mobilelearning

I have really enjoyed getting to know the creators of Quizizz and being able to try some of the new features and learn about how they got started with this great learning tool. I am impressed with their dedication to creating a learning tool that will engage students in learning and offer more ways for students to engage in more authentic experiences. There is more to come from them, stay tuned!

Quizizz has continued to improve and add new features over the past two years,  especially with the option to assign games for practice, which students can do wherever they are, at any time. There is so much discussion and debate about the value of homework, and the “value” in having students complete the exact same assignment. Quizizz offers a better way to engage students in more authentic practice and be able to receive feedback available instantly. It is of great benefit for students to then be able to review their responses after completing the game. Learning opportunities like this are much more authentic than having students complete a traditional worksheet.

Joining a game of Quizizz simply requires sharing a join code with students, whether it be during a live session or assigned as a practice game. Teachers can set up a practice game for students and extend the time period that the game is open, for up to 15 days, and if students start the game, they can resume at a later time by using the same login information.

In addition to these ways of sharing the game, I was absolutely thrilled to find that I can assign the games directly to my students through Edmodo which is our base for our class.  I had been sharing games by posting the join code on our class pages in Edmodo, and I had no idea that this option existed until I created the game for practice, and it showed up as an option. Let me just say that my students in the room wondered what happened because I jumped up and yelled “YES!”  I really was excited to see this available. 

How does it work? When assigning a game for practice, you now have the option for sharing to Edmodo. When this is done, it creates an assignment where you can choose which class to assign it to, and you can also provide additional instructions. Once completed,  it posts the game directly to Edmodo for students to access. This addition makes it a lot easier to share games rather than having to remember the join code or going back to search through the reports to find it. Quizizz also integrates with Google Classroom.

Earlier this fall, Quizizz also launched their app, ZipQuiz, full of games to challenge friends in different content areas. Read about it in my prior post here.

 

Stay tuned for some new things coming from Quizizz, not going to give any details yet, but let’s just say, they’ve got some really great updates and features coming out very soon. Stay tuned!!

 

These are just a few of the newer updates to some very popular digital tools. If you have not tried them, choose one and start there. See what your students think, and see how adding just one of these in can increase student engagement and provide more meaningful practice for students.

Next up, taking a lot at the AR and VR tools available! Metaverse, Merge VR, CoSpaces, ARKit

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Kahoot!

Over the past couple of years, there have been a lot of new features added to make Kahoot even more engaging for students and teachers. Some of my favorite features are the questions automatically going through to the next one, the podium feature, its method for kicking out inappropriate names, the new Kahoot! app and other subtle changes to layout and options of the platform.  This year has brought two new things, that may be my favorites so far.

The first one I learned about while at ISTE in San Antonio, when I had the opportunity to spend some time with the team of Kahoot and learned about the “challenges” that they were creating. If you haven’t had the chance, you can “challenge” students to complete one of your games by sharing a code with them, just as you do for the live games but students can log into it within the app on their phones. Students can even challenge one another on different topics that they find in the app and so it’s a good way to provide practice for students outside of the classroom, where they don’t have to rely on the Smartboard to see the questions but rather have everything available on their device.

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Photo from Kahoot! Blog

RockstarPanda, EpicFox, Friendly Moose and StellarCheetah?

But the most fun that I’ve noticed is unexpectedly was about 2 weeks ago, I created a game for my students to play and at the top of the options, I noticed the option for “generating creative usernames”. So I figured why not, selected it and couldn’t wait for the students’ responses. The generating of creative student names resulted in my students saying that I was taking away their creativity. Kind of funny but these generated names were much more original than the names that they had commonly used when joining our games. I’m not going to lie, it was quite fun to yell out who is “Mystery Panda”, “Fantastic Bat”, “Daring Dog” rather than the usual names. Plus I think it’s a nice way to have anonymity in the game so that students feel more comfortable answering and not so worried about what their score is in front of everyone else.(Even though the often yell out what their score is).

The “Nickname Generator” has a list of 800 unique two word name combinations and using it is a great idea, because it saves the time lost while students try to come up with their own “Creative” names.

Games for the Hour of Code

In recognition of the week of December 4th through the 10th, being Computer Science Education Week, and the “Hour of Code”, Kahoot has added some games to help students understand some basics of coding. Try these out for some fun ways to get the students involved with coding and use the game as a starting point for some class discussion.

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From Kahoot!

New Look for the Kahoot details page

 I noticed something different when I launched a Kahoot game and that was the appearance of the page once I clicked on the game we wanted to play. It has a much clearer appearance, easy to navigate and a nicer layout. Here is how it looks:

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The “Play” and “Challenge” buttons are easy to find. You can see the questions and timers for each. By selecting the “Show Answer”, you are then able to see the choices for each and the correct response for each question.

