In collaboration with Delightex Edu.
I started using Delightex (formerly CoSpaces Edu) many years ago in my STEAM and Spanish classes. I dove into creating projects and finding options and opportunities for students to explore and have fun learning. For more than 9 years, I have used Delightex Edu with my students and have been continually awed by the platform’s enhancements.
Each year, a variety of new features are added to the already robust platform. What I love about it is that the new features spark curiosity, inspire creativity, and, most importantly, give students more ownership of their learning. The loss of these skills is a concern in the rapidly advancing technological landscape in education. Delightex continues to open up more opportunities for educators and students to leverage technology in meaningful ways. Earlier, they added the AI features and AI buddies, and now there is Multiplayer!
With the new Multiplayer activity, students and teachers can enter the same virtual Project and explore, communicate, and solve problems together in real time. Multiplayer has been a game-changer for my students and for educators who explore it! It is a great opportunity to engage students and promote digital citizenship and the appropriate, responsible use of technology.
For years, I’ve spoken about the need to move students from consumers to creators to innovators. With Delightex Edu, students do more than view and interact with stagnant digital content. Students create and collaborate to design interactive environments, dive into coding experiences, narrate and bring their stories to life, and create immersive worlds for themselves and others to explore. Multiplayer is a game-changer because it adds a whole new dimension, transforming students’ individual creations into shared learning experiences others can enjoy! And when that happens, it is so much more meaningful for learning.
Individual Exploration to Shared Experience
In a Multiplayer Project, teachers launch a live session, and then they become the host. Delightex Edu generates a join link and a session code that can be shared with the class. Students can choose a personalized avatar and enter the same virtual environment as their classmates. When they do this, they can explore, interact, complete challenges, and learn together.

Does it take a lot of time? No. It is easy to get started. Teachers can set up a Multiplayer Project directly or select Multiplayer when creating an Assignment. The technology itself is exciting, but the true value lies in the learning design. Multiplayer is not simply about interacting as avatars in the same digital space. Rather, it is an innovative option that creates opportunities for discussion, negotiation, shared decision-making, peer teaching, problem-solving, and reflection. It fosters the development of essential skills for students.
Why Multiplayer Learning Matters
Research has consistently demonstrated the value of active learning. Studies have shown that active-learning approaches improve student performance. Collaborative learning also creates academic, social, psychological, and assessment benefits because learners work together toward a shared goal or outcome.
Immersive learning environments also increase engagement by giving learners a sense of presence within the experience. In my own classroom, I’ve seen greater engagement, motivation, time on task, and more positive learning experiences. It is important to always focus on the learning target itself and then design the experience leveraging the technology in purposeful ways. This distinction is important. Multiplayer should be connected to clear learning goals. Perhaps students need to gather evidence, explain concepts, solve a challenge, evaluate competing ideas, or create something collaboratively. The virtual environment becomes a space for meaningful interactions rather than feeling like a digital field trip that lacks a clear learning purpose.

Ideas for Early Elementary Classrooms
For younger learners, Multiplayer Projects can emphasize exploration, communication, vocabulary development, and simple problem-solving.
Students might enter a virtual community and work together to identify important places such as a school, library, hospital, fire station, or park. They can discuss what happens in each place and how community members help one another.
To build literacy skills, students could explore the setting of a familiar story, identify characters and objects, and retell events in sequence. A teacher-created AI Buddy could serve as a story character, narrator, or guide, asking age-appropriate questions, and this is a great way to help students understand how to use AI safely to enhance learning.
For math, students could complete a shape hunt, sort virtual objects, compare quantities, or follow directional clues through a maze. In science, they might visit a habitat and identify what different plants and animals need to survive.
At this level, teachers can model digital citizenship by establishing expectations for movement, turn-taking, communication, and helping classmates.
Ideas for Middle School
As students become more independent, Multiplayer can support increasingly complex collaboration. In science, groups might explore a solar-system exhibition, identify planetary characteristics, and work together to solve a sequence of clues. They might investigate an ecosystem or enter a model of a cell and explain the function of each structure.
Social studies students could tour a virtual museum, analyze artifacts, compare civilizations, or participate in a simulation where they assume the role of a historical figure or community member. Rather than just reading about an event, students can explore different perspectives and discuss how decisions affected various groups.
Language arts students might enter the setting of a novel, examine visual clues, interview AI-powered characters, or solve an escape room based on plot, theme, vocabulary, and textual evidence.
World language students can practice asking for directions in a virtual city, ordering food in a restaurant, describing their surroundings, or completing a collaborative cultural scavenger hunt.
Ideas for High School
Students can use Multiplayer Projects for simulations, debates, design challenges, and role-based learning.
A government or civics class could simulate a town council meeting, a legislative hearing, a courtroom proceeding, or an international summit. Students could enter the environment with assigned roles, examine evidence, question one another, and negotiate a solution.
Science and career-technical education students could complete safety inspections, analyze environmental conditions, investigate virtual crime scenes, or troubleshoot a simulated workplace problem. Health science students might explore an anatomical model or practice communicating with an AI Buddy designed to represent a patient.
In literature and history, students could build and lead virtual exhibitions. Rather than submitting a traditional presentation, teams could design an environment, curate primary sources, create interactive characters, and guide visitors through their interpretation.

Creating the Future of Learning Together
The future of education is not simply about giving every student access to more technology. It is about creating opportunities for students to think, communicate, design, question, and solve problems together. Focusing on the learning goals and then adding in various methods and tools to reach those goals.
Delightex Edu’s Multiplayer feature brings these goals into a shared, immersive environment. Whether students are navigating a maze, exploring the solar system, touring a virtual museum, practicing another language, or solving a real-world challenge, they are actively participating in the learning process.
They are not just watching an experience unfold. They are inside it, learning together and building skills that will lead them to a successful future.
About Rachelle
Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!
Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.
She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.
Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.
Follow Rachelle on Bluesky, Instagram, and X at @Rdene915
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