Bringing STEM to All Classrooms

Updated from a prior post

With the school year ending, it does not mean that learning has to stop. Throughout the summer, students and educators have time to relax and recharge, but it can also be a good opportunity to take advantage of some learning experiences. I think it is a fantastic time to dive into STEM learning, especially with having more time to get outside and explore! There are a lot of opportunities that promote engaging, hands-on activities for students and educators. Find some maker projects, ways to connect in the community and engage in place-based learning, or even participate in STEM camps or events that local organizations or schools may offer.  

With a reported 3.5 million jobs requiring STEM skills by 2025, it is important to find opportunities that will help students learn about the possibilities in these fields and develop the essential skills that are in demand.

Here are three ideas to consider for the summer that might also be a great way to start the next school year!

1. DIY STEM Projects

Getting involved in STEM learning in the summer does not require many materials at all. When students and educators engage in “do-it-yourself “(DIY) STEM projects, it helps to fuel creativity and excitement in learning. The possibilities for DIY STEM projects are limitless. There are books and resources available online to explore. Dr. Jacie Maslyk shares many ideas in her blogs and books for STEM-focused learning. The benefits are that it allows students to consider different materials and problem-solve or create a design. DIY activities are great for encouraging students to find a solution to a local or global challenge and see the impact they can make when they develop their STEM skills! Projects like this will not only foster a sense of accomplishment but will encourage critical thinking, problem-solving, and innovation. Students can shift from simply being consumers to becoming creators and innovators!

2. Place-Based Learning

With additional time in the summer or even throughout the year, connecting students with opportunities for real-world learning in their community is essential. By volunteering or participating in place-based learning, students can connect with community members working in STEM careers, for example. These collaborations enable students to apply their knowledge in practical, real-world settings. Whether it’s working in a community organization that is focused on nature preservation, assisting with projects in the community, or taking advantage of internships and mentorship programs, students can get a glimpse into the professional world and build self-awareness of their interests in learning and future careers. We want our students to develop their global awareness, learn about the challenges being faced in the world, and then come up with solutions. Connecting with the community and engaging in place-based learning provides more authentic and real-world learning for students, which will promote student engagement and be more meaningful.

3. Virtual Programs and Online Courses

There are many tools available online for students to explore at their own pace and to find a topic of interest. Diving into programs to learn about coding and robotics, for example, offers many great benefits for students. Students can learn about programming languages, create their own software, or build robots or chatbots. With the resources available, students will develop computational thinking and problem-solving skills while also having the opportunity to boost their creativity.

Online courses and virtual programs provide flexibility, which enables students to learn at their own pace and explore topics of interest. Many of the programs and tools available offer interactive simulations, video tutorials, sample activities, and more, which help to engage students more in learning. Some sites such as Code.orgMITAIClubScratch, and Tynker provide interactive coding tutorials and projects suitable for beginners. I recommend exploring Minecraft Education and Hacking STEM to give even more choices. For some robots, check out MatataStudio products such as TaleBot Pro or Vinci Bot or check out Marty the Robot from Robotical! Interested in augmented and virtual reality, dive into CoSpaces Edu!

Code with Google is focused on closing equity gaps in computer science opportunities and offers free resources for students. For older students and educators looking for courses and more activities, websites like Khan Academy and Udemy have courses covering various STEM topics, allowing students to learn at their own pace and explore their interests.

Summer learning opportunities for STEM can offer students a transformative learning experience that will spark their curiosity for learning and cultivate STEM-focused careers. These opportunities not only enhance academic skills but also equip students with essential 21st-century competencies, such as critical thinking, collaboration, and adaptability.

About the Author:

Rachelle Dené is a Spanish and STEAM: What’s Next in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is currently finishing her doctorate with a focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader and served as president of the ISTE Teacher Education Network. She was named one of 30 12 IT Influencers to follow in 2021 and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of eight books including ‘In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” and her newest book “Things I Wish […] Knew” is now available at bit.ly/thingsiwishedu.

Contact Rachelle to schedule sessions about Artificial Intelligence, Coding, AR/VR, and more for your school or your event! Submit the Contact Form.

Follow Rachelle on Twitter(X) and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here

Enhancing STEM Learning: The Role of Ethical AI-Powered Text-to-Speech Technology

In collaboration with ReadSpeaker

In the world of education, particularly in the fields of science, technology, engineering, and mathematics (STEM), accessibility and engagement are paramount. However, traditional methods of instruction often fall short in providing accommodations for diverse learning needs and fostering active participation. Enter ethical AI-powered text-to-speech (TTS) technology, a tool revolutionizing the educational landscape by bridging accessibility gaps and enhancing learner engagement in STEM content.

Focus on accessibility

Accessibility in education means providing equal opportunities for all learners, regardless of their abilities or disabilities. Visual impairments, learning disabilities, dyslexia, neurodiversity, and language barriers can pose significant challenges for individuals seeking to access STEM materials. Traditional textbooks are often overfilled with complex diagrams, graphs, and equations. These can create formidable obstacles for these students. However, TTS technology offers a solution by converting written text into spoken words, making STEM content accessible through auditory means. Through the seamless integration of TTS technology into digital platforms and Learning Management Systems (LMS), learners can engage with scientific concepts with ease and independence.

The benefits of TTS

Moreover, TTS technology transcends accessibility barriers to benefit a broader spectrum of learners, including those without disabilities. By providing alternative modalities for accessing information, TTS provides diverse learning methods. Learners thrive by adding auditory environments, where they can process and retain information more effectively through listening rather than reading. TTS facilitates this auditory learning process by transforming written STEM content into engaging audio presentations, which helps with enhancing comprehension and retention.

Additionally, TTS technology acts as a catalyst for increasing engagement among STEM learners. Engagement is crucial for fostering a deeper understanding of complex scientific concepts and promoting lifelong learning. However, traditional instructional materials often fail to captivate students’ interest, leading to disengagement and disinterest in STEM subjects. AI-powered TTS addresses this issue by transforming static text into dynamic, interactive experiences. By incorporating natural language processing and speech synthesis algorithms, TTS systems deliver content with human-like intonation and expression, capturing learners’ attention and sustaining their engagement throughout the learning process.

TTS technology also enables personalized learning experiences tailored to individual needs and preferences. Through customizable settings such as playback speed, voice selection, and highlighting options, learners can adapt the TTS output to suit their unique learning styles. For example, students can adjust the playback speed to accommodate their preferred pace of learning or select voices that resonate with them personally. These customization features empower learners to take control of their learning journey, promoting autonomy and self-directed learning.

