AI in Education vs. AI Education, Part III

The First 5 Steps on the Roadmap for Moving Forward

In Part I, I explored the difference between AI in education and AI education and why both are essential if we want to prepare students for a rapidly changing world.

In Part II, I focused on the gap between policy and practice and introduced six areas that schools and districts should address as they move from conversation to implementation:

  • Establish clear, shared expectations
  • Invest in educator readiness
  • Teach AI literacy intentionally
  • Align AI use with digital wellness
  • Engage stakeholders
  • Review, measure, and adjust

Now, we have to consider how schools actually begin this work. In this part of the series, I will share the first five steps of the roadmap moving forward.

There is no single plan that will fit every school or district. Community needs, resources, policies, student populations, and levels of readiness will vary across school systems within states and across the country.

Given the pace at which AI is advancing, schools should not wait until they have every answer to every question asked. They just need a starting point, a shared process, and a willingness to learn and adjust along the way. And to be successful, they need to be involved in thoughtful and consistent conversations.

Having the Right People at the Table

AI implementation should not be the responsibility of one person, department, or leadership team. I have said this many times when presenting at conferences and working with school districts. AI implementation requires multiple perspectives.

In the past year, schools that have formed an AI Task Force and included members from different backgrounds and roles in education have had the most success.

School and district task forces should include:

  • classroom educators from varying grade levels and content areas
  • students
  • families
  • school and district leaders
  • curriculum and instructional technology staff
  • special education and student-support representatives
  • data privacy, cybersecurity, or legal personnel
  • community or workforce partners

Having members from each group leads to a more thorough evaluation and a deeper understanding of AI from different perspectives.

Educators understand classroom realities. Students understand how AI is being used. Families can ask questions, express concerns, and support needs.

On the tech side, technology and legal professionals can help address privacy, security, contracts, age requirements, and compliance with relevant laws. School leaders can connect the work to curriculum, professional learning, communication, and long-term planning.

Connecting these voices creates a stronger foundation for decisions and helps prevent policies from being created in isolation. And it does not require a large task force to be impactful. The goal is to make sure the people affected by the decisions have a meaningful role in shaping them.

Here are the steps that I recommend for schools. During my workshops, speaking events, and writing, I try to help build out policies and systems that will have an impact.  I also expand on each of these and create interactive experiences to help educators and students, develop skills and become more knowledgeable about AI and responsible use of it.

Step 1: Understand What Is Already Happening

Before schools write new policies or purchase new tools, they need to understand their current status.

Students and educators may already be using AI in a variety of ways, including:

  • brainstorming
  • lesson planning
  • generating questions
  • summarizing information
  • creating drafts
  • translating text
  • producing images
  • providing feedback
  • researching ideas
  • completing assignments

Some uses may be appropriate and productive, while others may raise concerns about privacy, accuracy, bias, academic integrity, or overreliance. My work with AI and the law addresses these concerns.

Schools cannot create effective expectations without first understanding what is happening. Over the past year, sitting with student focus groups, moderating panels, and visiting classrooms have all helped me to gain additional insights into what schools look like in an AI era.

Schools need to know where confusion exists, what educators need, what students already understand, and where gaps in guidance may be creating risk. The information gathered should guide the next steps.

Step 2: Define Shared Principles

Before writing detailed rules, schools should identify the principles that will guide AI use. These principles provide a common foundation across classrooms and grade levels, even when specific expectations vary. Common and shared language around AI is essential.

Possible shared principles might include:

  • Human judgment remains essential.
  • Learning remains the priority.
  • AI should support thinking rather than replace it.
  • AI use should be acknowledged when appropriate.
  • AI-generated content should be evaluated for accuracy, bias, and relevance.
  • Technology use should align with student well-being and instructional purpose.
  • Access and expectations should be equitable.

These principles can help educators make decisions when a new tool, classroom scenario, or student question arises. And they are especially important because schools cannot anticipate every possible use of AI. A policy can provide boundaries and shared principles that help people make responsible decisions within those boundaries.

Step 3: Create Clear Expectations for Use

One of the most common challenges educators face is determining when AI use should be allowed. The appropriate role of AI depends on the learning goal, the age of the student, the type of assignment, the information being shared, and the amount of independent thinking required. Schools may benefit from creating an AI-use continuum. For example:

AI Use Is Not Permitted

Students are expected to complete the task independently because the goal is to assess their individual knowledge, thinking, or skill.

AI Use Requires Educator Approval

Students may use AI only after discussing the intended purpose with the educator.

AI Use Is Permitted With Disclosure

Students may use AI for specific parts of the process but must explain how it was used.

AI Use Is Encouraged for a Defined Purpose

AI is intentionally used for brainstorming, comparison, feedback, revision, simulation, or another identified learning goal.