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Getting ready for the start of a new school year – new students, new curriculum, and new tools – means teachers have a lot of preparation ahead of them. Whether new to Kidblog or a veteran classroom blogger, these tips will help you get the most out of your class blog this year.

1) There is no better way to start the year than by way of introductions. Blogging can be a great way to get your students comfortable with you as their new teacher, as well as, their new classmates. In my classroom, I also use this time to cover expectations in the classroom. This is all done in a “Welcome back to school” blog post. Choose a fun theme for the class, add some links and include helpful information. Share information about you, including some fun facts, and encourage students to then respond to your post. You can begin to develop those vital relationships for your classroom.

2) Get parents connected. Make the decision to use blogs as a way to keep parents informed about what is going on in the classroom. Set a goal to write a blog post with a weekly update and share what is going on in the classroom, give highlights of upcoming events and activities the students will be participating in. Also, use the blog as a way to share student work with parents, which will really connect the home and the classroom, and involve all members of the learning community.

3) Involve students in planning for blog posts. Encourage students to come up with their own ideas or to work with peers to brainstorm some writing prompts to use throughout the year. Gather their ideas and then draw from their prompts. Involving students in the decision making process in the classroom helps to provide more authentic and meaningful learning experiences. It promotes student voice and choice in the classroom and helps students feel more valued and empowered. By actively engaging them in classroom decisions, students will feel more connected to the content and their peers.

4) Create a bridge between content areas by doing some cross-curricular blog posts. Find time to talk with and encourage other teachers who may not be using blogs, to work with you to create some cross-curricular opportunities. The blog can be a way for students to complete some writing assignments or projects for communicating their ideas and showing their learning. Students create their own personal space to share ideas and really have an opportunity to practice their skills for multiple content areas in a comfortable manner.

5) Try adding some other tech tools to app smash with Kidblog or use Kidblog as the means to share student work! Implementing other tools will help students develop their technology skills and digital literacy. For example, have students create a Buncee and write about what they’ve created, or, they may share it with a peer to create a story. These apps can be easily embed into Kidblog for their classmates to comment.

6) Have a routine for sharing student blog posts and set aside time in class for the students to work together to share their blogs, offer feedback and learn to reflect on their work. Making time for students to work with peers will build those positive classroom relationships and help students to become more confident in their learning. Their confidence will increase through the writing process and also by communicating and collaborating in the classroom.

7) Be sure to have resources available for students so they understand how to use the blog, how to write a post and to properly cite any images or other information they add to their posts. A great way to do this is by screen-casting a tutorial available to students, as well as, creating a “guide post” that gives students pointers on how to publish a post, the required format, and other information related to your expectations. By providing all the information in a place which is accessible, the process will be much easier for students throughout the year to have the support they need when they need it.

Kidblog

Teacher to Teacher: Does technology in the classroom help? Ask the students.

Quizlet HQ ·

This post was written by Rachelle Dene Poth and Sean, a student in one of her Spanish classes. Rachelle teaches French, Spanish, and STEAM at Riverview Junior-Senior High School in Pennsylvania. 

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Quizlet Live: An instant hit in my classroom

The availability of technology, and especially of digital tools like Quizlet, have opened up tremendous possibilities for classrooms today. Because of the diverse tools available, teachers now have new ways to deliver content both in and out of the classroom, and students have more engaging and personalized ways to learn.

Quizlet is something I have used in my classroom for the past few years in many different ways. I have used it in class to play Quizlet Live, to give students time to use the activities to review while I work with them individually, and to play games like Gravity on the Smartboard. Toward the end of last school year, I was able to beta test Quizlet Live, their newest collaborative in-class game, with my Spanish II class. It was an instant hit. Once we figured out how to play the game (which was easy), it became a great way to practice the vocabulary and verbs. It also created more opportunities for students to work with and learn from their peers, and build those vital classroom relationships that form a positive classroom culture. (To learn more about how to play Quizlet Live, check out my previous post on this topic.)

How to know when the technology has a purpose: Ask the students

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Sean, an 11th grader in my Spanish courses, has been an advocate for the use of technology at school. He recently led a presentation for an edtech conference, TRETC (Three Rivers Education and Technology Conference) and chose to present on Quizlet Live. He explained the purpose of the game, highlighted how to play, and led a game with those present — many of whom were playing for the first time. Sean had great, first-hand information to share and, coming from a student, the benefit of using Quizlet Live in the classroom was clear to everyone.

