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Guest post from Rachael Mann

As Benjamin Franklin once wrote, “…but in this world, nothing can be said to be certain, except death and taxes.”, to which I would like to now respectfully add, “and technology.”

The dreaded circle of death can take many forms. My love-hate relationship with technology is relatable with everyone it seems. We’ve all been there- the projector isn’t working, the internet is stalling, or in my most recent scenario, repeated laptop failure. While working on the final chapters for my new book earlier this Spring, a message popped up saying that my power was low and to reconnect to a charger before my laptop went to sleep. I quickly went to plug in my laptop only to realize it was already plugged in. I tried a different outlet, but the message persisted. After trying different outlets in another room, I realized I was going to have to make a quick run to the Apple store to purchase a new charger.

The person assisting me at Apple suggested that I set up an appointment for later in the day to troubleshoot the problem and see if there was another underlying issue. The technician assured me that it was a routine check and that there was nothing to worry about after I expressed my fear that I would lose the data that wasn’t backed up. The “routine check-up” escalated to three technicians working to solve the problem as now the login screen wouldn’t take me back to my home screen. Five anxiety-ridden hours later, I was finally able to leave the store with my MacBook working like a brand new computer again.

The following Monday, due to a teacher shortage, I received a request to do a presentation on one of our campuses. Since most of my work is with teachers, I jumped at the opportunity to spend the afternoon in a high school classroom working directly with students. I rushed over and arrived at the same time that the students were piling in. I quickly set up my laptop and connected the projector, only to see that the dreaded message that had popped up at the Apple store only a few days earlier was once again on my screen.

Fortunately, the students had assignments to do for their IT class and were able to work independently. The IT specialist for the campus came to my assistance, but when he saw the message and realized that it was a personal computer, not one of the school’s devices, he could not offer his services after all.

With the students still working on their own, I took the window of time as an opportunity to call the Apple hotline. After 30 minutes of troubleshooting and still no progress, I resolved myself to the fate of spending another full evening at the Apple store. As I walked away from the laptop to see if any of thee students needed assistance, but a student who had been observing my challenge piped up and said, “Miss, I am a certified technician, can I look at your computer?”.

Several students protested, saying don’t let Peter work on it, he breaks everything! At this point, iI figured it couldn’t get any worse, and I was intrigued by this student’s curiosity and confidence, so I agreed to let Peter help me.

After a few clicks, other students began to gather around. What started as a failed attempt on my part had spontaneously turned into a class project. Some of Peter’s classmates began looking up solutions while others were yelling out commands. At one point, multiple kids were saying, “No, not the Kernel!. I thought this was a new slang word from this younger generation and told them to keep it down, later learning that “the Kernel” was actually a term for a code that he was using. They were speaking a foreign language to me!

As Peter continued to troubleshoot, another screen showed that it wasn’t bootable. From the other student’s expressions, I knew this was a bad thing.

At this point, I began mentally preparing myself for purchasing a new laptop and hoping that I had saved my presentation for Pennsylvania, where I was traveling to the next day, in iCloud. After a short time, Peter asked me to log in. He had finally fixed what the tech specialist at his own school, Apple phone support, and several Apple techs in the store, could not accomplish. My evening was once again free and my trip to Pennsylvania would not incur the price of a new computer to deliver my presentation.

This is what Career and Technical Education is all about. Giving students real-world experiences and skills that will serve them as they decide to move forward on their career path.

I asked Peter about his plans after graduation and he shared that he may get another certification, join the military, or pursue a career in cybersecurity. I have since learned that he was offered a job by one an advisory council member from the program and is now employed locally by Code Ninjas.

Regardless of the paths that his classmates choose, at its’ very core, nearly every career imaginable is a technology career. While it may seem that I am overstating, as Peter Diamandis said in Bold: How to Go Big, Create Wealth and Impact the World, “Right now, there is another asteroid striking our world, already extinguishing the large and lumbering, already clearing a giant path for the quick and nimble. Our name for this asteroid is “exponential technology,” and even if this name is unfamiliar, its impact is not.”

To be successful in any field now requires having a strong technology skill set. This program will equip students with that critical tool.

Early on when the internet was just beginning to explode, it was common to hear professionals typing away on their trusty typewriter and stating, “this internet thing is just a fad”. Fast forward to a mere two decades later and “this internet thing” has not only proven that it is here to stay, it has now become a way of life. Technology will advance, whether we agree to join or not. Those who decide to keep pace will own the future.

Now, the greatest challenges facing the world can also be viewed as the greatest opportunities for our students in classrooms in every corner of the world. As educators, it is our privilege, as well as our responsibility, to give students the opportunity to start tackling big problems now, problems that could lead to initial failure, but ultimately lead them to their own success – which in this case, became my success as well.

 

Buncee: More than just a presentation tool!

There are a lot of great digital tools out there for educators to bring into their classrooms. When it comes to deciding on a specific tool to use, we must always think about our purpose and perhaps ask ourselves a few questions, such as: why are we looking for a digital tool, what are we hoping to accomplish by using it and how will it benefit students and learning? I’m often asked by colleagues either to recommend a new tool or direct them to something specific based on their requirements, such as video, audio, text and more. Because Buncee is such a versatile tool and offers so many options all-in-one, I find myself recommending it a lot. It is easy to get started with and full of choices for teachers and students.

