Zigazoo: Start Creating Today!

I have been recommending Zigazoo to many of my educator friends lately because of all of the wonderful opportunities available for having students engage in more authentic and meaningful learning opportunities by creating their own videos! I learned about Zigazoo about two months ago and have had fun checking out the videos being submitted by kids! 

When people ask me what Zigazoo is, I explain that it has been compared to popular social media tools such as Instagram and TikTok. Because of the similarity, this means that students feel more comfortable with the user experience and are more likely to enjoy the learning process on Zigazoo. It also is a good way to help students build their digital citizenship skills and become involved in more active learning and be creative!

What is Zigazoo?

Zigazoo is a free video sharing app that gives students the chance to create a short video in response to daily prompts and other activities. Teachers have been using it to provide students with a different way to share their learning and explore new ideas.  It is easy to get started with Zigazoo and find some prompts to assign to a class or to create your own.

Each video created can be up to a length of 30 seconds. There will be daily featured projects and the Zigazoo app gives kids a fun way to think about and try new things. It is a good way for parents to be more involved in learning with their kids. Creating their own videos also helps students to develop their understanding of privacy and social networks. Teachers can also record responses to student videos. 

Beyond the prompts that teachers can create, Zigazoo also gives families and teachers access to many prompts provided from a variety of educator channels that are now available. With these channels, we have the ability to share video-based responses to projects and interactive media from museums, zoos, educators, children’s musicians, and education organizations. In a recent article by TechCrunch, Zigazoo was referred to as the “future of remote learning.” There are so many possibilities for creating videos during remote and hybrid learning and exploring the new channels is a great way to start.

Through the addition of channels, there are many new possibilities for students to learn from global organizations! Check out the channels that have been added so far and stay tuned for new channels that will be added!

Some of the educator channels available

Zigazoo is an app that can be used to offer new and more engaging ways for students to share what they are learning in creative ways. Teachers and parents can find daily projects to explore or search through the hundreds of other projects available.  I also recommend checking out their Twitter feed and follow @GetZigazoo to see the videos and challenges being shared!

Explore the #dailyzigazoo to get started quickly. Here is one example, which was Kira Willey’s first project, “What is something kind you’ve done for someone?”

Many different topics to choose from!

In Zigazoo, there are challenges that offer kids a chance to explore and then create a video to talk about what they learned. It can also be a great option for project-based learning types of activities. What an opportunity to spark curiosity for learning and increase student engagement.

What do students think?

Here are some comments from educators about their experience trying out Zigazoo. 

“I love the energy behind it and the energy it brings out in my students!”

“My 2nd graders said it looked like Tik Tok (how 7-8 year olds know this, I do NOT know, lol).”

“The other video creation app that I have been using with my students in Spanish is Flipgrid. As I discussed the app with students this week, they hands down prefer to use Zigazoo for my assignments. They couldn’t adequately articulate why, but it basically comes down to the fact that Zigazoo feels more like TikTok or social media, which then makes it more fun.” (high school teacher)

A prompt for describing the weather

Zigazoo is free and educators can create their own classroom projects or choose from those available. Zigazoo is now offering a free premium account for educators, use the code ZPremium and sign up by October 31st. Parents can join in the global Zigazoo community. 

And join in Zigazoo’s Costume Contest! The contest is the first of several Halloween activities Zigazoo will host from now through October 31st. Other virtual activities will include haunted house tours, decorating jack-o-lanterns and telling Halloween jokes.

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

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Focus in the new school year: Building relationships

Focus in the new school year: Building relationships

Rachelle Dene Poth

It is time for many to head back to the classrooms and prepare for a new year of learning and growing. It is an exciting time for educators and students to have new opportunities to learn and to reconnect. Hopefully educators and students are excited and recharged for the new year and the possibility of new ideas for learning.

For me, I am intentional in planning activities to get to know my students and for them to know one another. I often rely on some traditional methods like icebreakers and conversations, however, I also enjoy using some of the different digital tools as a way to gather some quick feedback but also to learn more about the students in our classroom.

By planning for some relationships building on that first day and during the first week back to school, we can focus on the environment and culture we are creating for our students. Covering course details and class expectations are important, but we should start by building a solid foundation so that we can work together. By starting here, we foster a positive classroom culture and welcoming environment for learning.

Learning Together

Starting from the very first day, we should be intentional about being present. Being at our classroom doors and in the hallways to greet our students as they arrive and welcome them to school is a great way to start. It is important to acknowledge all students as we see them in the halls and throughout the building, a positive step in creating a supportive climate in the building and in each classroom. We have the power to do this when we are visible and make connections to help foster a positive space for learning.

Starting back to the daily routine of school after a summer break, or any extended break during the year, always presents a good opportunity to try new ideas and to build relationships. Using intentional strategies, we can get to know our students by using games and activities that will connect classmates and will positively impact the learning environment

We can use low tech or no tech to do some icebreakers and other games to learn about one another and in some cases, review the content from the prior year. As educators, it is during this time that we should encourage students to share their stories, to make their own connections and to share with us what their goals are for our class. Fortunately, there are some easy ways to get started, whether or not edtech is involved, but it can be a great way to introduce some of the digital tools that will be used throughout the year.