In Sean’s own words

Quizlet has a purpose when it comes to studying or just having fun. For example, in my Spanish II class, we used Quizlet for studying outside of class or to create cards for homework, and then when we met again as a class, we would play Quizlet Live and it would be fun for everyone. It is a tool that can be used multiple ways for school and work. An example of using it outside of school is when we were coming home from the PAECT student technology showcase. We were bored during the bus ride, so Mrs. Poth asked us if we wanted to play and we said sure.

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At the time we didn’t know any topics that could be played on Quizlet Live except for school topics, but we were introduced to some of the other topics that could played. We struggled with some of the TV trivia, which dated back to the 1950s, but we worked as a team and won the game. This activity showed our group that there were a variety of things that could be done using Quizlet Live.

This school year, I have already created a Quizlet Live that my class has played and everyone loved it. I will continue to create more Quizlets to use and help out the class, and to also have a fun time at home. We will be presenting a session during our state technology conference, PETE&C, and in addition to the student showcase, we will take over a full session and teach teachers about these tools. The students will once again be the leaders and engage the attendees with Quizlet Live.

 Original Post Published on Teach Thought May 22, 2017, few updates added

 

Are you looking for some new ways to get students engaged this school year?

Here are 6 tools that I had found to be quite helpful as this school year winds down. More importantly, these are also some of the student favorites, in no particular order.

 

Flipgrid

Flipgrid is another video response tool that offers ways for students and teachers to interact with a variety of discussion topics. You start by creating a “grid” and then adding a “topic.” There have been some major updates and new features added to Flipgrid this summer. Longer recording length, stickers, gifs, integrations and more. Be sure to check it out!

A grid in my case is one of my Spanish classes.  Students go to the grid to see new topics which are posted for discussion and then record a response and even reply to classmates.

I have used Flipgrid as a way for students to reflect on their project-based learning, and for basic speaking assessments with my Spanish 1 and 2 students, where I can listen to their pronunciation and provide feedback. Flipgrid is also a way to connect students with other classrooms or even professionals in different fields, to connect with real-world applications of the content material.

Some additional features include the ability to give a rating to the response, read the transcript, provide written feedback which can then be emailed to each respondent, as long as an email address has been provided.

When setting up the topic, there are options for recording a video prompt, adding additional details in writing, and then customizing the topic based on whether or not other people can see the responses. You can freeze a topic, so new responses cannot be recorded but all prior responses can be viewed.

There are other features such as tracking the number of views, likes, and comments. Flipgrid is available on Chromebooks, iOS and Android devices and can also be embedded into an LMS or other websites. It is another tool that is easy to set up and might just be what you are looking for, especially at the end of the year,  to have students provide feedback on the course, to offer some information to help with the summer reflection.

 

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Recap 2.0

Recap 2.0 is a Question and Answer platform available on Chromebooks, iPads, iPhones and Android devices, which can be implemented right away and is easy to use. Recap enables teachers and students to ask questions, share a reflection, and provides a comfortable way for students to communicate their thoughts. Recap also had many new updates this summer and is a great way to spark curiosity in students and to help students learn ways of asking questions and seeking more independent learning.

Students can submit questions and receive direct feedback from the teacher, parents can receive feedback by email through Recap, and there are many other features available for assessment and classroom management. Recently Recap added another feature to its platform by introducing ‘Journeys.’

In a Recap Journey, teachers create a multi-step path for students. It starts with a 60-second video and then the learning path, which leads to more independent learning and can also be a great way to differentiate instruction. As an end to the “Journey”, students can share their information or create a presentation.

In my experience with the Journeys, I had students explore Spanish-speaking countries and included different links for them to explore more based on their own interests.

It was very easy to create my own Journey and there are also many Journeys available to try through the Recap Discover.

2016 Pioneer Badge

Kahoot!

By now, you’ve likely heard of Kahoot! Especially last week when CHALLENGES came out after a period of Beta testing following discussions at ISTE in San Antonio. I was fortunate to be one of the testers and Challenges are great for having students practice the content and even for fun with family and friends.

Kahoot! is great for assessments and having a game based learning element added to your classroom. It can even be used for professional development or family fun. Kahoot! offers many quizzes in the public library which can be duplicated and then edited to make your own.

When playing, it also has added new features for auto advancing, playing in ” ghost mode ” which enables players to try and beat their first score. ‘Jumble,’ which is one of the most recent additions has proved to be a lot of fun and very beneficial for learning.