TTS technology facilitates multimodal learning experiences by integrating audio with visual and interactive elements. For instance, TTS-enabled e-books can synchronize spoken text with highlighted visuals, enabling learners to follow along seamlessly. Additionally, interactive simulations and virtual labs accompanied by TTS narration offer hands-on learning opportunities, further enhancing engagement and understanding. By leveraging the power of AI and multimedia integration, TTS technology transforms static STEM content into dynamic, immersive learning experiences that appeal to learners of all ages and backgrounds.

In conclusion, AI-powered text-to-speech technology represents a paradigm shift in STEM education, offering unparalleled accessibility and engagement for learners worldwide. By breaking down barriers to access and fostering interactive learning experiences, TTS technology empowers individuals to explore the wonders of science, technology, engineering, and mathematics with newfound enthusiasm and confidence. As technology continues to evolve, so will the possibilities for leveraging AI to enhance STEM education and inspire the next generation of innovators and problem solvers.

See ReadSpeaker.com for more information. Interested in seeing how TTS would look in your environment? Contact us at contact@readspeaker.com.


About Rachelle’s blog

Contact Rachelle to schedule sessions about Artificial Intelligence, Coding, AR/VR, and more for your school or your event! Submit the Contact Form.

Follow Rachelle on Twitter(X) and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

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Innovation with PASCO in the Classroom

In collaboration with PASCO Scientific, All opinions are my own

As educators, our work extends beyond teaching our content. We are preparing our students for a rapidly evolving world that is experiencing changes in the world of work, especially because of the impact of technology. There is an increasing demand for STEM (Science, Technology, Engineering, and Mathematics) skills, with a continued growth in the number of STEM-related jobs available. Therefore, introducing STEM in all classrooms will best prepare students with the skills necessary to thrive as the world of work continues to change. Finding the right methods and tools is key. PASCO Scientific is a great option for educators looking to get started with STEM.

PASCO has developed tools and resources that make STEM learning engaging, interactive, and relevant for all students. My most recent exploration of their Coding with Vehicle Sensor Technologies Kit has been a great addition to my STEAM class and is easy to get started with!

Learning about sensors and more

The Coding Kit enables students to explore physical science by designing, testing, measuring, and coding with sensors that are similar to the technology used in modern vehicles. Because the kit provides students with a hands-on learning experience, it helps them to think about abstract and complex concepts and also sparks curiosity about how things work. It places them in the lead more with problem-solving, critical thinking, and collaboration with classmates and engages them in a variety of beneficial learning experiences. All of these are essential skills that are in demand and will lead to success for students.

What makes PASCO different

The way that PASCO provides the materials for educators and students makes it easy to get started. The kit includes everything that enables educators and students to start right away. The kit comes with the //code.Node is a wireless device that has six sensor inputs, a speaker, RGB light, and an LED array. It’s designed to make data collection and analysis more intuitive for students, encouraging them to explore and develop an understanding of various phenomena through block-based programming. Because the device is user-friendly, it requires minimal setup and supports students so they can dive right into experiments and have more time to explore and take on the learning challenges! The //code.Node Cart amplifies the learning by giving students the chance to engage in a more immersive exploration of vehicle sensing technology and it is a lot of fun for students to work with it in class and develop an understanding of what goes into programming vehicles and leads them to think about autonomous vehicles and all of the considerations that need to be made.

The Teacher guide is well-designed to help with setting up the code.Node. It helps with understanding the components of the kit and how to get students started. The student activities workbook provides a variety of lessons and learning opportunities for students to explore. I like how it explains concepts to students, gives them space to write and reflect, and various challenges to try to build their skills. The hands-on experiments are so valuable for students, and with everything provided in the kit, getting started was quite simple and not time-consuming.

Great resources for learning!

[Sample challenge in the student activities workbook]

There are activities like engineering turn signals and creating impact alert systems. These were exciting for students to learn about and enhanced their understanding of the science behind vehicle technology. Each activity is designed in alignment with science standards and helps to foster skills across different STEM disciplines, including data analysis, mathematics, and even language arts, as students share what they have learned and even present their findings to classmates.

[Sample pages in student activities workbook]

Taking the learning experience a step further, the //code.Node Cart transforms the //code.Node into a programmable vehicle sensing device. Students can replicate, program, and investigate automotive technology and learn about the work of engineers, which is a great way for students to explore potential careers and engage in authentic and meaningful learning!

Using the //code.Node Cart, students were able to simulate real-life engineering tasks, from programming turn signals to exploring the dynamics of crash tests. With the hands-on approach and the use of real-world scenarios, it also helps students to develop essential skills of problem-solving, creativity, collaboration and more while fostering a deeper understanding of both the technology and the engineering design process.

The Ease of Block-Based Coding with Blockly

Another great feature is its use of Blockly for coding. Coding can be scary for some, and getting started can be a challenge, depending on the type of coding program involved. However, with PASCO, the use of block-based programming language helps to simplify the coding process, which makes it more accessible for all students. By connecting visual blocks, students can build their skills in coding by first mastering programming basics without worrying about starting with something very complex. With this approach, students can shift their focus on the logic and problem-solving aspects of coding, which are crucial skills in demand in the world of work.

Engaging Activities and Real-world Applications

PASCO’s kit is full of activities that will boost student engagement as they learn about vehicle technology. Completing challenges such as engineering turn signals to designing crash test alert systems, each activity provides guidelines and support for students. The activities also promote cross-curricular connections, which is great for students to apply a variety of skill sets and knowledge in new ways. Also, the inclusion of video lessons, printed worksheets, and an interactive workbook or digital flipbook makes the learning process more student-led and accessible to all students.

What makes this unique is that students can work independently and collaboratively and have the activities book to guide their discoveries. It supports them as they work through each challenge and consider how to design their project, the coding needed, and the improvements that may need to be made, and then try again. It embraces the learning process rather than an end product. The students learn together how to improve and hopefully realize that there is always something different to try, a way to improve, and that making mistakes is fine because they are learning!

Preparing Students for the Future

Integrating activities like those in the Coding with Sensors Kit leads students to make real-world connections and understand automotive engineering and modern vehicle safety features. The code.Node kit not only educates but also hopefully sparks interest in students to consider exploring STEM-related careers, which are in demand. It makes the learning experience more relevant through real-world scenarios and applications, which shows students the impact they could make through skills in science and technology.

Learn more about the Coding with Sensors Kit and more great products from PASCO!

About the Author:

Rachelle Dené is a Spanish and STEAM: What’s Next in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is currently finishing her doctorate with a focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!