AI Use Is Embedded in the Assignment

Students are expected to interact with AI, evaluate its output, identify limitations, and reflect on its role in their work.

This type of continuum gives educators more flexibility and helps students understand that responsible use depends on context. The expectation should always connect to the purpose of the learning experience.

Step 4: Prepare Educators Through Practical Professional Learning

Educator readiness is one of the most important parts of implementation and it was the focus of my doctoral research two years ago.

Teachers should not be handed a policy and expected to figure out the rest on their own. They need time to explore, ask questions, test tools, and express concerns. Educators need opportunities to examine questions such as:

  • What is the learning goal?
  • How might AI support the learning?
  • How might it interfere with the learning?
  • What should students be expected to do independently?
  • What privacy or safety concerns exist?
  • Would another approach be more effective?

Having conversations and addressing questions like these will help educators build confidence and consistency.

Step 5: Teach AI Literacy Across the Curriculum

AI education should not only be addressed in a computer science class. AI literacy should be developed across subjects and grade levels. Some examples are:

  • In language arts, students might compare a human-written passage with an AI-generated one and analyze voice, evidence, and credibility.
  • In social studies, they might examine how bias appears in responses about historical events.
  • In science, students might verify an AI-generated explanation against trusted scientific sources.
  • In math classes, students might evaluate whether an AI-generated solution is correct and explain where the reasoning succeeds or fails.
  • In world language classes, students might compare AI translations and identify where meaning, tone, or cultural context is lost.

With activities like these, we can teach students how to question, evaluate, and make decisions about the use of AI and its accuracy.

These first five steps provide a practical starting point for schools and districts working to move from uncertainty to intentional action. By bringing the right people together, understanding current AI use, defining shared principles, creating clear expectations and common language, preparing educators, and building AI literacy across the curriculum, schools will establish a stronger foundation for responsible implementation. But the work does not end here.

In Part IV, I will continue the roadmap by exploring how schools can connect AI use with digital wellness, communicate clearly with students and families, and create an ongoing process for reviewing, measuring, and adjusting their approach.

Subscribe to my ThriveinEDU newsletter to stay informed.

If Your Organization Is Beginning This Work

I help schools and other organizations (law firms, healthcare professionals, business owners) implement AI responsibly through policy guidance, professional learning, and classroom-ready strategies grounded in both instructional practice and legal insight.

My sessions focus on helping teams:

• understand what AI can and cannot do

• recognize responsible-use considerations

• build confidence using emerging tools

• align implementation with organizational priorities

If your school, district, or organization is beginning conversations or looking to dive in and learn more about AI policy, professional learning, or responsible implementation, I’d welcome the opportunity to support your next steps through leadership workshops, keynote sessions, or strategic planning partnerships.

Preparing people is what makes AI implementation successful. Contact me via bit.ly/thrivineduPD or email Rdene915@gmail.com, for my training and speaking services.

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Learning Together in Immersive Worlds: Exploring Multiplayer in Delightex Edu

In collaboration with Delightex Edu.

I started using Delightex (formerly CoSpaces Edu) many years ago in my STEAM and Spanish classes. I dove into creating projects and finding options and opportunities for students to explore and have fun learning. For more than 9 years, I have used Delightex Edu with my students and have been continually awed by the platform’s enhancements.

Each year, a variety of new features are added to the already robust platform. What I love about it is that the new features spark curiosity, inspire creativity, and, most importantly, give students more ownership of their learning. The loss of these skills is a concern in the rapidly advancing technological landscape in education. Delightex continues to open up more opportunities for educators and students to leverage technology in meaningful ways. Earlier, they added the AI features and AI buddies, and now there is Multiplayer!

With the new Multiplayer activity, students and teachers can enter the same virtual Project and explore, communicate, and solve problems together in real time. Multiplayer has been a game-changer for my students and for educators who explore it! It is a great opportunity to engage students and promote digital citizenship and the appropriate, responsible use of technology.

For years, I’ve spoken about the need to move students from consumers to creators to innovators. With Delightex Edu, students do more than view and interact with stagnant digital content. Students create and collaborate to design interactive environments, dive into coding experiences, narrate and bring their stories to life, and create immersive worlds for themselves and others to explore. Multiplayer is a game-changer because it adds a whole new dimension, transforming students’ individual creations into shared learning experiences others can enjoy! And when that happens, it is so much more meaningful for learning.

Individual Exploration to Shared Experience

In a Multiplayer Project, teachers launch a live session, and then they become the host. Delightex Edu generates a join link and a session code that can be shared with the class. Students can choose a personalized avatar and enter the same virtual environment as their classmates. When they do this, they can explore, interact, complete challenges, and learn together.

