Learning as I go: Experiences, reflections, lessons learned

Rachelle Dene Poth @rdene915 #FUTURE4EDU #QUOTES4EDU #THRIVEinEDU

challenges

Educators have busy schedules and one thing that I hear quite often is that there never seems to be enough time. We need time to plan for our classes, to complete different tasks required by our roles in education, and of course, most importantly is time to spend with our students. But in order to be at our best, we need to find time to take advantage of different learning opportunities to stay informed of best practices and emerging trends in education. We also need time to connect with other educators. It’s through these relationships and finding the right tools that we will grow personally and professionally, and bring our best selves into our classrooms each day. The challenge is not so much in finding resources, but rather in finding the most valuable ones that will fit into already busy schedules.

Personally, I stay involved in a lot of different ways so I can continue to build my professional knowledge and my connections with other educators around the world. Having chosen to spend many of my first years of teaching isolated, I missed a lot of opportunities to learn more, to do more, and to provide more for my students. A few years ago I made a shift to becoming a more connected educator by leveraging the technology available through social media. It has been an ongoing personal and professional transformation. Becoming connected has increased my awareness of the plethora of learning opportunities available for educators. I have changed my teaching methods, broadened my perspective of strategies and best practices in education and have more options for getting the support that I need to bring new ideas into my classroom.

Here are different ideas for ways to learn on any schedule. These options create a lot of possibilities for how, when, and where we can engage in professional development and become more connected educators. With the summer break coming for many educators, it can be the perfect time to explore new ideas.

Social Media

Over the past few years, there has definitely been an increase in the amount of social media used by educators for professional learning and networking. Depending on your level of comfort and how often you choose to interact, there are many ways to learn, crowdsource ideas and access different perspectives and people with different backgrounds and experiences.

  1. Twitter. Although I was hesitant for many years to create a Twitter account, once I did a few years ago, my Professional Learning Network (PLN) has continued to grow. Whether you have time to engage in a nightly or weekly Twitter chat or just follow one of the many hashtags related to education, there is something for everyone when it comes to Twitter. Do you have ideas and want to gather more? Create your own hashtag and use it to invite people to share their ideas with you. Post a poll to get quick feedback, find educators to follow and create a list to keep track of resources and ideas shared. In addition to hashtags, there are many chats and topics to follow. If you want to find educators to follow on Twitter, David Lockhart created a list of 100 educators to look into.
  2. Voxer. A walkie-talkie messaging app that promotes communication and collaboration. It’s easy to get started with and it provides a lot of different ways to add to your professional learning. Use it for somewhat asynchronous conversations with a colleague, create a small group to discuss specific topics such as blended learning, project-based learning or augmented and virtual reality. Using Voxer for a book study also works very well. It provides a great platform for talking about a book and sharing resources, without having to be in the same space at the same time. There are even groups on Voxer, you can search the list and join them. It’s nice to be able to listen to the messages on the way to or from school, perhaps during a lunch break, or while making time for a walk and self-care.
  3. Facebook. Initially used with friends and family as a way to share what’s happening in each other’s lives and maybe to reconnect to organize events like family or class reunions, Facebook is now used by a lot of educators. There are many educator accounts to follow as well as groups of educators to join.

Information Sharing

Sometimes it is easier to find the information that you need, especially information which is current and offers a lot of resources, by exploring the different digital forms of information such as books, blogs, and podcasts. Knowing that the information is credible, up-to-date, and provided by educators with experience, is what sets these options apart from other options.

1. Blogs are a quick way to get information from a variety of sources, especially when you look at different blogs available from publications such as Getting SmartEdSurgeTeachThoughtEdutopiaeSchoolNews and EdWeek to name a few. Searching the list of top education blogs to follow is helpful for finding specific topics, content areas, and grade levels, or even for opportunities to contribute to a blog.

Many educators have personal blogs which offer a lot of inspiration and share ideas and even struggles. You can browse through this list of educator blogs to follow. Some educators that I follow are Mandy FroehlichJennifer GonzalezEric SheningerKasey BellKristen NanMatt Miller, and David Lockhart.

2. Podcasts can be a great way to pass time when traveling to and from work, relaxing or even during exercise. Most podcasts are short enough that you can listen to an episode and pick up new ideas and inspiration. Over the past year, there has been an increase in the number of podcasts available to teachers, whether created by educational organizations or simply teachers wanting to share their experiences and inviting others to join in the conversation. Some that I regularly listen to and which have been recommended to me are: Edumatch Tweet and Talk, Jennifer Gonzalez (Cult of Pedagogy), Vicki Davis (Ten Minute Teacher), Will Deyamport (The Dr. Will Show, the Edupreneur), Barbara Bray (Rethink Learning), Brad Shreffler (Planning Period Podcast), Don Wettrick (StartEDUp),  Google Teacher TribeTeachers on Fire, Andrew Wheelock (Coffee with a Geek), Dan Kreiness (Leader of Learning), and Denis Sheeran (Instant Relevance Podcast).

3. Books. There are more educational books available for professional learning than ever before. It’s easy to find book recommendations by following specific hashtags on Twitter or looking at different curated lists of education books. For some book recommendations, I generally follow the hashtags #bookcampPD#PD4uandMe, and #Read4Fun, which are led by different educators. The Read4Fun group also shares books in a Voxer group. For a list of recommended books, ISTE crowdsourced recommendations last year and I also created a survey to gather ideas from educators. Some of the books mentioned on the list include: Teach Like a Pirate by Dave Burgess, The Innovator’s Mindset by George Couros, Courageous Edventures by Jennie Magiera, Culturize by Jimmy Casas, LAUNCH by A.J. Juliani and John Spencer, Lead Like a Pirate by Shelley Burgess and Beth Houf, Start with Why by Simon Sinek, Daring Greatly by Brené Brown, Take the L.E.A.P.  (Elisabeth Bostwick), and What School Could Be by Ted Dintersmith. Many publishers have books coming out on an almost weekly basis it seems. Check into DBC ConsultingEduMatch PublishingIMpress and ISTE to explore more books available.

Online Learning Opportunities

When we leverage technology in a way that opens up powerful learning opportunities and pushes back the limits based on time and location constraints, we find innovative ways that we can learn.

