New features to our favorite tools: Part III

I have really enjoyed getting to know the creators of Quizizz and being able to try some of the new features and learn about how they got started with this great learning tool. I am impressed with their dedication to creating a learning tool that will engage students in learning and offer more ways for students to engage in more authentic experiences. There is more to come from them, stay tuned!

Quizizz has continued to improve and add new features over the past two years,  especially with the option to assign games for practice, which students can do wherever they are, at any time. There is so much discussion and debate about the value of homework, and the “value” in having students complete the exact same assignment. Quizizz offers a better way to engage students in more authentic practice and be able to receive feedback available instantly. It is of great benefit for students to then be able to review their responses after completing the game. Learning opportunities like this are much more authentic than having students complete a traditional worksheet.

Joining a game of Quizizz simply requires sharing a join code with students, whether it be during a live session or assigned as a practice game. Teachers can set up a practice game for students and extend the time period that the game is open, for up to 15 days, and if students start the game, they can resume at a later time by using the same login information.

In addition to these ways of sharing the game, I was absolutely thrilled to find that I can assign the games directly to my students through Edmodo which is our base for our class.  I had been sharing games by posting the join code on our class pages in Edmodo, and I had no idea that this option existed until I created the game for practice, and it showed up as an option. Let me just say that my students in the room wondered what happened because I jumped up and yelled “YES!”  I really was excited to see this available. 

How does it work? When assigning a game for practice, you now have the option for sharing to Edmodo. When this is done, it creates an assignment where you can choose which class to assign it to, and you can also provide additional instructions. Once completed,  it posts the game directly to Edmodo for students to access. This addition makes it a lot easier to share games rather than having to remember the join code or going back to search through the reports to find it. Quizizz also integrates with Google Classroom.

Earlier this fall, Quizizz also launched their app, ZipQuiz, full of games to challenge friends in different content areas. Read about it in my prior post here.

 

Stay tuned for some new things coming from Quizizz, not going to give any details yet, but let’s just say, they’ve got some really great updates and features coming out very soon. Stay tuned!!

 

These are just a few of the newer updates to some very popular digital tools. If you have not tried them, choose one and start there. See what your students think, and see how adding just one of these in can increase student engagement and provide more meaningful practice for students.

Next up, taking a lot at the AR and VR tools available! Metaverse, Merge VR, CoSpaces, ARKit

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EdmodoCon 2017

Honored and Amazed: EdmodoCon 2017

 

I have been a huge fan of Edmodo the last four years and it has really brought about tremendous, positive changes in my classroom, for my students and opened up a lot of new opportunities for me as well  Edmodocon, an online conference, takes place in August and is held at Edmodo headquarters in San Mateo, California. Each spring, Edmodo accepts proposals from educators to be selected as one of the featured speakers during this event. The last two years I had submitted a proposal to speak at EdmodoCon, not fully understanding the magnitude of it even though I had watched it each year, and definitely not expecting that I would be one of those selected to present.  I took a chance again this past year and submitted a proposal and definitely put some extra time into what I wanted to say and decided to just go for it. Honestly, I did not think that I would be selected.

​Finding out I was one of the educators selected to speak at ​EdmodoCon was really an emotional moment where I felt a little bit overwhelmed, very surprised, tremendously honored, and definitely scared. There was also ongoing disbelief that I had been chosen.

I had watched ​EdmodoCon the last two years and knew how it was set up​,​ where the people were speaking from​,​ and also that many thousands of people were watching from around the world while the event was ​streaming live. All of these images passed through my mind a​t​ a glimpse when I found out I was selected but the excitement ​was sometimes exchanged for nerves. I​ just could not believe that I was chosen and could not wait to attend.
I have been using Edmodo ​since 2015 and it truly has made a huge impact in my classroom. I found it almost accidentally, looking to find a way to open up more access for my students and to help solve some problems in communication, and availability. Over the years, the way​s​ that we have used Edmodo has changed and many new features have been added, making it even better than it already was. Having the opportunity to see the people working behind the scenes at Edmodo and to talk with ​each person was phenomenal.

How does one prepare for ​EdmodoCon?