Educators want to use tools that promote student choice and student voice and offer more than just one purpose. The reason I recommend Buncee is because it offers much more than simply being a way to create presentations. In addition to all of the wonderful things that can be created using Buncee, there are additional benefits for educators and students that might be overlooked or simply not thought of when getting started. For example, educators can meet the ISTE Standards for Students and Educators. By having students create with Buncee, students become empowered learners, creative communicators, innovative designers, knowledge constructors and engage in learning that meets each of the ISTE standards. With technology, we want to make sure that it is being used in a way that amplifies student voice and choice in learning.

However, Buncee does more than that. Beyond addressing the ISTE standards and providing students with more authentic and personalized learning experiences when creating with Buncee, there are other skills that are being addressed. In my own classroom, we have used Buncee for many different projects and even for project-based learning (PBL). My students created Buncees to share with their global peers in Argentina and Spain. Creating an “About Me” Buncee enabled all students to develop a more global understanding and become aware of cultural differences, as well as to develop empathy in the process.

Students enjoy creating with Buncee and even more than seeing their own creations, they really enjoy seeing what their classmates create. I have noticed that students become more comfortable with one another in class and start to build closer connections while working on their Buncees. Even the quietest students begin to ask questions, interact more and have been more engaged in creating when using Buncee than they had with other tools before. Students tell me that they enjoy teaching one another, learning about their classmates in unique ways, and feel like they are part of a classroom community.

Knowing that students are picking up on this has been a great way to foster the social-emotional skills (SEL) students need now and in the future. Buncee is so invested in providing a lot of options and opportunities for students and educators to enjoy learning, creating and growing together. Now Buncee has templates available to address SEL.

What is Social-emotional learning?

CASEL (The Collaborative for Academic, Social, and Emotional Learning), formed in 1994, is an organization which actively works toward promoting the importance of developing SEL skills in education. SEL is focused on five competencies: self-awareness, self-management, social awareness, relationship skills, and responsible decision making. The development of these skills can benefit the level of student engagement as well, leading to higher academic achievement and reduce discipline issues in the classroom.

Providing opportunities for students to interact through the use of digital tools and activities in the classroom promotes the development of social-emotional learning skills. Using some of the Buncee templates and emojis, students can comfortably express how they are feeling, provide a quick check-in based on their level of understanding, share personality characteristics or likes and dislikes, or respond to questions in class, for a few options. Buncee is “giving a voice to the voiceless.”

In my own experience, I have seen students who have preferred to not speak out in class or who voiced that they were not creative or would not be able to do a presentation, design amazing Buncees and be excited to share with their classmates. Students build confidence while creating and the benefit is that they become more engaged in and excited to share their learning and interact with classmates. It helps to foster the development of skills such as problem-solving, working with different layouts, visualizing and displaying student learning.

It is always a good idea to ask students for feedback. I want to know what their thoughts are, if the tool or strategy is making a difference for them and if so, how. Here are some student thoughts about Buncee.

“It helps me to express my ideas more easily and make presentations which are much more interactive for myself and for my classmates.”

It is made in a way that allows students to make it really personal and specific to what they need. If students are enjoying their work and are able to make it their own, then they will be more willing to learn and will improve because of using Buncee.”

Hearing from students is important and making sure that all students feel comfortable expressing themselves is even more important. With Buncee, students have many choices to find what interests them and to express themselves in a way that is authentic, meaningful and personalized.

Personalized Learning for Teachers

Earlier this year, I was seeking guest posts for the monthly ISTE Teacher Education Network newsletter. One of the emails that I received included a link to a platform called 2gnōMe. I had not heard of it, so before responding, I took time to explore the website to better understand how it was being used by educators. After looking over the website and watching the video on the landing page, I learned that 2gnōMe is a platform that enables school leaders to provide personalized professional development for educators. The benefit of 2gnōMe is that the platform helps educators to ideally avoid, or at least reduce, the one-size-fits-all approach to PD and break away from what has become known as the “sit and get” professional development. For administrators, it enables school districts to clarify what individual teachers might need from available resources and personalize their learning experience, at scale, to measure its usefulness and impact.

The background

I contacted Ilya Zeldin, the CEO of 2gnōMe, to learn more about the company’s background, the purpose of the platform and to watch its demo. During our conversation, Ilya shared his vision for the platform and his goals for moving forward and getting the platform into school districts and learning providers. When he began designing the 2gnōMe platform, he focused on human connection and empowerment. Ilya said:

“That was the reason I developed the 2gnōMe concept. I would like to re-imagine the learning process for all adults, but the stakes are just too high with teachers. While teachers are asked to differentiate learning for students in their classroom, they rarely get the same kind of personalized professional learning when it comes to their own needs.”

According to Ilya, 2gnōMe enhances individual skills awareness and uses data to provide teachers and school-level leaders with crucial information to support teachers’ efforts to improve their practice, implement innovative practices, and achieve better results for their students.

During the demo, I saw the example of the 2gnōMe approach and platform based on the ISTE Standards for Educators. As teachers first reflect on their classroom practice, the data is compiled to then provide a more personalized learning experience for them. There is enhanced skills awareness — (the missing piece) after the self-reflection about the teaching practice. The underlying purpose is to impact how teachers can upgrade their skills and to narrow the growing gap between teachers and students when it comes to the integration of technology. By leading teachers through the assessments and providing an easy to navigate the platform, it creates additional opportunities for teachers to build technology skills. More than just content, 2gnōMe has been referred to as a “learning experience platform.”

How does it work?