4. Online Learning Communities. There are different learning communities to join in for professional development. As a Common-Sense Certified Educator, you have access to the newest tools and resources. By becoming Google Certified or a Microsoft Innovative Educator Expert, educators can enroll in learning modules, training sessions, and receive a digital badge for completion of each different module. Besides building PLN, these opportunities offer yet another way to learn on your schedule, in a time and place that meet your own needs.

5. Summits and Webinars. There are organizations that provide webinars for educators, many of which are offered free of charge or a minimal fee or are subscription-based. For example, if you take advantage of providers like EdWeekSimple K12, or ASCD there are webinars available on a variety of different topics that work with your schedule. As a member of ISTE, joining in any of the PLNs gives you access to a series of weekly webinars and sometimes even more than once per week depending on the PLN. These webinars can be viewed live or as recordings when most convenient to you. The topics are always current and in some cases cutting edge or emerging trends, so you can keep informed of new ideas and teaching strategies, better than you ever could before.

Throughout the year there are even online conferences, or “Summits” which provide a series of speakers and sessions, sometimes held over a multi-day format. These are offered free and in my own experience, have always provided a wealth of knowledge and resources. Personal favorites include the Ditch Summit hosted by Matt Miller, Hive Summit hosted by Michael Matera and EdCamp Voice on Voxer, started by Sarah Thomas of EduMatch.

It’s clear there are many options and resources available to educators for professional development. It simply takes thinking about an area you would like to learn more about, exploring one of the choices and giving it a try.

Learning at the Speed of You

In the spring, I like to explore new tools and ideas for use in my own classroom and for colleagues who want to try something new before the school year ends. Spring is the perfect time to try out teaching methods or tools that you perhaps did not have time for yet, or to find something that will keep students engaged through the end of the school year and maybe even to use to avoid the “summer slide.”

A few weeks ago, I came across Socrates, a learning platform also referred to as a “learning engine.” Socrates offers many valuable features for students and teachers, that make it a standout and I am looking forward to sharing its features, ideas to get started and tips over the next few weeks.

The story behind Socrates

I’m always interested in the people behind the product and learning about their motivation for designing something for educators and students. To learn more, I contacted Brian Rosenberg, the Co-Founder, and Chief Executive Officer, to gather some background information on the platform, to find out how it uses Artificial Intelligence, which is a key area of interest for me, and the types of resources available for students, teachers, parents and for homeschooling. The platform, created by Education Revolution, LLC has already received recognition several times this year. Socrates offers such distinct features, which makes it clear why it was endorsed by and received a grant from the National Science Foundation. Less than 5% of the companies are chosen, and Socrates, selected for its unique innovation and having a clear benefit to society was the first winner in Nevada in six years. More recently at the Magnet Schools Conference in Baltimore, Brian had a chance to share the vision of Socrates. He shared that the platform “was created to help provide equal access to students regardless of their socio-economic background.”

Impressive features

I scheduled a demo with Brian and was able to “experience” the platform from the perspective of a teacher and student. As Brian showed me the different components in the Teacher Dashboard, the analytics, and a variety of information available for teachers to use to guide instruction was impressive. One of the first things I consider is ease of navigating through the platform and whether the layout is visually engaging and rich in terms of content.

One aspect of Socrates that makes it unique is that it functions through the use of Artificial Intelligence and cloud computing, there is no IT setup and it can be used on any device. Socrates is fully automated and using the AI, it can quickly assess individual student or whole class needs, and then make adjustments in the learning path. While it the artificial intelligence allows it to automatically adjust for each student, it provides extensive tool for teachers to take over the learning experience and is designed to be a teacher assistant, not a teacher replacement According to Brian, there are 1300 categories of information with millions of questions, and it can adjust to particular topics as students progress, and goes question by question to make changes and create a unique learning path for each student.

Currently available content is Math and ELA (K-5) with Science about to release. During our recent conversation, Brian highlighted a “roadmap” for some updates and new features coming up in the platform over the next few months and at the beginning of 2020. There are plans to roll out activities for K-8 Science, grades 6-8 Math and Language Arts throughout the summer and early fall. Later this year and into early 2020, plans are in the works for Social Studies, ESL, high school Math, and even Test Prep. The number of resources currently available within Socrates is impressive, but with the additional features being added, it will provide an even more robust learning platform.

Socrates recently launched in Mexico, and therefore the teacher and student application is available in English or Spanish.

I will have the opportunity to explore the Socrates platform on my own and will take a closer look at each of the features, comparing it to other tools that have the same end goal as Socrates: providing students with a unique, individualized, learning path.

Experiencing the Power of Socrates

A few of the features that I will be looking at:

  • Dynamic Assessment: How the platform assesses students to find out the specific student needs.
  • Teacher Dashboard: Explore how to move students between classes, look at options available for each student, sorting of data
  • Weekly Reports: Look at the information available, ease of obtaining a snapshot of student progress
  • Command Center: Closer look at features and tools available.
  • Navigation of platform: Evaluate the learning curve for teachers and students, watch tutorial videos
  • Categories of Games: Explore the different categories, rewards, and badges available for students
  • Shop: Look at “cards” available to students, some examples are Greek Mythology, Presidents and more.

If you have been using Socrates, I would love to hear from you. If you have not yet tried it, I recommend getting started here. Socrates offers a 30-day free trial, and Brian encouraged teachers to try it out for the rest of the school year and said that their students can use it over the summer at no charge if they sign up before the end of the school year.

The classroom version: http://withsocrates.com/classroom/

***Coupon code is THRIVEinEDU2019. It can be used for the classroom edition or for the summer edition ($39.99 for the summer for teachers with summer school classes)

Connect with them on Social Media to keep informed of the great new features coming. Twitter is learnwithsocra1Facebook is learnwithsocrates

In Other Words, my new book is now available! Click here for more information on how to get a signed copy.

 

Sponsored Content, All opinions are my own

February 18, 2019

Learning and sharing through the world of AR

When I started creating with Metaverse, an augmented reality tool, a few years ago, I was immediately impressed with the potential for learning and the many possibilities for engaging students more in authentic learning “experiences.” More ways to move students from consumers to being the creators which is what we should strive to do in our classrooms. The first “experience” that I created took a bit longer than most because I chose to not explore any of the tutorials or the helpful resources available and instead opted to dive right in. Why? I thought it was better to experience possible struggles with figuring out how to create with Metaverse, similar to what students might face when they got started. As a teacher, I wanted to prepare myself to help them if and when they needed. What I noticed is that students were more than ready to create!