Does it take a lot of time? No. It is easy to get started. Teachers can set up a Multiplayer Project directly or select Multiplayer when creating an Assignment. The technology itself is exciting, but the true value lies in the learning design. Multiplayer is not simply about interacting as avatars in the same digital space. Rather, it is an innovative option that creates opportunities for discussion, negotiation, shared decision-making, peer teaching, problem-solving, and reflection. It fosters the development of essential skills for students.

Why Multiplayer Learning Matters

Research has consistently demonstrated the value of active learning. Studies have shown that active-learning approaches improve student performance. Collaborative learning also creates academic, social, psychological, and assessment benefits because learners work together toward a shared goal or outcome.

Immersive learning environments also increase engagement by giving learners a sense of presence within the experience. In my own classroom, I’ve seen greater engagement, motivation, time on task, and more positive learning experiences. It is important to always focus on the learning target itself and then design the experience leveraging the technology in purposeful ways. This distinction is important. Multiplayer should be connected to clear learning goals. Perhaps students need to gather evidence, explain concepts, solve a challenge, evaluate competing ideas, or create something collaboratively. The virtual environment becomes a space for meaningful interactions rather than feeling like a digital field trip that lacks a clear learning purpose.

Ideas for Early Elementary Classrooms

For younger learners, Multiplayer Projects can emphasize exploration, communication, vocabulary development, and simple problem-solving.

Students might enter a virtual community and work together to identify important places such as a school, library, hospital, fire station, or park. They can discuss what happens in each place and how community members help one another.

To build literacy skills, students could explore the setting of a familiar story, identify characters and objects, and retell events in sequence. A teacher-created AI Buddy could serve as a story character, narrator, or guide, asking age-appropriate questions, and this is a great way to help students understand how to use AI safely to enhance learning.

For math, students could complete a shape hunt, sort virtual objects, compare quantities, or follow directional clues through a maze. In science, they might visit a habitat and identify what different plants and animals need to survive.

At this level, teachers can model digital citizenship by establishing expectations for movement, turn-taking, communication, and helping classmates.

Ideas for Middle School

As students become more independent, Multiplayer can support increasingly complex collaboration. In science, groups might explore a solar-system exhibition, identify planetary characteristics, and work together to solve a sequence of clues. They might investigate an ecosystem or enter a model of a cell and explain the function of each structure.

Social studies students could tour a virtual museum, analyze artifacts, compare civilizations, or participate in a simulation where they assume the role of a historical figure or community member. Rather than just reading about an event, students can explore different perspectives and discuss how decisions affected various groups.

Language arts students might enter the setting of a novel, examine visual clues, interview AI-powered characters, or solve an escape room based on plot, theme, vocabulary, and textual evidence.

World language students can practice asking for directions in a virtual city, ordering food in a restaurant, describing their surroundings, or completing a collaborative cultural scavenger hunt.

Ideas for High School

Students can use Multiplayer Projects for simulations, debates, design challenges, and role-based learning.

A government or civics class could simulate a town council meeting, a legislative hearing, a courtroom proceeding, or an international summit. Students could enter the environment with assigned roles, examine evidence, question one another, and negotiate a solution.

Science and career-technical education students could complete safety inspections, analyze environmental conditions, investigate virtual crime scenes, or troubleshoot a simulated workplace problem. Health science students might explore an anatomical model or practice communicating with an AI Buddy designed to represent a patient.

In literature and history, students could build and lead virtual exhibitions. Rather than submitting a traditional presentation, teams could design an environment, curate primary sources, create interactive characters, and guide visitors through their interpretation.

Creating the Future of Learning Together

The future of education is not simply about giving every student access to more technology. It is about creating opportunities for students to think, communicate, design, question, and solve problems together. Focusing on the learning goals and then adding in various methods and tools to reach those goals.

Delightex Edu’s Multiplayer feature brings these goals into a shared, immersive environment. Whether students are navigating a maze, exploring the solar system, touring a virtual museum, practicing another language, or solving a real-world challenge, they are actively participating in the learning process.

They are not just watching an experience unfold. They are inside it, learning together and building skills that will lead them to a successful future.

About Rachelle

Dr. Rachelle Dené Poth is a Spanish and STEAM: What’s Next in Emerging Technology Teacher. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle received her Doctorate in Instructional Technology, with a research focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader who served as president of the ISTE Teacher Education Network. By EdTech Digest, she was named the EdTech Trendsetter of 2024, one of 30 K-12 IT Influencers to follow in 2021, and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of ten books, including ‘What The Tech? An Educator’s Guide to AI, AR/VR, the Metaverse and More” and ‘How To Teach AI’. In addition, other books include, “In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” “Things I Wish […] Knew” and her newest “How To Teach AI” is available from ISTE or on Amazon.

Contact Rachelle to schedule sessions about Artificial Intelligence, AI and the Law, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Bluesky, Instagram, and X at @Rdene915

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