Students, Teachers, and Chatbots: Learning Plans for Supporting Student Agency in the Age of AI

Guest post by Dr. Torrey Trust and Dr. Robert Maloy

Welcome to “Students, Teachers, and Chatbots!” In this monthly series, you will find classroom-ready learning plans to use as you explore different civic engagement issues and topics with students. Each learning plan is connected to one of the ISTE (International Society for Technology in Education) Standards for Students

You can find more of these learning plans in our free online companion for our new bookAI and Civic Engagement: 75+ Cross-Curricular Activities to Empower Your Students. We hope you will find these plans engaging, and we welcome your ideas and suggestions.

Agency for learners means each individual is actively involved in what is happening educationally and instructionally in classrooms and schools. Agency, however, is more than paying attention in class, completing assignments on time, and earning high grades on tests. Agency also means students believe they have a voice and choice in what and how they are learning. They believe they can take actions in their lives based on what they are learning in schools.

In social studies education, agency is connected to civic education, and by extension, democratic teaching in democratic classrooms. Teaching about democracy is a cornerstone of civics education, where students learn the foundations of government of the people, for the people, by the people. Democracy offers everyone a voice and choice in making decisions collectively and collaboratively. In theory, the same is true in democratic classrooms. Yet, in the past three decades, the practice of democratic classrooms has faded from view. In school after school, standardized achievement exams have brought with them greater emphasis on teacher control and accountability, large group instruction, and teaching to the test (Ravitch, 2016).

In the current era of mandated curriculum frameworks and high-stakes testing, learning about democracy in many classes is focused on memorizing the branches and structures of national, state, and local government; reviewing the history of the American Revolution and other signature events in U.S. history; and learning the names of well-known historical figures. Democracy is rarely a lived experience for students. 

When we asked college students, “What do you remember was your first experience with democracy?” many responded with puzzled expressions. When we clarify that by “first experience with democracy,” we mean when did they first recall thinking they had personal agency, that their voice mattered, that they were part of a collective decision-making process,  most recall voting for the first time. But, when pressed to think back to when they were younger, some recall experiences with democracy in family meetings where adults and children shared ideas and made plans; at summer camps and recreation programs where campers had choices about playtime activities; in libraries where young readers made choices about what books to read; on sports teams where coaches let youngsters try many different positions and choose the ones they found engaged them the most. Those we spoke with so valued these experiences because they felt their choices mattered and decisions were respected, if not always agreed to by the adults in charge.

In the following bonus learning plan from our AI and Civic Engagement book, student agency is front and center – students are encouraged to research, design, and work together to create real change that is meaningful to them and their schools. 

Chapter 9 (Global Collaborator)

Bonus AI-Enhanced Learning Plan:
AI Literacy for All: Collaboratively Crafting an AI Curriculum for Your School

Student Engagement Question: How do you think we should be using AI in our classes and school?

AI technologies play a significant role in the lives of teachers, students, administrators, families, and community members everywhere. As the latest GenAI tools, models, and features are released, all of us are learning more and more about the possibilities and complexities of artificial intelligence and its place in education. 

Elected officials and policymakers have ideas for what needs to be done for AI in education. The White House Office of Science & Technology under President Biden issued “A Blueprint for an AI Bill of Rights.” The European Union urged developers and users to ensure a safe, secure, and trustworthy AI. Lawmakers in Congress have introduced the AI Literacy Act, intended to address the reality that “communities most often negatively impacted by AI-enabled technologies often have the least access to AI education” (In section 2: Findings). One group of researchers from the National Education Policy Center has urged a pause in the use of AI tools in schools to give everyone time to develop guidelines and regulations about their use for in-person and online learning (Williamson, Molnar, & Boninger, 2024). Organizations, including Common Sense Media and OpenAI, are working together to create AI education guidelines (Kelly, 2024). 

But, what do students think about the role of AI in their education? Should they have opportunities to use GenAI in every class, subject, and topic? Should they learn about the ethical issues surrounding the design and production of GenAI tools (e.g., hallucination, bias, environmental labor impact, exploitation of human labor, intellectual property rights)? Should they have opportunities to build their AI-Ready workforce skills? 

This learning plan invites students to ensure their voice is heard when it comes to AI in their education. As global collaborators, they can work with others to develop an AI curriculum for their class, school, and/or district. 

Learning GoalStudents will collaboratively draft an AI curriculum for their class, school, or district. 