Start connecting

In my classroom, we use a lot of tools throughout the year and many are focused on streamlining communication and collaboration within our classroom but also for connecting globally. Being available to our students when they have questions or need access to class resources is important since their questions do not stop when the school day ends, or over the weekend break. We also want our students to be able to connect globally and using these tools to help them facilitate these connections makes sense. Always focus on the why behind using an edtech tool in your classrooms.

How do we find the right tools

My first recommendation is that educators talk to PLN and colleagues about specific needs in a tool. Do we want students to be able to connect, to ask questions, to access classroom resources, and to interact online? Or do we want students to create presentations that they can share or collaborate in? Or maybe we want alternative ways for students to show their learning based on their needs and interests? All of these options exist. Here are five tools to explore and that are easy to get started with.

  1. Buncee is a “one stop tool” that educators and students need for creating a multimedia presentation full of animations, emojis, stickers, 360 images and also includes audio and video and a lot more. So many ways to create graphics, bookmarks, presentations, flipped lessons and more.
  2. Remind makes communication easier by enabling the sending of reminders, links to resources, or even photos, and it integrates with other digital tools that teachers use for learning.
  3. Padlet is thought of as a virtual wall. It helps students to collaborate, write a response to a discussion question, or even add resources for a collaborative class project, or for brainstorming,
  4. Wakelet is a great tool for curating content to share with students or for having students contribute to a Wakelet collection. As a teacher, I love using the Wakelet extension to save articles and websites that I come across while doing research.
  5. Synth is for podcasting. Students can create a podcast to discuss a topic, perhaps interview a “special guest.” It can be a different way to engage students in a discussion, promote student voice and implement a new tech tool in the classroom.

One thing to keep in mind is to make sure we are aware of any accessibility issues for our students and their families. Find out about the kind of technology and internet access available to the students when they are not in school.

Learn With Students

We learn so much from our students. Beyond the content that we teach, there are so many opportunities to extend the learning that happens in our classrooms. Whether from a quick conversation or during fun activities that we include in the lesson, we are always learning Trying some new strategies and using some of the many different digital tools to expand how, when, and where students learn can be a good example to set for students. Take some risks in the classroom and use one of these to help build and foster positive relationships. Why not have students create an About Me Buncee or Padlet, or share stories using Synth and then listen, and stay connected with Remind. As educators, it gives us a way to extend our own learning and to continue to learn and grow with our students. Sometimes we just need a new idea or tool to spark that curiosity and excitement for learning.

BIO

Rachelle Dene Poth is a Foreign Language and STEAM Teacher at Riverview Junior/Senior High in Oakmont, PA. She is also an Edtech Consultant, Attorney and author. Follow her on Twitter at @Rdene915

 

**Interested in writing a guest blog for my Rdene915 site? Would love to share your ideas! Submit your post here.

 

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

Providing Different Learning Tools

As educators, it is important that we find ways to provide more personalized learning experiences to meet the individual needs of our students. What this means is that beyond simply offering more choices in the types of assessments we offer students, we must do more by learning to understand the specific learning styles and interests of each of our students. We must differentiate our instruction and to do so requires that we develop a clear picture and gain a deeper understanding of the various learning styles of the students in our classrooms. When we do this, we can then design lessons that are focused on the specific student learning styles and offer more individualized choices for students. Whether that offers more options to work independently or in groups based on a specific topic, an area of interest or even based on the level of understanding of the content, we serve them best by having the right resources available for them.

Each of our students have specific needs and preferences for how they learn and we do the best for them when we help them to identify these preferences and then offer a variety of materials and resources for them to explore. It is not about always using a digital tool or shifting away from traditional methods, but rather being able to determine which of these options will work best for each of our students. It also means helping students to become more self-aware of their own interests. One change that has helped me to better identify these styles and guide students in my classroom is by using the station rotation model.

Through the use of stations, I am able to provide multiple activities that enable students to interact with the content in a variety of ways. There are tech and no-tech options, student and teacher-created materials, hands-on activities to choose from, and times where students decide on a focus for their group. By providing a variety of learning options for each student, giving them all the opportunity to explore, we empower students with more meaningful and personalized learning that will lead to more student engagement and content retention.

Learning Styles: The VARK Model

In 1987, Neil Fleming designed what has become known as the VARK model. Fleming developed this model as a way to help students learn more about their individual learning preferences. The VARK learning styles include: visual, auditory, read/write, and kinesthetic.

Personally, I have always been more of a visual and somewhat kinesthetic or “hands-on” learner. At varying points throughout my life, I can recall taking a test and being able to see specific notes that I had written in my notebook, but still being unable to respond to questions. I tended to create graphic organizers and had my system for making more visual connections with the content. Many of my students are visual learners and over the past two years, have often noticed that they have specific ways of processing the information in class as well as how they prepare and respond during assessments. We must be able to provide different options for our students where they can choose a format that will best suit their interests and needs in more authentic and personalized ways.

