New features to our favorite tools: Part III

I have really enjoyed getting to know the creators of Quizizz and being able to try some of the new features and learn about how they got started with this great learning tool. I am impressed with their dedication to creating a learning tool that will engage students in learning and offer more ways for students to engage in more authentic experiences. There is more to come from them, stay tuned!

Quizizz has continued to improve and add new features over the past two years,  especially with the option to assign games for practice, which students can do wherever they are, at any time. There is so much discussion and debate about the value of homework, and the “value” in having students complete the exact same assignment. Quizizz offers a better way to engage students in more authentic practice and be able to receive feedback available instantly. It is of great benefit for students to then be able to review their responses after completing the game. Learning opportunities like this are much more authentic than having students complete a traditional worksheet.

Joining a game of Quizizz simply requires sharing a join code with students, whether it be during a live session or assigned as a practice game. Teachers can set up a practice game for students and extend the time period that the game is open, for up to 15 days, and if students start the game, they can resume at a later time by using the same login information.

In addition to these ways of sharing the game, I was absolutely thrilled to find that I can assign the games directly to my students through Edmodo which is our base for our class.  I had been sharing games by posting the join code on our class pages in Edmodo, and I had no idea that this option existed until I created the game for practice, and it showed up as an option. Let me just say that my students in the room wondered what happened because I jumped up and yelled “YES!”  I really was excited to see this available. 

How does it work? When assigning a game for practice, you now have the option for sharing to Edmodo. When this is done, it creates an assignment where you can choose which class to assign it to, and you can also provide additional instructions. Once completed,  it posts the game directly to Edmodo for students to access. This addition makes it a lot easier to share games rather than having to remember the join code or going back to search through the reports to find it. Quizizz also integrates with Google Classroom.

Earlier this fall, Quizizz also launched their app, ZipQuiz, full of games to challenge friends in different content areas. Read about it in my prior post here.

 

Stay tuned for some new things coming from Quizizz, not going to give any details yet, but let’s just say, they’ve got some really great updates and features coming out very soon. Stay tuned!!

 

These are just a few of the newer updates to some very popular digital tools. If you have not tried them, choose one and start there. See what your students think, and see how adding just one of these in can increase student engagement and provide more meaningful practice for students.

Next up, taking a lot at the AR and VR tools available! Metaverse, Merge VR, CoSpaces, ARKit

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New features to our favorite tools: Part II

Kahoot!

Over the past couple of years, there have been a lot of new features added to make Kahoot even more engaging for students and teachers. Some of my favorite features are the questions automatically going through to the next one, the podium feature, its method for kicking out inappropriate names, the new Kahoot! app and other subtle changes to layout and options of the platform.  This year has brought two new things, that may be my favorites so far.

The first one I learned about while at ISTE in San Antonio, when I had the opportunity to spend some time with the team of Kahoot and learned about the “challenges” that they were creating. If you haven’t had the chance, you can “challenge” students to complete one of your games by sharing a code with them, just as you do for the live games but students can log into it within the app on their phones. Students can even challenge one another on different topics that they find in the app and so it’s a good way to provide practice for students outside of the classroom, where they don’t have to rely on the Smartboard to see the questions but rather have everything available on their device.

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Photo from Kahoot! Blog

RockstarPanda, EpicFox, Friendly Moose and StellarCheetah?

But the most fun that I’ve noticed is unexpectedly was about 2 weeks ago, I created a game for my students to play and at the top of the options, I noticed the option for “generating creative usernames”. So I figured why not, selected it and couldn’t wait for the students’ responses. The generating of creative student names resulted in my students saying that I was taking away their creativity. Kind of funny but these generated names were much more original than the names that they had commonly used when joining our games. I’m not going to lie, it was quite fun to yell out who is “Mystery Panda”, “Fantastic Bat”, “Daring Dog” rather than the usual names. Plus I think it’s a nice way to have anonymity in the game so that students feel more comfortable answering and not so worried about what their score is in front of everyone else.(Even though the often yell out what their score is).

The “Nickname Generator” has a list of 800 unique two word name combinations and using it is a great idea, because it saves the time lost while students try to come up with their own “Creative” names.

Games for the Hour of Code

In recognition of the week of December 4th through the 10th, being Computer Science Education Week, and the “Hour of Code”, Kahoot has added some games to help students understand some basics of coding. Try these out for some fun ways to get the students involved with coding and use the game as a starting point for some class discussion.

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From Kahoot!

New Look for the Kahoot details page

 I noticed something different when I launched a Kahoot game and that was the appearance of the page once I clicked on the game we wanted to play. It has a much clearer appearance, easy to navigate and a nicer layout. Here is how it looks:

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The “Play” and “Challenge” buttons are easy to find. You can see the questions and timers for each. By selecting the “Show Answer”, you are then able to see the choices for each and the correct response for each question.

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How I Connect Students Through Project-Based Learning

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One area that I’ve tried to focus on more in my teaching recently is collaboration, specifically how students collaborate with one another, and finding more ways to do this in class so that I can facilitate their learning.

I enjoy having students work together within the same class because I believe in the value of building relationships and establishing a positive classroom culture. I also know how effective it is to take advantage of the time in class for students to become more familiar with each other and to work together towards a common goal.