ACTIVITY 1: Research AI Curriculum Models and AI Literacy Frameworks/Models with GenAI

  • Invite students to curate a collection of AI curriculum frameworks, AI literacy frameworks and models, and any other resources and materials that can help them design an AI curriculum for their school or district. GenAI technologies can be a starting point for the research:
    • Example Prompt: “Create a table of at least 20 AI curriculum frameworks, AI literacy frameworks/models, or other sources to help me build an AI curriculum for my school. Make sure to include research-based frameworks and models. Include the name of the resource (column 1), a brief description of it (column 2), a description of why I should use it as a model or resource for my school’s AI curriculum (column 3), and a link to external sites to learn more information (column 4).”
  • Ask students to select at least 5 resources from their curation to critically examine and annotate, using the following AI-generated questions to guide their thinking:
    • What is the stated purpose or goal of this framework or resource?
    • Who created it, and what expertise or perspective do they bring (e.g., educators, technologists, policymakers, researchers)?
      • Missing Perspectives: Whose voices are missing from the authorship or the examples used? (e.g., Global South perspectives, Indigenous data sovereignty, non-corporate viewpoints).
    • What definitions of “artificial intelligence” or “AI literacy” does it rely on? How does this shape the rest of the resource?
    • What big ideas, concepts, or competencies does this resource emphasize that you think should appear in your school’s AI curriculum? Why?
    • What specific AI definitions, skills, or knowledge domains does this resource identify as essential? Which of these are non-negotiable for your specific student body?
    • Who is left out by this framework? Does it require expensive hardware, high-speed internet, or prior coding knowledge that your students may not possess?
    • How does the resource address ethical, societal, or environmental implications of AI? What elements of this should be included in your curriculum?
    • Does the resource treat AI as a standalone Computer Science subject, or does it offer strategies for integrating AI literacy into multiple subjects and classes?
    • What does this resource do exceptionally well? How does it contribute to an informed, balanced, or future-ready AI curriculum?
    • What is missing from the resource that is important for your school’s context (e.g., student diversity, local community needs, digital divide, civic engagement)?
    • How well does this resource align with your district’s mission, values, or current technology curriculum?
    • What adaptations would you make to this resource to ensure your curriculum is inclusive, engaging, and accessible to all learners, including multilingual learners and students with disabilities?
    • How does this resource compare to the other frameworks you selected? Where do they overlap or diverge?
  • Then, ask students to work in groups and design their own AI curriculum for their class, school, or the district. 

ACTIVITY 2: Collaboratively Design an AI Curriculum with GenAI and School/Community 

  • Ask students to use a collaborative technology to get feedback on their AI curriculum from family members, community members, and educational leaders.
    • They might do this by sharing their AI curriculum in a Google Doc with commenting features on and asking others to add their thoughts/ideas/suggestions/questions as comments throughout the document; or they could share a link to their AI curriculum document and provide a virtual space like Padlet or IdeaBoardz to collect feedback and ideas. 
  • Then, have students, in their teams, review the feedback they received and make revisions to their AI curriculum. 
  • Ask students to present their AI curriculum to the entire class and get feedback from their peers. 
  • Then, as a class, vote on one curriculum (or multiple curriculums that can be merged into one) to send to the school leadership as an official proposal. 

REFLECTION QUESTIONS

  • What role do you want AI to play in your schooling? Why?
  • Do you want AI to be taught as a standalone topic/class? Why or why not?
  • What learning opportunities do you need in school to confidently navigate the Age of AI?

AI LITERACY QUESTIONS

  • What are the arguments in favor of or against establishing an AI literacy or AI education graduation requirement for students at your school or in your state?
  • What AI ethical issues did you include in your curriculum? Why did you include those issues? 

ISTE Global Collaborator Criteria Addressed:

