Learning as I go: Experiences, reflections, lessons learned

Rachelle Dene Poth @rdene915 #FUTURE4EDU #QUOTES4EDU

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This post is sponsored by ParentSquare. All opinions are my own.

For the past three years, I have enjoyed attending the Future of Educational Technology Conference (FETC) held in Orlando at the end of January. It has become one of my favorite conferences because of the diverse opportunities available to explore emerging technologies and to network. One of my favorite things about FETC is seeing the new tools and exploring different options for my students, as well as finding some ideas to share with members of my PLN.

In the middle of January, I started to receive flyers from edtech companies who would be at FETC. My habit is to check out their website and then make time to stop by their booth and have a conversation to learn more. This year, I also received one email, from Anupama Vaid, Founder and President of ParentSquare.

Her email invited FETC attendees to stop by a hospitality suite hosted by ParentSquare, to learn more about the platform and spend time networking. Because of my schedule, I would not be able to attend, so I emailed Anu to introduce myself and make an initial connection. We had hoped to meet while there, but of course, time flies when you are at FETC and we missed the opportunity to connect in person. With a call setup for a few weeks later, I was glad to have more time to explore ParentSquare on my own before “meeting” with Anu earlier this month.

The story behind ParentSquare

Beyond knowing what a particular tool does or how a platform works and the benefit for students, I really enjoy getting to know and connect with the people behind these tools. Understanding their story and motivation for creating their product helps to make a more authentic connection with them and to see if my goals as a teacher are in alignment with their purpose so I can provide the best options for my students.

I enjoyed having the opportunity to learn about the start of ParentSquare and the growth that it has seen over the past eight years. Anu shared the story behind ParentSquare and her passion for the work that she does is clear. As a parent, Anu often received a lot of different messages and communications from her children’s’ school. While receiving the information was not a problem, the variety and inconsistency of formats (email, paper, newsletters, even Google groups) being used in schools was a problem. Parents had to keep up with and know the practices for communicating with each teacher.

Anu thought there had to be a better, more consistent way and she made it her goal to design something that would facilitate all of these vital communications in a more accessible and simplified way, that everyone (families, teachers, and administrators) could access. By using one tool, there is consistency, reliability and it promotes more equity when everyone has the same options for staying informed and feeling connected to the school. Anu wanted to “get everyone to be on the same platform, working together toward a common goal,” to unite all stakeholders in the educational community.

Starting with four schools during the first two years, ParentSquare has grown across the United States and is now being used in more than 1500 schools in 36 states. Moving forward, Anu hopes to connect with more schools and educators, to communicate in more effective ways so that together we can provide the best learning experience for students and the most support for their families.

What does ParentSquare offer?

ParentSquare is more than simply a one-way communication tool. It is a multi-purpose platform with capabilities to facilitate communication, collaboration and increase family engagement in schools. ParentSquare is for use in grades PreK-12, geared toward streamlining parent notifications, increasing participation and family engagement in the school community and more. It can be used by students, teachers, staff members, administrators, and parents, and it creates a virtual space where so many vital communications and interactions can be completed. It truly fosters a learning community.

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When I explored ParentSquare, what I noticed first is the setup of the landing page and how easy it is to locate the information you are looking for. It is a versatile tool that helps to facilitate many different interactions and increase communication between home, school and the community. Having time to explore ParentSquare closely, I thought about the tools that I use for communicating with students and families, and realized that rather than using multiple different tools, I could use ParentSquare to do all of that and more.

With ParentSquare, communicating is easy. You can quickly exchange information, share photos, engage in two-way conversations with parents, plan events, to name just a few of the options, and I was amazed at how easy it was to find what I needed. You can see right away how beneficial it is for schools and families. If you find yourself or your school using multiple different apps to keep track of correspondence, announce events, share files and photos, send messages, or even ask for volunteers, ParentSquare enables you to use just one tool that facilitates so much within the school community.

 

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There are three main areas that ParentSquare provides: Communication, Resources and Participation with many options available within each.

The landing page is easy to navigate to keep track of events, messages, upcoming activities like fundraisers or school events.

To communicate, you can send or schedule a post, create an alert, or even send a two-way message to interact with parents one-to-one.

Parents can opt to receive an email with a link to read without having to log in or they can choose to read a text message or app notification.

Parents can also choose to receive their notifications in a digest format. With a digest format, parents will receive all notifications from the day at a specified time, rather than receiving notifications that are dispersed throughout the day.

Signing up for events and sending RSVPs have never been easier.

 

 

Why choose ParentSquare?

Technology tools like ParentSquare provide so many benefits for schools and families. By using ParentSquare, schools can provide a more consistent, effective and reliable way to facilitate higher engagement and better communication between school and home. Parents will appreciate having one tool with multiple functions that help to bridge the gap that can happen when using multiple apps or means of communication within the same school setting. School to home communication and collaboration is at the heart of ParentSquare.

Sign up for a demo today and stay tuned for the next post which will highlight some of the features of ParentSquare and how to get started.

Metaverse: Collections are here!

This post is sponsored by Metaverse. All opinions are my own.

Metaverse has become a favorite of my students for creating fun, interesting, interactive “experiences” for class. The best part about using a tool like Metaverse is that it enables educators to give students more control and an opportunity to create something that is more meaningful to them. With libraries full of thousands of choices, every student can find something that meets their interests and engages them more in the creative fun and process of learning. While sometimes it can take a little bit longer to figure out how to use different tools for creating in Augmented Reality, or problem solve to find out why something isn’t working during the creation process, with Metaverse, all students can find exactly what they need. Sometimes people wonder if there’s any bit of a learning curve or how much time it takes to get started with something, but in this case, it couldn’t be easier.

I have found that students really enjoy creating with Metaverse, especially because they have so many possibilities for what they can create. They can add in characters and 3D objects, portals, 360 videos, YouTube videos, audio, and much more. There has been an update to the way that the website looks and it is now even easier to find what you need in order to create your very own experience. Of course if you need help, you can send a message directly to the Metaverse team using the chat or check out some of their updated video tutorials on YouTube.

Other benefits

I find that another bonus of using Metaverse is that it is very user-friendly to get started with and it doesn’t take long for students to figure out how to design their experience on their own or for students to step in and help their peers. I’ve noticed when using tools like Metaverse in the classroom that there is this other component to what students are able to “experience” while learning. It really does a lot for helping peers work on their collaborative skills and even social-emotional learning skills. There are many ways to use this for students to create a representation of something they have learned, to tell a story, to create a scavenger hunt even. You can learn more about Metaverse and how it works from my prior post or check out a recent post about using Augmented Reality tools for blended learning here.