Over the past two years, students in my 8th grade STEAM classes have enjoyed creating with Metaverse and definitely figured it out much faster than I did. Being able to see their work, their creativity and then to enjoy testing their “experiences” has been very rewarding for several reasons. I have learned so much from them, it led to conversations about the importance of sharing struggles that we experience and to not be afraid to ask others (especially students) to help you. It even led to the addition of student tech assistants in my classes. There is so much to learn from students, and in addition to building technology skills and providing more immersive and engaging learning experiences for them, we empower students to become the leaders in our classroom. Developing their skills of problem solving, collaboration, critical thinking and pushing their curiosity will benefit them as they move through school and head into the future!

How does Metaverse promote student driven learning and choice?

It is important to offer students choices in learning and to step aside and encourage them to pursue knowledge on their own. With Metaverse, students can create fun experiences to share with their peers and have so many choices available to really make it an engaging way to learn. Regardless of content area or grade level, or even one’s role in education (why not create for teacher PD), there are thousands of new items to choose from and new features being added frequently. Students can spend a long time creating their storyboard or they can design an experience quickly, as Metaverse is user friendly, especially with the recent updates and addition of new features!

So many possibilities!

Students can find exactly what they need, create something meaningful and share their work with students in their class and even connect globally with other peers. Testing their experiences in class by scanning a QR code is quick, but what about if you want to keep all of the student projects in one space? Or even collaborate with other classrooms, either as part of project based learning or to connect globally? Students need to create for a purpose and sharing their work with others is very important. Sharing experiences can be overwhelming if you have the number of experiences being created like I do.(Students were so excited that they created extras on the weekends and sent them to me, to keep me from being bored while away from school! This is when you know that the tool is making a difference).

An important of student work is the ability to share it with others, to learn about one’s peers and enjoy learning together. Access to student work can be an issue, which is where Padlet helped initially, as a way to have students post their projects. But even this took time. I wanted to keep track of their work and have it accessible by students and teachers, as we collaborate by using Metaverse to engage all students in learning. Creating experiences with videos, 360 images and even portals, to immerse students in a world of learning right in their hands.

Explore the new Collections, now in beta release!

Wanting to be able to share and display the experiences created by students was very important and now, it is easier than ever for teachers to do. With the new “Collections,” now released in beta, teachers can manage student experiences, edit student work and easily share all of the experiences created in class! Why? Because it is easier to manage student work and save the experiences to use with other classes and even collaborate beyond your school.

To get started, simply create a “Collection” for your class and you can share the join code with students, or quickly add them from the experiences you have in your account.

Metaverse has so much potential as an instructional tool for teachers.

Why use Augmented Reality?

A popular topic at both FETC and TCEA was Augmented and Virtual Reality. Tools like Metaverse have tremendous potential to immerse students in a more authentic and purposeful learning adventure, by giving them more control in how they show learning and a hands-on experience. It is a fun platform to use in the classroom and benefits students by promoting student agency and increasing engagement in learning.

Collections create more opportunities for Interactive Learning Adventures

As educators, we want our students to have a learning “experience,” more than what the traditional methods of classroom instruction might offer. Finding time to create and explore can be a factor in deciding where to begin, but with Metaverse, it is easy to get started, especially when we let students take more control. We need to help students to embrace an opportunity to drive their learning. In doing this, we guide them toward a learning journey that will attach more meaning to the content, in a personalized and exciting way to learn, and above all, a more authentic experience. Teachers have access to collections where they can see, edit and share student work, track progress and help students as they create. Creating a collection is easy. Check it out here!

Many students learn more by doing, and when they have opportunities to engage in hands-on activities, it leads to more personalized experiences and student-driven learning. A world of learning that they create is right in their hands.

Some ideas to create with Metaverse

  1. A tour and a survey: Have students create an experience to introduce visitors to a town, retell a part of history, ask for input and preferences for travel. With all of the choices in items to add into Metaverse, thousands of unique possibilities exist.
  2. Just for fun: Sometimes the best way to get students involved is by only offering a few guidelines. Provide a number of scenes, type of questions to include, different features including GIFS, Google vision, polls and more. Each student can create something unique and meaningful to them, and then using collections, share it with the class. If access to devices is an issue, set up learning stations in the room.
  3. Book review and tales: Why not have students explain key parts of a book, or make up a story, and include images, videos, portals and more as part of the experience. Share it with other students, maybe even add in a poll, and then use the results to brainstorm new ideas and keep the discussion going. I

Technology tools for education provide enhanced ways to learn, to engage students and to empower them in learning. As teachers, we always want to focus on the “why” when making our decisions, and with Metaverse, the “why” is clear: student driven learning and the power of creating. Start your collections today and share student work!

Bringing Augmented, Virtual and Mixed Reality to all Classrooms

Jaime Donally’s book “Learning Transported” is the resource to go to to learn how immersive technology can be used in education. For anyone looking to get started with bringing augmented, mixed or virtual reality and different learning experiences into the classroom but not sure of where to begin, Jaime provides a well laid out format which provides the reader with the all of the information and resources they need to feel comfortable in using AR and VR in the classroom.
For some readers, knowing the differences between augmented and virtual reality or knowing the different apps available for each of these may not be clear. However, the structure of the Learning Transported book enables the reader to progress from understanding how it is used, and even more importantly “why” it should be used education, to reminders of some things to consider before getting started and then how to have a successful implementation into the classroom.

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Beyond just having students as consumers of the content, Jaime offers ways for students to become the creators and design their own stories through augmented and virtual reality experiences.
Jamie is constantly looking for more tools and new ways to bring immersive learning experiences to educators and students, and has done nothing but share her wealth of knowledge and fully invest herself in making sure that educators feel comfortable with using the technology and knowing that she is available to help them in the process.
Learning Transported is a book that can be enjoyed by anyone, as the resources and experiences that she shares within this book definitely have application to other settings besides education.

Before Jaime even dives into the content of the book, she engages the reader with her message of “why” for using AR and VR. She shares the reasons why educators need to understand the possibilities of using immersive technology and the benefits that will happen as a result. She explains how to use the book, and guides the reader on how to navigate each of the chapters, explaining the process involved when starting to implement some of these augmented virtual and mixed reality tools, and encourages the reader to join in with other educators through social media using the #ARVRinEDU chat.

