Virtual Spaces for Learning

Updated from a prior post on Getting Smart

Over the past two years, we’ve had to adjust so much of our personal and professional lives. People who were not using a lot of technology found themselves using it for nearly every part of their day, whether for work and/or personal life. We had to adapt, grow and persist throughout the many changes we experienced in how we communicate and connect with others. Technology already played such a big part in our everyday lives and over the past two years, we kept schools going, kept working, we could access essential items that we needed for our homes, and probably most important, stayed connected with family and friends.

The use of video conferencing tools like Google Meet,  Kaltura, Microsoft Teams, Zoom, and the many other options that are out there increased. We relied on these tools to be able to teach, learn, work, and connect. Businesses found new ways to survive and thrive in what was definitely a challenging time. Through it, new ways to work emerged, creating even more opportunities for collaboration and giving us the confidence and knowledge that we can persist when met with challenges. To do so, we need to simply explore new ideas and innovate in our practice, regardless of our work.

These spaces were not only beneficial to educators and the world of work. Thinking about the activities that we enjoy like spending time with family and friends, traveling, and engaging in activities from conferences to concerts, these technologies created a means to find some normalcy amidst uncertainties.

Impact on education

During virtual learning, so many traditional events were changed. However, schools leveraged the tech to keep them going. There were high school graduations, academic ceremonies and sporting events carried out through unconventional means. Some schools held graduations at drive-in theaters and held band and chorus concerts through live streaming or meeting platforms so that families and friends could participate.

However, even with tools like Zoom or Teams, we don’t truly get the feeling of being in the same “space.” This is where I believe that web VR tools can make an impact.

Web VR makes it possible to experience virtual reality from right within our internet browser. With Web VR, everyone can experience virtual reality without needing a specific device or even a headset. My initial experience with Web VR was through some experiments for playing games that I tried with my eighth-grade students in my STEAM course. There are many Web VR options out there that can be used for education, work, or even to explore a different way to connect with families and friends.

For anyone looking to explore virtual reality meeting spaces, depending on your role or the grade level that you might teach, several of these might work. While not all of these might be a good fit for your specific purpose, it’s good to know that there are several options out there that we can try, if only to explore something a little, and promote a discussion with our students about the potential impact of these technologies.

Here are four options that I have been exploring. Some of them are easy to get started with and the ones that I used with students didn’t require much instruction from me at all. I was learning from them faster than I probably could have taught them how to interact in the spaces.

1. InSpace Chat. The most recent one that I tried was InSpace, which I learned about after joining in a conversation about the future of education. Thinking about the future, I’m always interested to learn what opportunities these tools might bring and what we can provide for our students. With InSpace Chat, you can sign up for a free 2-week trial and set it up to use it with one class with breakout rooms or set up an event that has four different rooms. You can set different backgrounds in the rooms, screen share, play a YouTube video, have a chat, and more. As you move closer to people in groups or in the room, you can actually have a conversation, which I think takes it to a higher and more impactful level than using some of the traditional conferencing tools. I created an account, got started very quickly, and was impressed with what it offered.

2. Mozilla Hubs. With Mozilla, you create a virtual meeting room. You have an avatar to represent you and can interact with students or with other educators, in a way that is different from being in our standard class or school meetings. It is a space where 3D objects and other content like PDFs and videos can be shared. What I like about this also is that for anyone who prefers to not have the camera on, they can be represented by an avatar and be involved in a class but in a more visually engaging way. You can even upload images or take photos with you and the other  “people” in the space. It was a fun experience with my eighth graders.

3. Kumospace. I’ve heard about it a lot and dove into trying Kumospace last year. Kumospace is not specific to education but you can create a customized space for use as a library space, for gatherings in places such as a rooftop restaurant, and other spaces that enable you to feel like you are meeting in a more authentic way. Choose from the different backgrounds available and be able to feel like you are meeting in a real classroom or in an office, it just gives it a different experience With spatial audio, you can have clear conversations with others, and with the live video feed through your avatar, be able to see and interact with others in a more engaging way.

4. Frame VR.  Probably the most complex but again as with the other options, it does not take too long to get started or at the very least, to experience what it offers. My first time exploring this was with my friend Jaime Donally. Frame VR enables you to design a more immersive space for collaboration that can be experienced through your web browser, desktop computer, mobile devices, or using a VR headset. In “Frame”, you don’t need to download any app and you can simply share a link with others to join, and do a presentation which includes sharing a whiteboard or screen sharing, engaging in conversations, and more. With the photospheres, you can provide virtual field trips or tours. You can also import and play audio files that those who join in can hear.

With each of these options, you want to learn more about the options and of course, make sure you can use these depending on the grade level you teach. The best we can do is inform our students about these tools because they may need to learn or interact in one of these web VR spaces. To best prepare students for the future, we need to give them experiences that will likely be part of their future in education or in the workforce.

About the Author

Rachelle Dené Poth is a Foreign Language and STEAM Educator at Riverview High School in Oakmont, PA. She is also an Attorney, Edtech Consultant, and Speaker. Rachelle is the author of seven books about education and edtech and a blogger. Follow her on Twitter and Instagram at @Rdene915

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