Eagerly anticipating the new features

I had a chance to preview the Collections with the Metaverse team about a month ago, and I was very excited when I learned about the changes that would be coming to the Metaverse platform. Not only would there be more items and awesome things to choose from, that students and teachers could create with, but there would also be a new dashboard with a better way for students and teachers to access the experiences that have been created.

Having used Metaverse for a few years, I have saved a lot of student-created experiences to use in my STEAM classes. In order to make these experiences available for all students to see and enjoy each year, I chose to create a Padlet and have students post their QR codes onto the Padlet. By doing this, it was easy to simply display the Padlet on the Smartboard and have students walk up and scan the QR code. Another benefit was that it gave students time to explore a variety of experiences created by their peers and make new connections while learning.

It’s very easy to manage the student work from your classroom once you create a collection from your Metaverse dashboard. With this new feature, you can see all of your students’ experiences, you can set them up by class or if it’s the same class, put all of the experiences together, that way students have even more to explore and learn from. As a teacher, you have the option to edit the student experiences and take a look at what they have created, and beyond that, once you have the collection created, you the projects for the entire class can be shared through just one link. So easy to connect student work in one space. Check out Collections here!

How to get Collections

So how do you get the Collections? For right now it is still a free feature, without the Collections add-on. Creating collections will become a paid add on for the Metaverse studio. To submit one of your experiences to a collection, there is no cost involved. Students from prior classes or who create experiences in other courses can still share their experiences to be used with the other students in my STEAM class.

The cost is going to be approximately $7 per month or you can sign up for a year at a discount rate of $64! And speaking of benefits, use the promo code ARforEDU and take advantage of a free month of Collections!

The result?

A much easier way to gather, explore and share student work. More convenient and better access to be able to explore the different experiences. One thing to keep in mind is to always check over the student experiences and keep providing reminders about digital citizenship and responsibilities as part of learning journey in Augmented Reality. Ready to get started with Metaverse in your classroom? Check out all of the great resources for teachers here.

This post is sponsored by Screenleap. Opinions expressed are my own.

At the end of January, I attended the Future of Educational Technology Conference (FETC) in Orlando. FETC has become one of my favorite conferences to attend and each year I return to my school with a lot of new ideas and tools that I’m excited to try in my classroom and share with colleagues and educator friends. This year was no exception. After reading about the 31 start-up companies that would be participating in the “Pitch Fest” competition happening in the expo hall, I decided that I wanted to start there. These companies—the “best-of-the-best startups”—would be pitching their products and services to a panel of judges. I find this to be one of the “musts” for me each year to learn about the new ideas and products available to educators. I enjoy getting to talk with the companies to understand their tools and how it benefits educators and students.

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Before arriving, I had received a flyer from Screenleap. I took a quick look, but decided to set it aside and instead make time to meet with Tuyen Truong, the CEO and Founder of Screenleap, at the conference. We had a great conversation and I was immediately impressed with what I learned about Screenleap from Tuyen and from the reactions of other attendees who had stopped by the booth to learn more about Screenleap.

Not long after speaking with Tuyen, I presented my own poster session on designing “Creative, Personalized, and Productive Classrooms.” A common interest of the attendees was that they wanted to know options that would enable them to share lessons, to work with schedule changes that interrupted the normal class periods, and to provide access to learning opportunities for their students when their students needed them. Screenleap immediately popped into my mind and so I gave them a brief overview and pointed them in the direction of Screenleap’s booth in the EdTech Startup area.  

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Tools with Purpose: Getting Started Quickly

Common issues for teachers regarding education tools are knowing where to start and whether something will have a big learning curve. These are both important factors, but we should also consider the WHY behind adding the technology. Based on the interests of the educators that I spoke with, thinking through it and trying it out on my own, Screenleap definitely addresses these concerns by making it easy for teachers to set up and start using with students and by saving valuable time for teachers who use it.

So How Does It Work?

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Screenleap for Education allows teachers to share their screen with students and record it for later viewing. Whether the students are in the classroom or absent from class on a given day, they can watch the screen share live from wherever they are or access the lesson afterward when it is convenient for them. You can learn more about Screenleap for Education here. If you would like to try it out, you can start a free trial here!

Why Use Screenleap for Education?

When thinking about adding some new technology into the classroom, we really need to focus on the why behind choosing a specific tool or method. What difference will adding this tool make and how can it enhance the learning process and go beyond the traditional methods that are being used? What sets it apart from other tools you are currently using?

I think the benefits are clear with Screenleap for Education:

  1. Teachers can share from any device (including Chromebooks, iPads, Android, PCs, and Macs).
  2. Students don’t need to install any software to view their teacher’s screen, which makes it easily accessible to all students and saves time on IT administration.
  3. Everything is automatically recorded on the cloud for later playback. Teachers don’t need to manually upload the recording after the screen share.
  4. It saves teachers a lot of time because now they do not need to reteach lessons to students who miss a class since the recorded lessons are available for students to watch on their schedule. In addition, when it comes to re-teaching, you don’t always present the information the same way, so having a solid lesson that can quickly be shared with students to view and learn from is a real benefit for you.

Ideas for Using the Recording Feature

Depending on the content area you teach, or even if you have a different role than a classroom teacher, creating these recordings is easy and of great benefit. Having recordings available that you can share with colleagues, offer as extra instruction for students needing review, or even as a way to get feedback from colleagues about how you delivered a lesson, are just a few of the great ways to use the recording feature of Screenleap for Education. There are a lot of other possibilities for teachers, students, and administrators when the recording feature is used as part of a teacher’s daily instruction.

Getting Started

I found Screenleap for Education very intuitive and easy to get started with:

  1. After creating your account, there is an initial setup step where you can create your classes and add students to them.
  2. Once your classes are set up, it is easy to start sharing your screen with your students: all you need to do is click on the button for the class you want to share when your class starts. If it’s your first time sharing your screen, you will be walked through a one-time app installation before your screen share begins. null
  3. Once your screen share has started, your students can watch your screen share by signing into their accounts and clicking on the “View live class” button for your class.
  4. While you are sharing your screen, it is automatically recorded in the cloud.
  5. When you stop your screen share and have recording enabled, your recording will be processed and made available to you from the “Recordings” page. If you have automatic sharing configured, the recording will also be made available for your students to review.

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Additional Features That I Like

  • If you want to remove something from your class recording, you can do so and then upload the updated version.
  • You can share the same recording with multiple classes.
  • You can track student engagement in real-time by clicking on “engagement” or after the recording has been processed. You will see a snapshot of the engagement graph at the bottom of every recording.