Learning Transported is geared toward anyone looking to try immersive technologies in the classroom and Donally provides all of the resources and many examples, especially through the lesson plans written by Jaime and how they were facilitated in different classrooms.

Another key features of Learning Transported is in Jaime’s message about why educators should use AR, VR and MR in education. The largest benefit is for students being able to engage and explore in the content in a different and more authentic way. It also facilitates building skills of communication and collaboration as well as social-emotional learning, when students connect with their peers and learn more about places and life outside of their own community. Jaime also explains exactly how the use of these tools can meet the ISTE Standards for Students, and encourages the reader to think about how these tools can benefit the students in their own classrooms.

Each chapter provides a wealth of examples and images for reference, explanations of each tool shared and ways that it can be used, and ends with a “Learning Transported” challenge for the reader. Jaime provides clears definitions and more detailed explanations throughout each chapter, and continues to encourage educators to challenge themselves to implement some of these different tools into their classroom and to share their experiences using the #ARVRinedu hashtag.

Some of the best features of the book are the way that Jaime conveys the information, reassuring educators that it is okay to take some chances with trying these in the classroom and involve students in the process. Chapters 5 through 8 include so many different examples of augmented and virtual reality tools, including ideas for creating with the tools, brief descriptions of how the tool works and for using it, as well as including some sample lesson plans that educators can try within their own classrooms.

The last chapter focuses on preparing for the future of mixed reality and Donally reminds us to keep moving forward as these tools are constantly evolving, and having an impact on the learning environment and educational market. In the conclusion, Jaime ends by stating “Teachers will facilitate a class of explorers, developers and designers as they experience, build and present their own immersive technology resources.”
Donally reminds us that “authentic learning experiences and opportunities that have never been accessible in the classroom are now possible with virtual field trips, interactive stories, and tools that can allow students to explore the world, the solar system and beyond.”

The book concludes with an appendix listing all of the apps shared within the book as well as the websites to find the apps and a brief description of what the after does. The standards for students are also included

She encourages the reader to share whatever they create after completing some of the learning transported challenges

Learning Transported makes a topic that can be overwhelming to anyone just starting with augmented and virtual reality, become something that is digestible and helps the reader to build confidence in learning more throughout the book. Donally provides answers to the questions that educators all have to consider when starting to implement these tools, and gathered everything into one well laid out guide for learning.

ocean under blue sky

Photo by Artem Bali on Pexels.com

Being a teacher is easy.

It must be nice to have your summers off.

You’re so lucky, you don’t have to work on the weekends.

You have such long holiday breaks!

If you are a teacher, you likely have heard at least one of these statements before, perhaps from friends and family, or from people you just meet, that respond with similar statements when they find out that you are a teacher. Are these statements accurate? Well, I guess to an extent, but there are some ways to counter these comments.

 

It can be easy to be a teacher, if you love what you do, it does not feel like” work.” I enjoy  working with students, learning with and from them, and having the opportunity to start fresh each day and create experiences to engage students in learning. Having the summer off is nice too, but most teachers I know either work in the summer, attend conferences, or pursue some professional development. The “summer off” is nice for providing a more flexible schedule, and a time to reflect, explore new things and prepare for the new school year.

And as for weekends, I am fairly certain that most teachers look forward to the weekend for many reasons. Of course, time with family and time to relax are important. But it is also a time to catch up on some grading, emails, or exploring new methods to bring into the classroom. So weekends without work, I don’t think they happen too much.

And the extended holiday breaks are nice as well. But again, many teachers use this time to reflect, recharge and prepare for the return to school.

So, What is the reality?

The reality of being a teacher is that teaching today can be quite challenging. Maybe in the past, the life of the teacher was perceived to be a pretty comfortable and easy profession. The typical school day of 7:00 to 3:00 or some variation, with weekends and holidays off and of course, that summer break. With those hours and that schedule who wouldn’t want to be a teacher? From the outside looking in, it might seem like each day is the same, right? Each passing year the same as the year prior. How could it be that difficult? Once you make a worksheet or a test you have them to use forever, right?  Lesson plans are the same, projects are the same, and folders full of worksheets and activities pulled from the file cabinet, simply copy it, teach it and then move on to the next day. Same. (hopefully not).

There may be some truth to this, as I’m sure there are some teachers who are teaching the same way that they were taught and/or are using the same materials each day with each class and then doing it all over again the next year. No judgments made.

To an extent, I myself was this type of teacher for a long time. Not because I was trying to take the easy way out or save time. Rather I was using some of the methods that worked for me when I was a student. I thought this was the right way to prepare. And sometimes I used some of the same materials each year because I thought there was value to them for student learning. I know that when I was a student, some of the same issues that exist today existed then (copying homework, cheating on tests), but we didn’t have the technology, which creates tremendous learning opportunities but it also takes away some opportunities as well.

Foreign Language Teacher vs. Online Translators

I thought that being a foreign language teacher meant that I was a member of a group that had a distinct battle not experienced by any other content area.  It took some time for me to notice some bothersome trends in student work. The copying of assignments, the use of online language translators, and even copying information directly from websites. So the struggle was to find a way for students to have authentic practice that would not encourage student copying or trying to take a shortcut with learning. But each year it becomes more and more challenging to stay ahead of technology in this sense. I don’t know the answer as to how to get students to stop copying homework other than to not assign homework. And this has been a very strong discussion as to the value of homework, the type of homework, and whether or not homework should even be given at all. #ditchthehomework (follow the hashtag)

 

I will not make a decision either way, other than to say that for me, I do assign some “practice” tasks for the students to do, but they typically don’t come in the form of a worksheet. And sometimes when we are working in stations in class, if students do not finish something, I do ask that they work on it until complete. But I do add, “at their pace.”  Instead, I encourage students to practice the content by playing a game of review using the Quizlet cards, sharing a Quizizz game or provide prompts for writing a blog post. And these are ongoing practice tasks that are due on a weekly basis or that I have students create to use in the class. Why? Because in doing this rather than assigning the same worksheet to each student to complete,  I know that it is more authentic, will provide students with personalized practice and it is not something that can readily be copied.