2gnōMe offers a unique teacher-centric approach and can simplify leadership’s efforts based on their specific PD framework or standards used with teachers. As an ISTE member, I was interested in learning more about its use with the ISTE Standards, which is one of the options available. Using the platform, teachers take assessments and the results help districts scale personalized learning for every teacher. By addressing their learning needs, the program enhances self-awareness about critical skills and behaviors of teachers.

In my experience using the platform, I worked through each of the ISTE Standards for Educators by completing each assessment. The assessments required me to respond to a series of statements by selecting an option based on my perceived skill or comfort level in various areas. The questions and ratings pushed me to really reflect on my practice and consider areas that I need to grow professionally.

What is impressive is how the platform then takes the responses and determines areas where teachers can work to improve. For teachers such as myself, using 2gnōMe enables me to better hone in on my level of skills in each of the different areas, in particular with the ISTE Standards for Educators. For example, once I completed the “Learner” standard, I received information related to the teaching competencies and results that include a summary of strengths and areas that I might need additional support. When the results are received, personalized learning recommendations are provided, which the teacher can view within the platform or click the link to view the webpage externally.

Navigating the platform is easy and the data is displayed in a way that enables you to process the information quickly and understand the next steps. Returning to the platform and finding your results, summary, and portfolio is easy. Being able to review the results, use the summary for further self-reflection and even add items to a portfolio will empower teachers to advocate for their own professional development and also foster peer collaborations through the platform.

Features

Areas that caught my attention were how quickly the additional learning resources are compiled and available immediately to the educator. Having these so readily accessible enables each individual to explore different tools and learning providers available for professional development without the need for teachers, already short on time, to locate resources for themselves.

The Dashboard includes Goal Setting, Professional Learning, and Lifelong Learning and within each focus area, a list of the results for each are provided. Along with the scale showing your individual rating, an average rating is included which shows how you compare with peers. These are great points to use for building your professional collaborations and even mentorships with colleagues.

Benefits for the Educator Community

As a teacher, what I appreciate most about the 2gnōMe platform is that it coordinates a more holistic and continuous learning experience for educators. Just as our students need personalized learning experiences, educators need the same opportunity to build their own skills in our practice. Through 2gnōMe, teachers are able to self-assess and gain access to the right resources that meet their needs, without having to do all of the work. It analyzes all of the data and provides/creates a more personalized experience by gathering from the resources that are built within or made accessible through the platform.

  • Customizable platform to rubrics for learning.
  • Establishes a baseline of skills
  • Enhances teacher self-awareness
  • Promotes teacher-agency
  • Identifies teacher readiness
  • Provides access to portfolios, credentials, and PLCs
  • Personalized learning for educators at scale
  • Recommends courses for professional learning

For school administrators responsible for making decisions about the types of professional development to provide for teachers, using the 2gnōMe platform helps to simplify the decision-making process. It empowers education leaders to support teachers with personalized learning at scale, across their professional development systems. Using the data, administrators can see the type of learning that each educator might need or benefit from, and it personalizes the learning experience for each educator as they work through the different assessments in the platform.

Administrators recognize that teachers have different skill sets and they need to be able to identify what teachers know and what they need, to be able to provide the best learning experiences for students. To do this, there needs to be a consistent method that can customize the personal and professional learning experience for teachers. With 2gnōMe this is possible through:

  • Needs Assessment
  • Personalized Professional Learning
  • Resource Allocation Insights
  • Teacher Induction & Retention
  • Custom PLCs
  • Digital Portfolios for Teachers

Using 2gnōMe, teachers will engage in authentic, meaningful and personalized professional development in a supportive learning space. Together, teachers and schools will improve their practice, implement innovative methods, and achieve better results.

Learn more about district benefits and sign up for a Pilot here.

Be sure to follow @2gnōMe and meet up while attending ISTE.

See the interview with Jeff Bradbury and Ilya, Teachercast interview  ISTE 2018

Shapes 3D: AR Drawing App

An area of focus at FETC, TCEA, and PETE&C: Bringing Augmented Reality to Every Classroom

Rachelle Dene Poth

February 22, 2019

This is post is sponsored by Shapes 3D. All opinions expressed are my own.

Over the past few weeks, I have been fortunate to attend and present at several educational technology conferences. First was FETC (Future of Education Technology Conference) in Orlando, then TCEA (Texas Computer Education Association) in San Antonio, and the most recent, PETE&C (Pennsylvania Educational Technology Expo and Conference) held in Hershey, PA. A large part of my experience at each of these conferences involved presenting on and attending sessions about Augmented and Virtual Reality. There has been more discussion and a lot of excitement recently surrounding the AR/VR tools and exploring how these tools can be used for education. In my own classroom experiences with students, I have seen tremendous benefits for students by implementing some tools for augmented and virtual reality as part of their learning experience. The tools we have used give students an opportunity to engage in a completely different kind of learning which gives them more control in the classroom, and an immersive and authentic experience.

Learning Potential with Shapes 3D Augmented Reality

The terms “augmented and virtual reality,” might seem to be complex concepts that require a big investment of time or come with a steep learning curve. However, with tools like Shapes 3D, this is not the case at all. Shapes 3D provides the perfect opportunity for students and teachers to explore core concepts of geometry and help students to discover 2D and 3D shapes by engaging with these shapes in an augmented reality experience. Using a Merge cube, students can now examine 3D shapes in Augmented Reality. Imagine learning geometry by holding the solids in your hands, manipulating them and being able to more closely understand the core concepts of geometry. In personal experience, having this app available during my ninth grade year would have made a huge difference in how I was learning and the way that I could build on my knowledge! Preview it here!