Conclusion

Screenleap for Education offers a lot of benefits for teachers, students, and administrators: students can easily follow along in the classroom or from home, teachers do not have to reteach lessons that students miss, students can review lessons before tests, and administrators have resources available  that can help to improve test scores for their schools through better learning. In addition, being able to stay connected and keep up with class—even when not in the classroom—and having information available to share with other teachers and administrators really makes Screenleap stand out when it comes to tools that benefit student learning.

Let me know what you think of Screenleap for Education. Again, you can start a free trial here

Shapes 3D: AR Drawing App

An area of focus at FETC, TCEA and PETE&C: Bringing Augmented Reality to Every Classroom

Rachelle Dene Poth

February 22, 2019

This is a sponsored post, all opinions are my own.

Over the past few weeks, I have been fortunate to attend and present at several educational technology conferences. First was FETC (Future of Education Technology Conference) in Orlando, then TCEA (Texas Computer Education Association) in San Antonio, and the most recent, PETE&C (Pennsylvania Educational Technology Expo and Conference) held in Hershey, PA. A large part of my experience at each of these conferences involved presenting on and attending sessions about Augmented and Virtual Reality. There has been more discussion and a lot of excitement recently surrounding the AR/VR tools and exploring how these tools can be used for education. In my own classroom experiences with students, I have seen tremendous benefits for students by implementing some tools for augmented and virtual reality as part of their learning experience. The tools we have used give students an opportunity to engage in a completely different kind of learning which gives them more control in the classroom, and an immersive and authentic experience.

Learning Potential with Shapes 3D Augmented Reality

The terms “augmented and virtual reality,” might seem to be complex concepts that require a big investment of time or come with a steep learning curve. However, with tools like Shapes 3D this is not the case at all. Shapes 3D provides the perfect opportunity for students and teachers to explore core concepts of geometry and help students to discover 2D and 3D shapes by engaging with these shapes in an augmented reality experience. Using a Merge cube, students can now examine 3D shapes in Augmented Reality. Imagine learning geometry by holding the solids in your hands, manipulating them and being able to more closely understand the core concepts of geometry. In personal experience, having this app available during my ninth grade year would have made a huge difference in how I was learning and the way that I could build on my knowledge! Preview it here!

Getting Started

Whether you have experimented with AR/VR or not, getting started with Shapes 3D is quite easy to do. If you prefer to have a tutorial, Shapes 3D has videos to help you get started. Often the number one answer given when educators are asked why they are not using technology or even a specific tool in the classroom is due to a lack of time. There are so many components to teaching today that can make it a challenge to find extra time to try new tools or implement new methods. Fortunately, Shapes 3D makes it easy to get started with the availability of bundles to use for instruction, access to lesson plans and tutorial videos that can help any educator get started quickly. You can gather a lot of ideas by searching through Twitter looking at tweets related to Shapes 3D, especially when it comes to edtech conferences, which can provide new ideas and new connections. There are also publications and other helpful resources shared and updated on the Shapes 3D site. And now, until the end of February you can fall in love 😉 with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

If you are like me and prefer to just get started without tutorials, then start by exploring the tool and the options available, and then dive right in and use Shapes 3D as a way to introduce a concept or shapes to students, to act as a “hook” for the lesson. Once students begin engaging with Shapes 3D, give them the opportunity to create and explore on their own and run with it. They will likely exceed your own knowledge of the possibilities that exist with Shapes 3D and that is okay. You will notice that students catch on rather quickly and will become immersed in more authentic and meaningful learning, right in their hands. It is a lot of fun to use the Merge cube and really look closely at the shapes!

Merge and Shapes 3D

Students can easily explore the object by using their device or a classroom iPad for example, if accessibility is an issue consider using stations in your classroom, where students can work in small groups. But if you want to take it to another level and really put the learning in the students hands, why not get a few Merge cubes to use with shapes 3D. What is so unique about this possibility is that students will be able to interact with the object and even draw lines and manipulate the shapes in their own ways, which will provide a more personalized learning experience for them.

Learning from others

Shapes 3D is great for teachers to use as a way to engage students, but also to provide opportunities for students to become the teachers in the classroom. Like presenting at conferences, getting to share what you are doing in the classroom, to brainstorm ideas with classmates, and maybe more importantly, have the opportunity to learn from one another builds more confidence in learning. The great thing about tools like Shapes 3D is that educators will not have to spend a lot of time trying to figure it out on their own or come up with ways to use it in the classroom. Leave it to our students. We need to push for more opportunities for our students to do more than consume, but instead, to create, to explore and to become curious for learning. Using technology in classes today should be focused more on creation rather than consumption.

So why use Shapes 3D?

As educators, our purpose is to help our students to develop a wide range of skills that will not only engage them in learning which is authentic and meaningful, but also provide skills that will We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We need for students to design their own problems, to ask more questions, and even at times to experience some struggles in learning. Preparing them for the future means giving time for them to problem solve, collaborate, communicate and even create on their own as they are preparing for the future and life in general.

Before adding technology into the classroom, be sure to focus on the “why” behind using a specific tool or method. What is it going to do differently for students, that will enhance learning and go beyond the traditional methods t being used in the classroom? What sets it apart from other options? I think the answer is clear. Tools like Shapes 3D will enable teachers to move students to a more active role in the classroom, become the creators and immerse themselves in a new learning environment. Students can do so much with Shapes 3D to really understand geometry concepts that might otherwise be difficult to understand, in a 1D format. Draw lines, rotate solids, check the properties of the solids and more. Hands-on learning takes math to a new level.

Options and getting started

By having a Shapes 3D bundle, students in grades K through 12 have access to a wide variety of ways to interact with different structures and to really understand math concepts at a deeper level. When we can place tools like this in the hands of our students, we amplify their potential for learning, because of the accessibility to explore on their own and build their skills as they manipulate the objects in the 3D space. It pushes student curiosity even more, leads them to ask questions and to develop their understanding at a deeper and more meaningful level.

As teachers, there are so many things that we are responsible for and need to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like Shapes 3D that make it easier to get started and that provide innovative ways for students to learn. It just takes a few minutes to get started and then encouraging the students to explore on their own and with peers. Join in the Geometry learning fun with Shapes 3D Geometry Drawing on iOs today! Enjoy the app (for free) on Google Play, there is a beta version of Shapes 3D Geometry Drawing, and it works with Merge cube!

Don’t wait, sign up today and until the end of February you can fall in love with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

 

A few of my favorites

Two conferences and time spent with the greatest friends who inspire me every day.