Understanding that not everything can be accomplished in a classroom is a big reason for this shift in my teaching–and this is where I believe that technology can be extraordinarily useful with a real sense of purpose.

The Tools Of Collaboration

I have been using various tools over the past few years which have really opened up the possibilities of how, when, and where students communicate and collaborate.

Our interactions are ​​no longer confined to being in the same classroom, let alone the same school. Collaboration can occur between students across the globe and does not have to be done synchronously. The nature of tools such as Padlet or Wikispaces for example allows students to collaborate on their own terms. Time and place don’t matter as much as purpose and connectivity.

Thinking Bigger

I recall driving home one day and trying to come up with innovative ways to have students create with the language.

I liked the idea of projects, but wanted something more than simply having every student completing an individual project on the same topic. Each of my Spanish courses were at a place where I thought it would be great for them to do a project and work through learning in their own authentic way, so I decided to go big and involve the students from levels 1 through 4 as part of a team project.

I didn’t have a clue how this would work, but it seemed worth figuring out. I hoped that something like this would bring students together and show them the power of technology for collaborating and putting a project like this together, so I gave it some thought and this is what I came up with: A cross-level, cross class team project.

Executing The Project In The Classroom

Here’s how it worked: Spanish IV students had been studying careers and planning for the future. Spanish III was focused on travel and preparing for a trip. Spanish II was learning vocabulary related to a community and and types of activities that one can do in a neighborhood. Spanish I was learning vocabulary for houses, chores and describing living arrangements.

Taking all of these themes into consideration, I decided that one student from Spanish IV would be the ‘Team leader,’ and their ‘mission’ would be finding a job to apply for in a Spanish speaking country with the idea of going to work abroad.

Their task was to create a collaborative space, whether that be by creating a Padlet or Google Slides or something else altogether, and share it with the other members of their ‘team.’

Team leaders also had to write a brief note to their Travel Agent, Community Specialist and Realtor (students from Spanish I, II, and III) to let them know their travel interests and needs they have for moving abroad. The team members would then take this information when creating their part of the project. Spanish III would then plan how their team leader was getting there.

To make it more fun, I included a requirement that each Team Leader wanted a chance to sightsee before starting work, so the Travel Agent’s task was to plan a two-day tour that would meet the interests of their client.

Spanish II would research the neighborhoods where the client would be living and let them know what types of services and businesses were available for their new community. Spanish I, with two members assigned to each team, had to prepare to real estate ads for the clients. Each group would take the information from the notes and try to cater to the needs of their client.

There was a tricky part to this which was that I had to be out of school for a period of time. I was not there to oversee the work, however I use messaging tools like Celly, Voxer, and edmodo to communicate. The biggest tool I used, though, was the concept of collaboration among students.

While I didn’t plan this wrinkle in the beginning, I started to see that I relied on them as much as they relied on me and one another.

Stepping Aside & Letting Students Work: The Outcome

I distributed list of teams to each student. I put the team list on the board and left a space for the team leaders to put their link and their notes or however they saw fit to share this information.

There were problems at first. Students said they did not have the link, or had the link but did not have access and a few other issues, all of which I had expected and told the students to send messages or leave a note on the board. Always plan for failure, and have a backup for your backup.

 

Ultimately, I wanted the students to practice the vocabulary in their respective Spanish classes, but I also wanted them to learn how to work towards a common goal and without having to be in the same physical space or during the same time. I wanted them to see what great resources are available through technology and how they can work as a team without being in the same place.

The team leaders had the opportunity to say whether or not they really liked what the group members had put together for them, and for me it gave me another opportunity to let the students be creative, independent, to decide whatever they wanted to in terms of this project and that’s very important.

Giving the students a choice in how they show what they know and can do with the material and being open to their ideas was crucial to the success of the project. When planning, keep in mind that even if things don’t turn out the way you had planned, if the critical objectives of the project are met (whether academic standard-based, soft-skill, or something else), then the project has to be considered successful.

While planning is important and leadership essential, the tighter you hold to your vision of things as a teacher, the less ownership students can take over their learning.

Quizlet Live: A student perspective

Teacher to Teacher: Does technology in the classroom help? Ask the students.

Quizlet HQ ·

This post was written by Rachelle Dene Poth and Sean, a student in one of her Spanish classes. Rachelle teaches French, Spanish, and STEAM at Riverview Junior-Senior High School in Pennsylvania. 

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Quizlet Live: An instant hit in my classroom

The availability of technology, and especially of digital tools like Quizlet, have opened up tremendous possibilities for classrooms today. Because of the diverse tools available, teachers now have new ways to deliver content both in and out of the classroom, and students have more engaging and personalized ways to learn.

Quizlet is something I have used in my classroom for the past few years in many different ways. I have used it in class to play Quizlet Live, to give students time to use the activities to review while I work with them individually, and to play games like Gravity on the Smartboard. Toward the end of last school year, I was able to beta test Quizlet Live, their newest collaborative in-class game, with my Spanish II class. It was an instant hit. Once we figured out how to play the game (which was easy), it became a great way to practice the vocabulary and verbs. It also created more opportunities for students to work with and learn from their peers, and build those vital classroom relationships that form a positive classroom culture. (To learn more about how to play Quizlet Live, check out my previous post on this topic.)