Visual Learners

Visual learners are more likely to use charts, icons, images and are able to more easily visualize information and as a result, can retain it longer. An estimate is that visual learners make up approximately 65% of the population, and remember 75% of what they read or see. Visuals learners prefer to do projects and presentations that involve creating visualizations of their learning. For visual learners, some good options include creating infographics, using Augmented and Virtual reality for creating immersive experiences, designing 3D objects, sketchnoting, or using digital tools such as Padlet or Wakelet to curate content in ways that promote better visualization of content. Visual learners would also benefit by creating a mindmap or making flashcards, which can also be done using a digital tool like Quizlet.

Auditory Learners

Auditory learners listen carefully and often focus on the tone or the rate of speech, and may also benefit more by having supplemental resources made available to them such as videos or audio recordings. Learners of this type can recall information such as song lyrics and conversations, and can often recreate a story more easily because of that auditory connection they have. There are many options to engage auditory learners more by selecting options that promote listening and speaking skills. Some ideas include using video response or podcasting tools to have students explain concepts or brainstorm ideas. Another option is by creating a more interactive presentation using a tool such as Voice Thread, students will connect with the sounds, dialogue, and tone used in a presentation such as this, where they can listen and respond.  Another idea is to use Flipgrid to post a question and have students also respond to classmates to further the discussion and promote higher-order thinking. Try using Synth to create a podcast for students to have the active listening component addressed, and invite students to listen and respond to the prompts by adding a thread to the podcast.

Read/Write Learners

Read/write learners prefer to have the text available to them in some written/tangible format. Whether students first take notes and then decide to rewrite their notes for additional practice, or read over their notes each day for review and class preparation, these learners benefit from sustained interactions with the text. The more they interact with written formats, the better equipped they are to understand the content. Beyond writing in pen or pencil, or creating a document, using some tools such as Kidblog, for writing a story and getting started with blogging is a good way to promote reading and writing opportunities. Another idea is to have students create a multimedia presentation with a tool like Buncee to tell a story, adding text and icons to make the content more meaningful. These options make the activities more authentic and aligned with the needs of learners of this type.

Kinesthetic Learners

Kinesthetic learners learn best through hands-on learning opportunities. Students spend a lot of time sitting in classrooms and perhaps more passively learning. We need to design ways for students to be more active in the classroom. Some choices would be through a STEAM curriculum, the use of makerspaces, place-based learning, game-based learning and creation, designing projects and having students engage in project-based learning (PBL).

Multimodal Learners

For some students, providing options that foster a multimodal learning style is most beneficial. A multi-modal learning style means that you benefit through multiple ways of processing the information which can be through images, sounds, movement, speech, audio, visuals and more.  When I have used stations in my classroom, providing the different options at each station was helpful for students who are multimodal learners, to be able to interact with the content in different ways. Some of the tools that I have used include NearpodKahootQuizlet, in addition to giving students options to create something based on their own choice, which lends itself to more hands-on learning. The use of infographics, hyperdocs, choice boards, and even digital breakouts can give students a variety of ways to engage with the content and provide activities that will meet each learning style.

All students benefit from multimodal learning options that support a Universal Design for Learning (UDL). Providing something for each student and offering a mix of learning tools will help students to master the content in more authentic and personalized ways.

Interested in learning more about your own learning style preferences? You can take the VARK questionnaire and find out what type of learner you are.

Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

 

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

 

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Buncee: More than just a presentation tool

Buncee: More than just a presentation tool!

There are a lot of great digital tools out there for educators to bring into their classrooms. When it comes to deciding on a specific tool to use, we must always think about our purpose and perhaps ask ourselves a few questions, such as: why are we looking for a digital tool, what are we hoping to accomplish by using it and how will it benefit students and learning? I’m often asked by colleagues either to recommend a new tool or direct them to something specific based on their requirements, such as video, audio, text and more. Because Buncee is such a versatile tool and offers so many options all-in-one, I find myself recommending it a lot. It is easy to get started with and full of choices for teachers and students.

Educators want to use tools that promote student choice and student voice and offer more than just one purpose. The reason I recommend Buncee is because it offers much more than simply being a way to create presentations. In addition to all of the wonderful things that can be created using Buncee, there are additional benefits for educators and students that might be overlooked or simply not thought of when getting started. For example, educators can meet the ISTE Standards for Students and Educators. By having students create with Buncee, students become empowered learners, creative communicators, innovative designers, knowledge constructors and engage in learning that meets each of the ISTE standards. With technology, we want to make sure that it is being used in a way that amplifies student voice and choice in learning.

However, Buncee does more than that. Beyond addressing the ISTE standards and providing students with more authentic and personalized learning experiences when creating with Buncee, there are other skills that are being addressed. In my own classroom, we have used Buncee for many different projects and even for project-based learning (PBL). My students created Buncees to share with their global peers in Argentina and Spain. Creating an “About Me” Buncee enabled all students to develop a more global understanding and become aware of cultural differences, as well as to develop empathy in the process.