I have learned so much over the past two weeks by attending these conferences and every time I return I cannot wait to share my learning with my students. A large part of my learning happens by spending time with my closest educator friends. There are so many things that I want to learn, and I am fortunate to know a lot of educators who are working with different tools and technologies every day. We always have something to learn, even if we have been teaching for a long time or using a tool or implementing a strategy for years. For me, some of my best experiences have been attending sessions led by my friends and co-presenting, or from the many ideas that attendees share within sessions.

Another favorite of these conferences is time together with faraway friends.

Sometimes conferences can become so busy that we are often all pulled in different directions. Because this happens, and we know ahead of time that it will, we truly cherish the time we have together even if only for a brief moment, a quick meal or just enough time to give hugs, take a picture and then head off to where our schedule requires us to be. And even if all of us can’t be together in the same physical space, technology allows us to share our experiences by connecting through Voxer, or sharing videos or going live on Facebook.

By knowing how busy our schedules can be, it has helped us to become more proactive and intentional about setting aside that precious time to spend together, time that matters more than anything. So we, the 53s, set aside time to have dinner, have some fun taking selfies and then to go find a space to play some games. Yes, games. Trying out a new game where you have to create a pitch for a random company and then try to “sell” the idea to an investor, or playing other games that are based on spontaneity too, led to all sorts of laughter and stories to be told. Thankful for the opportunities we had to set aside a specific time to just relax during a nice dinner at Fogo de Chao or Paesano’s and know that we have a couple of hours just to spend together, in and around the other chaos that often is our schedule.

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Jennifer, Mandy, Jaime, Marialice, Stew

I love the random moments of adventure that appear as you’re walking down the street and you see a larger-than-life swing, and it occurs that it might be a fun idea to just go and take a ride on it. Not letting on that you might be a little bit afraid because after all, the swing stands at about 385 feet and spins you around somewhere between 50 and 60 miles per hour, way up at the top, flying through the air, at night. It’s not your average swing and finding people to brave it with you under normal circumstances might be a challenge. But when you find that you are left standing there staring up at the swing with big eyes and a daring spirit, you are lucky to find an unsuspecting friend, thank you Rodney, and you just decide to give it a go, buy the tickets, cross your fingers and hope for the best.

What happens? You bond over a slightly scary but super fun experience to think back upon for a long time to come. Sharing the pictures, and the video with others which leads them to ask you “what in the world would make you want to ride that?” Or “you couldn’t pay me enough to go on that ride!” And knowing that you did it, you conquered some fears and even kept your eyes open, while singing at the top of your lungs and just enjoying the experience, got you through it. And you shared the awesomeness with a good friend sitting beside you.

But when the time comes and you have to go your separate ways again to head back to your homes, often states away or even in another country, a bit of sadness is there. We get so used to being in that same space and enjoying that time together. But the more often that happens, I have started to notice that the distance may separate us but it cannot diminish the closeness that we feel, it is quite the opposite actually. I feel that it strengthens our bond each time that we get to spend together.

There were many laughs and even some tears because we laughed so hard, funny stories sometimes awkward “only could happen to us” moments, but it’s always the best part of every conference.

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Rodney Turner, Jaime Donally, Tisha  Richmond and I  presenting together  FETC

TCEA

My first time attending and presenting at TCEA, held in San Antonio this year and it is definitely one that I hope to make a part of my yearly conference plans. My only regret is not having more time to spend there learning and taking in all of the different professional development opportunities that were everywhere within and beyond that conference center. Whether in the sessions, the Keynotes, the learning stations, poster sessions, Innovator spotlights and mostly just in those times you have talking with members of your PLN and learning from each other. Fun time spent presenting together, and I’ve decided that I truly enjoy presenting with my friends like Jaime, Jennifer, Tisha, Evan, Mandy, Rodney, and Jarod. There is a dynamic between us and it just seems to really work. We have different backgrounds and roles in education and can learn a lot from each other. Presenting together was something we started at ISTE two years ago and has become part of each conference. And if not presenting together, we are there to support one another as tech support, food and drink delivery services, comedic relief or anything that might be needed. We somehow just know what we need to do and do it.

The other benefit is getting more time with people who you’ve known on Twitter or some other form of social media or even by interacting in a webinar and you just haven’t had the time to spend together in the “real world.” That is until you’re in the same space of the conference and you truly get to connect with these other people who you feel like you already know anyway.

There are a lot of words that I could use to highlight the experiences but I think at least for this post, I’d rather share some of the photos, and let the photos tell the story.

Fun  at MERGE HQ, Jaime, Joy, Jen, Marialice

The big cat pillow!

The “professional taste-tester” at Haagen Dazs

Mandy Froehich

On the Riverwalk with Jennifer Casa-Todd TCEA

Jaime, jon, Amy, Andi and Claudio – FETC

Tisha and I presenting on Infographics  FETC

Jaime and  Evan, arriving late to the presentation!

Mandy Froehlich session – thanks for the shout-outs!

Taking some risks with Rodney  Turner

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Updated from a prior post written after my first experience at FETC.

 

In  January of 2017 I attended the Future of Education Technology Conference (FETC) for the first time in Orlando, Florida. Having attended many edtech conferences over the past few years, including ISTE, iNACOL, ShiftinEDU Summer Spark, ACTFL and several at the state level, I had a decent idea of what to expect—and I wasn’t disappointed.

The ideas shared by the panelists and speakers were fascinating, and I found myself surprised by the amount of food for thought I received from the conference.

There are a lot of things to consider when planning your schedule, thinking about what to attend, where to go after the sessions end, and what to do when you get back home. I like to reflect after each conference and these are some of my takeaways each time. My  number one takeaway is the relationships!  And this year is going to be even better because  I will be meeting with members of the #4OCFPLN for the first time.

1. Relationships matter. One of the key takeaways for me after each conference is that it’s important to develop and maintain a robust group of teacher-friends who will inspire and learn with me. Having these relationships can help me stay creative, stay engaged in my teaching and keep me from the isolation that can happen at times when our lives as educators become so busy.

Plan your time around connecting with your “edufriends” or the members of your personal learning network (PLN), some of whom you may not have ever met face-to-face. Share ideas, have fun learning from each and having the time to be in the same space to learn. There is so much excitement at FETC and all conferences because it gives you the opportunity to reconnect with friends or meet PLN face-to-face for the first time.

 

2. Think big, try new things and keep at it. Educators need to be encouraged to do things that are different, and we should be “thinking big.” I hear these words often, and usually they are followed by encouragement to take some risks, and not to be afraid of failures. It seems to be one of the recurring themes in the conversations I hear during each conference.

Find an area to focus on. What are your interests? What are some things you have wanted to try but haven’t because of lack of time or just fear of trying? Conferences are a  great way to give it a go.