How to know when the technology has a purpose: Ask the students

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Sean, an 11th grader in my Spanish courses, has been an advocate for the use of technology at school. He recently led a presentation for an edtech conference, TRETC (Three Rivers Education and Technology Conference) and chose to present on Quizlet Live. He explained the purpose of the game, highlighted how to play, and led a game with those present — many of whom were playing for the first time. Sean had great, first-hand information to share and, coming from a student, the benefit of using Quizlet Live in the classroom was clear to everyone.

In Sean’s own words

Quizlet has a purpose when it comes to studying or just having fun. For example, in my Spanish II class, we used Quizlet for studying outside of class or to create cards for homework, and then when we met again as a class, we would play Quizlet Live and it would be fun for everyone. It is a tool that can be used multiple ways for school and work. An example of using it outside of school is when we were coming home from the PAECT student technology showcase. We were bored during the bus ride, so Mrs. Poth asked us if we wanted to play and we said sure.

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At the time we didn’t know any topics that could be played on Quizlet Live except for school topics, but we were introduced to some of the other topics that could played. We struggled with some of the TV trivia, which dated back to the 1950s, but we worked as a team and won the game. This activity showed our group that there were a variety of things that could be done using Quizlet Live.

This school year, I have already created a Quizlet Live that my class has played and everyone loved it. I will continue to create more Quizlets to use and help out the class, and to also have a fun time at home. We will be presenting a session during our state technology conference, PETE&C, and in addition to the student showcase, we will take over a full session and teach teachers about these tools. The students will once again be the leaders and engage the attendees with Quizlet Live.

6 Digital Tools To Engage Students

 Original Post Published on Teach Thought May 22, 2017, few updates added

 

Are you looking for some new ways to get students engaged this school year?

Here are 6 tools that I had found to be quite helpful as this school year winds down. More importantly, these are also some of the student favorites, in no particular order.

 

Flipgrid

Flipgrid is another video response tool that offers ways for students and teachers to interact with a variety of discussion topics. You start by creating a “grid” and then adding a “topic.” There have been some major updates and new features added to Flipgrid this summer. Longer recording length, stickers, gifs, integrations and more. Be sure to check it out!

A grid in my case is one of my Spanish classes.  Students go to the grid to see new topics which are posted for discussion and then record a response and even reply to classmates.

I have used Flipgrid as a way for students to reflect on their project-based learning, and for basic speaking assessments with my Spanish 1 and 2 students, where I can listen to their pronunciation and provide feedback. Flipgrid is also a way to connect students with other classrooms or even professionals in different fields, to connect with real-world applications of the content material.

Some additional features include the ability to give a rating to the response, read the transcript, provide written feedback which can then be emailed to each respondent, as long as an email address has been provided.

When setting up the topic, there are options for recording a video prompt, adding additional details in writing, and then customizing the topic based on whether or not other people can see the responses. You can freeze a topic, so new responses cannot be recorded but all prior responses can be viewed.

There are other features such as tracking the number of views, likes, and comments. Flipgrid is available on Chromebooks, iOS and Android devices and can also be embedded into an LMS or other websites. It is another tool that is easy to set up and might just be what you are looking for, especially at the end of the year,  to have students provide feedback on the course, to offer some information to help with the summer reflection.

 

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Recap 2.0

Recap 2.0 is a Question and Answer platform available on Chromebooks, iPads, iPhones and Android devices, which can be implemented right away and is easy to use. Recap enables teachers and students to ask questions, share a reflection, and provides a comfortable way for students to communicate their thoughts. Recap also had many new updates this summer and is a great way to spark curiosity in students and to help students learn ways of asking questions and seeking more independent learning.

Students can submit questions and receive direct feedback from the teacher, parents can receive feedback by email through Recap, and there are many other features available for assessment and classroom management. Recently Recap added another feature to its platform by introducing ‘Journeys.’

In a Recap Journey, teachers create a multi-step path for students. It starts with a 60-second video and then the learning path, which leads to more independent learning and can also be a great way to differentiate instruction. As an end to the “Journey”, students can share their information or create a presentation.

In my experience with the Journeys, I had students explore Spanish-speaking countries and included different links for them to explore more based on their own interests.

It was very easy to create my own Journey and there are also many Journeys available to try through the Recap Discover.

2016 Pioneer Badge

Kahoot!

By now, you’ve likely heard of Kahoot! Especially last week when CHALLENGES came out after a period of Beta testing following discussions at ISTE in San Antonio. I was fortunate to be one of the testers and Challenges are great for having students practice the content and even for fun with family and friends.

Kahoot! is great for assessments and having a game based learning element added to your classroom. It can even be used for professional development or family fun. Kahoot! offers many quizzes in the public library which can be duplicated and then edited to make your own.

When playing, it also has added new features for auto advancing, playing in ” ghost mode ” which enables players to try and beat their first score. ‘Jumble,’ which is one of the most recent additions has proved to be a lot of fun and very beneficial for learning.

In Jumble, you create a question and each of the four colored tiles becomes part of the response. When the question appears on the board, the squares on the board are shown but the order is “jumbled.” Players must then slide the squares into the right order to either spell the word, properly form the sentence, or answer the question.