Students enjoy creating with Buncee and even more than seeing their own creations, they really enjoy seeing what their classmates create. I have noticed that students become more comfortable with one another in class and start to build closer connections while working on their Buncees. Even the quietest students begin to ask questions, interact more and have been more engaged in creating when using Buncee than they had with other tools before. Students tell me that they enjoy teaching one another, learning about their classmates in unique ways, and feel like they are part of a classroom community.

Knowing that students are picking up on this has been a great way to foster the social-emotional skills (SEL) students need now and in the future. Buncee is so invested in providing a lot of options and opportunities for students and educators to enjoy learning, creating and growing together. Now Buncee has templates available to address SEL.

What is Social-emotional learning?

CASEL (The Collaborative for Academic, Social, and Emotional Learning), formed in 1994, is an organization which actively works toward promoting the importance of developing SEL skills in education. SEL is focused on five competencies: self-awareness, self-management, social awareness, relationship skills, and responsible decision making. The development of these skills can benefit the level of student engagement as well, leading to higher academic achievement and reduce discipline issues in the classroom.

Providing opportunities for students to interact through the use of digital tools and activities in the classroom promotes the development of social-emotional learning skills. Using some of the Buncee templates and emojis, students can comfortably express how they are feeling, provide a quick check-in based on their level of understanding, share personality characteristics or likes and dislikes, or respond to questions in class, for a few options. Buncee is “giving a voice to the voiceless.”

In my own experience, I have seen students who have preferred to not speak out in class or who voiced that they were not creative or would not be able to do a presentation, design amazing Buncees and be excited to share with their classmates. Students build confidence while creating and the benefit is that they become more engaged in and excited to share their learning and interact with classmates. It helps to foster the development of skills such as problem-solving, working with different layouts, visualizing and displaying student learning.

It is always a good idea to ask students for feedback. I want to know what their thoughts are, if the tool or strategy is making a difference for them and if so, how. Here are some student thoughts about Buncee.

“It helps me to express my ideas more easily and make presentations which are much more interactive for myself and for my classmates.”

It is made in a way that allows students to make it really personal and specific to what they need. If students are enjoying their work and are able to make it their own, then they will be more willing to learn and will improve because of using Buncee.”

Hearing from students is important and making sure that all students feel comfortable expressing themselves is even more important. With Buncee, students have many choices to find what interests them and to express themselves in a way that is authentic, meaningful and personalized.

Ideas for the end of the school year

With the summer break approaching, educators and students alike could use some fresh ideas to keep the energy high and finish the year strong. I have found that the end of the school year is a great time to try some new activities and tools and use it as an opportunity to try things that may have been on a list somewhere, but that you did not have the chance to do. Why not try some different methods and different tools to help students to review in preparation for final exams, create a project, or before moving on to the next level of a course. Also, depending on the course taught, some of these ideas can be carried into the summer, as a way to avoid the “summer slide.”

There are many options for getting students more engaged in learning, some rely on tech tools and others are simple hands-on activities that have the students deciding how to use the materials to learn. Regardless of the content area or level taught, technology can open up new possibilities that might just be the catalyst to spark curiosity in students or to help to engage them more in learning, and then their own motivation can take over.  I decided to try some different strategies, tools, student developed ideas, and more importantly, to step aside more in the classroom and let the students lead.

5 Ideas for Engaging Students

Here are five different ways that I found to bring about positive changes in the classroom, engage students more in learning, and also build relationships within our classroom. Hopefully, you will be able to try a few of these and push through strong until the end of the year!

  1. Games and Music: Earlier this year, I started to use more music and games in the classroom. The students became more involved in creating their own games and also writing some songs, to use as mnemonic devices. Why not have students create their own song using course related vocabulary, and set it to the music of a randomly selected song. It can be a really authentic way for them to create, have fun and remember the content in a more meaningful way. For my class, the most popular song was “Despacito” and students did a great job!
  2. Learning Stations: Try creating stations in your classroom by randomly dividing students into small groups, and have a different activity ready for each station. I like to mix the tech tools with traditional tools, so students can do some hands-on creating where students make flashcards or other visual which can be used as a resource, complete a worksheet or use dry erase boards and come up with a way to practice. For a few tech ideas, try setting up some iPads and giving students a game of Quizizz or Gimkit to play, or an interactive lesson using EDPuzzle or Playposit.  Using stations in class leads to more opportunities for student interaction and for the teacher to work directly with each group and each student. GImkitCreateGimkitLIbrary
  3. New Tech tools: Why not take the last couple of weeks of school as an opportunity to try out some of the newer tech tools or revisit some of the popular tech tools that may have some updates.  I try to learn as much as I can about new tools, but I am eager to have my students try them in class and to give me feedback on what they think. Here are a few of the most recent tools we have tried. Each tool makes it easy to get started either by having a library of ready-made games or by integrating with a tool like Quizlet, where study sets can be used to create a game. QuizalizeGimKit, and Flipquiz. Each of these is a game-based learning tool, and offer a new and exciting way to practice the course material, and also to help students continue to build peer relationships in the classroom. null
  4. Augmented and Virtual Reality: There is a lot of talk today about the benefit of using augmented and virtual reality tools in the classroom. There are so many different tools to choose from,  but I will recommend three tools to check out that can create more immersive learning experiences. Students can create using MetaverseAppCoSpacesEDUand also creating or joining lessons in Nearpod. Students are very creative and offering them a chance to design an augmented or virtual reality experience, in which they include the content material and also create additional learning resources for the classroom is so beneficial. Again, there are samples available in the library for each of these tools and creating with them is something that the students catch on to rather quickly. If you are looking for a different way to do a project, and to engage students more, then trying some AR/VR might be the way to go. Using Nearpod as a way to have students work through an interactive lesson, and then adding in 3D objects or Virtual Field Trips will really help students to better experience what they are studying. The next step would be to have the students create their own Nearpod lesson for class, multi-media, all in one tool. IMG_20170530_145553.jpgnull
  5. Podcast, Video Responses and More! Ever thought about having students create a podcast to discuss a topic, perhaps interview a “special guest”, maybe someone who takes on the role of a famous person being studied, or shares their thoughts about something covered in the class. It could be a good experience for students to practice interviewing someone, or even doing their own podcast, as a way to build some confidence and have fun while doing so. Maybe use Synth or Flipgrid and have students post responses to a question of the week, or have each student post a question for the classmates to respond to. It can be a different way to engage all students in a discussion, promote student voice and implement a new tech tool in the classroom.