  • 1.7.b Multiple Viewpoints. Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.
  • 1.7.c Project Teams. Students contribute constructively to project teams, assuming various roles and responsibilities to work effectively toward a common goal.
  • 1.7.d Local and Global Issues. Students explore local and global issues, and use collaborative technologies to work with others to investigate solutions.
Laird, E., Dwyer, M., & Grant-Chapman, H. (2023, September). Off Task: Edtech threats to student privacy and equity in the age of the AI. Center for Democracy & Technology. https://cdt.org/wp-content/uploads/2023/09/091923-CDT-Off-Task-web.pdf 
Marrero, L. (2023, November 2). Could the emerging use of A.I. in schools be the next digital divide? The Education Trust. https://edtrust.org/the-equity-line/could-the-emerging-use-of-a-i-in-schools-be-the-next-digital-divide/
Williamson, B., Molnar, A., & Boninger, F. (2024, March 5). Time for a pause: Without effective public oversight, AI in schools will do more harm than good. National Education Policy Center. https://nepc.colorado.edu/publication/ai?utm_source=icontact&utm_campaign=nepc_visitors
Prothero, A. (2024, February 29). How young is too young to teach students about AI? Survey reveals differing opinions. Education Week. https://www.edweek.org/technology/how-young-is-too-young-to-teach-students-about-ai-survey-reveals-differing-opinions/2024/02
White, S.V. & Scott, A. (2023). Responsible AI and Tech Justice: A guide for K-12 educators. Kapor Foundation. https://kaporfoundation.org/wp-content/uploads/2024/01/Responsible-AI-Guide-Kapor-Foundation.pdf 

Author Bios

Torrey Trust, Ph.D., is a Professor of Learning Technology in the College of Education at the University of Massachusetts Amherst. Her work centers on empowering educators and students to critically explore emerging technologies and make thoughtful, informed choices about their role in teaching and learning. Dr. Trust has received the University of Massachusetts Amherst Distinguished Teaching Award (2023), the College of Education Outstanding Teaching Award (2020), and the International Society for Technology in Education Making IT Happen Award (2018), which “honors outstanding educators and leaders who demonstrate extraordinary commitment, leadership, courage, and persistence in improving digital learning opportunities for students.” More recently, Dr. Trust has been a leading voice in exploring GenAI technologies in education and has been featured by several media outlets in articles and podcasts, including Educational Leadership, U.S. News & World Report, WIRED, Tech & Learning, The HILL, and EducationWeek. www.torreytrust.com 

Robert W. Maloy is a senior lecturer in the College of Education at the University of Massachusetts Amherst, where he coordinates the history teacher education program and co-directs the TEAMS Tutoring Project, a community engagement/service learning initiative through which university students provide academic tutoring to culturally and linguistically diverse students in public schools throughout the Connecticut River Valley region of western Massachusetts. His research focuses on technology and educational change, teacher education, democratic teaching, and student learning. He is co-author of AI and Civic Engagement: 75+ Cross-Curricular Activities to Empower Your Students, Transforming Learning with New Technologies (4th edition); Kids Have All the Write Stuff: Revised and Updated for a Digital Age; Wiki Works: Teaching Web Research and Digital Literacy in History and Humanities Classrooms; We, the Students and Teachers: Teaching Democratically in the History and Social Studies Classroom; Ways of Writing with Young Kids: Teaching Creativity and Conventions Unconventionally; Kids Have All the Write Stuff: Inspiring Your Child to Put Pencil to Paper; The Essential Career Guide to Becoming a Middle and High School Teacher; Schools for an Information Age; andPartnerships for Improving Schools.

About Rachelle

Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.

Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Bluesky, Instagram, and X at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also, check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here.

Digital Wellness in the Age of Cell Phone Bans

Original post on Edutopia

Throughout the country, states and districts are taking different approaches to student cell phone use. Some have implemented complete bans, while others are leaving the decision to individual schools or educators.

What I’ve learned over the past 12 years of using devices in my classroom is that while policies can help create structure, they don’t build consistent digital habits. Digital wellness has to be taught, modeled, practiced, and reflected upon.

Why tech habits matter

With so much access to technology, we need to guide students in developing good digital habits. Digital wellness involves helping students understand when technology is helpful, when it becomes draining, and how to make intentional choices that will keep them balanced and present. Cell phone bans and updated device policies have been designed to promote digital wellness in our schools.

I’ve observed that in schools with cell phone bans, students are more interactive with one another, and their socialization skills are improving. For some students, knowing where their phone is and having it close by is important, and I can relate. But I also understand the importance of disconnecting and being present in the moment, especially in our classrooms, to be more focused on learning.

I have done a variety of activities with students and educators focused on digital habits. In one of them, I focus on the “benefits” and “drains” of devices. A simple way to start is with activities that help students map their “digital day.” Ask them to list all the ways they use their phone or other devices from morning to night. Next, have them decide when the use helps learning (taking a photo of notes, defining or translating a word, keeping time, conducting research, or even recording a podcast draft) or benefits their well-being (such as tracking steps, doing meditation, or using focus apps). They then identify when it is draining (doomscrolling or game-playing; checking notifications; causing reduced energy, lack of attention, or mood changes).