As a foreign language teacher, this has been quite beneficial for having students practice their spelling as well as for reinforcing proper word order for sentence structure in Spanish. Playing with Jumble mode has livened up the classroom because it is something different to try and the students are always excited about trying new things.

Setting up a game played in Jumble mode, or encouraging students to create games as a review, will add to classroom resources and be more authentic practice for the students.

Buncee

Buncee is a multimedia presentation tool which can be used to create interactive presentations, cards, signs and other engaging visuals.  (see recent post on new Buncee features, and look into Buncee Classroom)

There are many new items added to their library and some additional features, including the ability to use it for assessment. I have enjoyed testing out Buncee with my students. It is easy to create with Buncee, you can add multiple items o n to the canvas and move them around very easily. Teachers can create lessons with assessments through the classroom edition.

But what is most exciting about Buncee is that it offers many ways for students to be creative and more engaged in learning by creating something authentic, as there are thousands of items that you can add to bring it to life and make it your own.

Students can design Buncees for any class and will have the opportunity to create more authentic work which represents what they can do with the language material we have covered. Creating will be a lot of fun for students and teachers. And great for doing a Twitter Chat too! Lots of great templates.

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Telegraph

Telegraph is a very easy site to publish a stand-alone web page, which can be used to create a sign, a newsletter, a journal entry, or anything as an alternative format to pen and paper or using a Word or Google Document.

It is simple to use: type in the website, add a title to it, your name and add some pictures or links to other websites and once you’re finished, you publish it and it provides you with a web address. You can easily share that link with anyone.

My students created a site to tell about a favorite trip, one to talk about sports and favorite athletes, and another some even made Mother’s Day pages and then printed them. If you’re looking for a way to have students practice simple writing skills and do so in a more digital way, I’d recommend trying Telegraph. No log-in is required and it’s very easy to use.

Quizizz

Quizziz is a fun assessment tool that continues to add more features, which makes obtaining feedback from students and providing feedback to them much easier. Some of the newer features include receiving a daily report of the Quizizz summary and being able to send parents the results of a student’s Quizizz game. (See new Quizizz features)

The daily summary report shows the number of Quizizz games used, number of responses, percentage correct as well as additional information. It’s nice to be able to have that data available so quickly. There is also the option to email the data directly to parents, which is great especially for communicating student progress and in a timely manner.

Quizizz is another tool which is easy to implement, you simply create your own by adding your own questions or search from the public Quizizz available and drag in the questions you want and then edit them according to your preferences.

Other benefits include the ability to either play it live or assign it as “practice” or homework. You can store your Quizizz games into Collections to find them easily, quickly build games and it has a much improved UI, and it was pretty good to begin with.

And if you create the Quizizz and do not have enough time for students to finish, no worries because when students use the same login and pin number, they can pick up right where they left off in the game.

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Building Skills with App Smashing: Buncee, Padlet and now new Buncee Boards!!

Buncee

There are a lot of great digital tools that promote student creativity and choice and give students an opportunity to learn about each other in the process. Two tools that have worked well together for this purpose are Buncee and Padlet. Using these together promotes student creativity, provides more authentic and meaningful ways for students to share backgrounds and introduce themselves to classmates. It builds digital citizenship and technology skills by teaching students how to interact in a virtual space. It promotes communication and collaboration through the sharing of projects and opens the ability to engage in conversation through the commenting feature on Padlet.

 

When students start the school year, learning about classroom procedures and becoming familiar with their peers are important activities. Teachers go about these procedures in different ways, some even choosing to dive right into the content material and to open up opportunities for these typical procedures on a daily basis. The past few years I have tried to get students to interact more at the start of the year, share who they are, their experiences, their interests and have them set some goals as well. I try to do so with variety of icebreakers or other activities like surveys or classroom games to get the conversations started. However, this year I plan to have students share their information by creating a visual representation. Students will be able to choose from the library of thousands of images, props, icons, animations and more in Buncee to tell their story. The requirement will be that they use very little in terms of text and rather choose the images, animations and even videos to tell their story. I also hope that it creates a way for students to share some learning goals they may have or things they wish their teacher knew.

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Before the advancements in technology and the increase in types and number of tools available, sharing these creations required either printing or sending through email or storing on a flash drive. But with collaborative tools such as Padlet, it has been very simple to not only share the information quickly but to embed a Buncee project right onto the Padlet so it is fully visible to everyone instantly. By doing this, students have gained new knowledge of technology, developed peer relationships, teachers learn about the students, the students will learn about each other, and it will start the conversations going. By using imagery rather than so many words, students will be able to see some commonalities in the classroom which will help to drive the development of a classroom culture.

Besides the learning potential in this, I think it is a lot of fun and highly engaging for students to create and to see what their classmates have created. I would not be setting a good example if I myself did not create a Buncee and add it into the group. Students need to learn about their teachers as much as the teachers need to learn about the students. I’ve heard the quote and read the quote of Teddy Roosevelt many times “Children do not care how much you know until they know how much you care.”  This couldn’t be truer, so we need to learn about our students and show that we care about them and their success.