In trying one or all of these activities, students have an opportunity to be more active in the classroom, work together, build relationships, collaborate and engage in more authentic learning experiences. If you need some ideas or would like to see some student examples, let me know. The best part of trying new things in the classroom is learning right along with the students, and sometimes, they learn before you. And this is one of the best parts!

Storybird in the Foreign Language Classroom

​​Storybird in the Foreign Language Classroom

 


I found Storybird a few years ago while completing graduate coursework, and was searching for a different way to present the information, that would be informative, engaging and memorable. I found Storybird and after creating my own book, have relied on it as a top choice for student projects in my classroom.

As a foreign language teacher, I have my students engage in diverse activities to help them learn the material and want the experiences to be meaningful, personal and fun. Because of technology today, I now have the opportunity to offer my students a variety of choices for completing projects and other assessments for class. With the increase in digital tools for classroom integration, there are options available to meet diverse student interests and needs. I want to know what they have learned and can do with the material and being able to provide choices for them, which enhance their ability to be creative, to enjoy the work and watch the learning that occurs because it is more meaningful. Giving students a choice in how to show what they have learned offers a lot of options today.

Storybird is very helpful in my Spanish class. It makes it easy to create colorful and informative projects. I like using Storybird because it is easy and straight-forward to use. It was also great to see my story come to life, and to have a book with my name on it. — Ricky, high school student

One of the favorites for my students is to create an illustrated book using Storybird. It really does not matter what the topic of our unit is, there are so many options available for students to find something that fits right in with the theme of what we are studying. For this reason, I love offering it as one of their choices because they can find something fun to work with while building their language skills. They can choose from so many templates to create an engaging, vibrant book, write their story in Spanish and see it come to life with the variety of images available to them. Storybird helps the students to build their skills and to create something that they can share with others and have made into a beautiful book as evidence of their learning.

Storybird is one of my go to tools when creating a project. It is fun and easy to use, with beautiful artwork that aids in the story writing process. I have used Storybird for several school projects and for fun. It is a well designed application that allows the author to choose exactly what they want.
— Dana, high school student

An added benefit is that in addition to displaying these on the Smartboard in the classroom for all students to see and learn from, we can have their books printed and displayed in the classroom. What could be better than seeing the books written by your students in Spanish on display in your classroom? The books can be used as learning materials for future classes and exemplify what personalized learning and having a choice can do to engage students and increase their learning potential. The students can be creative and have fun learning in the process.

Storybird is really fun. I love the groups of pictures you can choose from for creating your book. The website is really easy to use, and different from other programs I’ve used in the past. Being able to purchase a paper copy of your book is a really great feature. — Maddi, high school student

Some fun examples we have used in Spanish are projects to describe one’s family and create a family album and also to describe preparing for a special event and one’s daily routine. Students have fun selecting their pictures to represent the members of the family or activities in their daily routine, and as the teacher, I enjoy seeing their finished work and knowing that not only did they build their language skills, they had fun in the process and created something that they can share with others and author their own book.

Leveraging Technology to Enhance the Learning Experience

Updated from an original post on DefinedSTEM.

Technology creates many opportunities for teachers to provide innovative learning experiences for students. An even greater benefit is that these learning experiences can take place regardless of the time and place, and offer students more personalized opportunities for interacting with their peers and the content. With so many choices now available, sometimes deciding on a specific digital tool or a type of tool can present a challenge.

I am often asked about where a teacher should start when either implementing technology for the first time or creating a blended learning environment. What I suggest is to first think about some of the learning activities that are already being used in the classroom. What has seemed to work the best and what are some that possibly either take a lot of time to create or that don’t offer students a lot in the way of choices.