In Jumble, you create a question and each of the four colored tiles becomes part of the response. When the question appears on the board, the squares on the board are shown but the order is “jumbled.” Players must then slide the squares into the right order to either spell the word, properly form the sentence, or answer the question.

As a foreign language teacher, this has been quite beneficial for having students practice their spelling as well as for reinforcing proper word order for sentence structure in Spanish. Playing with Jumble mode has livened up the classroom because it is something different to try and the students are always excited about trying new things.

Setting up a game played in Jumble mode, or encouraging students to create games as a review, will add to classroom resources and be more authentic practice for the students.

Buncee

Buncee is a multimedia presentation tool which can be used to create interactive presentations, cards, signs and other engaging visuals.  (see recent post on new Buncee features, and look into Buncee Classroom)

There are many new items added to their library and some additional features, including the ability to use it for assessment. I have enjoyed testing out Buncee with my students. It is easy to create with Buncee, you can add multiple items o n to the canvas and move them around very easily. Teachers can create lessons with assessments through the classroom edition.

But what is most exciting about Buncee is that it offers many ways for students to be creative and more engaged in learning by creating something authentic, as there are thousands of items that you can add to bring it to life and make it your own.

Students can design Buncees for any class and will have the opportunity to create more authentic work which represents what they can do with the language material we have covered. Creating will be a lot of fun for students and teachers. And great for doing a Twitter Chat too! Lots of great templates.

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Telegraph

Telegraph is a very easy site to publish a stand-alone web page, which can be used to create a sign, a newsletter, a journal entry, or anything as an alternative format to pen and paper or using a Word or Google Document.

It is simple to use: type in the website, add a title to it, your name and add some pictures or links to other websites and once you’re finished, you publish it and it provides you with a web address. You can easily share that link with anyone.

My students created a site to tell about a favorite trip, one to talk about sports and favorite athletes, and another some even made Mother’s Day pages and then printed them. If you’re looking for a way to have students practice simple writing skills and do so in a more digital way, I’d recommend trying Telegraph. No log-in is required and it’s very easy to use.

Quizizz

Quizziz is a fun assessment tool that continues to add more features, which makes obtaining feedback from students and providing feedback to them much easier. Some of the newer features include receiving a daily report of the Quizizz summary and being able to send parents the results of a student’s Quizizz game. (See new Quizizz features)

The daily summary report shows the number of Quizizz games used, number of responses, percentage correct as well as additional information. It’s nice to be able to have that data available so quickly. There is also the option to email the data directly to parents, which is great especially for communicating student progress and in a timely manner.

Quizizz is another tool which is easy to implement, you simply create your own by adding your own questions or search from the public Quizizz available and drag in the questions you want and then edit them according to your preferences.

Other benefits include the ability to either play it live or assign it as “practice” or homework. You can store your Quizizz games into Collections to find them easily, quickly build games and it has a much improved UI, and it was pretty good to begin with.

And if you create the Quizizz and do not have enough time for students to finish, no worries because when students use the same login and pin number, they can pick up right where they left off in the game.

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Previously Published on MARCH 9, 2017   Kidblog

hands-hand-book-readingBlogging helps develop critical skills students need. In addition to working on necessary skills for communication and mastering grammar, blogging boosts creativity, increases confidence in expressing thoughts and ideas, and encourages authenticity when students write with purpose. Blogging for increased social interaction in the classroom will also lead to a more positive learning environment and help students develop critical peer relationships and collaboration skills.

The prompts

I have focused on transforming my classroom from “teacher centered” to “student-centered” and, as a result, created a student-driven learning environment. Moving the direction of your classroom in this way can help students emerge from learners to leaders and become more aware of their strengths and weaknesses in writing. Writing prompts are often discouraged in blogging – hindering student creativity. However, there are ways to design prompts that increase student engagement, lead to more authentic and meaningful learning, and provide an opportunity for students to be in charge of their learning.

It is important to offer a varietyof prompts to reinforce student choice and voice in the classroom. Additionally, prompts that include a picture lead to a variety of creative and authentic responses, while also giving students ownership in learning. Not to mention, it is a fun way to practice their writing skills.

Something new I tried this year, in an effort to open up more options for student choice and authentic and meaningful learning, was to design a “let’s tell a story” prompt. My goal was to help students build their vocabulary and refine their writing skills by learning and applying new words outside of our textbook chapter theme. To do this, students in Spanish II read a short Spanish book and while reading, they were tasked with creating a list of unfamiliar vocabulary words in each chapter. These lists would become their personal “dictionary” of (ideally) 50 – 60 words. I wanted them to select words that they did not understand and incorporate these words within their stories. This provided an authentic method for the students to create with the language and practice their writing skills.