Continue reading the rest of my article on Edutopia.

About Rachelle

Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.

Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Bluesky, Instagram, and X at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also, check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here.

Winter Olympics 2026 Digital Choice Board

Guest post by Dr. Torrey Trust and Dr. Robert Maloy

The XXV Winter Olympic Games begin on February 6 in Milano Cortina, Italy, with some 3500 athletes from 93 countries competing in 116 medal events. In March, the 14th Paralympic Games will be held with more than 600 athletes competing in six events. 

To engage students and teachers in exploring sports in the context of global relationships, we developed a 2026 Winter Olympics Digital Choice Board, and we want to share it with you. Boxes on the choice board are designed to take a wide view of the games, focusing on designing new Olympic equipment, honoring past Olympic athletes, and assessing the impacts of the games on host cities and local environments, as well as assessing the political rights and freedoms of people in countries around the world. There are also activities on the choice board that feature the use of GenAI tools to support student learning. Try out the choice board and let the games and the learning begin!

You can also find our whole collection of digital choice boards here: Digital Choice Boards and Interactive Learning Materials for Teachers and Students.

Torrey Trust, Ph.D., is a Professor of Learning Technology in the College of Education at the University of Massachusetts Amherst. Her work centers on empowering educators and students to critically explore emerging technologies and make thoughtful, informed choices about their role in teaching and learning. Dr. Trust has received the University of Massachusetts Amherst Distinguished Teaching Award (2023), the College of Education Outstanding Teaching Award (2020), and the International Society for Technology in Education Making IT Happen Award (2018), which “honors outstanding educators and leaders who demonstrate extraordinary commitment, leadership, courage, and persistence in improving digital learning opportunities for students.” More recently, Dr. Trust has been a leading voice in exploring GenAI technologies in education and has been featured by several media outlets in articles and podcasts, including Educational Leadership, U.S. News & World Report, WIRED, Tech & Learning, The HILL, and EducationWeek. www.torreytrust.com 

Robert W. Maloy is a senior lecturer in the College of Education at the University of Massachusetts Amherst, where he coordinates the history teacher education program and co-directs the TEAMS Tutoring Project, a community engagement/service learning initiative through which university students provide academic tutoring to culturally and linguistically diverse students in public schools throughout the Connecticut River Valley region of western Massachusetts. His research focuses on technology and educational change, teacher education, democratic teaching, and student learning. He is co-author of AI and Civic Engagement: 75+ Cross-Curricular Activities to Empower Your Students, Transforming Learning with New Technologies (4th edition); Kids Have All the Write Stuff: Revised and Updated for a Digital Age; Wiki Works: Teaching Web Research and Digital Literacy in History and Humanities Classrooms; We, the Students and Teachers: Teaching Democratically in the History and Social Studies Classroom; Ways of Writing with Young Kids: Teaching Creativity and Conventions Unconventionally; Kids Have All the Write Stuff: Inspiring Your Child to Put Pencil to Paper; The Essential Career Guide to Becoming a Middle and High School Teacher; Schools for an Information Age; andPartnerships for Improving Schools.

About Rachelle

Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.

Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Bluesky, Instagram, and X at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also, check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here.

Shaping the Future of Digital Literacy with AI

In collaboration with Delightex Edu. All opinions are my own.

Over the past 9 years, using Delightex Edu (formerly CoSpaces Edu) with my students, I have seen it continually add features that spark curiosity, boost creativity, and offer more engaging ways for students to build their knowledge. I have often said that we need to move students from consumers to creators, to innovators, and with Delightex Edu, students don’t just consume content, they create immersive worlds. Students and educators can design 3D worlds, build interactive environments, and leverage all of the options for coding and creating a more authentic and personalized product.

Delightex Edu is a highly visual, user-friendly, intuitive system that helps students develop essential skills such as collaboration, creativity, logic, problem-solving, and more that will lead to future success. These are skills that have been in demand, and they are not changing, but what is changing is the “how” students can develop these and other essential future-ready skills.

Most recently, Delightex has added AI features to its already robust platform. Artificial intelligence is not a futuristic concept. I have been speaking about augmented and virtual reality and AI for more than eight years, and these concepts are not going away. They have become part of everyday life, shaping how we work, communicate, and create.