Another consideration is focusing on your goals and what you are hoping to accomplish by using technology. Is it to create an access point where students can ask questions, obtain class resources or interact with their peers? Or is it to provide students with different methods to practice the content and also to apply their learning in more authentic ways?

Here are four strategies for helping students to communicate, collaborate and create in the traditional learning space as well as beyond the classroom setting. By trying some of these ideas, you will see some positive changes that promote student voice, create more time for you to interact with and support students in learning, and it will help students to build digital citizenship skills as they learn to leverage the technology and navigate in the digital world.

Improve Communication Through Effective Technology Use

One way that I have used technology that has had a big impact in my classroom is by using a messaging tool. A few years ago I noticed a disconnect with students and the class, either they were absent and could not get materials or they had questions after the school day had ended. By using messaging apps, I can send reminders, answer student questions and provide feedback when students need it. You can also use some of these apps to connect with families as an alternative to email. There are a lot of options available and your choices will depend on the level and area you teach and whether your goal is to set up communication between students and you or with parents. I use Remind with students and parents, and BloomzApp is another option for creating a space to interact with parents. Either of these is good for providing students and parents with live feedback. It is easy to sign up for either of these using any device, and privacy and security are provided.

However,  I was recently looking at communication tools and thinking about promoting family engagement and came across ParentSquare before attending FETC in January. ParentSquare is more than simply a one-way communication tool. It is a multi-purpose platform with capabilities to facilitate communication, collaboration and increase family engagement in schools. ParentSquare is for use in grades PreK-12, geared toward streamlining parent notifications, increasing participation and family engagement in the school community and more. It can be used by students, teachers, staff members, administrators, and parents, and it creates a virtual space where so many vital communications and interactions can be completed. 

 

ParentSquare provides a consistent and reliable way to communicate within the school and school district, fostering and building the relationships that promote better communication, student success, and family engagement.

Enhance Collaboration Through Digital Learning Spaces

By establishing a specific location for students to access class resources, find out about assignments, and to ask questions, we can provide the support that students need to be successful. Some of the ways that I have used Edmodo and Google Classroom are to curate and provide resources, post daily assignments or reminders, announce upcoming class events, and to be accessible for student questions. Depending on the platform you use, it is easy to update the site and it is also a good way to help parents stay informed of what is going on in the classroom. It can be a collaborative learning space for students to interact with their peers or to connect globally using additional digital tools that are all housed within one learning space.  Tools like Edmodo, a blogging site, Google Classroom or creating a standalone website will help to create a connection between you, the students, and their learning.

Foster Active Discussions

Sometimes you may want to have students brainstorm an idea, participate in a scavenger hunt, share a learning experience, or just respond to a question. While we can always use the traditional tools for this in class, sometimes we may want the discussion to go beyond the class time and space. I would recommend trying either Padlet or Synth. There are so many ways to use Padlet, that if you want students to post images, record audio, upload video, or simply respond to a question, it offers all of these options in one tool. Students have come up with some great ideas for using Padlet, such as building a digital portfolio, creating a multimedia presentation, or presenting their Project Based Learning. It is a versatile tool that many educators may already be using, but may not be aware of other innovative ways to use Padlet.

Also by using Synth, a tool for podcasting, educators can provide daily class updates, add links or resources to supplement what was done in class, and even interact with other students in classrooms around the world. It enables discussions to happen at any time and is an easy tool to use for promoting discussions and helping students to share ideas. There are many ways that these tools can also add to the organization in the classroom by providing written or verbal directions and ways to reinforce instruction.

 

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Enhance Visualizations and Presentations

Some students are visual learners and having tools which enable them to display different types of information and content, they will be able to retain the content in a more authentic and meaningful way as they create. Infographics are useful for so many class assignments and projects that are student created, but they are beneficial for teachers to create a course syllabus, make visuals for the classroom, or to create a flipped lesson and display all of the learning materials in one graphic. Beyond creating representations of learning, they are useful for sharing information and offering ways for students or parents to contact you or access class materials. Some of the options available are BunceeCanva, Piktochart, Smore, and Visme. It is always good practice to learn with and from the students, so try creating some new materials for your classroom as well. Perhaps create a class newsletter, or make some signs that will be useful for your learning space.

 

 

There are many ideas for how to expand the learning space and to set up different learning opportunities for students. These are just a few of the ideas that we have used and that have worked well in our classroom. Sometimes we just need to brainstorm a little or, if you want to find new ways to use some digital tools in your classroom, try asking your students. Students come up with really creative ideas and by involving them in some of the classroom decisions, they will feel more valued and have a more meaningful learning experience.

 

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METAVERSE: Collections are here!

Metaverse: Collections are here!

This post is sponsored by Metaverse. All opinions are my own.

Metaverse has become a favorite of my students for creating fun, interesting, interactive “experiences” for class. The best part about using a tool like Metaverse is that it enables educators to give students more control and an opportunity to create something that is more meaningful to them. With libraries full of thousands of choices, every student can find something that meets their interests and engages them more in the creative fun and process of learning. While sometimes it can take a little bit longer to figure out how to use different tools for creating in Augmented Reality, or problem solve to find out why something isn’t working during the creation process, with Metaverse, all students can find exactly what they need. Sometimes people wonder if there’s any bit of a learning curve or how much time it takes to get started with something, but in this case, it couldn’t be easier.