But recently I was rather surprised when I saw some students switching between screens on their computer while working in their practice workbook. (As a side note, I stopped assigning practice from the workbook for homework because of copying).

I thought that by having students work on the pages in class, during stations, that I could interact more and provide more one on one feedback and  give time for students to collaborate with their peers. I did not anticipate this “new” form of copying, until one day a few weeks ago, I caught a glimpse of a student switching screens on his laptop and then writing in the workbook. The process repeated and continued for a few minutes. From across the room I had an idea of what they were doing, but I gave it some time before I walked over. Hoping that I was wrong, and that it was not the website that provides answers to so many books and workbooks. (Still cannot believe what is available).

 

It was exactly as I had thought, one of the students was using that website, to look up and copy the answers for the workbook. While I understand that there can be comfort in having a resource to look at, especially when a student may be struggling with a concept, it is helpful to learn that you were on the right track. But I do have a problem when the answers to all questions in every book are so easily accessible and available to students. I know when I was in school, often our math teachers would assign questions opposite to the answers that were available in the back of the book. It was nice to have an option to look at some answers to do practice problems and see if we were working on them correctly, and there were times when I did wish that all of the answers were available. But it forced us to push through the challenges and solve the problems. There were struggles in the learning but that’s how we improved and kept going forward.

Simple lesson learned. In these experiences, and on a personal basis, you cannot or should not assign students the exact same thing if you can avoid it. Especially when teaching a higher level course or one in which students have the possibility to create, rather than simply consume. We need to give them more authentic opportunities to practice what they are learning. They need to create, not consume, be active, not passive, and have the opportunity to set their learning path and be curious in their pursuit of knowledge. This is how we prepare them for the future.

DEWEY

 

PBL and GimKit

So the tool was Gimkit and I only heard bits of a conversation in the #4OCFPLN group (Thank you Laura Steinbrink) and I honestly thought it was something only for elementary school. I decided last weekend to look it up, create an account and give it a try. At the end of the school year, I love trying new tools and ideas to keep students engaged in learning and finish strong. A few years ago, Goose Chase was a huge success, and so I was excited for the possibilities with Gimkit.

It was so easy to create a game, referred to as a “kit.” I created several “kits” for my classes and then noticed that I needed to upgrade to make additional kits. I reached out to the game’s creator to find out if I could have a brief trial period, so that I could make more games. Since the school year was ending, and I had conferences coming up, I really wanted to try out as many features as I could.  I was quite surprised to find out that this is a tool that has been created by a high school junior, as a part of project-based learning.

“Being uncomfortable is a great way to increase your skill of learning”

Learning the story behind the creation of Gimkit

When I asked Josh asked about his background, he told me that during the last school year, a new project-based learning high school opened in his district and he decided to attend.(See an interview done by Michael Matera, #xplap, where he interviews Josh).

In May of 2017, as he was completing one of his projects , he thought back to traditional school, where he really enjoyed using other game based learning tools, and thought he could create something to improve upon them. He started by interviewing different students and teachers, and compiled a list of the most common issues expressed, which became part of his focus in creating Gimkit.

GimKitHW

As an assignment

Last summer he worked on creating the first version of Gimkit, and ran a small beta test in October and officially launched the day before Halloween. He says they have spent “little to no time and money on marketing,”  and the user base is growing, over the past few weeks he has seen around 20x the usage he did from just a month ago. As for the team, for the most part, it’s just Josh who does all of the engineering and responds to customer support messages. He started to code between freshman and sophomore years, and then developed GimKit over the following summer. Josh also has a mentor who works with the customers and provides business advice. Listening to his interview with Michael, there are three questions that he asked himself which impressed me. “Am I working to improve the product every single day? Am I improving myself every single day? Am I doing something to push the product further everyday?” He clearly has a growth mindset and is reflective in his “challenges” that he has set up for himself.

 

I was so surprised when I received a response to my email to Gimkit  within about fifteen minutes of having sent it. I can’t recall the last time that I got a response so quickly.

GImkitCreate

Giving it a try

So last week I decided to give it a try in my classes without really knowing what to expect. I got started over the weekend by creating classes, entering the students’ names to make it easier in class. I created a few “kits”, which are games. It is very easy to create. You can start from scratch, upload your own sets of terms or connect with Quizlet to export a list of words directly into your game. The goal is to make as much money as you can, or for students to reach a set goal. Students can play individually or in teams and logging in is done through a code, where students can then either find their name if part of a class, or enter their name.. You can also set a time period to play, I have been using 10 and 12 minutes, just as a start.

I was very excited to try this with my classes and actually only intended to play during my Spanish I classes. To start, I told them that I really wasn’t sure how it worked and told them to just go for it.

Playing this reminded me of that day five years ago when we play Kahoot! for the first time. The students wanted to keep on playing more games every day and said it was their favorite. They were excited and having fun but more importantly I noticed that they were learning the words and their recall of the words became faster and faster with each time played. It was fun to observe them as they played, learning how the game worked, and hearing their interactions. Some students were yelling at their teammates “to stop buying things”, as they can “shop” and level up with extra money per question, buy insurance, bonus streak or other options. Eventually they all had fun buying things,  when they saw how quickly the money was being added to their account.

After the first round of games, I think the total won was around three million which seemed like a lot until the next class came in and had 17 million. The third group to play earned 37 million and when we decided to continue this the next day we were in the billions!

GimkitLIbrary

Gathering feedback and assessing the benefits of the tool

Once the game is done, a report is available which opens as a PDF. The summary shows the class results and the individual report lists each student, money earned and lost, correct and incorrect answers, followed by a list of the terms asked and the number of correct and incorrect responses. It is a great way to see what areas that the class as a whole needs some review with, but more importantly, something that can be shared with each student and used as a tool to study. Teachers can create 5 kits for free and edit each kit once. There are also paid plans that enable you to create more.

 

For the determining the benefit for students, I value their feedback very much and I ask them what they liked about the game and how they felt it impacted their learning of the vocabulary. They liked the game setup and the repeated questions, the music and the teamwork made it fun as well. Creating the kits was so fast and made it easy to keep adding more into my library. Another nice feature is the ability to assign kits for students to play outside of class for practice.