As digital literacy evolves, students need opportunities not just to use AI, but also to understand it, question it, and use and create with it responsibly. Delightex Edu’s latest update takes what it already offers to a new level. AI enhances the creative experience, expanding what students can build while engaging them in hands-on, safe, and exciting learning opportunities.

The new AI features focus on three essential principles: smarter creation, deeper learning, and safe innovation.

AI to amplify creation and not replace student creativity

One of the most important things that I have shared with students and educators is that having the new AI features should not be thought of as a substitute for students’ own thinking and creativity. Instead, it should amplify learning while also teaching students about AI’s capabilities in a safe space, which is what matters as we help them build content skills and AI literacy.

Students are still in control and taking the lead as they create and apply their knowledge in new ways. They are still the designers, the coders, the curious learners, and the storytellers. AI is just another tool in the Delightex toolbox. They now have more opportunities to learn about prompting, how to generate images they want, and be able to develop true AI literacy alongside computational thinking skills.

AI Buddies: Bringing Worlds to Life

Whether for students or educators, Delightex Edu is so much fun to dive into and start creating with, especially with AI Buddies, which are AI-powered 3D characters that can talk, react, and express emotions through real-time animations. AI Buddies are defined by creating a short prompt and can act as guides, tutors, narrators, or characters in a story. AI Buddies make it so much fun for anyone creating with Delightex.

AI Buddies are a fun addition to any project. They respond via text and can also use expressive animations that make interactions feel more natural and believable. Students can set proximity triggers in their environment so that an AI Buddy responds automatically when someone enters a specific area of a scene. This was a game-changer because it shifted the static environment into a more responsive and immersive experience.

When I think about the possibilities and how AI buddies will amplify learning, they can help students create more engaging stories, interactive simulations, and even role-based learning. Imagine having a historical figure who can speak to students. Or a science class or a language class, with a virtual guide who can walk users through a location unique to the content. Characters in a story can respond differently depending on the choices the player makes.

These possibilities also bring some reminders. Safety, especially when it comes to AI, is critical. With Delightex Edu, teachers control student access by license, class, or each individual student. Guardrails, Content Guard, and AI History ensure that any interactions stay age-appropriate, transparent, and are reviewable by the teacher.

AI Skills: Coding and AI Literacy

When AI Buddies are added to each student’s Project, it brings their story and their world to life. With AI Skills, students can decide how the characters will act.

AI Skills enables students to design actions using visual coding and assign them to AI Buddies. Using Delightex’s CoBlocks system, AI Skills combine traditional visual logic with the use of simple prompts. Students still define conditions, test behaviors, and refine outcomes as they have been able to do, but now with AI Skills, the characters can respond in more natural ways to dialogue and intent.

When learning to code, students were programming only event-based responses, for example, “when this happens, do that.” However, now, students think about how these intelligent systems are able to interpret meaning. It can lead to great conversations in the classroom, and students or teachers can talk about questions such as:

  • How does a character decide what action makes sense?
  • What happens when prompts are unclear?
  • How do logic and language work together?

AI-Generated 360° Worlds Inside 3D Scenes

One of my favorite new AI features is that I can dream big and create fun prompts that generate beautiful images. Through Delightex Edu’s Skybox integration, you can generate AI-powered 360° images right inside 3D scenes. Before this feature was added, scenes were limited, but now any 3D scene can be transformed into a fully immersive 360° environment, truly expanding creative possibilities. Students can instantly generate any backdrop they can imagine for their stories, simulations, or virtual field trips. Once they create their new background, they can select from all of the options for characters, objects, and more. It boosts student engagement and promotes more experiential learning.

Why This Is Important for the Future of Learning

As I explored these recent updates, I realized they are moving us toward what digital literacy should look like in an AI-powered world.

Whether early learners, older students, or educators, everyone needs opportunities to create with AI and understand its capabilities. And, they need to be able to do so in safe environments where experimentation is encouraged, guardrails are in place, and active learning is available. Delightex Edu is a platform where AI enhances creativity, deepens understanding of new technologies, supports the acquisition of content knowledge, and prepares students for future work and learning.

Always at the forefront with great features that bring amazing learning possibilities to students, I’m looking forward to more features from Delightex. And I am excited for all students who will be able to apply their knowledge in exciting and innovative ways!

To learn more and have fun creating, visit delightex.com/edu. Explore the gallery, check out the resources, and then start your own project! Have fun learning!

About Rachelle

Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.

Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Bluesky, Instagram, and X at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also, check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here.