I have found that students really enjoy creating with Metaverse, especially because they have so many possibilities for what they can create. They can add in characters and 3D objects, portals, 360 videos, YouTube videos, audio, and much more. There has been an update to the way that the website looks and it is now even easier to find what you need in order to create your very own experience. Of course if you need help, you can send a message directly to the Metaverse team using the chat or check out some of their updated video tutorials on YouTube.

Other benefits

I find that another bonus of using Metaverse is that it is very user-friendly to get started with and it doesn’t take long for students to figure out how to design their experience on their own or for students to step in and help their peers. I’ve noticed when using tools like Metaverse in the classroom that there is this other component to what students are able to “experience” while learning. It really does a lot for helping peers work on their collaborative skills and even social-emotional learning skills. There are many ways to use this for students to create a representation of something they have learned, to tell a story, to create a scavenger hunt even. You can learn more about Metaverse and how it works from my prior post or check out a recent post about using Augmented Reality tools for blended learning here.

Eagerly anticipating the new features

I had a chance to preview the Collections with the Metaverse team about a month ago, and I was very excited when I learned about the changes that would be coming to the Metaverse platform. Not only would there be more items and awesome things to choose from, that students and teachers could create with, but there would also be a new dashboard with a better way for students and teachers to access the experiences that have been created.

Having used Metaverse for a few years, I have saved a lot of student-created experiences to use in my STEAM classes. In order to make these experiences available for all students to see and enjoy each year, I chose to create a Padlet and have students post their QR codes onto the Padlet. By doing this, it was easy to simply display the Padlet on the Smartboard and have students walk up and scan the QR code. Another benefit was that it gave students time to explore a variety of experiences created by their peers and make new connections while learning.

It’s very easy to manage the student work from your classroom once you create a collection from your Metaverse dashboard. With this new feature, you can see all of your students’ experiences, you can set them up by class or if it’s the same class, put all of the experiences together, that way students have even more to explore and learn from. As a teacher, you have the option to edit the student experiences and take a look at what they have created, and beyond that, once you have the collection created, you the projects for the entire class can be shared through just one link. So easy to connect student work in one space. Check out Collections here!

How to get Collections

So how do you get the Collections? For right now it is still a free feature, without the Collections add-on. Creating collections will become a paid add on for the Metaverse studio. To submit one of your experiences to a collection, there is no cost involved. Students from prior classes or who create experiences in other courses can still share their experiences to be used with the other students in my STEAM class.

The cost is going to be approximately $7 per month or you can sign up for a year at a discount rate of $64! And speaking of benefits, use the promo code ARforEDU and take advantage of a free month of Collections!

The result?

A much easier way to gather, explore and share student work. More convenient and better access to be able to explore the different experiences. One thing to keep in mind is to always check over the student experiences and keep providing reminders about digital citizenship and responsibilities as part of learning journey in Augmented Reality. Ready to get started with Metaverse in your classroom? Check out all of the great resources for teachers here.

Exploring and Creating with 3D Bear Poth

Sponsored Content, All opinions are my own

Sign up for your free one month trial! https://3dbear.io/freetrial

Exploring the world in AR: 3DBear brings your environment to life

Ever since learning about 3DBear a few months ago, I have continued to be impressed with the platform and the company’s focus on meeting the needs and interests of educators and students. At both FETC and TCEA, I had the opportunity to spend time speaking with the 3DBear team and was able to get a better understanding of their vision for 3DBear and learn more about the newer features and ways to use it in the classroom. Even when I first started creating with 3DBear, I immediately saw a lot of benefits for classroom use regardless of content area or grade level, or even one’s role in education. With a library full of icons to choose from, animations, music, options for changing colors and sizes, moving object positions, and other functions like adding audio and student voice, it is possible to engage students in truly unique ways to learn. It did not take long to see the potential for using 3DBear not only as a tool for students as the creators but also as an instructional tool for teachers as a way to engage students more in learning by “hooking” them in with the use of augmented reality. 3DBear can be a game changer for students, acting as a catalyst to draw students in and let them go on a creative adventure. Get started today with a free teacher trial here!

Why use Augmented Reality?

A popular topic at both FETC and TCEA was Augmented and Virtual Reality. Often questions are asked whether the use of AR and VR has sustainability in education and I believe that there is. Each day I receive numerous email alerts sharing news from around the world about how teachers are using augmented and virtual reality to amplify student learning. Tools like 3DBear have tremendous potential to immerse students in a meaningful learning adventure, giving them more control of how, when and where they learn. Besides being fun to use, it offers students time to build their skills in critical thinking, problem-solving, collaboration and fosters creativity. It lets students make decisions and leads to a more student-driven classroom. This is what we want for our students, choices, agency, and engagement.