There are different options available for play in class as well as assignments. I love that students can work at their own pace and that they are learning more and feeling more confident with the material.  I definitely recommend that you check them out and follow them on Twitter, @Gimkit. Just in the past few days, there are already new features added, one favorite is the messages sent to teammates letting them know when someone on the team buys something.

 

 

**Slightly updated from an earlier post, but some ideas to get that energy back up

Ending  the year with 5 random ideas: Going back to basics 

The end of the school year is a great time to try some new ideas. With summer approaching,  we have time to reflect on methods used this year and to seek out new ideas and tools, to come up with creative and innovative methods and ways to welcome to students back in the fall. Hopefully these new activities will help to keep students more engaged in learning.

Here are 5 ways to have students connect, collaborate and create. These are also helpful for building peer relationships and for reviewing content or assessing skills at the end of the year. These ideas can be no-tech or using something suggested by the students.

1) Random games or icebreaker style: There are tons of ways to create icebreakers, whether by using paper and pencil or even with digital tools. For example, with Buncee, Piktochart or Canva students can come up with four statements about themselves to share with classmates. These can be in the form of three truths and a lie, as a way to help students learn about their peers and for the teacher to learn about the students. It is beneficial for making connections with one another, finding things in common, but also to appreciate the different perspectives and backgrounds students bring into the classroom. It will be a great way to enhance communication and comfort in the classroom and also, if tech is used, to start teaching students alternative ways to present information.

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2) Categories:  Create a template with 4 or 5 different categories related to the content area and grade level being taught. After deciding on categories, select 5 or 6 letters of the alphabet, or use numbers, that students must use to come up with a word, topic or date, that ties into each category. Students can randomly be assigned to small groups and can then share what their group came up with. This activity will promote communication between peers and provide an opportunity for collaboration and some fun as well. It can also be a good way to have students review, be creative and brainstorm new ideas even. It will provide time for teachers to assess student needs and decide the next steps in the lesson, as we keep moving toward the summer break.

 

3) Word art: Students need different ways to practice the content and one way that helps some learners is through visual learning. Students can use vocabulary, verbs or any content material to generate word art. Students can create a word cloud using paper and marker or try using a digital tool like WordCloud, or WordItOut, or other similar word cloud generators available. After the word clouds are created, teachers can build on the learning potential by having students post their work in the classroom, having a gallery walk where other groups can discuss the terms, brainstorm new ideas, define or translate them (if a foreign language) and increase the authentic learning materials in the classroom.

 

4) Music: Music can really liven up the classroom and be useful for helping students remember the material. One idea is to have students create rhymes or a song using a vocabulary list, names of famous people, state or world capitals, monuments or anything related to the content area. Students can work in pairs or a small group and create a song which can be used as a mnemonic device, to help them retain the information in a more meaningful way. For presentation purposes, students can then have the choice of sharing live in class or perhaps trying a tool like Flipgrid or Recap to record and share with classmates. It can even be followed up by posting the video on a Padlet and encouraging students to comment in writing, or leave a reply on Flipgrid. These student creations will add to the authentic classroom resources and engage students more in learning.

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5) Creating games: Students can create a game as a way to help themselves and their peers practice the material. It can be a game made up using paper or any materials the students decide on or created using one of the digital tools available like Kahoot, Quizlet or Quizizz. Students will have a more authentic learning experience when they select the specific vocabulary they need to practice, which will will give more personalized learning opportunities.

In trying one or all of these activities, it presents an opportunity for the students to work together, to build their relationships, to collaborate and to engage in more authentic learning experiences. And it provides the teacher with an opportunity to step aside and become a facilitator, and to use the time as an opportunity to not only assess student learning but to interact more and provide feedback for students.

 

There are many ways to practice the content material and engage students more in learning, these are just a few of the ideas that I have tried in my classroom this school year, and they are a work in progress. Knowing that something works takes reflection and student input, and one thing I have noticed in the few short weeks we have been in school, is that students are asking more questions and thinking of new ways to extend their learning. I have more time to move around and work with every student and provide more individualized instruction and really understand each student’s progress.

They are asking, “Can we…?, What if…?, Is it okay to…?” and adding their creativity into our activities. They are also suggesting improvements, “Maybe we could…, It might be better if you…, and This has helped me to remember…can we keep doing these activities?”  And my answer to all of these has been “Yes, I think we should try it.” If it works, then great. And if not, we will try again!”

 

A Classroom’s Journey To Student-Led, Interactive Lessons

Written for the RUBICON SUMMIT

About two years ago, I found myself struggling to find ways to keep my students engaged in the lesson. I tried to get them involved more in class activities by offering more choices and providing opportunities for them to be part of the decisions made about what we were doing in the classroom. Why did I do this? Partially because I saw – and could feel – a decrease in student motivation and engagement. It was approaching the end of the school year, and the focus had shifted more to “when does summer begin?”

So I tried to do things a bit differently, think creatively, and take some risks. I wanted to keep us all moving, to finish strong at the end of the school year and begin summer vacation with a sense of accomplishment, to celebrate all that we had learned throughout the year and also what we had gained from these new experiences.

Educational Technology and Digital Tools with Purpose
Educational Technology provides so many resources that enable students to learn anywhere and at any time, and at a pace that is comfortable for each student. We can instruct from inside the traditional classroom, ​”​the brick-and-mortar​” ​as it is called, or from anywhere around the world. Using digital tools provides more differentiation and personalized learning, and provides opportunities for the students to move from consumers to creators. When students have choices in how to show what they have learned, they are more likely to be engaged and excited for learning. They will feel valued​,​ and the lesson and learning will be more meaningful because it has been made perso​n​al to them.

Creating Interactive Lessons
What did I change? I started by having my students create some interactive lessons using educational technology tools like Formative, Nearpod, and EDPuzzle, or even games with Kahoot! and Quizizz. It proved to be a very beneficial learning experience for all of us. By doing this, we had extra resources available that could be shared with students who might need some extra practice. I thought it went so well that I decided to take it a step further and start a “teacher for a day” activity during which the students create a lesson based on a grammar topic or vocabulary.

I stepped back and had the students lead our classroom. It was a really good way to learn a lot more about the students, to better understand what their needs were in terms of the content material, and for the students to learn about each other. Giving students the control and the opportunity to become the creators and leaders in the class has tremendous benefits and it has been something that we have enjoyed.