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Combining Buncee and Padlet

Throughout this app smashing (when two tools are used in conjunction to create and present a product), students enhance their skills in many areas. In terms of the ISTE Student Standards, all seven are addressed in completing these activities. The main one addressed is 6, Creative Communicator. Students have a choice and their voice is represented in creating their Buncee. But in the process of creating, they become Global Collaborators because by posting it on Padlet, others can view their work and comment. They are Empowered Learners because they have choice and voice in their learning experiences. Computational Thinkers because they are deciding how to present the information in the Buncee, Innovative designers choosing from the thousands of features available in the library to put into their own creation. Digital Citizens because they are learning to respect others’ work and to publish and post responsibly. For some students, this will be the first time they are really interacting with digital tools and so it will be perhaps a big learning curve. However, everyone will be doing the same thing and there will be comfort in this which will help student confidence to increase. I promote student empowerment and it will be a good way to set up the classroom culture and to help students gain some new skills moving forward.

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New Buncee Boards! Announced today!

Today is an exciting day for Buncee and the many users of Buncee. The newest feature, Buncee boards, provide a great way to gather resources in one place, open up communication and collaboration, and share ideas with others in and out of the classroom. There are a lot of great ideas for using #BunceeBoards in the classroom, so be sure to check out this post: 10 ways to use Buncee Boards to see some of the ways Buncee Boards can be used in the classroom. There are a lof of great ways to use these in the classroom, and even better, students can have fun sharing, commenting and posting reactions to the boards.

There are many possibilities for using Buncee in the classroom and the nice thing about it, the best thing about it, is that it promotes choice and authentic creations for students and teachers and anyone. It is a skill that students can learn and can share with their families which will open up more learning opportunities beyond the school setting and move it into the community and beyond.

 

10 EdTech Tools for Encouraging Classroom Collaboration

Thank you Getting Smart for the opportunity to be a Guest Author for this post.

10 EdTech Tools for Encouraging Classroom Collaboration

By Rachelle Dene Poth

Today’s technology offers so many options for educators and students that deciding on where to begin can be overwhelming. To get started, think about one new approach that could be the catalyst for positive change in your classroom. In looking at your learning environment, what could benefit your students the most?

How do you find tools to help meet your needs? Resources are everywhere: books, blogs, social media like Twitter chats, Voxer groups, your PLN, or even conferences, EdCamps and similar professional development opportunities. But even with all of these resources available, it still comes down to taking a risk and trying something new.

Here are some helpful and versatile technology tools to easily and quickly integrate into your classroom and help meet your needs.

Discussion Tools: Get Them Talking

Teachers need to hear from students, and we know that asking questions or calling on students to discuss a topic can often make them nervous. When students, or anyone, develop that feeling of “being on the spot”, it can become more difficult to encourage students to share what they are thinking, what they are feeling and what their true opinions are. This is where digital tools can provide security and opportunities for students to express themselves. Technology has a true purpose. Students still need to develop an ability and gain confidence to speak in class, but these tools can help by providing a comfortable way for students to develop their voice and express themselves.

Depending on the type of question or discussion format you want for your classroom, there are many tools available that can help.

  1. SurveyMonkey is a good way to ask a variety of questions, find out what students are thinking, use it for a quick formative assessment, and many other possibilities. I have used it to find out how students prepared for tests, what areas they need help with, and even for voting for club officers and planning trips. You have the results quickly and can provide feedback instantly, to plan your next steps in class. It can be a different way to find out about your students and their needs.
  2. TodaysMeet is a backchannel tool that can be used in or out of class, as a way for students to contribute to a discussion or ask questions. It can also be used to provide “office hours” online, for students to ask questions beyond the school day. There are many possible uses for this tool, and setting it up is easy.
  3. GoSoapBox is a response tool that can be used to ask a variety of questions without students having to create accounts. Students simply need an “event code” provided by the teacher to access the activities available. GoSoapBox can be used for polls, discussion questions, quizzes and more, and provides a fast way to assess students or to simply learn more about them and their thoughts.
  4. Recap is a video response tool, where students can respond to a prompt and all responses are compiled into a “daily reel” for teachers to view and provide feedback. Students can respond from anywhere and feel comfortable in sharing their thoughts using this tool.

These are just four of the many options—sometimes it just takes a bit of research. Asking the students for new ways to use the tools you have already been using in class can also be helpful.

Communication Through Collaboration

There are many options which promote student collaboration and enhance writing skills and student voice.

5) Blogging: Through blogging, teachers can provide support for students and help them to gain confidence in writing and speaking. We have used Kidblog to complete many writing tasks and creative writing assignments.

6) Wikispaces: A Wiki has worked really well in our classes for having students collaborate on a topic, create a discussion page, and set it up to inform on a topic, to list just a few examples. We created a wiki on Spanish art and also created our own travel agency.

7) Padlet: Padlet is a “virtual wall” which promotes collaboration, communication, creativity and more because of its versatility. Students can write a response to a discussion question, add resources for a collaborative class project, work in small groups, use it for brainstorming or connect with other students and classrooms throughout the world.

Using digital tools in this way is great because the discussions don’t have to end when class does. These tools give ways to get students talking, share their ideas, so that we can help them grow.

Creating presentations and telling a story

A few options for having students present information in a visual way with options for multimedia include the following:

8) Buncee is a web based tool that can be used for creating presentations, interactive lessons and more, with many options for including different characters, fonts, animations, video and more.