Co-creating a story

I decided to have students participate in writing a collaborative story. Using a theme similar to the reader, which was a story involving a student who solved a crime and helped to capture a thief, each student was to select a certain number of their words, and create a story of their own. Once a story had been created, we selected another student to continue the story using different words from their vocabulary “bank”. In the process, I would read each of the posts, provide feedback and keep my own lists of some of the most commonly selected words, so that I could later use these additional words for building vocabulary.

This was a fun way for students to collaborate with their peers and make learning more meaningful through their own choice and voice. It enabled students to work together, to provide support and to keep each other focused on the writing task. After all, collaborative skills are so important, especially for building vital classroom relationships and social interactions.

Overall, this activity was an engaging way for students to practice the language, increase opportunities to show their language skills, all while being the main driver in their learning. Giving students the chance to demonstrate what they know, in their own way, amplifies their learning and connects them with the subject content in a more personalized, meaningful way.

Kidblog

 

3 Quick Ways to Implement Blended Learning In The Classroom

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

 

Ever since I had the opportunity to talk to the creators of Quizizz in January of 2016, I have been fascinated by how hard they work and appreciate how active they are in continuing to seek feedback from educators.
Quizizz began in 2015, the idea of Ankit and Deepak, who wanted to create a learning tool that would help students and teachers in the classroom. I remember that first conversation. Hearing their story was so inspiring, knowing how hard they worked to achieve success, not giving up, really emphasizes the importance of working through challenges, setting goals, reflecting and to keep moving forward when you believe in something like they did. They did not give up but rather worked harder. 


I had the chance to meet them face to face at ISTE in Denver last summer. I really enjoyed the conversation and seeing people learning about Quizizz for the first time. We have kept in touch, they send updates and announcements about new features on a regular basis and I have been fortunate enough to be included in some of the testing and conversations. My students even had some fun creating their own memes to be used in our games, imagine their surprise when I added some of theirs into our game the first time. 

ISTE 2017

Photo from #ISTE17 Twitter feed


If you have not yet tried Quizizz, I recommend giving it a try for some additional ways to engage your students in learning and provide more opportunities for practicing the material. In addition to reinforcing the content material, students will definitely have a lot of fun in the process. The benefits of Quizizz are that not only can you play it live in class, it can be assigned for practice and students can redo the Quizizz game for extra practice and preparation whenever they want. Students can start a game and continue later as long as they use the same join code and user name, which makes it really beneficial for having the opportunity to learn anywhere and anytime, regardless of their schedule.

I caught up with the Quizizz team again this year at ISTE in San Antonio, before the conference officially kicked off and I was excited to learn about their newest app which is called ZipQuiz. I definitely enjoyed playing it, although I did not do so well and felt really bad when I was told at what grade level the questions were. I will not share that information now. But you can’t always remember everything, can you? Or maybe there is a way. This is what ZipQuiz can help you do!

So here is how ZipQuiz works:


Quizizz itself is a great way to review in the classroom and even use the games as an assessment for quick feedback for the students and for you to plan your next steps. And now, with the new app ZipQuiz, students are able to continue practicing and even compete against friends and others, on various school subjects whenever and wherever they want.


ZipQuiz is easy to use. Once students have the app, they simply need to select their appropriate grade level from 1st through 12th grade and choose one of the subjects that are currently available: math, science, English, history, geography, or even select the “fun” subject.​ A​ll​ of​ the content ​in ZipQuiz​  is created by teachers  and curated by editors at Quizizz.
Once the subject is selected, a quiz will be generated with a 60 second timer that the students can then start to play. Once the game ends, they have an option to challenge someone to try the same quiz and beat their score.​ Students can play these “s​olo” games and then​ share the​ games​ as challenges to friends​ ​or​ they can play​ in a ​ “Versus” mode where ​they will be pair​ed​ with other students from around the world.​ As for safety, I have been told there is no​t a ​way for students to communicate with each other through the app​ and so it is safe to play.
They showed me a few of the games and some of the features of ZipQuiz. I had a lot of fun playing it and trying to figure out the correct answers was not always easy, as the subjects were ones that I had studied many years ago. I look forward to trying this with my students and sharing it with colleagues and who knows maybe even challenging a few friends myself. But I think I should probably practice first to see if I need to practice on my subject knowledge

Currently it is available as an app for the iOS systems and they are of course working on the Android app, which I am sure will come out soon.