Giving Students the Control
At first when students created interactive lessons, I would launch the lesson and control it on the SmartBoard, but find ways to involve the student who created it during the presentation. I eventually decided to move aside, and took a seat in the back of the room, having the student lead the lesson, give explanations, answer questions, call upon students for answers, and provide feedback. Having the opportunity to sit back and experience this was tremendous. The students enjoyed the activity, supported each other, collaborated, and provided some positive feedback to each of their classmates. I was very impressed with how well they taught, led, and learned during each of the “teacher for a day” lessons.

Empowering Students in Learning
The use of these digital tools means ​that ​the “time and place for learning” is no​ longer​ confined to the ​traditional time and setting of the physical ​classroom​. It opens up the learning environment ​to​ anywhere​, at any time and at a pace that is comfortable for the students as well. Learning and having timely, purposeful and authentic feedback is critical ​for growth to happen. When we shift our focus to creating opportunities, giving students the control, leaving the decision making to students to choose ​how t​o show what they have learned, or ​letting them​ design their own assessments, they are more empowered in their learning.

What are the Next Steps?
Have a conversation with your students and ask for their honest feedback. What did they like? What did they not like? Which lesson or format seemed to help the most? What did it feel like to be in control, decide how to deliver the lesson, and experience being the teacher? You can have this as a face to face conversation, students can respond on paper, or use one of the many digital tools available for communication. No matter which way you choose, look to your students for the valuable feedback to decide your next steps. Be sure to ask yourself these same questions and continue to reflect on steps taken and progress made!

For more strategies about integrating technology into instruction, read Overcome

EdTech’s Problems With Blended Learning!

Published on Getting Smart, November 15, 2017

In honor of International Education Week, we’re bringing you a series of blogs that celebrate the benefits of global competencies, international education and cultural exchanges. Stay tuned for more like this throughout the week!

Project-Based​ Learning​ (PBL)​ offers tremendous benefits for students to become engaged in more authentic and purposeful learning. Providing opportunities in which students have choices in what to explore, where to seek information, and ultimately how to share their learning, will lead to higher student engagement and more meaningful learning experiences. By giving students the chance to be curious in exploring a concept which is of personal interest, or working together to tackle a problem or engage in some challenge-based learning, we foster more student-driven classrooms and promote curiosity in learning.

As educators, we need to strive to open up opportunities for students to broaden their perspectives, to engage in collaboration with their peers, and more importantly, to become globally connected learners. PBL is a way to connect our students globally and it also addresses the 4 C’s: critical thinking, collaboration, communication, and creativity. Opportunities like this, in which students can become more independent and have choices for where their search leads them will amplify the learning potential of all students in the classroom as well as for the new connections made.

Entering my second year of project-based learning I wanted to take it to another level with my Spanish classes, after attending and presenting at EdmodoCon. I was  amazed at the power of technology to unite educators from around the world and I wanted to do more in my classroom. Learning from such diverse perspectives, and fascinated by the ability to communicate with my new colleagues, at any time from around the world further solidified my belief that this was something that must be done in my classroom. I wanted my students to have as many diverse, authentic opportunities to explore the world as they could.

Setting up a process to connect students with the world can take some time to plan as you must decide what is the best method and structure to use, but getting the connections started is really quite simple. There are many different learning communities available depending on what is used for a classroom website. I use Edmodo, but there are also professional learning communities available through ISTE or Google+. Getting started simply takes posting a message in the community and awaiting responses from other educators interested in making new connections.

Here is the process I followed to get started with my class:

Screen Shot 2017-10-28 at 9.48.24 PM.png1. Shared the idea: I told students the idea for making global connections and the “why” behind this newexperience. While doing PBL, it is essential to have the students connect with real-world experiences in authentic ways. Once I explained to my students how I had planned to do this, I then posted a message in a few of the Edmodo communities. In my message, I explained what my students would be doing, the types of topics they would be learning about and how we could collaborate.

2. Collected responses: I received several responses to my message and replied to each to gather more details about the age group of the students, the location of the classroom and options for connecting our classes.

3. Created groups on Edmodo: Once several educators were interested, I created a separate group on Edmodo and shared the join code with my students as well as the students from the other classrooms. Edmodo provides a safe place to interact to not only help students become globally connected and share their perspective, but is also an opportunity to learn and connect with other educators.

4. Got started: We started by simply making introductions and then the students started to ask questions related to their project-based learning and essential questions. The students were amazed and excited about how quickly responses were received and how willing the other students were to share information, provide resources and interact with one another. It has been tremendous to see how much the students have learned in such a short amount of time. This type of learning could not occur without technology, it provides authentic and personalized learning because the students are connecting globally and broadening their perspectives in a more engaging and personalized way.

5. Expanded the project: In order to take it even further, once the conversations and connections had been established, we wanted to interact through audio and video. Due to the difference in time zones and schedules, we needed to find a more convenient way to interact. Flipgrid presented the perfect solution for setting up an online space for students to introduce themselves, show their schools, and have some fun interacting in a moderated and safe environment. It was very exciting to receive the notifications that a new Flipgrid response had been posted, and watching it immediately in class was fantastic for the students. Students can learn by looking at pictures, reading books and watching videos but to be able to interact in this way and this quickly is truly an amazing experience. The best part was when the students were finally able to see the students they had been interacting with. We also used Padlet as another virtual space to interact through photos and conversations.

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Being an educator does not mean that you are an expert. We are constantly learning and should be seeking new ways to bring knowledge and different learning experiences into our classrooms. In just a few short weeks of working with these global connections and setting aside the time to open up and increase the learning potential for my students, I have learned so much. For the four teachers in our group, this is the first time that any of us are doing anything like this and we are learning and growing together. We are enjoying the experience with our students and the best part for me, is learning more about my own students through their interactions online and I believe that the students are learning more about themselves as well.

Published originally on Getting Smart December 15, 2017

Coding is one of the topics that has received greater attention in education over the past couple of years. With a greater emphasis on computer science and coding and the demand for knowledge in these areas, there has been an increase in the variety of resources available to encourage schools to provide opportunities for students to learn about coding. The “Hour of Code” takes place annually during “Computer Science Education Week”. The week is in recognition of the birthday of Admiral Grace Murray Hopper, a computing pioneer. To see some of the events and activities from this year’s “Hour of Code” week, go to the Code.org site or check out the hashtags on Twitter for #HourofCode and #CSweek.