Getting Started

Whether you have experimented with AR/VR or not, getting started with Shapes 3D is quite easy to do. If you prefer to have a tutorial, Shapes 3D has videos to help you get started. Often the number one answer given when educators are asked why they are not using technology or even a specific tool in the classroom is due to a lack of time. There are so many components to teaching today that can make it a challenge to find extra time to try new tools or implement new methods. Fortunately, Shapes 3D makes it easy to get started with the availability of bundles to use for instruction, access to lesson plans and tutorial videos that can help any educator get started quickly. You can gather a lot of ideas by searching through Twitter looking at tweets related to Shapes 3D, especially when it comes to edtech conferences, which can provide new ideas and new connections. There are also publications and other helpful resources shared and updated on the Shapes 3D site. You will love Shapes 3D applications, get started by grabbing a bundle at the price of $ 5.99, Shapes 3D Bundle!

If you are like me and prefer to just get started without tutorials, start by exploring the tool and the options available, and then dive right in! Use Shapes 3D as a way to introduce a concept or shapes to students, to act as a “hook” for the lesson. Once students begin engaging with Shapes 3D, give them the opportunity to create and explore on their own and run with it. They will likely exceed your own knowledge of the possibilities that exist with Shapes 3D and that is okay. You will notice that students catch on rather quickly and will become immersed in more authentic and meaningful learning, right in their hands. It is a lot of fun to use the Merge cube and really look closely at the shapes!

Merge and Shapes 3D

Students can easily explore the object by using their device or a classroom iPad for example, if accessibility is an issue consider using stations in your classroom, where students can work in small groups. But if you want to take it to another level and really put the learning in the students’ hands, why not get a few Merge cubes to use with shapes 3D. What is so unique about this possibility is that students will be able to interact with the object and even draw lines and manipulate the shapes in their own ways, which will provide a more personalized learning experience for them.

Learning from others

Shapes 3D is great for teachers to use as a way to engage students, but also to provide opportunities for students to become the teachers in the classroom. Like presenting at conferences, getting to share what you are doing in the classroom, to brainstorm ideas with classmates, and maybe more importantly, have the opportunity to learn from one another builds more confidence in learning. The great thing about tools like Shapes 3D is that educators will not have to spend a lot of time trying to figure it out on their own or come up with ways to use it in the classroom. Leave it to our students. We need to push for more opportunities for our students to do more than consume, but instead, to create, to explore and to become curious for learning. Using technology in classes today should be focused more on creation rather than consumption.

So why use Shapes 3D?

As educators, our purpose is to help our students to develop a wide range of skills that will not only engage them in learning which is authentic and meaningful but also provide skills that will We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We need for students to design their own problems, to ask more questions, and even at times to experience some struggles in learning. Preparing them for the future means giving time for them to problem solve, collaborate, communicate and even create on their own as they are preparing for the future and life in general.

Before adding technology into the classroom, be sure to focus on the “why” behind using a specific tool or method. What is it going to do differently for students, that will enhance learning and go beyond the traditional methods t being used in the classroom? What sets it apart from other options? I think the answer is clear. Tools like Shapes 3D will enable teachers to move students to a more active role in the classroom, become the creators and immerse themselves in a new learning environment. Students can do so much with Shapes 3D to really understand geometry concepts that might otherwise be difficult to understand, in a 1D format. Draw lines, rotate solids, check the properties of the solids and more. Hands-on learning takes math to a new level.

Options and getting started

By having a Shapes 3D bundle, students in grades K through 12 have access to a wide variety of ways to interact with different structures and to really understand math concepts at a deeper level. When we can place tools like this in the hands of our students, we amplify their potential for learning, because of the accessibility to explore on their own and build their skills as they manipulate the objects in the 3D space. It pushes student curiosity even more and leads them to ask questions and to develop their understanding at a deeper and more meaningful level.

As teachers, there are so many things that we are responsible for and need to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like Shapes 3D that make it easier to get started and that provide innovative ways for students to learn. It just takes a few minutes to get started and then encouraging the students to explore on their own and with peers. Join in the Geometry learning fun with Shapes 3D Geometry Drawing on iOs today! Enjoy the app (for free) on Google Play, there is a beta version of Shapes 3D Geometry Drawing, and it works with Merge cube!

Don’t wait, sign up today! Get started with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

 

Part Two of my posts on AI, recently published in Getting Smart.  (image from CC)

Teaching Students About AI

One of my professional goals this year was to learn more about artificial intelligence (AI). Over the course of the past year, there have been a lot of stories coming out about how schools are adding the concept of artificial intelligence into their curriculum or trying to weave it into different courses offered. The purpose is to help students better understand its capabilities and how it might impact the future of learning and the future of work. When I did some research earlier this year, I was amazed at some of the different uses of artificial intelligence that we interact with each day, and may not realize.

A quick Google search of the term “artificial intelligence” turns up 518 million results in .17 seconds. Compare this with the methods for conducting research years ago, where we had to brainstorm topics as we searched the card catalog, and then had to understand the Dewey Decimal system, in order to find the books on the shelf.  Advancements in technology led to the creation of online databases which made it easier to find articles and journals electronically, however it still required us to think of what terms to use in the search and may still have required you to locate the resource from a shelf or borrow it from another library. Today, the capability of technology for finding answers to the questions we have is tremendous. Now through tools like artificial intelligence and virtual assistants we have access to millions of resources in our hands instantly.

What are some everyday uses of AI?