3. We haven’t seen the last of EdTech innovations, and seeing new developments in person can be a great way to stretch your thinking about your own classroom. Taking time to explore the expo hall and talk with edtech representatives, see and try some of the innovative tools and ask for insight on how these tools can help to engage and empower students.

  • Stop by the booth presentations, see educators sharing their experiences, take a short workshop and gather a lot of ideas in a short period of time. My favorite is always sharing at the Buncee booth and attending presentations by other educators who demonstrate how Buncee provides many possibilities for creating multimedia presentations and creates diverse learning opportunities, regardless of content area or level taught.
  • Nearpod is always a favorite of the crowd—always a line at their booth, with many people eager to learn more about virtual reality field trips and see VR headsets in action. Perhaps this was to be expected, as bringing learning experiences to life and immersing students in their learning environment is a goal of almost every educator.
  • Don’t miss out on the opportunity to visit the “Poster Session” areas to learn about topics such as Augmented and Virtual Reality, Coding, Artificial Intelligence, Project Based Learning and see some of the digital tools and apps in action (and how they could benefit students).
  • The makerspaces and 3D printing areas are always a hit, with each presenter offering samples of cool, student-created work, QR codes with resources available for attendees, and great opportunities to make new connections and bring the learning back to the classroom.
  • Stop by the author tables and “Meet the Authors” of some of the books you  may be reading. Great opportunity to connect!

4. Keep things student-focused. I really enjoy the variety of workshops offered during the conference, especially having the opportunity to attend workshops presented by friends and co-present a few on Augmented and Virtual Reality and  Creative Classrooms.  Engage in conversations with educators about some of the strategies and tools you use, share ideas, walk away with a lot of new things to try in your classroom and school.

5. Special events and meetups can be great ways to engage teachers in community-building. As educators, we know that students can’t (and shouldn’t) spend all of their time in the classroom. Similarly, teachers can’t spend all of their time in convention halls. In addition to the events held at the Convention Center, there were a number of other events I really enjoyed, such as the #coffeeedu meetups and dinner receptions hosted by different edtech companies, PLN groups and special interest groups.

These events really provided a nice environment in which attendees could continue to build their personal learning networks and keep the conversations going. So much learning goes on during the day, that the evening can be a great chance to share experiences with a group.

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My Overall Impression of FETC

Conferences like FETC are fantastic experiences that provide diverse, personalized learning opportunities. Once a conference ends and you settle back into your regular routine, you will have an opportunity to really let the things you learned sink in.

Take a look at your conference materials, review the #FETC Twitter feed, find one thing to focus on and try something new. Rely on your PLN and connect with your friends—just because a conference ends, doesn’t mean the conversation and learning have to.

It’s all about connecting and working toward personal and professional growth, taking some risks and using new knowledge and experiences to empower our students, our educators, our community and ourselves.

I would highly recommend educators make a note on their calendar to attend FETC next year! That is if you won’t be there next week! Headed to TCEA? See you there!

Part Two of my posts on AI, recently published in Getting Smart.  (image from CC)

Teaching Students About AI

One of my professional goals this year was to learn more about artificial intelligence (AI). Over the course of the past year, there have been a lot of stories coming out about how schools are adding the concept of artificial intelligence into their curriculum or trying to weave it into different courses offered. The purpose is to help students better understand its capabilities and how it might impact the future of learning and the future of work. When I did some research earlier this year, I was amazed at some of the different uses of artificial intelligence that we interact with each day, and may not realize.

A quick Google search of the term “artificial intelligence” turns up 518 million results in .17 seconds. Compare this with the methods for conducting research years ago, where we had to brainstorm topics as we searched the card catalog, and then had to understand the Dewey Decimal system, in order to find the books on the shelf.  Advancements in technology led to the creation of online databases which made it easier to find articles and journals electronically, however it still required us to think of what terms to use in the search and may still have required you to locate the resource from a shelf or borrow it from another library. Today, the capability of technology for finding answers to the questions we have is tremendous. Now through tools like artificial intelligence and virtual assistants we have access to millions of resources in our hands instantly.

What are some everyday uses of AI?

Some common uses of artificial intelligence that many people likely use every day and may not know it are:

  • Smartphones:  The use of artificial intelligence is used with the photo editor on smartphones. When you want to take a picture, artificial intelligence helps by selecting the appropriate settings and suggesting different modes to you.
  • Music and Media: Whether you use something like Spotify or enjoy watching Netflix or even YouTube, artificial intelligence is helping you find the music and media that you want. Over time, it learns based on your selections and then provides recommendations for you to add to your playlist.
  • Smart Home Devices: Artificial intelligence is used in smart home devices to adjust the temperature and even lighting based on our preferences.
  • Online services: From travel to banking, shopping, and entertainment, these industries rely heavily on artificial intelligence for using chatbots or through algorithms that enable it to track spending, suggest purchases, prevent fraud and complete other transactions much faster.

Because artificial intelligence is used so much in our everyday lives, we need to make sure that our students understand its impact and potential for the future of work and learning.

How can we teach students about artificial intelligence?

One of the best ways we could teach our students is by making sure we keep challenging ourselves. I recently enrolled in the course offered by ISTE U, Artificial Intelligence Explorations and Their Practical Use in the School Environment.  The course was made available through a collaboration with ISTE and General Motors Corporate Giving and focused on K-12 STEM education. My interest in the course is to learn more so I am able to share with my 8th grade STEAM course and in my foreign language classes. Having taught about artificial intelligence last year, it is a high area of interest that I want to grow in professionally.

Throughout the course, participants work through ten different modules focused on topics related to artificial intelligence and machine learning. Each module contains activities that enable you to interact with different forms of artificial intelligence, engage in discussions, view videos and to even create things such as chatbots and virtual facilitators. Part of the course includes an IBM Developer course on “Chatbots for Good,” in which you work through activities and learn about design thinking and empathy, and other activities related to the IBM Watson program. The culmination of the course has participants design a Capstone project, which will ideally be used with students through PBL or as a student-directed exploration of AI.

There are many uses of AI for education and one school in Pittsburgh is offering the nation’s first AI course to prepare students. Pittsburgh is where AI began and developed starting back in the 1950s which makes this an exciting event. Students enrolled in the Montour School District, a district known for its innovation and “student-centered, future-focused” mission, are learning about AI through a program that launched this fall. Students will have access to resources from Carnegie Mellon University, which became the first university to offer an undergraduate degree in AI. The goal of the program is to help students learn about AI by exploring the uses of virtual assistants, engage in inquiry-based learning and build their skills in STEM-related fields.

How can we provide the opportunity for all students to learn more about AI?