ZipQuiz

​As for Quizizz, some of the other great features ​are that Quizizz integrates with Google classroom, it has great ​d​ata ​t​racking​,​ teachers can look at reports ​and quickly understand which questions were answered incorrectly by all ​students and they can also look at each student’s response​, question by ​question. ​Reports are saved, making it easy to go back in and check the ​results. There is also the option to ​s​end an email to parents with the student’s’ ​results from the ​Quizizz, which is a great way to keep that communication open with parents and share the assessment data.

Quizizzmeme2

Another fun meme, thanks Quizizz 🙂



For added fun, Quizizz also offers memes​,​ question timers, ​music and the ​option of including a l​eaderboard​,​ all of which can be turn​ed​ on or off by the teacher, depending on their preferences.
Not a lot of time to create a game?  No worries. There are thousands of public Quizizz games available, and creating a game is quite easy with the “search” feature. You can quickly create a game by gathering questions and adapting them to your specific content or changing the choices by using the search and pulling questions from the various public games available.

 

If you are looking for a new tool to start the school year with that provides some different options for learning and fun, try Quizizz. And if you have some fun ways to play or ideas to share, let me know, or contact Quizizz directly. They will be happy to hear from you!

Thanks Quizizz for making the meme for me!

Thanks Quizizz for making the meme for me!

Quizizz1

 

Posted on TeachThought, January 5, 2017

12 Tools That Made The Biggest Difference In My Teaching This YearRachelle Dene Poth

There are so many digital tools available today to promote student learning in the classroom. The task is in figuring out what you need for your classroom. What could benefit your students the most?

Over the past year, I took as many opportunities to learn as I could, spending time gathering information from reading books and blogs, staying active through social media in Twitter chats, Voxer groups, and by attending many conferences, both physically and virtually. I created long lists of new ideas, new tools, and created new accounts for many digital tools and tried as many as I could.

12 Tools That Made The Biggest Difference In My Teaching This Year

Communication, Collaboration

Technology can help give students a voice, where otherwise they may not be willing to or want to respond, especially within the traditional classroom space.  Here are the tools that changed our classroom this year and why.

1. Recap recap pioneer badge 2017 (1)

A video response tool that can be used for many purposes including formative assessments, student reflections and for sharing student work with parents. One of the biggest benefits of using Recap is that it provides a comfortable way for students to connect with their teachers, to share their ideas, thoughts or reflections, in a way which promotes student voice.

After using Recap with students for assessments, for providing their feedback to me about what they liked and did not like about class, and more, I could see that they were comfortable being able to speak freely, in their own space. I like being able to ask questions, provide different prompts, give feedback, and receive the daily reel that Recap compiles, to make reviewing it an easy process.

2. Voxervoxer

I found out about Voxer after being invited into a group created for ISTE Denver 2016. It started with a group on Facebook, and led to the implementation of Voxer as a means to connect everyone, build excitement for the conference and much more. I was amazed with the diverse uses of Voxer, ranging from individual conversations, a specific topic focused chat focused, a book study and much more.

Becoming more familiar with the different uses  got me to thinking how I could use it as a way to be accessible to students when they needed help with assignments. I had already been using various platforms including a messaging app and an LMS, but thought I would try Voxer out with a small group of students. The students loved it and used it for a few Spanish projects and even on a personal communication basis. After some time reflecting, I thought it could probably be a good tool to use for speaking assessments and to get the students involved in having conversations in Spanish with each other.

There are many uses for Voxer in general, but as an educator, it can be a good way to become more connected, receive and provide support for colleagues and students.

3. PadletPadletBlended

Padlet, which is equated to being a virtual wall, kind of like writing on a bunch of post it notes, has emerged as quite the multi-purpose tool in my classroom. What initially began as a way to have back-channel discussions, emerged as a means to communicate with other classrooms on Digital Learning Day, to have students quickly research and post pictures for a fun class activity, to curate student projects for easy display in the classroom, and even for students to use to create a project which included activities and multimedia links.

The uses keep emerging and I’ve found that sometimes it’s best to turn to the students for some extra ideas of how you can use some of these tools in your classroom.

4. PiktochartPIKTODash

A tool for creating infographics, social media flyers, presentations and more, Piktochart has become one of the tools that my students enjoy because they find that it is easy to use and enjoy the options which enable them to really personalize and make their project authentic. I have used it to create visuals such as birthday cards, classroom signs, Twitter chat graphics, and also for creating presentations for conferences. Regardless of what your needs may be, if you want to give students an option to create something visually engaging, personal to their interests and which enhances their creativity, according to my students this is something that you should try.