Some common uses of artificial intelligence that many people likely use every day and may not know it are:

  • Smartphones:  The use of artificial intelligence is used with the photo editor on smartphones. When you want to take a picture, artificial intelligence helps by selecting the appropriate settings and suggesting different modes to you.
  • Music and Media: Whether you use something like Spotify or enjoy watching Netflix or even YouTube, artificial intelligence is helping you find the music and media that you want. Over time, it learns based on your selections and then provides recommendations for you to add to your playlist.
  • Smart Home Devices: Artificial intelligence is used in smart home devices to adjust the temperature and even lighting based on our preferences.
  • Online services: From travel to banking, shopping, and entertainment, these industries rely heavily on artificial intelligence for using chatbots or through algorithms that enable it to track spending, suggest purchases, prevent fraud and complete other transactions much faster.

Because artificial intelligence is used so much in our everyday lives, we need to make sure that our students understand its impact and potential for the future of work and learning.

How can we teach students about artificial intelligence?

One of the best ways we could teach our students is by making sure we keep challenging ourselves. I recently enrolled in the course offered by ISTE U, Artificial Intelligence Explorations and Their Practical Use in the School Environment.  The course was made available through a collaboration with ISTE and General Motors Corporate Giving and focused on K-12 STEM education. My interest in the course is to learn more so I am able to share with my 8th grade STEAM course and in my foreign language classes. Having taught about artificial intelligence last year, it is a high area of interest that I want to grow in professionally.

Throughout the course, participants work through ten different modules focused on topics related to artificial intelligence and machine learning. Each module contains activities that enable you to interact with different forms of artificial intelligence, engage in discussions, view videos and to even create things such as chatbots and virtual facilitators. Part of the course includes an IBM Developer course on “Chatbots for Good,” in which you work through activities and learn about design thinking and empathy, and other activities related to the IBM Watson program. The culmination of the course has participants design a Capstone project, which will ideally be used with students through PBL or as a student-directed exploration of AI.

There are many uses of AI for education and one school in Pittsburgh is offering the nation’s first AI course to prepare students. Pittsburgh is where AI began and developed starting back in the 1950s which makes this an exciting event. Students enrolled in the Montour School District, a district known for its innovation and “student-centered, future-focused” mission, are learning about AI through a program that launched this fall. Students will have access to resources from Carnegie Mellon University, which became the first university to offer an undergraduate degree in AI. The goal of the program is to help students learn about AI by exploring the uses of virtual assistants, engage in inquiry-based learning and build their skills in STEM-related fields.

How can we provide the opportunity for all students to learn more about AI?

Simply explaining the concept of artificial intelligence and identifying some examples of what it might look like, does not really enable you to understand it at a deeper level. The best way that I have found to understand it better myself has been by first learning how it functions by trying some of the different tools and interacting with the AI. By trying some the AI experiments and creating chatbots, you and your students can think about how the tasks are being completed, which leads to a better understanding of artificial intelligence.

While schools may not be able to offer a full course to students, there are enough resources available online that teachers can implement in the classroom.

To learn more about AI and Virtual Assistants, have students explore these:

  1. Google AI Experiments: Through Google experiments, there are hundreds of different experiments available to explore based on AI, Augmented and Virtual Reality. Students can select experiments to try and decide what makes it “artificial intelligence.”  The favorites are Quick Draw and Semantris.
  2. Botsify: Teachers can teach students online by using artificial intelligence through Botsify. By creating chatbots, teachers provide an innovative learning experience for students, where they can interact with the chatbot, ask and answer questions and even submit quizzes through the chatbot.
  3. Avatars: It can be fun to have students create their own talking avatars, and use them even as evidence of learning or to create a lesson or instruct on a topic to share with peers or even younger students. Some tools to check out are VokiTellagami and My talking avatar.
  4. Akinator: A “web genius” that tries to guess the famous real or fictional character you are thinking about. It is fun to see the questions that it asks based on your responses and see how many tries it takes for it to guess.  It is also available on Google Play and iOS
  5. Learning tools: There are different apps available that through artificial intelligence, provide students with opportunities to have additional practice and amplify their learning potential. Elementary students can learn about geography through Oddizzi, or math through Splashmath. All students can practice vocabulary by trying Knowji, which uses characters to “bring vocabulary to life” in flashcards. If students have questions, they can try Brainly, which is a tool for students to ask and answer homework questions in a collaborative, community type platform.

Looking to the future with AI

The use of artificial intelligence in the world and specifically in education will continue to grow as more people explore the topic and develop new ways to incorporate it into daily life. The potential for learning through artificial intelligence means that students have access to virtual tutors, can enroll in an online course taught by AI, and have access to the resources they need at the exact moment they need them.

Originally Published on Kidblog,

Getting ready for the start of a new school year – new students, new curriculum, and new tools – means teachers have a lot of preparation ahead of them. Whether new to Kidblog or a veteran classroom blogger, these tips will help you get the most out of your class blog this year.1) There is no better way to start the year than by way of introductions. Blogging can be a great way to get your students comfortable with you as their new teacher, as well as, their new classmates. In my classroom, I also use this time to cover expectations in the classroom. This is all done in a “Welcome back to school” blog post. Choose a fun theme for the class, add some links and include helpful information. Share information about you, including some fun facts, and encourage students to then respond to your post. You can begin to develop those vital relationships for your classroom.

2) Get parents connected. Make the decision to use blogs as a way to keep parents informed about what is going on in the classroom. Set a goal to write a blog post with a weekly update and share what is going on in the classroom, give highlights of upcoming events and activities the students will be participating in. Also, use the blog as a way to share student work with parents, which will really connect the home and the classroom, and involve all members of the learning community.