9) Piktochart is a tool for creating infographics, social media flyers, engaging presentations and more. Students have created menus, self-descriptions, movie and tv advertisements, recipe presentations and much more.

10) Visme is a “drag and drop” tool that is easy to use for creating infographics, reports, different presentations and more. It has a library full of images, charts and more, making it easy for users to create exactly what they need.

What are the benefits of these tools?

Each of these tools promote more personalized and meaningful learning for students. These tools can be used to enhance, amplify and facilitate deeper and more authentic learning . Using technology just for the sake of using it doesn’t make sense. But using it to help students find their voice, learn what they want to do, what they can do and what they need help with, does makes sense. Purpose.

For more, see:

Rachelle Dene Poth is a Foreign Language and STEAM Teacher at Riverview Junior Senior High in Oakmont, PA. Follow her on Twitter at @rdene915.

Project Based Learning: Essential questions and Many Uses of Recap

Posted on December 7, 2016

Posted in Guest Post, User Stories, Why Recap

Excited for the upcoming school year, I decided to start with some new ideas, teaching methods and digital tools. I wanted to continue using some digital tools from last year, but hoped to find different and more creative ways to implement them into the classroom. My motivation for this developed as a combination of time spent over the summer reflecting on the previous year, learning new things at summer conferences and through webinars, and engaging with groups on Voxer. But possibly the most impactful for me, was by obtaining feedback directly from my students. I used Recap over the summer to ask them what they enjoyed in class, what helped or didn’t help, and what they were looking forward to in the new school year. Student voice matters.

A New Experience

The biggest change for my classes this year, was starting PBL (Project Based Learning) with my Spanish 3 and 4 students. When taking on PBL, educators need to have some guidelines set as to how to begin and what the process entails. Students will be taking on a challenging new experience, one which provides opportunities for choices, independent and inquiry based learning. It is a different experience, because the students are in charge of their learning. They are studying something of a personal interest, or a passion to themselves. It is quite liberating and can lead to tremendous, authentic, meaningful learning opportunities, which will be highly beneficial for the students. It can also be a bit scary, because of the amount of independence involved in this method. So there are guidelines and resources available to educators that can help with implementing PBL in the classroom, and guiding students to develop their “Essential Questions.”

Getting Started

There are many great resources available for educators to learn more about and implement PBL (Project based learning) in the classroom. To begin this with my students, I first did some research to prepare myself for this new learning experience. I started with the Bucks Institute for Education (BIE, http://www.bie.org) for guidance before implementing it in my classes. I wanted to be prepared so that I could help to guide the students, even though I knew that I would also need some support along the way.

I carefully read over and took notes from the “8 Essentials for PBL” from BIE and also referred to several publications from ISTE for PBL. Other helpful resources were the weekly blog posts by Ross Cooper and Erin Murphy, offering advice focused on #HackingPBL, to be included in their upcoming publication, “Hacking Project Based Learning”, which will be published this month.

Another helpful book was “Dive Into Inquiry” by Trevor MacKenzie, through which I enjoyed hearing his experience and sharing the helpful images of rubrics with my students. During this process, I was also fortunate to have conversations with these educators, and early on, Don Wettrick, author of “Pure Genius”  spoke to my students about PBL and how to get started, giving them great information and asking thought-provoking questions to challenge them. We had a Skype call with Ross Cooper, who listened to and offered advice to several of my students on crafting their Essential Questions. The students even later got to meet Ross and Erin and talk about the Hacking PBL book.

Next Steps

Taking all of this information in, I guided my students through each step in the process, with focus on the beginning stages of PBL. The first step is to decide upon the Essential Question. What is an Essential Question? From my research, I have learned that it is not something that can easily be answered by conducting a quick Google search or with a Yes or a No. An essential question requires more. It leads students to research and critical thinking, problem solving, independent learning, progress checks and reflection along the way. When focusing on the Essential Question, it is not readily apparent what the end result of the student learning experience will be. My students initially struggled with not knowing where their research would lead. An essential question requires more, leads to more student inquiry and should be something that will sustain student interest along the way.

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Using Recap to focus on the Essential Question and PBL

Rather than have students write their Essential Questions, I asked them to think about what they wanted to study and to share their responses through Recap. I found this was beneficial because they could think through and explain their thoughts, and I could provide feedback directly to them. Having the opportunity to see and listen to the students as they shared their interests enabled me to understand the motivation behind their Essential Question. This method was very beneficial for me.

When we started our PBL, we decided to set aside Fridays as their “PBL” day, and they worked on it independently for the first 9 weeks. We had regular check-ins for updates and at the end, each student shared the product of their PBL experience, which could have taken any form, depending on where their research led them.

One very unique way that one of my students decided to share the information was by using Recap. Recap is a great tool for having students respond or reflect and gives them a comfortable method for sharing information with their teacher and also peers if they choose. One particular student suggesting using Recap to record separate videos of the results of her PBL study on Argentina and the tango. Using Recap for this purpose was a really great way for her to not only share her information and the reasoning of how she crafted her Essential Question, but also her thoughts and steps taken along the way.  Using Recap made  it very obvious to the audience how excited and engaged she was as a result of having the choice to pursue learning  about an area of interest and passion. Even without the video component, the audio itself was enough to inform and engage the listeners in her topic. I could tell that she had chosen an Essential Question which led her through a tremendous learning experience,with sustained inquiry and engagement, and had truly gone through the Project Based Learning process. Selecting this as the “public product” was a great idea, and it also provided her with something to reflect upon as well.