Rachelle is an ISTE-certified educator and community leader and served as president of the ISTE Teacher Education Network. She was named one of 30 12 IT Influencers to follow in 2021 and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of eight books including ‘In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” and her newest book “Things I Wish […] Knew” is now available at bit.ly/thingsiwishedu.

Contact Rachelle to schedule sessions about Artificial Intelligence, Coding, AR/VR, and more for your school or your event! Submit the Contact Form.

Follow Rachelle on Twitter(X) and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here

CoSpaces Edu for Out of This World Learning!

In collaboration with CoSpaces EDU

The start of a new school year or calendar year is always a great time to explore some new ideas, especially with all of the amazing tools and technologies available to us. There are many exciting options available to educators and students to choose from, and sometimes, making the choice is a challenge. Personally, one of my favorites is bringing augmented and virtual reality into my classroom through CoSpaces Edu.

Initially, I used CoSpaces in my STEAM emerging technology course for several years, having students work on a variety of projects in my class and for some cross-curricular collaboration. One day, I was challenged by a few of my students in a Spanish II course who had seen the projects being created, and they wondered why they were not able to do something similar. I was speechless, and I didn’t have an answer for them. Honestly, I had not thought about bringing AR/VR into my Spanish classes. Fortunately, I knew about all of the benefits and great features of CoSpaces that foster collaboration, creativity, and many other essential skills. I also loved that students have the ability to create independently or to work together on the same project from wherever they are. So I thought to myself, why not?

If you are not familiar with CoSpaces Edu, it is a truly versatile, user-friendly platform that enables students and teachers to create virtual spaces full of animals, people, objects, and more. It is a great way to focus on developing many skills in schools, from SEL to STEAM and more. It is also a great option for helping students develop an interest in STEM, especially coding, a highly in-demand skill.

From coding and language learning to STEAM and collaboration, CoSpaces Edu offers so many ways for students (and teachers, we need to learn, too!) to create their own AR and VR experiences. An alternative to traditional tools that might be used for digital storytelling, explaining and exploring complex topics, or for creating virtual field trips through a moment in history, for example.

So, with all of the options available, why choose CoSpaces Edu? It has been a game-changer in my classroom. It provides an intuitive, user-friendly platform that educators, students, and families supporting students can easily navigate. It offers a different way to share and show learning as students can create, explore, and interact with 3D virtual worlds, which not only engages students but also provides more for different student interests. It also provides lesson plans and activity ideas for teachers to explore!

Most importantly, CoSpaces Edu encourages creativity, collaboration, and problem-solving — skills that are essential for today’s learners. It also gives students the chance to learn about coding, which is not something just for those studying computer science or teaching a STEM-related course. The best part of CoSpaces Edu is that it introduces students to the basics of coding in a truly engaging and meaningful way. As students explore independently while designing their virtual worlds, they learn how to create by selecting and manipulating different characters and objects and can start coding either with block-based coding or a scripting language like JavaScript.

Over the years, I have seen hesitancy when it comes to coding, and with CoSpaces, students build confidence as they create and enjoy working together with classmates in their virtual space. The variety of options available and with coding helps students understand what can be abstract concepts, develop logical thinking, and hopefully and ideally, lead to the development of an interest in computer science!

5 ideas to try in 2024!

  1. Take a tour!  First, When I get started in my own classroom with my students, I always give them time to explore all of the different projects that are available in the gallery. What types of projects do they see, which ones do they like, and what might they like to create? I think it’s a good way to get them thinking about the different possibilities and also give them time to explore on their own and see what clicks with them. So when I say take a tour, I tell them to just choose a topic, whether it’s STEM or if they see some games to play, and then I ask them to share with their classmates what they found, why they liked it, and any other ideas that they come up with for what they could do that is similar or how they would make it different or improve it. But it’s a fun way to get students talking and brainstorming to help them prepare to make their own projects. 

2) About Me: I love using the templates or giving students the option to create their own to design an About Me space. CoSpaces offers a great template to get students started and comfortable with learning how to navigate, change text, add, and animate characters by using this as a starter. 

It leads to more excitement and creativity and is also a fantastic way to learn about our students and for them to learn about each other.  

3) Interactive Storytelling: My students loved exploring the different projects in the gallery, and one way for students to use CoSpaces is to have them create an interactive experience. They can retell a story with a different ending or summarize something they have learned in class. To demonstrate, they can then include a variety of characters and other props to bring it to life. By diving into coding, they can really make it an interactive experience with animated characters and animals! Students can even create scenarios where they script and act out dialogues, recording their voices directly in the space. Also, give students the option to create on the Merge Cube, which makes interactive storytelling a real hands-on, fun learning experience!

4) Language Learning: A complete game changer for that Spanish class that pushed me to realize that I needed to bring in some new opportunities for them. Through a more immersive and collaborative learning experience with classmates, what a difference it made for language learning, student engagement, and increasing motivation! CoSpaces Edu offered all of that, and it was so much fun for them and for me! I was nervous at first, but it was a risk worth taking and one that paid off for them and their retention of the language.  It also led to building relationships with classmates as students worked together to create their projects. Students had a different and more authentic way to practice vocabulary, build grammar skills, and engage in conversation in the virtual environment. And, they retained the content, which typically is a bit challenging because of the grammar, far beyond prior years!

5) Collaborate: Think about the grade level you teach and the content area. There are many ways to incorporate projects for students to create virtual models, or design prototypes, or bring a story to life! When CoSpaces Edu added the ability for students to work in groups, what a difference that made! Fostering collaboration is so important as we prepare students for the future. The ability to work effectively in teams is one of the most in-demand skills on the Job Skills Outlook from the World Economic Forum

With the collaborative features of CoSpaces Edu, multiple students can work on the same project from different devices and from wherever they are!  Not only can they learn about augmented and virtual reality and build essential skills, but it also boosts digital citizenship skills in the process.  For collaborating, we can teach them how to manage a group project, assign roles, and problem-solve. 

One of my other favorites is for a class project where all students are involved in a complex project where each student is responsible for a part of the virtual world. Think of a topic or a theme. Each student can create their space and then design one comprehensive experience that everyone can learn from and reinforce their content area skills through.

As educators, our primary goal is to prepare students for the future. CoSpaces Edu is not just another tech tool; it’s a platform that fosters the essential skills needed in the 21st century. It encourages creativity, critical thinking, collaboration, and digital literacy. By integrating CoSpaces Edu into your curriculum, you’re enhancing your students’ learning experiences and equipping them with the skills to thrive in an increasingly digital world. And, for extra fun, check out the goodies available, such as classroom posters, badges, and more! Use my code: COSRACHELLED or COSPromoRDP24.