3) Involve students in planning for blog posts. Encourage students to come up with their own ideas or to work with peers to brainstorm some writing prompts to use throughout the year. Gather their ideas and then draw from their prompts. Involving students in the decision making process in the classroom helps to provide more authentic and meaningful learning experiences. It promotes student voice and choice in the classroom and helps students feel more valued and empowered. By actively engaging them in classroom decisions, students will feel more connected to the content and their peers.

4) Create a bridge between content areas by doing some cross-curricular blog posts. Find time to talk with and encourage other teachers who may not be using blogs, to work with you to create some cross-curricular opportunities. The blog can be a way for students to complete some writing assignments or projects for communicating their ideas and showing their learning. Students create their own personal space to share ideas and really have an opportunity to practice their skills for multiple content areas in a comfortable manner.

5) Try adding some other tech tools to app smash with Kidblog or use Kidblog as the means to share student work! Implementing other tools will help students develop their technology skills and digital literacy. For example, have students create a Buncee and write about what they’ve created, or, they may share it with a peer to create a story. These apps can be easily embed into Kidblog for their classmates to comment.

6) Have a routine for sharing student blog posts and set aside time in class for the students to work together to share their blogs, offer feedback and learn to reflect on their work. Making time for students to work with peers will build those positive classroom relationships and help students to become more confident in their learning. Their confidence will increase through the writing process and also by communicating and collaborating in the classroom.

7) Be sure to have resources available for students so they understand how to use the blog, how to write a post and to properly cite any images or other information they add to their posts. A great way to do this is by screen-casting a tutorial available to students, as well as, creating a “guide post” that gives students pointers on how to publish a post, the required format, and other information related to your expectations. By providing all the information in a place which is accessible, the process will be much easier for students throughout the year to have the support they need when they need it.

Kahoot!

Over the past couple of years, there have been a lot of new features added to make Kahoot even more engaging for students and teachers. Some of my favorite features are the questions automatically going through to the next one, the podium feature, its method for kicking out inappropriate names, the new Kahoot! app and other subtle changes to layout and options of the platform.  This year has brought two new things, that may be my favorites so far.

The first one I learned about while at ISTE in San Antonio, when I had the opportunity to spend some time with the team of Kahoot and learned about the “challenges” that they were creating. If you haven’t had the chance, you can “challenge” students to complete one of your games by sharing a code with them, just as you do for the live games but students can log into it within the app on their phones. Students can even challenge one another on different topics that they find in the app and so it’s a good way to provide practice for students outside of the classroom, where they don’t have to rely on the Smartboard to see the questions but rather have everything available on their device.

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Photo from Kahoot! Blog

RockstarPanda, EpicFox, Friendly Moose and StellarCheetah?

But the most fun that I’ve noticed is unexpectedly was about 2 weeks ago, I created a game for my students to play and at the top of the options, I noticed the option for “generating creative usernames”. So I figured why not, selected it and couldn’t wait for the students’ responses. The generating of creative student names resulted in my students saying that I was taking away their creativity. Kind of funny but these generated names were much more original than the names that they had commonly used when joining our games. I’m not going to lie, it was quite fun to yell out who is “Mystery Panda”, “Fantastic Bat”, “Daring Dog” rather than the usual names. Plus I think it’s a nice way to have anonymity in the game so that students feel more comfortable answering and not so worried about what their score is in front of everyone else.(Even though the often yell out what their score is).

The “Nickname Generator” has a list of 800 unique two word name combinations and using it is a great idea, because it saves the time lost while students try to come up with their own “Creative” names.

Games for the Hour of Code

In recognition of the week of December 4th through the 10th, being Computer Science Education Week, and the “Hour of Code”, Kahoot has added some games to help students understand some basics of coding. Try these out for some fun ways to get the students involved with coding and use the game as a starting point for some class discussion.

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From Kahoot!

New Look for the Kahoot details page

 I noticed something different when I launched a Kahoot game and that was the appearance of the page once I clicked on the game we wanted to play. It has a much clearer appearance, easy to navigate and a nicer layout. Here is how it looks:

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The “Play” and “Challenge” buttons are easy to find. You can see the questions and timers for each. By selecting the “Show Answer”, you are then able to see the choices for each and the correct response for each question.

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CoSpacesEdu: Opening up new learning worlds 

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I have always been a fan of technology and any time I learn about a new tool, I go straight to the computer if time allows, create an account and start trying to figure it out on my own.  Or if I don’t have time, I will add it to my seemingly never-ending list of tools that I want to check out. Last summer, I came across CoSpaces. I had no idea what to expect other than knowing that the purpose was for creating and experiencing a virtual learning environment. I created an account, looked at the gallery of what was available, and tried to figure out exactly how to create my own 3D space.

I am the type of learner who would rather struggle and figure things out on my own first. I think it is better as a teacher, to work through those struggles so that we can better help our students. If I’ve exhausted all of my efforts, then I will look for a help section or connect with other educators that I know have experience using the tool. Sometimes even simply posting a question on Twitter, or searching YouTube for helpful videos, will give the answers that I need. However with CoSpaces, I was determined to work through it on my own because as soon as I started trying it, I knew right away that it was something I would want to use in my new STEAM Emerging Technology course for the upcoming school year. And while I greatly enjoy  learning from the students, I also enjoy being there to watch the student responses as they begin to figure things out on their own and have those “aha” moments when they realize that they’ve uncovered exactly how to do something. Better yet is when they share this knowledge with their peers and also teach me new things to do with what we are working on.