The goal of participating in an “Hour of Code”, is to show that anyone can code and to highlight how vital computer science knowledge is for today’s students, as it helps them to develop the skills they need to be prepared for their future. Data provided on Code.Org provide statistics which support the growing need for students to have opportunities to learn about and develop skills in coding and computer science. According to the site, the majority of schools do not teach computer science, with only 40% reported as having courses available for students. For careers in STEM, 71% of the jobs available are in computing, however, only 8% of STEM graduates are in Computer Science. As for future employment, computing jobs are the #1 source of new wages in the United States, a number that is expected to increase. In addition to the future benefits for employment, what are the other benefits of coding for students?

Why should students learn to code?

Coding is something that each student can do and is a more engaging way for students to work on their collaboration, critical thinking and problem-solving skills. Coding can help to promote SEL (Social and Emotional Learning) skills as well. For example, in working through the various modules available on Code.org or through other coding programs, students develop their self-awareness as they work through the challenges of coding and they develop a greater understanding of their strengths and being able to set goals for oneself based on this self-awareness. Students will become more confident as they problem solve and experience success along the way and by helping peers as well. Students build relationship skills through the collaboration during activities, seeking and offering help when needed and learning to cooperate with one another to solve a coding challenge.

Students can also experience more inquiry-based learning, where they are exploring on their own, problem solving and discovering how to make a program work, where the steps fit in and then being able to share the experience with one another. Personally, I enjoy trying to work through the activities on my own, to experience the challenges and be better equipped to anticipate student questions, but also to be more familiar with areas of struggle.

Getting Started

The idea of coding can be a bit overwhelming, at least that is how I felt when I first started a few years ago with the game Hopscotch. It was challenging to create a game and it took a lot of patience to push through. However, back in the early 1980s, as a 7th-grade student, I had my first experience in writing lines of code with the Apple computers. Once you learn the basic structure and the commands, it is a gradual process that does not seem to take too long to master. Even nearly 35 years later, the concept of coding really is quite the same, except that we can create more visually engaging games and programs. There are so many resources and websites available to help educators and students get started, making it less intimidating than it may initially seem.

When trying some of the resources below, be sure to engage students in discussions about their experience with coding. Encourage students to share with their peers and talk about professions which require coding skills or to brainstorm areas where knowledge of coding will prove to be beneficial. Providing this time for students to interact will help them to develop their SEL skills, by building peer relationships and supporting the classroom culture.

Working with students

Be ready for students to express some frustrations when trying to work through the activities. Even if you don’t have experience coding, it’s a great opportunity to learn right along with the students and in many cases to learn from them. How do you prepare? I recommend trying each of the activities on your own, so you are familiar with the set-up and the types of tasks that the students will be completing. As a Star Wars fan, I started with the basics and did encounter some difficulty mid-way. As it turns out, a few of my students had the exact same problem with it and asked for help. Although I did figure out how to work through it, I wanted them to work through it on their own as well. We need to give students time and space to problem solve, to ask for peer support and to experience the frustration that comes with solving problems and the joy that replaces it when the solution is reached.

Seeing the students begin to collaborate and step in to help their peers, demonstrated the benefits beyond just learning to code, it promotes their SEL skills. A lot of what is involved in coding is critical thinking, problem-solving and definitely collaboration and with all this comes an amount of frustration perhaps when the code does not work as one expects. This is when we see the students start to connect and help one another and I have also seen students become very frustrated, understandably but it is what we do with that frustration, pushing through even in the face of challenges, knowing that there is support available amongst peers and the “teacher” in the room. There is always an identifiable teacher, but as we have learned in our classes, we all have something to learn and something to teach.

Ten resources to try

  1. Code Studio: A part of the Code.org, there are full courses available for learning different types of code, for different grade levels, as well as one-hour tutorials on themes such as Minecraft and Star Wars. Teachers can also use the “App Lab” and “Game Lab” to help students learn how to create using Javascript. Also available are more than 20 million projects created by students.
  2. Scratch: Created by MIT, Scratch is a website for more than just programming. Scratch provides an online community for sharing projects and for learning from the library of resources available on the site.
  3. Code Academy:  Through Code Academy, you can enroll in courses to learn how to program, or search the catalog to find a specific language to learn, such as Java, Javascript, HTML and CSS, for example.
  4. BrainPOP: Teachers can engage students in the “Creative Coding” module, in which students create stop-motion animation movies, memes and newscasts. Students follow the instructions to write their own lines of code and see how each line changes the program. Working through the module leads students to create their own codes and publish a movie or create a meme. The Creative Coding module is free for Teachers through the end of the year.  There are also lessons available which focus on Computer Science and Coding and offer a variety of activities for students to develop their skills.
  5. Hopscotch: an iPad app in which students can learn to make their own games and apps, available for students ages 8 and older. There are tutorials which include videos and lessons plans, making it easy to get started with this in class.
  6. Swift Playground: An iPad app that enables students to get started with coding quickly, without any coding knowledge. Students can start by solving puzzles in order to learn the basics, and then continue through challenges to do more advanced coding.
  7. Pencil Code: A collaborative programming site which provides resources for teachers, student project samples, and choices of creating games, playing music, drawing art, and working with mathematical equations and graphing.
  8. TeachersFirst: There is a rather extensive list of different types of websites for coding based on theme and grade level for getting students involved.
  9. Girls Who Code: A non-profit organization which focuses on closing the gender gap in technology. Girls Who Code offers information for creating after-school clubs for girls in grades six through 12 to learn about coding, as well as two-week-long summer courses and a seven-week-long specialized summer program for 10th and 11th grade girls to learn about coding and job opportunities.
  10. Khan Academy: A non-profit organization which offers free educational resources including practice activities and videos, which enable you to learn at your own pace. Khan Academy provides lessons on Computing, with options including computer animation, hour of code, computer programming and computer science. It is easy to get started by either choosing the basics and working through a whole lesson, or selecting a specific concept.

Coding is not just about learning to write a program, it’s about connecting with the learning and building relationships in the process. Learning to problem solve, collaborate and work together to build skills for the future. Developing our interpersonal skills and fostering the development of meaningful and supportive relationships in the classroom will empower students in learning.

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