5. Vismevisual-storytelling-in-the-classroom-1024x590

Several of my students who have been very hesitant to use anything other than traditional presentation tools through Google or Microsoft Office, have found Visme to be a tool which encouraged them to take some risks and try new things this year. Students had to create a timeline about their summer, or basically anything they wanted, as a back to school project. At first, several asked to use something different, but they quickly found how easy it was to create something and have fun in the process.

Several students enjoyed it so much that they contributed to two blogs about the use of audio and the benefits of it for education as well as other areas. (hearing from the student’s perspective, and seeing them featured for their work was a great experience). So if you want to try something more engaging that promotes creativity, helps to build those vital technology skills and also lets students have fun in the process, then this could be a tool to try in the new year.

You can create infographics, reports, presentations, social media flyers and more. It is an easy drag and drop tool, that encouraged those “hesitant” students to take some risks and try new things. Check out Visme’s video series for “how-to” information!

6. Nearpodnearpod4

This is one of the game changers in my classroom this year. After many years of using the same Spanish reader in Spanish III, I wanted to add to the learning experience of students by enabling them to see some of the locations described in the book. I had found many videos and magazines, but I found Nearpod to be a much better way to really engage students in the lesson. Not only did students enjoy the lessons because of the interactive nature of it, they were overwhelmed by the ability to become immersed in the virtual field trips and feel like they were in the places they read about in the book.

I knew it was working when those students who were constantly watching the clock move were the last to leave the classroom. The only thing that made this better was when students created their own lessons and took over the classroom, becoming the teachers and giving me the opportunity to become the student and experience it from their perspective. There are many uses for this in the classroom: interactive lessons, multiple question formats, ability to upload content, assigning a lesson for practice and more.

It is definitely worth taking some time to try out, even looking over some of the lessons available in the Nearpod library, and asking your students what they think. And the Nearpod for Subs is AMAZING!

7. FormativeGoForm

A tool that can be used for having students complete formative assessments either live in class or as practice outside of the classroom, and a great way for teachers to get students more involved and be able to provide real-time feedback so that they can continue their learning process. Formative is a tool that has gone through many tremendous changes and improvements throughout the course of this year which make it a great tool for teachers to use for assessing students.

Formative is another tool that my students enjoy using because of the individual benefits of having feedback sent instantly and directly to them, being able to “show” their work or have their answers corrected immediately. It has been a way to create a more interactive classroom and also another tool which I have used to flip roles with students so that I could also learn from their perspective. It is something which students ask to use and which they are excited to tell others about, which is why I know that it is having a positive effect in my classroom.

Join #formativechat on Monday nights

8. QuizizzQuizizz1

A way to involve students in game-based learning in the classroom and also to provide more personalized instruction, based on the feedback you receive when students participate in a live lesson, or when you assign it as a homework practice assignment. I have enjoyed seeing students create their own Quizizz games, which I have found provides more focused practice for the students because they choose the material they need to practice.

Another benefit is that it also enables me to share these resources with the class and with individual students who may need some extra practice There are many features offered by Quizizz, and if time is lacking for creating your own Quizizz, you can gather questions and edit from all the public ones available. Try the game with your students and see what they think, and use their input to help plan the next game!

9. Buncee

The first time I created my own Buncee, I was amazed by the number of choices available for adding elements into my creation. I found myself thinking about how much the students would enjoy creating using it and having so many choices available. I have some students who like to “dab” every time they get an answer correct and so I quickly realized they would really love the fact that they could add a dabbing dancer into their presentation.

I created a Buncee for our annual Open House and was able to record my voice and add extra elements in from the diverse library of choices.  Being able to create a Buncee like this, is a great way to share the information with parents who may not be able to attend. I had students create projects with themes ranging fr9. om a medical chapter to a lesson on teaching verbs and more. Students love the choices and the ideas for how we can use this tool keep growing. But the best part of it is that it enables every student to find something to add into their project and to bring out their creativity. And it definitely builds confidence with a lot of fun in the process.

10. Blendspace TES Teach

A few years ago I found “Blendspace” and it was exactly what I was looking for. I wanted an easier, more reliable way to share some websites with students to use for practice during and outside of the classroom. I had been doing this, by typing the links on paper, but the problem was that deciphering the link (between i’s, l’s, for example) sometimes made it a bit challenging. So when I started using Blendspace, now “TES Teach,”  it was simply as a way to put activities and resources into a lesson and share one link which would open an entire page full of possibilities for enhanced learning.

But over this past year I have found many more uses for it, ranging from providing an asynchronous lesson, curating professional resources, storing student projects for easy presentation in class, and mostly for the simplicity of building a digital lesson full of multimedia resources, from scratch to share with students and colleagues. Creating a lesson is easy to do and can be done quickly when using the TES resources or when adding your own content.