 

My plans for using CoSpacesEdu were uncertain at the time, because I knew virtual reality was a topic that I wanted to cover in my class. My course is focused on STEAM and Emerging Tech. I had plans to help students develop some vital technology skills, starting with learning about digital citizenship and then adding on new tech skills as we progressed.  I knew that many students did not have much experience creating with anything other than Microsoft Word or PowerPoint, if even these two. I also wanted to know the different possibilities for using CoSpaces in the classroom, so I spent some time looking at the gallery, I joined the community on Facebook and reached out to the CoSpaces team to see what additional information I could find. But while doing all of this I did manage to create my own project in which I added many random items and had a lot of fun creating. I was truly amazed at what I was able to do within my own “space”. The ideas started flowing for how I could use this in my STEAM course and also with my foreign language classes. I could foresee students who had to create items such as biomes or do a book report, or a science project using CoSpaces as a way to represent these by building their own space and environment to represent the story they were trying to recreate or to tell. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

 

As with my other projects this year with my STEAM course, I wanted to find a way to connect using this tool for our class with a learning target or project for another class. There are so many possibilities. While waiting for some feedback, I decided to offer a few different options for students to choose from after looking through the gallery. Consulting a friend of mine who is outstanding in the field of AR/VR, Jaime Donally, (@JaimeDonally) who gave me some really fantastic ideas for creating with CoSpaces. I was also fortunate to have a conversation with Manuela, who provided a lot of insight into the new features that CoSpaces would be offering. There are updates sent regularly with details about the new features and links to sample projects and helpful videos.  

So if you have not yet checked out CoSpacesEdu, I recommend that you do because I guarantee that you will find it has applicability for something in your classroom. And it is a tool that will further engage students in their learning. Once they have created their own project, they can then immerse themselves in their own environment with the use of the app on the iPad or installing it on their phone and having a headset to walk through their own environment. How cool is that!

 

So for our first project in STEAM, I asked students to create three scenes in which they either told a story about a TV show, a movie or a book that they had read, or create a different type of a living space, or come up with their own focus, as long as they included the required number of elements into their project. Once they were finished, I had them share their link on a Padlet, so that all projects could be accessible and that students could take turns walking through each other’s environment. The students were excited and amazed at what they were doing. While looking at the gallery and playing some of the games were fun, being able to create their own space, walk through it and explore on their own was way better, according to several of my students.

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There are some new features with CoSpaces and I’m sure the changes will continue to come. I recommend that you check it out and think about something that you may be teaching in your class or a project coming up in which students could create a virtual space. Using CoSpaces will really open up your learning environment and immerse students in authentic experiences, increase student engagement and I believe add to motivation the students have for learning and taking some risks and being up to the challenge of figuring out exactly how things work. And hopefully the next time they have project rather than wanting to create in PowerPoint or with Google Slides, they will think of CoSpaces Edu as the perfect way to represent what they know and can do with the material

Buncee

There are a lot of great digital tools that promote student creativity and choice and give students an opportunity to learn about each other in the process. Two tools that have worked well together for this purpose are Buncee and Padlet. Using these together promotes student creativity, provides more authentic and meaningful ways for students to share backgrounds and introduce themselves to classmates. It builds digital citizenship and technology skills by teaching students how to interact in a virtual space. It promotes communication and collaboration through the sharing of projects and opens the ability to engage in conversation through the commenting feature on Padlet.

 

When students start the school year, learning about classroom procedures and becoming familiar with their peers are important activities. Teachers go about these procedures in different ways, some even choosing to dive right into the content material and to open up opportunities for these typical procedures on a daily basis. The past few years I have tried to get students to interact more at the start of the year, share who they are, their experiences, their interests and have them set some goals as well. I try to do so with variety of icebreakers or other activities like surveys or classroom games to get the conversations started. However, this year I plan to have students share their information by creating a visual representation. Students will be able to choose from the library of thousands of images, props, icons, animations and more in Buncee to tell their story. The requirement will be that they use very little in terms of text and rather choose the images, animations and even videos to tell their story. I also hope that it creates a way for students to share some learning goals they may have or things they wish their teacher knew.

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Before the advancements in technology and the increase in types and number of tools available, sharing these creations required either printing or sending through email or storing on a flash drive. But with collaborative tools such as Padlet, it has been very simple to not only share the information quickly but to embed a Buncee project right onto the Padlet so it is fully visible to everyone instantly. By doing this, students have gained new knowledge of technology, developed peer relationships, teachers learn about the students, the students will learn about each other, and it will start the conversations going. By using imagery rather than so many words, students will be able to see some commonalities in the classroom which will help to drive the development of a classroom culture.

Besides the learning potential in this, I think it is a lot of fun and highly engaging for students to create and to see what their classmates have created. I would not be setting a good example if I myself did not create a Buncee and add it into the group. Students need to learn about their teachers as much as the teachers need to learn about the students. I’ve heard the quote and read the quote of Teddy Roosevelt many times “Children do not care how much you know until they know how much you care.”  This couldn’t be truer, so we need to learn about our students and show that we care about them and their success.