About the Author:

Rachelle Dené is a Spanish and STEAM: What’s Next in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is an ISTE-certified educator and community leader and served as president of the ISTE Teacher Education Network. She was named one of 30 12 IT Influencers to follow in 2021 and one of 150 Women Global EdTech Thought Leaders in 2022.

She is the author of eight books including ‘In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” and her newest book “Things I Wish […] Knew” is now available at bit.ly/thingsiwishedu.

Contact Rachelle to schedule sessions about Artificial Intelligence, Coding, AR/VR, and more for your school or event! Submit the Contact Form.

Follow Rachelle on Twitter(X) and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here

Six Resources To Try in 2024

Image by Rawpixel.

This will be the first post where I will share some different tools or resources to explore!

Each year, I like to take time and think about the digital tools we use in our classroom, the benefits, and how I might find new ways to use them. When I look to use technology in my classroom, I always start with the “purpose”Why” behind it. What will it help me to do better as a teacher? How can it help students to learn in more personalized or authentic ways? And what skills will students build as a result that traditional non-technology methods might not afford?

There are tools that I continue to use each year because they have added new features or they have integrated with other tools that we are using in our classroom. Here are six tools to check out as we start 2024! And one that is highly recommended to dive into AI in your classroom!

  • CoSpaces EDU is a virtual reality platform that became a favorite for some of my 8th-grade students this year. Whether creating a space in 360, designing a game, an interactive story, or an experiment, students will enjoy creating in VR and developing coding skills too. Another benefit is the Merge Cube add-on, which enables students to hold the space they have created in their hands! Students can even collaborate by working in teams to create a space together. With MergeEDU, educators can use the cube as an interactive tool to further engage students in learning about the earth, dissecting a frog, exploring a volcano, and more.
  • Gimkit, a game-based learning tool, has continued to be a favorite with my students because of the potential for increased content retention through repetitive questions and because of the different ways it can be played in the classroom. It enables students to develop strategies and have fun while learning. There are multiple ways to look at the student data and provide authentic and timely feedback. And there are always new modes to play, which helps to boost student engagement and gives us some laughter, too! Check out Blastball!
  • ISTE’s AI and STEM Explorations Network has created four free hands-on AI projects for the classroom guides, which are available for download from ISTE and GM. For elementary, secondary, electives, computer science courses, and a new guide on ethics, these guides offer various topics relevant to all content areas. The guides are available in English, Spanish, and Arabic.
  • Nearpod is a multimedia, interactive presentation tool that enables teachers to create engaging lessons that can include virtual trips and 3D objects. It offers lessons on topics such as digital citizenship, social-emotional learning, career exploration, English learner lessons, and professional development resources for teachers. Educators can create lessons with many options, including quizzes, polls, drawings, matching pairs, audio, video, and content from PhET Simulations, Desmos, BBC, YouTube, and more. Nearpod lessons can be done live in class or student-paced, and there is also the option for use as sub plans.
  • Wakelet is a content curation tool and so much more. I use it to curate blogs, videos, and other resources I want to access quickly to be a powerful tool for student learning. With Wakelet, teachers can provide blended learning experiences, use it for station rotations, have students create a digital portfolio, share class projects, create a scavenger hunt, and many other possibilities. It even offers the ability to record a Flip short video within the Wakelet collection. Educators and students can collaborate in a Wakelet collection and so much more!

Think about some of the tasks that might be taking up a lot of your time, or consider some issues or challenges you might be having. A few years ago, I noticed a decrease in student engagement and looked for ways to open up more choices for students to share their learning. Any of these tools can be suitable for addressing those concerns.

My Advice? Start thinking about your own personal goals and start with one thing. Try it and see how it goes, ask students or colleagues for feedback, and then make adjustments as needed.

About Rachelle

Follow Rachelle on Twitter @Rdene915 and on Instagram @Rdene915. Rachelle has a podcast, ThriveinEDU available at https://anchor.fm/rdene915.

Looking for PD for your school or keynotes for your conference? I provide in-person and virtual training on the following topics. If you want to learn more about and explore AI and ChatGPT, contact me to schedule! Rdene915@gmail.com or use the Book Me form on my website. bit.ly/thriveineduPD

**Interested in writing a guest blog or submitting a sponsored post for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

Empowering Students with Computer Science

Building skills in STEM-related fields especially in computer science is important for our students today. The World Economic Forum stated that approximately 1 billion jobs will be transformed by technology over the course of the next 10 years and the Bureau of Labor Statistics “predicts a 13% growth in computer and IT-related fields between 2020 and 2030. As educators, we must continue to find ways to best prepare all students for the rapidly evolving world we live in. A valuable skill that we can equip them with is computer science. By exploring the careers that are highlighted through Defined Careers, students become aware of the different fields that require skills in computer science the types of jobs that will exist in the future, and how to prepare.

Although not every teacher has a computer science background, it is important to find ways to bring related learning activities into our classrooms for the benefits they can offer students. There are many advantages of integrating computer science into different grade levels and content areas through activities and projects. Defined Learning offers many resources that can help educators to get started.

What are the benefits of computer science for students?

Computer science helps students to develop some of the essential skills that are required in the world of work and that will continue to be needed, even though we don’t necessarily know what types of jobs will exist. Computer science-related learning can help students to build the following skills:

  • Analytical Thinking: Students will need to learn how to analyze by examining data, identifying patterns, and making data-driven decisions as they learn. Provide students with some problems to solve and task them with analyzing various aspects of it and potential solutions.
  • Collaboration: Students can work together in teams to explore computer science topics or work through activities together. In these experiences, they not only develop skills related to the content but also other skills in collaboration, critical thinking, and problem-solving, they learn to work together as a team as they push through challenges that may come with learning. It will prepare them for future careers where collaboration is essential.
  • Creativity and Innovation: By allowing students to design their own projects, such as creating apps, designing websites, or even games, they learn about computer science in an engaging way. These experiences also empower them to bring their ideas to life and spark their creativity!
  • Problem-Solving Skills: Computer science encourages students to develop their critical thinking skills and be better able to solve complex problems in learning and in the future. Through lessons in coding and programming, students will learn to break down tasks into smaller, manageable steps. These skills are essential when thinking about SEL skills and developing resilience in learning and dealing with challenges.