(photo credit to Mitch Weisburgh)

Walking among or narrowly escaping the dinosaurs

While presenting several sessions at both of these conferences this month, I noticed a lot of people starting to use 3DBear in unique ways. During sessions, attendees chose to be more active, and rather than simply listening in to how these augmented reality tools can be used, instead began quickly creating with them and even sharing them out socially. Completely unaware of the danger that I was in until seeing the tweet, I was surprised and thankful that I escaped the dinosaur lurking behind me as I presented at FETC! But I was concerned about the attendees when I saw the dinosaur that was lurking in the front of the room near Jaime. The excitement behind using these tools is evident when people begin creating and sharing them during your session, just minutes after you’ve introduced and only minimally demonstrated the tool. The learning curve of 3DBear? Not much at all! It’s very easy to navigate and dive right in to create your own world in your physical environment. Get started today!

(photo credit Mitch Weisburgh)

Why 3DBear

Students can use it to create 3D objects in different spaces and can then record a story to go along with it. The potential and power of storytelling in AR is awesome. What better way to have students represent their learning than to design their own world, decide what 3D objects to place in their environment and then create a narration to go along with it. Students can even upload items from their device or from Thingiverse. Student-driven learning and possible for students in grades K and up. More than just listening to teachers and how it benefits students, ask students for feedback. (See a video from a school in Medford and how students responded to 3DBear). Also seek feedback from educators, whether on social media or in my experience from attendees in the different sessions presented at FETC and TCEA.

Potential for Storytelling and Adventure

As educators, we want our students to have a learning “experience,” more than the traditional methods of learning and classroom instruction can offer. We need to empower students to become more than consumers of content, and instead help them to embrace the opportunity to become the creators and driving their own learning. By doing this, we start them on a learning journey that will serve to attach more meaning to the content, in a personalized and exciting way to learn, and above all, a more authentic experience.

There are many possibilities for using 3DBear and because time can be a deciding factor when it comes to exploring new tools and methods for classroom use, this is where 3DBear offers a lot for educators. Teachers have access to a teacher dashboard where they can see student work, track progress and explore the worlds that students are creating. There are lesson plans for Coding, Design Thinking, ELA, Math, Science, Social Studies, STEM, and STEAM-related themes available for different grade levels which include pacing guidelines. While the lessons are drafted for certain grade levels or range of grades, slight adjustments in the content enables teachers to implement these lessons into their classroom.

One of the best things about 3DBear is that teachers won’t have to spend a lot of time trying to figure out how to get started using it in the classroom. We can learn just enough and then put it in the hands of our students and let them run with it. Many students learn more by doing, and when they have opportunities to engage in hands-on activities, it leads to more personalized experiences and student-driven learning. A world of learning that they create is right in their hands.

When thinking about adding some new technology into the classroom, we really need to focus on the why behind choosing a specific tool or method. Ask ourselves what makes it different and what can it do differently for students that can enhance the learning process and go beyond the traditional methods that are already being used in the classroom. What sets it apart from other options or methods you have been using? I think the answer is clear. Students are the designers.

A Few Ideas to Try

  1. My town: Sharing where we live, describing a location or any lesson where students need to narrate a story, they can create an environment using 3DBear and add characters and more into their project. Once created, students can tell a story about the scene or even narrate in a foreign language. Why not have students create a “welcome to our town” project, adding in 3D objects and telling a story that can be shared with the community? A good way to share student work and give more meaning to the work they are doing.

(Alamo photo credit Jaime Donally)

  1. A book summary: One idea is to have students review a book, summarize something they read in class by bringing it to life with 3DBear. If the number of devices is an issue, use stations and have students work in pairs or small groups, each adding to the story.
  2. Let me teach you: Give students an opportunity to be the teacher. Choose a theme or have students select a topic and then come up with a way to use 3DBear to explain it to classmates. There are many options available for students to choose from, and it will reinforce their problem-solving, critical thinking, and collaboration skills, as well as boost creativity as they decide how to best visualize their lesson for others.
  3. Actors in a scene: Give students the chance to interact with a 3D character and maybe even sing together or dance together (who doesn’t love doing the floss with a 3D character?).
  4. Random objects: To really push their thinking, why not create a scene with a variety of characters, objects and more, and then ask students to write a story about it. A task like this can be applied to so many content areas, and grade levels and will definitely be a more authentic way to practice and learn. For students in Spanish classes, it is fun to add random objects into the classroom and have students write a story to describe it. Or, another possibility is to provide students with a narration in the target language and have them create a scene to represent the story.

So many ways for students to leverage technology for learning. They need our guidance to find a starting point sometimes, but then we need to just let them go with it and explore and create on their own. Besides building technology skills and learning about emerging trends, they will engage in powerful learning that not only reinforces the content area but also promotes the development of social emotional learning skills in the process. Augmented Reality has many benefits, the key is staying focused on your “why” for wanting to use it, and then finding the right task to get started. And remember, let the students take charge and learn from and teach one another, including you. Sign up for your teacher trial at 3DBear!

And share how you are using 3DBear in your classroom! @Rdene915

3 Quick Ways to Implement Blended Learning In The Classroom

 

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

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