Unlike any other presentation you have prepared for! While I have given many presentations in the form of Professional Development sessions, speaking at conferences and online learning ​events, preparing for something like this was a much greater feat. My session would be a ​2​​0 to ​30 minute presentation, speaking ​live from​ Edmodo. I needed to craft a message that would inform the participants or “Edmodians”, who were​ ​already familiar with Edmodo and knew so much about it. My goal was to convey my message of why and how it has made such an impact ​in​ my classroom.
Countless hours spent crafting the presentation​,​ re​-​working the images​,​ thinking through what I would say on August 1st, and lots of communication between myself and N​iccolina and ​Claire. The support I received was fantastic. The team was always readily available to give guidance and feedback, to do practice run​s​ ​or​ whatever was needed. They were there to support me and all of the speakers and definitely made the whole experience phenomenal, and always found ways to calm those nerves with reassurances and positive encouragement.

 

Prepping for EdmodoCon

I think I lucked out because I had the benefit of a little preparation when I was asked to speak about Edmodo during the Microsoft Hack the Classroom in San Antonio​ while at ISTE​ this summer. I prepared a​ ​5 minute “Ignite” talk on the integration of Microsoft Office with Edmodo and this experience definitely help​ed​ me to better prepare for EdmodoCon, but then again it was unlike any other experience I have had. It gave me some practice speaking in a studio setting with a live audience, microphone and cameras, but it didn’t quite prepare me for the full experience since it was only a five minute talk. But nevertheless, I am grateful for having had that opportunity to connect and to get a little bit of practice in before heading to the main event. Being able to step out of my comfort zone, and do something like this for the first time, was a challenge and I was very nervous about it, but having this experience definitely helped.

Heading to EdmodoCon

Going ​to San Francisco, arriving at Edmodo Headquarters, and meeting the other educators was tremendous. I was very excited about the day, getting to spend time at Edmodo, practicing a little and just being in the same space with educators from around the world, and having time to sit down with them and share how we use Edmodo was awesome. Being there and having the support and generosity of the whole Edmodo team, becoming connected with these other educators, really added so much more to what I already love about Edmodo. The whole team of Edmodo is people focus​ed,​ they work ​​for the students, they are a family and they are there to be a constant source of  support and encouragement to one another.

The way that we were all welcomed by the team was unlike anything I have ever experienced. We were greeted at check-in with welcome bags full of Edmodo gear, picked up by members of the team and driven to Edmodo headquarters where we had time to tour the office and also to ask questions of all of the team members working hard to make Edmodo what it is. We had catered meals, access to anything we could possibly want to make our time there more comfortable and most of all, we experienced a true sense of belonging and being part of the Edmodo family. Being able to meet for the first time people who have done nothing but work to make Edmodo a better platform for students and for education and who truly value the input from educators and the connections made, was an honor. Edmodo is how I made changes to my classroom that enabled me to open up more access to the resources the students need and also access to a world full of learning opportunities. Being selected to speak there and to share my experience with so many educators around the world was very humbling.

It is probably the most nervous I have ever been before a presentation and waiting for it to be my turn to speak was definitely a challenge for me to stay calm and focused.  But hearing Jennifer’s presentation before mine helped and once I entered into the room and put the headset on, my nerves pushed aside and I was ready to go. Of course I was still nervous but I felt like I could get through it, I was ready to share our story.  And I think the one thing that really helped to break the ice for me was when my slide deck would not load correctly and I just had to go on and start talking with fingers crossed that it would actually work. It’s really not much of a surprise that I would have some kind of a technical difficulty because I often joke that the technology cloud of darkness follows me at times. But the show must go on and if my slides did not work well then I was just going to have to talk my way through it as best as I could. Fortunately it only took a few minutes for everything to reload and so I was able to carry on through the presentation.

How did it go? I think for the most part I am pleased with how it went and I caught myself getting a little emotional at the start because it really hit me that I was speaking there and I have been so thankful for what Edmodo has provided for me to make things available for my students in my classroom. But standing there and having that chance to speak and share our experience with my own personal learning revelations about my teaching methods and why I needed to change was bittersweet.

Because I’m a reflective person and I did want to evaluate my speaking and be mindful of words or mannerisms that catch my attention, I watch the replay of the video. I first noticed the look on my face when told that my slides weren’t loading and then I should just start, it was a look of wait what? And as for my overall presentation, of course I did come up with a few things  that I would change. But that’s how we learn and grow and move forward. We have to reflect, we will make mistakes, we will face challenges and while it is important to acknowledge these, the most important thing is that we share our message and that we also share our learning and reflections in the process.

 

Edmodocon was amazing and it gave me a lot of new ideas for this school year and ways we can use Edmodo to knock down those classroom walls and to bring in opportunities for students to learn more about the world and to provide a safe space for them to connect with other students in the world. We can empower our connected learners.

Celebrating together after EdmodoCon 2017

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New features to our favorite tools: Part II

Kahoot!