Simply explaining the concept of artificial intelligence and identifying some examples of what it might look like, does not really enable you to understand it at a deeper level. The best way that I have found to understand it better myself has been by first learning how it functions by trying some of the different tools and interacting with the AI. By trying some the AI experiments and creating chatbots, you and your students can think about how the tasks are being completed, which leads to a better understanding of artificial intelligence.

While schools may not be able to offer a full course to students, there are enough resources available online that teachers can implement in the classroom.

To learn more about AI and Virtual Assistants, have students explore these:

  1. Google AI Experiments: Through Google experiments, there are hundreds of different experiments available to explore based on AI, Augmented and Virtual Reality. Students can select experiments to try and decide what makes it “artificial intelligence.”  The favorites are Quick Draw and Semantris.
  2. Botsify: Teachers can teach students online by using artificial intelligence through Botsify. By creating chatbots, teachers provide an innovative learning experience for students, where they can interact with the chatbot, ask and answer questions and even submit quizzes through the chatbot.
  3. Avatars: It can be fun to have students create their own talking avatars, and use them even as evidence of learning or to create a lesson or instruct on a topic to share with peers or even younger students. Some tools to check out are VokiTellagami and My talking avatar.
  4. Akinator: A “web genius” that tries to guess the famous real or fictional character you are thinking about. It is fun to see the questions that it asks based on your responses and see how many tries it takes for it to guess.  It is also available on Google Play and iOS
  5. Learning tools: There are different apps available that through artificial intelligence, provide students with opportunities to have additional practice and amplify their learning potential. Elementary students can learn about geography through Oddizzi, or math through Splashmath. All students can practice vocabulary by trying Knowji, which uses characters to “bring vocabulary to life” in flashcards. If students have questions, they can try Brainly, which is a tool for students to ask and answer homework questions in a collaborative, community type platform.

Looking to the future with AI

The use of artificial intelligence in the world and specifically in education will continue to grow as more people explore the topic and develop new ways to incorporate it into daily life. The potential for learning through artificial intelligence means that students have access to virtual tutors, can enroll in an online course taught by AI, and have access to the resources they need at the exact moment they need them.

Part one of a series I will be writing about Artificial Intelligence.

About a year ago I started to notice more news coming out about artificial intelligence and machine learning and their uses for education. I understood the concepts of AI and ML, I could provide pretty decent definitions but beyond that, I really had to invest some time in learning more and being able to identify what it looks like in the world and what it could look like in today’s classrooms. Years ago while working on my Spanish translation coursework, we looked at machine learning for translation and that goes back well over 20 years, so it’s not something new, although it may seem like it because it has been coming more into light recently.

What I think of when I hear “Artificial Intelligence”

When first hearing the words “Artificial Intelligence,” is there an image that pops into your mind? Is AI something that you find easy to define or give examples of? For some, the understanding or a reference point might be something seen in the movies. For me, being an 80s child, my first thought goes to Star Wars, and I picture R2D2 or C3PO. Beyond those two references, my mind wanders to the movie “I, Robot” which starred Will Smith, where the robots developed the capacity to think like humans, to feel and were able to take action on their own. Today, one of the most common thoughts goes to Alexa, Echo, Siri and the other virtual assistants that have continued to gain popularity. All good examples to think of in order to get a better idea of AI, but what is the true meaning of AI and where might we see it in action in daily life?

What is AI

It is a complex concept to understand at first because it is an amazing technological advancement. When I wanted to find out more, I started to look at some of the research done by Getting Smart started in December of 2015. The team at Getting Smart launched a research study referred to as #AskAboutAI and over a two year period, they identified over 100 applications of AI to life in areas such as education, healthcare, recreation, transportation, military uses and gaming to name a few. There were three objectives in the campaign: education, employment, and ethics. The research centered on finding how AI can be beneficial for different industries, some of the main uses, whether there are any risks associated with it, the benefits and of great personal interest, the possibilities for using AI in education.

According to their report following the research, the notion behind AI is that machines become capable of exhibiting human intelligence. “Machine learning” a concept started in 1956, refers to when algorithms are used to interpret data and take an action or complete a task. At its base, artificial intelligence is a computer code that displays some form of intelligence, learning, and problem solving in what has been referred to as a kind of “super intelligence.” It is basically the development of computers that are capable of completing tasks that normally require “human intelligence” however the AI learns on its own and continues to improve upon its past iterations. AI becomes smarter, its knowledge base grows, and it creates new possibilities for society. Machine learning is a subset of artificial intelligence, and it can be said that all Machine Learning is AI, but not all AI is Machine Learning.

Common uses of Machine Learning and AI: Did you know?

In my exploration to learn more about AI and what its potential is for the future of learning, I researched how we might already be using AI in our daily lives without even realizing it perhaps. Here are 5 common uses that I was kind of surprised at finding out work by AI.

  1. Communication: So much email, fortunately there are spam filters. Spam filters are powered by AI and help to streamline the amount of spam that appears in your inbox. We know that computers can generate email, and so as email senders, whether real or automated, become more careful with choosing words that were not previously flagged, the filters must learn to adapt and do so by learning based on words that the email user flags. Google takes it even further by continuously learning the types of email messages which are marked as “important”.
  2. Travel: Whether you have taken a ride using Uber or Lyft, you have experienced ML (Machine Learning), which is used to predict rider demand and to calculate ETA ( Estimated Time of Arrival). Even the airline industry uses AI, which fascinated me in finding out this fact. Autopilot qualifies as AI, and it has been estimated that actual “human steered” flight time is approximately only seven minutes of the actual flight length. That is amazing!
  3. Social networks: Ever notice how quickly faces are detected in images and names are suggested for tagging friends in photos on Facebook? The artificial intelligence can detect faces and suggest a name to tag the person. Facebook has added new features as part of its own AI Initiative, because the goal is to offer a more personalized and interactive experience for Facebook users. Other social media sites like Twitter, generate lists of accounts to follow, recommend chats to join based on an analysis of user input and data.
  4. Online Shopping: Have you started searching on Amazon, and it quickly suggests other items you “may be interested in,” as a result of prior searches and order history. There are systems are in place to help protect consumers against fraud, with alerts capable of being sent almost simultaneously in response to a transaction that does not seem to be “typical” purchase or is located in a non-home base location. All done through AI.
  5. Education: There are a wide range of tools available for educators and students whether in the form of Google Searches, where alternate search terms are instantly suggested, the use of citation, plagiarism checkers(a favorite) and even Siri is a popular tool for searches. Simply ask Siri a question, have a conversation.

What does AI mean for our classrooms?