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Using Recap to share the results of PBL

Marina: For my recent Spanish PBL project I decided to use Recap! PBL stands for Project Based Learning which means we come up with a topic that we are interested in learning more about. The first step is to state our essential question, the focus of our research and then being to explore and expand our knowledge. Along the way we might have more questions come up that we may not know how to answer, so we keep searching, learning and expanding our knowledge to find answers  to them. At the end of the PBL project we are basically an “expert” and we can share our findings with our class, in any way that we choose.

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For my presentation, I decided to use Recap. Recap is like no other tool we have ever used in our classroom and it is by far one of my favorites. Recap is a tool that allows you to record a two minute long video, to answer a prompt, share information, or anything you want. It allows you, as the student, to answer questions that your teacher or professor sends you and you can record yourself, with as many tries as you want and then send it right to your teacher. As a teacher you can create questions and send them through Recap to your students, allowing them to respond in the comfort of their home or anywhere to answer your questions and have a continuous chat with feedback. Or like I did with my PBL, you can just make videos by yourself,  you don’t even need a question to be sent to you to be able to make one.

I love using Recap because I feel comfortable at my house recording my thoughts and then having them on my account to show and share with my whole class.

For my Spanish PBL product, I used Recap and recorded myself at home. I spent the time studying the Argentine tango and I was able to research my topic and prepare to make a couple of two minute videos to talk about and share what I had learned during our PBL. I didn’t have to worry about having to talk in front of the whole class and forget what I was going to say. With Recap it was stress free to present in front of my class because I pre-recorded it.

My class absolutely loved it because it was so different than just using Powerpoint or some other web tool that they had seen before. So not only did they learn about the Argentine Tango, they saw they could use Recap in a different way.

Recap is an amazing tool that can bring a whole new element to classrooms everywhere, at any time, because it is so simple and easy and not to mention a lot of fun! I really suggest it to students and teachers because trust me, they will love it!


Check out Rachelle’s Pioneer Page

Nearpod and Peardeck – A Comparison

Updated on May 8, 2019

Nearpod and Pear Deck: What is the difference?

When presenting at different edtech conferences, or in conversations at edcamps, I am often asked what makes Nearpod different than PearDeck. We know there are many great digital tools available that open up the spaces and time for students to learn. Lessons become more interactive, students can work on them in or out of class, blended learning is facilitated easier with tools like these. So what are the similarities and differences between them? Both offer many options, that it truly can come down to a personal preference or comfort level.

Features

  Both Nearpod and Pear Deck offer a variety of question types and activities as ways to assess students, but more importantly, these tools help to increase student engagement and expand where and when students learn. Both tools offer free as well as paid versions. Through Nearpod, all question types are available in the free version (Open Ended, Polls, Quiz, Draw, and Collaborate), as well the ability to add an activity “on the fly”, whereas in Pear Deck, only three types of questions are available in the free version (Multiple Choice, Numbers, and Text). For reports, all are accessible through the free version of Nearpod, however with Pear Deck, the “session review” is only available with the paid version. Some of the additional features available through Nearpod make it distinct in comparison with Pear Deck. 

Nearpod enables students to experience Virtual Reality (VR), by interacting with 3D shapes or going on a Virtual Field Trip, powered by 360 cities, right from the classroom. This immersive capability promotes global knowledge, expanding student comprehension of different perspectives and allows students to become immersed in new environments. Nearpod continues to add new features, most recently, “Collaborate” an interactive brainstorming tool where teachers and students can share posts and images, such as a quick reflection or a more engaging way to have a discussion during a live session. The posts can be “liked” by students and are sortable by the teacher. In Nearpod student notes, students can annotate the Nearpod lesson and have their notes and responses saved to a Google document or a PDF, in the Nearpod School and District subscriptions. Here is the  Nearpod Library of resources. 

Pear Deck has some distinct features as well (available in the premium accounts) that can be added when creating a deck, as part of the “slides.” Through a unique question type named “DraggableTM ” students can place dots onto images for various purposes. For example, using “thumbs up” and “thumbs down” students can place a dot as to whether they understand the material, draw dots on a map or a graph, and then the teacher can cast all responses on the screen, without showing the name of each student. Individual responses can be highlighted separately when projected on the screen, still without showing student names. Another feature in Pear Deck is the ability to lock student screens so that a student cannot change an answer. In terms of assessments, this is a nice feature to have, to help in the area of academic integrity. Some of the “add-ons” available in the premium account are the “takeaways”  from sessions, with student responses, which can then be published to a Google Document, students can then review, and the document goes to the Google Drive.