Ideas for exploring computer science

  • Coding: There is an increase in need for people with coding skills and that need will continue to grow over the next five years. A predicted 58 million STEM-related jobs will exist, many of which will require coding skills. Some options include Code.org, Scratch, or Tynker which offer age-appropriate coding activities that make learning fun. Matatalab has several robots available for learners as young as 3 and which provide screen-free coding options too. For younger students, trying the KIBO robot from KinderLab Robotics is a great option. Code with Google is focused on closing equity gaps in computer science opportunities and it provides free resources for students.
  • Hour of Code: Even though the Hour of Code happens during December, it is something that should be a focus throughout the year. There are many websites that offer activities for all grade levels. Options to explore include Scratch and Scratch Jr. which are designed for kids and available for free. CS Unplugged is an option that does not require computers, which promotes accessibility for all students.
  • Game or App Development: Students can try MIT App inventor and other online tools to create their own game. It can be done as a project-based learning experience. Students can design and create their own video games, and focus on the process of learning. Students can design and build mobile apps using platforms such as App Inventor or Swift Playgrounds that offer beginner-friendly environments for app development. These will help to encourage students to take some risks and hopefully spark curiosity for coding and computer science.
  • ISTE Curriculum: ISTE offers free curriculum guides for computer science educators that also bring in Artificial intelligence learning into the classroom. These guides are full of standards, resources, activities, and lesson plans that make it easy to get started. The guides are focused on elementary, secondary, computer science, electives, and ethics.
  • Robotics: There are a lot of resources for students to learn about robotics and explore more about what a career in computer science might involve.

Regardless of whether computer science may not be our primary field of expertise, integrating it into our classrooms can be incredibly beneficial for our students. The advantages include the development of problem-solving skills, enhanced creativity, real-world learning experiences, fostering collaborative skills, and analytical thinking. By exploring coding challenges, robotics, game and web development, data analysis, and app development, students can gain valuable computer science skills.

About the Author

Rachelle Dené Poth is a Spanish and STEAM Educator at Riverview High School in Oakmont, PA. She is also an Attorney, Edtech Consultant, Speaker, and the Author of seven books about education and edtech. Rachelle is available to provide PD on Artificial Intelligence, Augmented and Virtual Reality, Coding, SEL and STEM. 

Contact Rachelle to schedule sessions for your school about Artificial Intelligence, Coding, AR/VR, and more!

Follow her on Twitter and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join my show on THRIVEinEDU on Facebook. Join the group here

Diving into STEM and Fun with Marty!

In collaboration with @RoboticalLtd, All opinions expressed are my own.

How can we create opportunities for students to dive into coding and STEM? With Marty the Robot, students will take the lead! Marty the Robot from Robotical is a versatile and engaging tool that can be used to enhance learning in any classroom! Marty is a humanoid robot that can dance, walk, and even wiggle his eyebrows!

What I love about Marty is that it is so easy to get started, even for beginners. Marty has a variety of sensors, including distance sensors, light sensors, and touch sensors, which can be programmed using Scratch or Python, two popular programming languages for beginners. With these options, children as young as seven years old can start learning to program and control the robot with ease. With the screen-free option, remote controller, and even MartyBlocks Jr (based on Scratch Jr), Marty can be used with children as young as four! The screen-free option is perfect for learning about the steps in the process and watching how Marty responds. Using the infrared sensors and color sensors on his feet, he can figure out which direction to move in and even dance and play music when he is placed on the color cards.

And Marty’s keeps on getting better! What’s new in 2023?

The Robotical team has been working tirelessly behind the scenes to bring you Marty’s new drag-and-drop sound blocks. This latest addition to the MartyBlocks coding environment (based on Scratch) allows students to expand their creativity, get even more technical, and will add extra personality to every robot.

Marty is customizable. The robot can be assembled and disassembled, allowing users to modify and upgrade its parts to suit their needs. Students can have fun decorating Marty and create a lot of fun ways for Marty to move around and interact! This means that as users’ programming skills and knowledge of robotics and engineering concepts improve, they can modify the robot to make it more complex and challenging.

Marty the Robot is now delivered with pre-installed LED eyes. Programmable in every color under the rainbow, these lights are the perfect addition to the robots and will add a pop of color and sparkle to every lesson. Not to mention, this new addition will also allow teachers to take advantage of Robotical’s disco eye lessons, expanding students’ knowledge of LEDs and lights, testing students to program different colors as reactions, and allowing students to explore different patterns and timing orders.

Marty is suitable for a wide range of age groups, from primary school children to adults. Children can use the robot to learn basic programming concepts, while older students and adults can use the robot to build more complex projects and explore advanced robotics and engineering concepts.

Building essential skills

There are many ways to use Marty to build STEM skills and SEL (Social-Emotional Learning) competencies. For SEL, students can use Marty to practice teamwork and collaboration skills. They can work in groups to build projects and share ideas for improving the robot’s performance. Additionally, students can use the robot to develop problem-solving skills, as they will need to debug code and troubleshoot any issues that arise during the robot’s operation. Students can use the robot to develop perseverance and resilience, as they work to overcome challenges and setbacks during the project-building process.

For STEM skills, students can use the robot to learn programming concepts, including loops, conditionals, and variables. They can also explore robotics concepts such as sensor technology, motor control, and movement algorithms. Additionally, students can use the robot to build projects, such as obstacle courses or mazes, which require them to think creatively and apply their knowledge of programming and robotics.

Here are some reminders for when using Marty the Robot in class:

Have fun! Marty is a fun and engaging robot! Marty can dance, walk, talk, and more.

Teach others. Marty can be used to teach others about coding, robotics, and STEM.

Make music. Marty can be used to make music. Marty has a built-in speaker and can play a variety of sounds.

Be creative. Design fun programs to get Marty up and moving, dancing and talking!

Ideas for Marty!

Build an obstacle course: Challenge students to build an obstacle course using cardboard boxes, ramps, and other materials. Then, program Marty to navigate through the course. Students will need to use their engineering and coding skills to ensure that Marty can safely navigate through the obstacles.

Build a robot team: In groups, students can build multiple Marty robots and program them to work together. They can experiment with different algorithms to control the movement and behavior of the robots. This activity develops teamwork, programming, and engineering skills.

Explore sensor technology: Marty the Robot comes with a variety of sensors, including distance sensors, light sensors, and touch sensors. Students can use these sensors to create programs that respond to changes in the robot’s environment. For example, they can program Marty to move away from objects or to stop when it detects a certain color. This activity encourages problem-solving and programming skills.

Have a dance party: Encourage students to create a fun and lively dance routine for Marty. Students can program the robot to dance along to their favorite songs. This activity encourages creativity, problem-solving, and programming skills.

Create a science experiment: Marty the Robot can be used to conduct a variety of science experiments, such as measuring the speed of sound or testing the effects of gravity. Students can program the robot to collect data and perform calculations, helping them to develop their scientific inquiry and data analysis skills.