Over the past couple of years, there have been a lot of new features added to make Kahoot even more engaging for students and teachers. Some of my favorite features are the questions automatically going through to the next one, the podium feature, its method for kicking out inappropriate names, the new Kahoot! app and other subtle changes to layout and options of the platform.  This year has brought two new things, that may be my favorites so far.

The first one I learned about while at ISTE in San Antonio, when I had the opportunity to spend some time with the team of Kahoot and learned about the “challenges” that they were creating. If you haven’t had the chance, you can “challenge” students to complete one of your games by sharing a code with them, just as you do for the live games but students can log into it within the app on their phones. Students can even challenge one another on different topics that they find in the app and so it’s a good way to provide practice for students outside of the classroom, where they don’t have to rely on the Smartboard to see the questions but rather have everything available on their device.

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Photo from Kahoot! Blog

RockstarPanda, EpicFox, Friendly Moose and StellarCheetah?

But the most fun that I’ve noticed is unexpectedly was about 2 weeks ago, I created a game for my students to play and at the top of the options, I noticed the option for “generating creative usernames”. So I figured why not, selected it and couldn’t wait for the students’ responses. The generating of creative student names resulted in my students saying that I was taking away their creativity. Kind of funny but these generated names were much more original than the names that they had commonly used when joining our games. I’m not going to lie, it was quite fun to yell out who is “Mystery Panda”, “Fantastic Bat”, “Daring Dog” rather than the usual names. Plus I think it’s a nice way to have anonymity in the game so that students feel more comfortable answering and not so worried about what their score is in front of everyone else.(Even though the often yell out what their score is).

The “Nickname Generator” has a list of 800 unique two word name combinations and using it is a great idea, because it saves the time lost while students try to come up with their own “Creative” names.

Games for the Hour of Code

In recognition of the week of December 4th through the 10th, being Computer Science Education Week, and the “Hour of Code”, Kahoot has added some games to help students understand some basics of coding. Try these out for some fun ways to get the students involved with coding and use the game as a starting point for some class discussion.

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From Kahoot!

New Look for the Kahoot details page

 I noticed something different when I launched a Kahoot game and that was the appearance of the page once I clicked on the game we wanted to play. It has a much clearer appearance, easy to navigate and a nicer layout. Here is how it looks:

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The “Play” and “Challenge” buttons are easy to find. You can see the questions and timers for each. By selecting the “Show Answer”, you are then able to see the choices for each and the correct response for each question.

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New features to our Favorite tools! Part I

Here is the first part of a series focused on some of the latest updates to four of the digital tools that we regularly use in our classroom. I admit that I may have been more excited than the students, when I came across these updates, but once we tried them in class, the students were just as excited for these new features.

First is Nearpod. Nearpod + VR College Tours and Remind! Nearpod has been a game changer in my classroom. Students have engaged more in learning when we do lessons in class and they are interested in creating their own lessons, and taking on more of a leadership role by running the lessons on their own. Nearpod continues to add new features, making it a versatile tool that provides an immense library of lessons to choose from and a wide selection of activities, content and other resources to include into each lesson. Over the past few months, Nearpod has made some updates and integrated new features into the already extensive platform. Some of the new features  launched include: having more than 50 video lessons available through the BBC, option to view in “Student Mode” on the Teacher Dashboard, PheT Sims interactive Math and Science Lessons, and  making lessons with these resources available for immediate implementation into class. It is easy to find lessons that pertain to different content areas and grade levels, and which include a variety of tools for assessment and for engaging students more in learning.

Nearpod provides a very user friendly interface, which makes it easier for teachers to start using Nearpod and to build comfort when designing their own lessons. It is also highly beneficial for keeping the students actively learning on days when teachers have to be away from the classroom, through the use of Nearpod for Subs.
Launching lessons can be done live, with a join code in class, or shared through
a link, social connections, or through Google Classroom. But there is a new
update that makes it even easier to share, and that is Nearpod’s integration of
Remind as a way to share lessons. By integrating with Remind, educators send
the link through Remind, enabling students to start the lesson whenever they can
and wherever they are.
Another recent addition to the vast Nearpod library are the College Tours,
available in VR. What a great way to have students take a look at different
schools, without having to travel the distance, and to be able to immerse in the
campus and look around. There are currently 27 different colleges represented in
the collection, which include Universities such as Cambridge, Oxford, UNAM and
Taiwan and Tokyo, to name a few. A really great addition to the Nearpod collection and I recommend checking out the tours, and you can even use these as a way to create a scavenger hunt for students.