Students can also use it to create their own presentations and this is a great way for them to incorporate a variety of media and to have everything available in one “lesson” using one tool. Accounts are free and you can have students join your class through a “pin” or Google Classroom or through a link. Teachers can also look at the lessons available through TES Teach and try some in the classroom.

11. Storyboard ThatSToryboardCH

Storyboard That is an online tool that is used to create storyboard and provide a way for students or anyone to tell a story in a comic strip presentation Style. You can create by choosing from so many different characters props background scenes comma speak Bubbles and so much more. It is easy for students to create as this work as a drag and drop tool. It is a lot of fun for students to be able to really personalize the characters and create a very authentic and meaningful representation of the story they are trying to tell.

There are many characters and backgrounds related to specific times in history, you can change the color of the characters, their clothing, adjust their movement and more. It’s really nice for the students because they can customize so much according to their personal needs which really enables them to be creative and have fun and be more engaged in their learning.

Another benefit is that by having an account with school, there are lesson plans and examples available that can really help to see how to integrate StoryboardThat into your classroom, or really into any type of setting, to communicate information in a more visual, creative and innovative way. Another nice feature is that students can use it to present in class and have it presented similar to a power point.

12. BloomzApp bloomz1

Bloomz is a tool which I began using at the end of the past school year, to see how it could enhance my classroom and open up more communication with parents. Bloomz offers a lot of great features, integrates the features of a messaging app, LMS, an event planner and more. It even provides translation capabilities with translation into 84 languages. Teachers can quickly create an event, share permission slips, create a sign-up sheet, track RSVPs, send reminders, and share photos and videos with parents.

Bloomz also enables teachers and parents to communicate instantly, privately, and as often as needed each day throughout the year. It recently added the features of a student timeline for building a digital portfolio to share with parents, as well as a behavior tracking program, for communicating about student behavior and providing positive reinforcement.

Conclusion

Even with all of the great digital tools available, we have to make some decision about what will work the best for our classrooms. What is the purpose for the implementation of technology? In looking over this list, are there any that you think might help to enhance, amplify or facilitate student learning in a more beneficial way than what you are currently doing in your classroom? Determining the answer is the first step, as we know that using technology just to use it doesn’t make sense. However, when we use technology in a way that enables us to help students find their voice, discover more about what they want to do, what they can do and what they need help with, makes sense. These are some of the tools which helped my students and had a positive impact on our classroom and learning experiences this year. To get started with the new year and some of these tools, my advice is to simply choose one of these tools and try it out.  See how it goes and be sure to ask your students for their feedback as well.

Don’t Let the Learning Stop: How to keep students engaged over extended breaks

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The “Slide”

Throughout the school year, extended breaks provide both teachers and students the opportunity to give their mind a chance to reboot. However, learning opportunities do not have to stop while we take a break from the classroom to devote time to family, friends, and relaxation. Without opportunities for active learning during these extended breaks, some loss of knowledge is inevitable.  Similar to what has been termed the “summer slide”, this phenomenon also occurs during shorter breaks throughout the course of the school year.

There are many opportunities available to avoid this “slide”; teachers can help students engage in learning in fun ways that do not feel like “learning” at all. For my students, this means  blogging. Thanks to the availability of technology and platforms like Kidblog, students can stay connected, while still working on building skills over the break.

From “assignment” to “activity”

So, what turns a blog post from “an assignment by the teacher” over break to a fun student activity? It’s all about the content. For example, students may be asked to write a blog surrounding their time over break. Perhaps they describe what activities they participated in; writing a review of a book or movie they experienced, sharing how they spent time with friends or family, or even posting a new recipe they learned over break. These open-ended prompts enable students to work on their writing and literacy skills in a low-key and fun way. Additionally, it gives teachers the chance to stay connected with their students and provide any necessary feedback.

For more reflection, students may be given prompts which ask them to take a look back at some of the work that they have done prior to the break. They can focus on a few specific skills they have gained as well as their strengths or weaknesses throughout the year. Using blogging as a journal, they may then write a personal blog to themselves addressing these areas.  The blog can be shared with the teacher as a reflection, to explain how they perceive their progress in class and offer some ideas for personal goals or describe areas where improvement can be made. This prompt can be a great way for students to prepare for the year ahead of them.

It’s about staying connected

Blogging enables the students and teachers to communicate through a comfortable medium. It gives students an opportunity to write, read, and practice any critical skills they have learned leading up to the break as well as some reflective writing.  Students are encouraged to be creative while they are engaged in the practice of reflection, setting them up for future growth and helping you as the teacher develop a better understanding of student needs.