Marty goes above and beyond to help deliver STEAM subjects (and more) in an accessible, interactive, and engaging way. Get started today! In the Knowledge Base, teachers can find support articles and lots of other information to help them get started. You can sign up for a free trial! Also check out my podcast episode with Hal Speed, Head of North America Robotical.

About the author

Rachelle Dené is a Spanish and STEAM: What’s Next in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is an ISTE Certified Educator and serves as the past president of the ISTE Teacher Education Network. She was recently named one of 30 K-12 IT Influencers to follow in 2021.

She is the author of seven books including ‘In Other Words: Quotes That Push Our Thinking, Unconventional Ways to Thrive in EDU, The Future is Now: Looking Back to Move Ahead, Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, True Story: Lessons That One Kid Taught Us, Your World Language Classroom: Strategies for In-Person and Digital Instruction and her newest book Things I WIsh [….] Knew is now available.

Follow Rachelle on Twitter @Rdene915 and on Instagram @Rdene915. Rachelle has a podcast, ThriveinEDU available at https://anchor.fm/rdene915.

Looking for PD for your school? I provide in-person and virtual training on the following topics. If you want to learn more about and explore AI and ChatGPT, contact me to schedule! Rdene915@gmail.com 

**Interested in writing a guest blog or submitting a sponsored post for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

Bringing STEM to All Classrooms

With a prediction of a need for 3.5 million jobs related to STEM by 2025, we need to focus on finding ways to bring STEM learning opportunities to all students in every classroom. Doing so can be a challenge, depending on whether we have access to the right resources or if teachers feel that they don’t have enough knowledge or resources available to get started. As I have learned in my own experiences, we just need enough information and a few resources to start with. Once we dive in, we can make a shift to being a facilitator of learning in our classrooms. We need to embrace the opportunities to co-learn with our students so that we can best prepare them and ourselves with the skills needed in the future.

With many unknowns when it comes to jobs that will exist in the future, we need to create a variety of learning experiences such as those made possible through STEM-based activities. The skills that are necessary today may not be needed in a few years. Jobs in demand and skill sets needed are constantly changing. To stay informed, I recommend referring to the Job Skills Outlook created by the World Economic Forum. Some of the top ten in-demand skills are collaboration, communication, critical thinking, problem solving and ideation, and resilience. Each of these are areas that we can focus on in our classrooms. Being flexible enough to adapt to a changing landscape of learning and work is key.

When we choose methods or tools, we should focus on how we can make sure our instruction is relevant to the growing demands in the world of work. These in-demand skills can be fostered through STEM activities and learning experiences.

Why STEM skills impact future success

Many skills can be built through STEM such as creativity, critical thinking, innovation, problem-solving, and teamwork which will help students to be successful in the future. Through STEM, students also build social-emotional learning (SEL) skills, especially in the areas of self-awareness and self-management. By focusing on the five SEL competencies, research has shown that it increases student achievement and has a positive impact on student wellbeing. STEM promotes the development of SEL and empowers students with new ways to create, innovate, iterate, and reflect, which are directly related to the skills needed today. Students set goals, make decisions, collaborate, and build relationships that prepare them for the future and foster SEL.

Ideas for any classroom

First, there are many different STEM challenges that we can use in our classrooms that do not require many materials or the investment of a lot of time to get started. With some STEM challenges, asking students to find materials to design with or reaching out to the school and school community to ask for specific items to have on hand for a STEM/STEAM makerspace are helpful for creating more opportunities.

STEM challenges help students to build many skills which are essential in the workplace. A few examples are the Cup Tower Challenge, the Straw Challenge or the Parachute Challenge. There are even some free STEM challenges to do Around the Home to involve families in the learning!

An easy challenge without much prep is giving students a design challenge. Have students choose materials and design a structure representing their name, or a concept from class that meets a certain requirement such as height for example. Each of these can be used in all grade levels.

For all classrooms, connecting students with a guest speaker, whether in person or virtual, who works in one of the STEM fields can be highly beneficial. For students to explore careers and connect with real-world examples, it will spark curiosity and students may learn that they have a deep interest in pursuing a STEM-related career.

Project-based learning (PBL) is a method that can be used to focus on STEM. Connecting with another teacher and engaging students in a cross-curricular collaboration creates an authentic and purposeful way for them to build content knowledge in a relevant and meaningful way.

Resources to explore for STEM

  • Birdbrain Technologies. When I started to teach STEAM, my 8th-grade students learned to code by using the Hummingbird Robots from Birdbrain. We focused on French and Spanish culture and students created projects to represent something they learned. Birdbrain also has the Finch Robot, which can also be used in any content area. With the Finch, students can explore AI and robotics using Google Teachable Machine with the Finch. Teachers can sign up for a trial period with these resources.
  • CODE.org Offers many resources to help students of all ages learn about coding and STEM-related fields like computer science. According to statistics from the site, 67% of new STEM jobs are in computing, and as of today, only 54% of schools offer computer science courses to students.
  • CSFirst from Google: There are many resources to help educators get started with teaching computer science and that are aligned to the CSTA and ISTE Standards. Activities include focus areas of art and storytelling in addition to other free materials. Teachers can participate in distance training and download the lessons and other ready-to-use materials.
  • Defined Learning: They offer a variety of resources for educators to learn about STEM and topics such as PBL and SEL. Explore their blogs to find ideas for your classroom and check out their PBL solution that offers everything that teachers need to get started in the classroom.
  • Elementari: A platform that can be used for storytelling and coding together. Students can create a book and learn about coding by creating interactive stories. There are examples to explore that can be remixed. Teachers can incorporate STEM into any classroom by having students and have students
  • GoldieBlox: Offers materials for girls to become more involved in STEAM and also has activities and materials for use at home. They recently started the “Code Along” initiative with other STEM organizations including Black Girls CODE, with the goal of bridging the opportunity gap for underrepresented communities in STEM fields such as computer science.
  • Ozobot. A one-inch robot that can be used in any classroom and that has lessons and ideas available for subjects including English Language Arts, math, and more. There are also two different ways to code using Ozobots, screen-free by using markers and color codes and with the program on the computer. Some students have written a book summary and programmed the Ozobot to move around and stop at each point in the story timeline. There are many creative ways to use Ozobot in the classroom.
  • Marty the Robot. My students were thrilled when I brought Marty in for class. Marty is a humanoid that offers multiple ways to learn about coding. With infrared sensors on his feet, he responds to color cards, providing screen-free coding. The app has block- and text-based coding and students can quickly create a program to have Marty walk, dance and talk. Teachers can request a trial of Marty in their classroom.
  • Scratch and Scratch Jr. are free resources for students of ages 8 through 16. There are more than 70 languages available which help to promote accessibility and because Scratch is free, it also promotes equity in learning.