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Combining Buncee and Padlet

Throughout this app smashing (when two tools are used in conjunction to create and present a product), students enhance their skills in many areas. In terms of the ISTE Student Standards, all seven are addressed in completing these activities. The main one addressed is 6, Creative Communicator. Students have a choice and their voice is represented in creating their Buncee. But in the process of creating, they become Global Collaborators because by posting it on Padlet, others can view their work and comment. They are Empowered Learners because they have choice and voice in their learning experiences. Computational Thinkers because they are deciding how to present the information in the Buncee, Innovative designers choosing from the thousands of features available in the library to put into their own creation. Digital Citizens because they are learning to respect others’ work and to publish and post responsibly. For some students, this will be the first time they are really interacting with digital tools and so it will be perhaps a big learning curve. However, everyone will be doing the same thing and there will be comfort in this which will help student confidence to increase. I promote student empowerment and it will be a good way to set up the classroom culture and to help students gain some new skills moving forward.

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New Buncee Boards! Announced today!

Today is an exciting day for Buncee and the many users of Buncee. The newest feature, Buncee boards, provide a great way to gather resources in one place, open up communication and collaboration, and share ideas with others in and out of the classroom. There are a lot of great ideas for using #BunceeBoards in the classroom, so be sure to check out this post: 10 ways to use Buncee Boards to see some of the ways Buncee Boards can be used in the classroom. There are a lof of great ways to use these in the classroom, and even better, students can have fun sharing, commenting and posting reactions to the boards.

There are many possibilities for using Buncee in the classroom and the nice thing about it, the best thing about it, is that it promotes choice and authentic creations for students and teachers and anyone. It is a skill that students can learn and can share with their families which will open up more learning opportunities beyond the school setting and move it into the community and beyond.

 

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Hard to believe that I have been back home almost two weeks since ISTE. The conference seemed to fly by this year and I am still trying to process my thoughts and reflect on what my takeaways are for this experience. I initially get stuck on thinking how do I begin to describe the awesome learning experience of ISTE? The anticipation of such a tremendous event and what it involves can be overwhelming. There are so many benefits of attending ISTE: the opportunity to spend time in the same space with Twitterverse/Twittersphere and Voxer friends, meet up with one’s PLN, to have so many choices for learning opportunities, networking, social events, are just a few of the possibilities. But where to begin and how to find balance? That is always the question.

 

I’ll admit that as my departure for San Antonio approached, I was full of anticipation and excitement, but also a bit anxious and nervous all mixed up in one.  Without even realizing, I had created quite a busy schedule for myself this year, even though I had planned to set out to have a lot of time to explore.  I simply kept adding things to my schedule, trying to make sure to have time to see everyone and figured I would get a better look at everything, a few days before leaving.  For my personalized professional development, I had not looked at the schedule too much, but I knew of some areas that I really wanted to grow in, and I was excited to connect with my friend Jaime Donally, who I consider to be an expert in AR/VR and many other areas, and definitely wanted to learn from her.

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I was very excited to connect with the Edumatch family, to finally connect with people I have come to know well over the past year through the Tweet and Talks, Edusnap books and Voxer discussions. We met at a luncheon on Sunday afternoon, celebrated the launch of the Edumatch cookbook and even did some carpool karaoke while heading back in the Uber to catch the Ignite talks. It was great to see Jaime’s and Kerry Gallagher’s Ignites on Sunday afternoon, and hear from so many educators and students about what they were doing in and out of the classroom.

It was an opportunity to reconnect with friends from FETC and meet others face to face, for the first time. For me, as the conference approached, it seemed more about finding time to connect with my friends and making sure to have time for those conversations in person that we don’t often have time for, rather than focusing on sessions and planning my schedule. 

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One part of the ISTE experience that I was thrilled about was the opportunity to present with two of my good friends, Rodney Turner and Mandy Froehlich during the conference. Knowing that we would be sharing our work together and interacting with others was a high point for me. The bonus of having that definite period of time set aside to spend with them, especially after we had such a great time in Orlando at FETC (also with Jaime!). Rodney and I presented at the Mobile Learning Network Megashare on Saturday (which I almost missed because of late flights), and the three of us presented at the Monday poster session and during the ISTE  Teacher Education Network Playground on Wednesday.  It was a really great experience to share with them and I enjoyed learning from them.

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Fun on the Riverwalk

I am very appreciative of the opportunities I have through being involved with several of the ISTE communities, PAECT, Edumatch, and the chance to meet up with friends and other “PioNears” and “Ambassadors” from some of the different edtech companies that I am involved in. Being able to run into so many friends on the Riverwalk, take some selfies, was phenomenal. The social events and time for networking were the highlights of this year. Starting with Saturday night at the Participate event, there was a lot of time to connect with friends and meet some for the first time F2F. And I am thankful to my PAECT friends for inviting me to have dinner with them, and for their willingness to put up with my shenanigans at times. 

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The experience this year was quite the change from two years ago when I attended my first ISTE conference in Philadelphia. I knew a few people but the experience then does not compare to the way it was this year. Having made more connections over the past two years, especially through these different ISTE and PAECT learning communities and the group of educators I have met through Edumatch.  Being able to walk and run into friends along the way and be pulled in an entirely different direction was so much fun.  We even ran into some of our friends from Peekapak along the Riverwalk! 

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Three very different ISTE experiences and I can’t say that I prefer or recommend one over the other, because just like preparing for ISTE, what works best for me will not necessarily work best for somebody else. We each come in with our own expectations and leave with different, unique experiences. I think the common factor is looking back on the relationships and the people that we interacted with. Whether through the connections made in a Voxer group, a Twitter chat or through email, having even a quick moment to interact with those people (and take a selfie) is tremendous. Thank you ISTE!

Next post: Learning opportunities and things to consider

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