Artificial Intelligence can transform classrooms, there are so many possibilities, and of course, we want it to be something with purpose that enhances the learning experience. I think that it is important to think about your classroom and consider: What are some of the tasks that are typically done? How is class time being spent? How could you save some time by using AI? What would you want for your classroom? Dream big!

There are some time-consuming tasks that take away valuable time for providing the best learning experiences for students. It takes time to locate appropriate supplemental activities to differentiate and to find more engaging and immersive learning experiences.

How could AI help?

  1. Communication: Students and teachers would communicate instantly with one another as well as to connect with other forms of AI around the world. Students could be paired with peers instantly, which would help each student to expand their own personal learning networks, with personalized and more authentic connections that will meet the students’ interests and needs at any given moment. Think of the benefits of being able to converse with AI or a virtual peer, which has been located based on an assessment of student needs and error analyses.
  2. Differentiation: With the use of AI, students and teachers could connect with the resources they need right when they need them. An entire internet of resources accessible and deliverable to each student within seconds. Through AI, students could have access to one to one tutors or a virtual peer to learn with.
  3. Personalization: Offer more personalized learning opportunities for students with AI that can analyze student responses, determine areas of need and interest, and access resources to help students better understand the content.
  4. Exploration: Augmented and virtual reality are being used even more in classrooms, and through AI, resources could be found instantly based on student responses, or for the entire classroom to experience. We would not be limited by the time and place of the classroom setting. AI could find ways to bring the content to life instantly.
  5. Assessments: AI could help teachers to assess students and streamline the grading process, with the added benefit of being able to quickly take the data, provide an analysis for teachers, so that time can be saved for more classroom interactions. It can help with student achievement, making sure that each student has the opportunity to learn and grow, benefitting from the faster responses through AI.

Considerations for the future.

There is always a concern when it comes to the use of technology. Especially with AI, we need to determine the true purpose, value and impact on student learning. We don’t want to use it just because it is the newest thing or the latest trend. When it comes to AI, the biggest concern has been whether AI would lead to the replacement of teachers? Would the use of AI in the classroom have negative impacts on student learning? As for replacing teachers, AI cannot help students to build SEL skills and learn from human interactions, all vital components of relationships in the classroom.

So in the end, what could AI do? Here are 10 roles for AI that can be used in education.

A few:

AI can quickly interpret a student’s needs and design an appropriate assessment.

It can show students mastery, repeat lessons as needed and quickly design a personalized learning plan for each student.

AI could provide teachers with a virtual teaching assistant, (something that was done in 2015 without students even knowing), which then frees time for the teacher to move around the room and facilitate learning.

But more than just teachers and students, it can be a way to support parents by involving them in the learning environment of students and providing them with the information they need to help their students be successful when they’re not in the classroom. The future likely holds a lot of possibilities for AI and teachers can take the opportunity to be informed of the possibilities and being open to discussions with students.

Stay tuned for part two of the AI series coming up next week! Check out the ISTE U course on Artificial Intelligence. And look at Montour School District in Pittsburgh, I will be sharing more about that school after I visit it to see the AI Space and Showcase event on January 22nd.

Image from Thinkstock

Originally published on Getting Smart,

Augmented (AR) and Virtual Reality (VR) are becoming more commonly used in our classrooms, with many new tools being added that promote more authentic and immersive learning experiences for students. As educators, we should welcome these unique tools because they can help with designing more authentic and innovative learning spaces, and are a means to transform “how” students are learning. We can take students on virtual trips and really open a world of opportunities for them to explore.

Why use AR and VR? These tools enable educators to provide powerful opportunities for students to do more than learn through videos or photos. Students can closely explore objects or places, in ways that the traditional tools of textbooks and videos cannot provide. Students have more control in how they are learning and interacting with the content. Through these augmented and virtual reality tools, we can bring never before possible learning experiences, such as travel and the use of holograms, to our students. These tools make it possible for students to travel anywhere around the world or into outer space even and explore these places more closely. Students can explore what they want and learn in a more immersive way, which helps to engage students more.

4 Tools to Try for AR/VR Explorations

1. Nearpod enables students to experience Virtual Reality through the use of 3D shapes, or go on a Virtual Field Trip powered by 360 cities. Nearpod became beneficial in my Spanish courses, because its immersive capability promotes global knowledge, helps to expand student comprehension of different perspectives and enables students to become immersed in a variety of environments. It has an extensive library of VR lessons ready for free download as well as additional ones available in the pro account. Using tools like Nearpod can help provide opportunities to really engage students in learning, be active, explore and have multiple options for assessing student learning and receiving timely feedback. Some recent additions to the VR library include College Tours, which are a great way to have students take a look at different colleges they might be interested in, without having to travel the distance to do so. Using these options, students can immerse in the campus and look around more closely, although it is not a complete replacement for being able to physically visit, it gives students the chance to explore many colleges from wherever they are. There are currently 43 different colleges represented in the collection, which include universities such as Cambridge, Harvard, Oxford, Penn State, Tokyo and Vassar to name a few. A fun idea for these VR tours is to have students participate in a scavenger hunt, which will push them to really explore the sites and think through what they are seeing.

2. Google Expeditions is a free tool that teachers can use to take students on a field trip to virtually anywhere. It is an immersive app that can be downloaded using either Google Play or the App Store, that students view using their devices and a Google cardboard or other viewer. There are more than 800 virtual reality tours to choose from and 100 augmented reality tours. Some of the VR tours include famous locations, exploring career paths, and learning about global initiatives. With the recent addition of AR objects, students can now interact more with the objects by walking around and seeing it placed in their physical space. Teachers and students take on the roles of “Guide” and “Explorer” by being connected on the same network. Teachers can lead their explorers by following the script and guiding questions that are included within each tour, and can also opt to have the audio narration used with students as well.

With the augmented reality tours, teachers select the objects and tours to bring into the classroom, and students can then walk around and interact with the object as though it were in the classroom space. During the tours, pictures can point out specific locations or use some of the guiding questions to engage students more and conversation and promote curiosity and learning while they explore in this more immersive learning space.

3. Google Tour Builder is a great way for teachers and even students to be able to create their own tour for use in the classroom or connect with other classrooms globally. Through the creation of an interactive story or tour, students can better understand locations they are studying, explore a place of historical or cultural significance, or even narrate a trip that they have taken. It is easy to create and share a tour. Tours can include images and videos that you upload, as well as images selected from the Google Street View options. The tour can include descriptions and hyperlinks to extend the learning and add more resources for students. Originally Google Tour Builder was created for veterans to record the places where their military service took them and it has become a great tool to use to help people understand different locations and interact with multimedia formats. Students can even create a tour of their town to share with global penpals in order to broaden global connections and cultural awareness.