With STEM, we provide opportunities for students to drive their own learning. The knowledge gained and skills developed through STEM experiences will enable students to adapt to a changing world of education and work.

Looking for PD for your school? I provide in-person and virtual training on the following topics. If you want to learn more about and explore AI and ChatGPT, contact me to schedule! Rdene915@gmail.com 

**Interested in writing a guest blog or submitting a sponsored post for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

Learning to Code with VinciBot

This post is sponsored by Matatalab, Opinions expressed are based on my own experience

During the past year, we have been exploring a lot of new products as we work on our coding skills in my eighth-grade STEAM class. My students really enjoy trying out different tools to find something that matches their interests and that gives them opportunities to build their coding skills. We also take opportunities to try tools that are geared toward younger students as well, to better understand how students can develop coding skills and the benefits. It also helps to spark interest in coding, which is an in-demand skill for the future. 

Sometimes, students hesitate to get started with coding because of a fear of not understanding how to write the code, or troubleshooting if the code does not work. However, with the different options and resources available through Matatalab, my students have really enjoyed the experience and are excited to dive right in.

Matatalab is a company that specializes in developing educational coding products for young children. What I love about using them is that their products are designed to teach early learners the fundamentals of programming in a fun and engaging way through interactive and hands-on learning experiences. It is not all about the technology, Matatalab offers screen-free coding and also comes with cards to teach students about the coding steps.  They offer a range of products that are suitable for different age groups and skill levels, from preschoolers to elementary school students and older.

Through the various products available, educators are able to provide opportunities for students to learn about coding, even at an early age as young as 3! Last year I started exploring the Tale-Bot Pro which makes it easy for kids to get started on their own and build their knowledge whether at home or school.

The VinciBot

The newest product from Matatalab is the VinciBot which is aimed at slightly older children, ages eight and above. Matatalab products are designed to be intuitive and easy to use. The coding blocks are color-coded, making it simple for students to understand the different types of commands and functions. This helps to make the learning process more accessible and enjoyable, especially for students who may be intimidated by traditional coding methods. By programming the robot, students can develop their problem-solving skills and spatial awareness and have fun working together to explore coding and the world of robotics! 

When I brought it into school, my students were lining up to be the first to explore it!  VinciBot is the new and maybe even one of the most popular coding products from Matatalab. It is a versatile and interactive robot that is designed to teach the basics of coding in a fun and engaging way. VinciBot can be controlled using a range of programming languages, including Scratch, Python, and the MatataCode App. With these options, it provides each student with a way to engage in coding at a pace that is comfortable and supports them as they build their skills and confidence in coding.

[creating a program for VinciBot]

Features

The VinciBot comes with everything you need to provide an engaging learning experience for students. There is a challenge booklet with 18 challenges for students to explore.  The VinciBot is equipped with interactive sound, light, and movement effects and has 8 sensors. There are 21 musical instrument sounds, an LED matrix, and an LED RGB light structure. The infrared and ultrasonic sensors allow it to navigate its surroundings and interact with the environment. Students can program VinciBot to complete a variety of actions including dancing and can even program it to sing Happy Birthday!   VinciBot also offers the opportunity for students to explore artificial intelligence (AI) through its AI-based teaching scenarios and gameplay.  This is a great benefit, especially with the increased interest in getting started with AI, coding, and STEM, having one resource that can provide it all is a great opportunity. The Tiny Machine Learning of VinciBot is available even without the Internet in the classroom. Students will have programmed with the AI data and trained the robot before and perform their program in a non-internet environment. The Tiny ML enables students to go through the whole process by learning about model creation, data acquisition, training, and development to then programming. Engaging in this ongoing learning journey helps them to develop a much greater understanding of AI at their own pace and in their own way. 

Learn more through their video tutorials and the overview of the VinciBot in action. 

Accessibility

The coding program is available in multiple languages, making it more accessible to a wider audience. This allows children from different countries and backgrounds to learn to code using their native language. Additionally, the programming blocks are designed to be easily understood by young children, regardless of their level of literacy or cognitive ability, promoting inclusivity and accessibility for all.

[Students can select the language for coding, making it more accessible for all students as they build language skills and coding skills together!]

One of the key benefits of VinciBot is that it is designed to grow with the student. As they become more proficient in coding, students can use more advanced programming languages to control VinciBot and develop increasingly complex programs. This means that VinciBot can provide years of educational value for children of all ages.  

​​

Extra features

The VinciBot is also compatible with LEGO bricks and other products, making it possible to even combine robots together for a larger project or a robotics competition!  Students are so creative and can problem solve and collaborate to design a solution to a challenge or work with design thinking in the classroom.

Benefits of coding

In addition to learning to code, students develop many other skills that are essential for future success. It fosters the development of social-emotional learning (SEL) skills, building self-awareness as students learn to code and evaluate their growth. It fosters self-management as students set goals and problem solve and deal with challenges that can come with coding. Students build relationships as they work with one another to create, while also building skills in communication, collaboration, creativity, critical thinking, and problem-solving. 

Why explore Matatalab?

Matatalab products promote hands-on learning and encourage creativity and imagination. Students can use the coding cards to think about the steps in the coding process or use the remote to drive the robot. Once logged in, students are able to create their own programs. Being able to explore their own ideas and interests helps to foster a love of learning and discovery. By encouraging creativity and imagination, Matatalab products help to prepare children for the challenges of the future.

By providing an intuitive and hands-on approach to learning programming, Matatalab products help to prepare our students for the challenges of the future. They are designed to be accessible and engaging for kids of all ages and skill levels. Whether you are a parent or an educator, Matatalab products offer a fun and effective way to introduce kids to the world of coding and programming.

About the Author

Rachelle Dené Poth is a Foreign Language and STEAM Educator at Riverview High School in Oakmont, PA. She is also an Attorney, Edtech Consultant, Speaker, and the Author of seven books about education and edtech. Follow her on Twitter and Instagram at @Rdene915

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join my weekly show on Mondays and Fridays at 6pm or 6:30 pm ET THRIVEinEDU on Facebook. Join the group here

Spring Ideas to bring STEM to your classroom!