Usability

Creating a lesson and presenting it “live” in class, assigning it for homework or a “student-paced session”, can be done with both of these tools, although the manner of creating the lessons differs in how you add slides and the types of content. Both tools work with Google Classroom, Nearpod also integrates with Schoology and Canvas. Both platforms can be accessed on any device from the web, and Nearpod has native apps for iOS and Android operating systems. With Nearpod, links can be shared to have students access the lesson as well.  With Pear Deck, students log in using a Join Code or directly through Google Classroom and access it through Chromebooks or the Chrome add on through the web. It is available for use on all devices. Teachers can facilitate lessons in class or as student-paced rather easily with either tool, but there are more options available within Nearpod at the free level.

Content

Nearpod has the edge with its library of thousands of lessons for different content areas and grade levels, ready for free download and customization. In Pear Deck’s “Orchard”, there are a few free sample decks available to download and copy to your Drive, and introductory decks are available to learn how to create your own lessons. The Pear Deck Orchard does not appear to offer as many lessons as does Nearpod’s library. Comparisons of the Nearpod Features in depth.

Integrations

Both Nearpod and Pear Deck integrate with Google Classroom. Nearpod also integrates with Blackboard, Canvas, itsLearning and Schoology, and offers the ability to “upload files” from OneDrive, Dropbox, Box, Google Drive, and the computer. Pear Deck offers the ability to import class rosters directly from Google Classroom. Powerpoints can be uploaded for free with Nearpod, whereas this capability is a paid featured with Pear Deck.

Conclusion

Each tool offers many options for enhancing student learning and provides diverse methods of assessing students and delivering content. They each offer websites full of information to help educators get started creating lessons. There is a range of features within each tool, however for someone looking for more interactive lessons in and out of the classroom, or ready-made digital lessons, Nearpod has the edge with its library full of lessons on different content areas and levels. And for opportunities to engage students in learning, promote active learning and exploration, and assess students through multiple methods, Nearpod also edges Pear Deck in this, as there are more options available in the free version. Pear Deck offers some distinct features especially if you are in a Google Classroom. The session takeaways and reviews with comments are a great way to involve students in self-assessment.

When it comes down to it, the decision has to be made based on what’s best for your students and your classroom. Either way, offering new ways for students to be engaged in learning is win-win.

 

Implementing an App in the Classroom in 3 Steps

Thank you to Meghan and EdTech: Focus on K-12:  Glad to be a part of this discussion.

Two education experts offer up best practices for utilizing mobile technology.

With more and more K–12 students owning mobile devices, and with Pearson Education reporting that 72 percent of elementary students and 66 percent of middle school students want use mobile devices more in classroom, now might be the best time to add an app as a regular part of school work.

However, as EdTech reported, a survey done by Kent State University’s Research Center for Educational Technology (RCET) found that 30 percent of general education had received training on apps, and 87 percent wished to receive some sort of training on mobile apps.

We’ve consulted with a researcher and an educator who have expertise in adding mobile technology — particularly apps — into the classroom.

Step One: Identify What Kind of App You’d Like to Use

For Rachelle Poth, a Spanish teacher at Pennsylvania’s Riverview Junior/Senior High School, using mobile technology in her classroom came out of a desire to provide easier and more accessible communication with her students. For Poth, the messaging app Celly was the perfect fit to remind students of assignments and provide a place to put class resources.

“[Using an app] can seem overwhelming for a teacher who isn’t necessarily using technology at all or not using it much,” Poth says. “The key is to look at your classroom and ask, ‘What is one thing that is bothering me or taking up too much time?’”

Poth, who is also an education technology mentor with Common Sense Education, says that finding an app that will work with your class is dependent on what category you might need. She recommends the following:

  • For messaging: Celly and Remind for communicating with students, and Bloomz for parent-teacher communication
  • For assessment: Quiz creation tools like Quizlet and Kahoot!
  • For classroom organization: Learning management tools like Edmodo and Google Classroom

Another way to figure out where an app might be helpful is by asking students, Poth says.

“Pose the question to students, like, ‘If you could change one thing about homework, what would it be?’” she says. “You might hear no more homework at first, but if you dig deeper, you’ll find issues.”

Step Two: Find a Quality App and Test It

Once educators have decided what they want in an app, they might get overwhelmed by the sheer number of options.

Poth recommends reading teacher reviews and sample uses on a site like Common Sense Education or EdShelf. She also says you can chat with the communities on those sites or on Twitter to get feedback from other educators.

At Kent State’s RCET, Karl Kosko, an assistant professor, and others are evaluating apps specifically for special education teachers as part of the SpedApps project. Their database can be accessed by all educators.

Once a teacher has found the right app, he or she will need to do one more thing before introducing it to students: Test it.

“It seems like a very simple thing, but it is the first and foremost,” Kosko says. “Educators should play through the app and think about how their students will use it and misuse it.”

Step Three: Make Sure the App Connects with Your Lesson

Perhaps the most important step of all for educators is choosing technology that supports their teaching and their curricula.

Kosko suggests that teachers really think about how they are going to teach their students to use the app, and then use it for a purpose that will work in the classroom.

“Don’t just use it randomly,” he says. “The apps should be related to something students are currently learning.”

Also, if using anything that needs technology at home, Poth says teachers need to be aware of what students have access to.

“At the beginning of each school year, I give my students a paper and ask them what kind of device they have, if they access at home and what kind of tools they know how to use,” she says.

WAVEBREAKMEDIA/THINKSTOCK