4. Skype can be a good way to connect classrooms globally and even involve students in problem-solving and critical thinking by using Mystery Skype. There are opportunities to set up a Mystery Skype as well as a Skype session with an expert, by connecting through Microsoft. Using this type of technology to bring in experts and to connect students with other classrooms can really add to the authenticity of the learning experience, and make it more meaningful for students. When students take part in a Mystery Skype, it promotes collaboration with their classmates, critical thinking as they try to uncover where the other classroom is located, problem-solving as they are working through the clues and the responses, and of course it is a fun activity to do that will likely promote social-emotional learning skills as well.

Activities to Engage Students Globally

Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these tools be used in place of something you are already using that only offers one-way interaction or a static image? The use of virtual field trips and augmented reality explorations can engage students more in learning and provide opportunities for them to move from consumers to creators.

Originally published on Getting Smart

Every day brings a new opportunity to implement a new tool or method into the classroom, and what better way than to have students be able to immerse in a learning experience. Augmented and virtual reality are becoming more commonly used in K-12 classrooms and higher ed for this purpose. With the increased focus on and questions surrounding the use of AR and VR tools, educators and parents may be wondering about the benefits for student learning. In a recent report from Common Sense, 62% of the parents surveyed, stated they believe that VR will provide educational experiences, this same belief was shared by 84% of parents surveyed, who have children already using VR. In the recently published book Learning Transported, author Jaime Donally focuses a chapter on the reasons that these tools should be welcomed into our classrooms. Some reasons include more authentic learning, innovative learning spaces and a means to transform how students are learning.

The use of AR and VR is about providing powerful opportunities for students to explore objects or places, in ways that traditional tools such as textbooks and videos cannot provide. It enables students to have more control over how they are learning. It is through these augmented and virtual reality tools and apps that we bring never before possible learning experiences, such as travel and the use of holograms, to students. Students can travel anywhere around the world or outer space even and explore these places more closely, looking at what they want and learning in a more authentic way. It is a truly personalized way to learn and one which serves to engage students more by helping them to drive their learning and exploration.

Even more important than having students be able to immerse in learning by interacting with the content, it is of far greater benefit to move students from being simply consumers to being the creators. With the different educational AR and VR tools now available, we not only afford students the possibility of interacting with these objects as they have been, but we create a more engaging opportunity for them to develop the skills that will benefit them in the future. Learning how to create with these different tools and in some cases, being able to collaborate with their peers on projects, will help students to develop critical 21st-century skills. Students will build their ability to problem-solve, to think critically, and to enhance their creativity in the learning process.

Technology of the Future: Tools to get started with AR and VR in your classroom

With so many different apps available, it can be difficult to figure out where to start. As many wind down the school year, this can be a great opportunity to try one of these tools within your classroom. Students learn how to interact with these tools very quickly, it boosts student engagement, which is something that may be decreasing at this time of the year. Here are two tools and how we used them. They each offer many options for classroom use as well as ready-made examples that can be used to get started.

As a long-standing fan of technology and the endless possibilities, any time I learn about a new tool, I either immediately create an account and try to figure it out on my own or I learn just enough about it to get my students started working on something. In the last couple of years, I’ve come across CoSpacesEDU and Metaverse. I had no idea what to expect other than knowing I would be able to include unique learning experiences for my students, through the use of augmented and virtual reality tools.

So what’s the learning curve with some of these tools? Personally, I am the type of learner who would rather struggle and figure things out on my own first. Only after I have seemingly exhausted all of my efforts, will I then turn to YouTube or the tool’s website for video tutorials, or connect with other educators in a variety of educational communities found on social media.

CoSpaces: Bring a story to life

Two years ago, when I started creating with CoSpacesEDU, a virtual reality platform, I was immediately amazed at the possibilities for creating my own virtual reality space. Initially, there was a bit of a learning curve, but I was determined to work through it on my own. The benefit is that by allowing myself to push through the challenges I encountered, it helped me to better understand some areas that might require me to step in and help my students as they created their own space. I wanted to be prepared for their questions, and be able to help some, but not too much, as it is important for students to learn to problem solve and develop these skills on their own.

In prior years, students in Spanish II would narrate their childhood by creating a drawing and writing a story below their illustration. Authentic work such as this helps students to connect more to the content and it is a great way for teachers to learn more about students. However, this year, I wanted to take a different approach and decided to try CoSpacesEDU, with my Spanish II classes. I thought it would be a fun way to create a story and then be able to use headsets to walk through the spaces they created.

I started by grouping students randomly, having them select from chapter vocabulary cards, and then using the newer “Collaborate” feature of CoSpaces EDU, to have them create their story together. Students can now be placed in groups and collaborate on one project. Students began creating their spaces, adding in objects, animations and sound, using Blockly to code and more. They were amazed at the ability to collaborate in the same space and see objects moving on each of their screens. They worked as a team to create amazing, memorable stories that help them to meaningfully practice the content, narrate a story and have fun while learning.

We know that using technology just for the sake of using it does not make sense. However using technology that enables students to create, collaborate, problem-solve and be curious in learning, leads to more motivation and student engagement. It was a risk to do this, but one which had tremendous benefits for all of us “learners” in the classroom.

MetaverseApp

Metaverse enables the user to create an “experience” which includes activities and different features, for augmented and virtual reality. Creating with Metaverse offers students immersive ways to interact with the content. It can be rather simple to get started, as Metaverse has a library full of helpful tutorial videos and they are also available through the chat feature within the platform. Metaverse can be used to create an immersive, interactive learning “experience”, where students have so many choices in design, libraries full of different characters, GIFS, various objects, 360 images or videos, portals, Google Vision options and more.

When we began using Metaverse, I wasn’t sure if students would be able to navigate the platform (the layout is a storyboard). What I found was that students were able to quickly create their own experiences, which led me to ask them to also facilitate in the class and answer any questions that their classmates had.  What I noticed was an emergence of “student leaders,” a team of Metaverse creators, 8th-grade students who were sharing their knowledge and excited to do so.

How to use it? Have students create a quiz, a fun game, or simply tell a story.

Learning together

I don’t have all of the answers, but I enjoy being able to turn to students for help. I enjoy learning with and from them. Empowering students with the opportunity to share their skills brings about positive changes in the classroom, especially in terms of peer relationships and collaboration. Trying out new technologies shows we are interested in bringing new ideas and ways to learn into our classrooms, which is a good model for students.

Want to know more? There are a lot of resources available. I recommend joining in the weekly #ARVRinedu Twitter chat on Wednesday nights at 8 CT/9ET or taking a look at the many resources available on Jaime Donally’s website.

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