By Rachelle Dené Poth, @Rdene915

As we continue to seek ways to best prepare students for the skills that they need to be successful in the future, it’s important that we are not afraid to take risks in our classroom by bringing new methods and different digital tools for our students. In looking at resources from the World Economic Forum and the Job Skills Outlook for 2025, for example, many of the skills that we’ve been talking about for years are still in demand and predicted to be even more essential in the future. Some of those skills include critical thinking and problem-solving, creativity, collaboration and communication, flexibility, resilience, leadership skills, and digital literacy. Deciding on methods to use or which digital tool to use in our classrooms can be a challenge sometimes, however, there are some easy ways to get started with STEM learning activities that provide many benefits for students.

Regardless of the grade level or content area, all teachers can bring in ​STEM-focused activities for students in a variety of ways. There may be concerns about a lack of teacher training, however, it just takes a little bit of time to become familiar with the technology or the concepts and then let students dive in and take the lead in learning. It is great when students teach us as well. It does not require us to be experts in all of these areas. We just need to find a few ideas and get started.

Why STEM Matters

Helping students to learn about STEM is important for their future success as many of the in-demand careers are in ​STEM-related fields. These careers will increase in demand and it is important that all students have opportunities to explore their interests in these areas. There are many benefits of learning about STEM including that it helps students to develop problem-solving skills, which is a valuable skill for any type of career. Students build collaboration skills when working with classmates to solve STEM challenges for example. These opportunities also spark curiosity as students become more engaged in learning, not just the content area but also learning more about the fields of science, technology, engineering, and math. Providing STEM-related learning opportunities helps students to become more comfortable with taking some risks in learning and also shifts students from being consumers to creators and even innovators. ​

STEM also helps students to build social-emotional learning (SEL) skills. As students work through a learning activity, they build self-awareness in regard to their skills and their interests, self-management as they work through challenges, and develop persistence and resilience as they may face obstacles in learning. They also become better with time management as they plan their project-based learning​ (PBL)​ or need to meet a specific deadline for their work, depending on the methods used. Students build relationships as they collaborate with classmates and develop social awareness as they learn about one another or by exploring the United Nations’ ​S​ustainable ​Development Goals (SDGs) and learning about places and challenges being faced around the world. Decision-making skills are developed as they focus on their learning journey and make decisions and take greater ownership of their learning. Providing STEM activities helps students to become quite flexible in their learning as they have to continue to iterate and reflect on where they are in the learning journey.

Getting Started and Ideas to Explore

Finding the time to get started with ​STEM may present another challenge for teachers, especially with benchmarks that need to be met and specific curricula that must be followed. However, there are some different ways to bring STEM in even if it’s for a short term or as a class activity. 

  1. Start with a discussion about the various subjects of STEM and then encourage students to explore something related to their interests and share it with classmates. There are many online resources available and even educational programs and courses that can help students to learn about STEM subjects. It could be that they enroll in an online course or follow a tutorial and then create something to share in class. Hands-on learning is a great way to get students involved in STEM and that can require very little if any funding. 
  2. Think about the content that you are teaching and identify a real-world problem for students to solve or apply a STEM concept to it for a solution. Students can work individually or in small groups to come up with different solutions and then provide feedback to each other.
  3. Design ​h​ands-​o​n learning activities for students. Depending on the course you teach, it could be having students conduct an experiment in a science class, they could design a prototype for something, reconstruct a famous landmark from history or another course of study, and try to improve upon it using STEM concepts. Use the STEM challenges to connect students in the classroom and boost student engagement in learning.
  4. Bring in some digital tools and STEM materials. There are many digital tools available that not only provide students with opportunities to learn about STEM but also involve emerging technologies like artificial intelligence for example. We have been working with Marty the Robot, a humanoid that can be coded screen-free with color cards or using the app with text-based and block-based coding. This is another great opportunity to bring in STEM, PBL, and SEL and understand how AI is programmed. Also with the great choices focused on STEM and SDGs and more with iBlocks, students engage in learning that is authentic, meaningful, and personalized for them. Teachers have all of the materials they need to get started. Another option is Ozobot, a one-inch robot for teaching students about coding that is a favorite in my STEAM class. It can be used as a screen-free coding resource too!
  5. Think about cross-curricular collaboration. Finding time to bring in STEM activities can be done when collaborating with colleagues through cross-curricular collaborations. Find a common focus and have students apply their knowledge from these courses to design a project or work together with classmates to develop STEM and essential SEL skills.

Finding the Funding

Some of the challenges with bringing STEM into classrooms may include a lack of funding, depending on the type of resource that a school may want. Applying for grants or connecting with a local school or organization that offers a lending program or a library of resources that they share can be a great way to get started. Another suggestion is to obtain a few items and have students work in learning stations. Giving students a chance to explore multiple resources and then exchange ideas and reflect on their learning experience is also beneficial. When it comes to technology, not all schools may have access to the right devices, so finding a variety of resources to use that provide students with the opportunity to learn and engage with these tools is important. Also connecting subjects with other areas of the curriculum so that they see the real-world connection makes it more meaningful for students.

Another idea is to find guest speakers who can talk to students about STEM fields and the importance of these areas. In my school, we have access to a cohort that helps us find local organizations, technology companies, and local universities that offer resources or STEM-related learning opportunities for students.

The Benefits are Long-Lasting

Providing access to resources that equip students with the right information and opportunities to work at their own pace and explore based on their specific interests and needs is essential. Providing students with opportunities to engage in more student-driven learning through STEM-related activities will offer many benefits beyond just the content knowledge. It will prepare them for whatever the future holds and equip them with a variety of skills that will be adaptable to many areas of work and life.


About the Author:

Rachelle Dené Poth is an ed-tech consultant, presenter, attorney, author, and teacher. Rachelle teaches Spanish and STEAM: What’s nExT in Emerging Technology at Riverview Junior-Senior High School in Oakmont, PA. Rachelle has a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. She is a Consultant and Speaker, owner of ThriveinEDU LLC Consulting. She is an ISTE Certified Educator and currently serves as the past -president of the ISTE Teacher Education Network and on the Leadership team of the Mobile Learning Network. At ISTE19, she received the Making IT Happen Award and a Presidential Gold Award for volunteer service to education. She is also a Buncee Ambassador, Nearpod PioNear, and Microsoft Innovative Educator Expert.

Rachelle is the author of seven books and is a blogger for Getting Smart, Defined Learning, and NEO LMS. Follow Rachelle on Twitter @Rdene915 and Instagram @Rdene915. Rachelle has a podcast, ThriveinEDU https://anchor.fm/rdene915.

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here. Looking for a new book to read? Find these available at bit.ly/Pothbooks

************ Also check out my THRIVEinEDU Podcast Here!

Join our weekly show on Fridays at 6pm ET THRIVEinEDU on Facebook. Join the group here