digitalstorytelling

Bringing Augmented, Virtual and Mixed Reality to all Classrooms

Jaime Donally’s book “Learning Transported” is the resource to go to to learn how immersive technology can be used in education. For anyone looking to get started with bringing augmented, mixed or virtual reality and different learning experiences into the classroom but not sure of where to begin, Jaime provides a well laid out format which provides the reader with the all of the information and resources they need to feel comfortable in using AR and VR in the classroom.
For some readers, knowing the differences between augmented and virtual reality or knowing the different apps available for each of these may not be clear. However, the structure of the Learning Transported book enables the reader to progress from understanding how it is used, and even more importantly “why” it should be used education, to reminders of some things to consider before getting started and then how to have a successful implementation into the classroom.

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Beyond just having students as consumers of the content, Jaime offers ways for students to become the creators and design their own stories through augmented and virtual reality experiences.
Jamie is constantly looking for more tools and new ways to bring immersive learning experiences to educators and students, and has done nothing but share her wealth of knowledge and fully invest herself in making sure that educators feel comfortable with using the technology and knowing that she is available to help them in the process.
Learning Transported is a book that can be enjoyed by anyone, as the resources and experiences that she shares within this book definitely have application to other settings besides education.

Before Jaime even dives into the content of the book, she engages the reader with her message of “why” for using AR and VR. She shares the reasons why educators need to understand the possibilities of using immersive technology and the benefits that will happen as a result. She explains how to use the book, and guides the reader on how to navigate each of the chapters, explaining the process involved when starting to implement some of these augmented virtual and mixed reality tools, and encourages the reader to join in with other educators through social media using the #ARVRinEDU chat.

Learning Transported is geared toward anyone looking to try immersive technologies in the classroom and Donally provides all of the resources and many examples, especially through the lesson plans written by Jaime and how they were facilitated in different classrooms.

Another key features of Learning Transported is in Jaime’s message about why educators should use AR, VR and MR in education. The largest benefit is for students being able to engage and explore in the content in a different and more authentic way. It also facilitates building skills of communication and collaboration as well as social-emotional learning, when students connect with their peers and learn more about places and life outside of their own community. Jaime also explains exactly how the use of these tools can meet the ISTE Standards for Students, and encourages the reader to think about how these tools can benefit the students in their own classrooms.

Each chapter provides a wealth of examples and images for reference, explanations of each tool shared and ways that it can be used, and ends with a “Learning Transported” challenge for the reader. Jaime provides clears definitions and more detailed explanations throughout each chapter, and continues to encourage educators to challenge themselves to implement some of these different tools into their classroom and to share their experiences using the #ARVRinedu hashtag.

Some of the best features of the book are the way that Jaime conveys the information, reassuring educators that it is okay to take some chances with trying these in the classroom and involve students in the process. Chapters 5 through 8 include so many different examples of augmented and virtual reality tools, including ideas for creating with the tools, brief descriptions of how the tool works and for using it, as well as including some sample lesson plans that educators can try within their own classrooms.

The last chapter focuses on preparing for the future of mixed reality and Donally reminds us to keep moving forward as these tools are constantly evolving, and having an impact on the learning environment and educational market. In the conclusion, Jaime ends by stating “Teachers will facilitate a class of explorers, developers and designers as they experience, build and present their own immersive technology resources.”
Donally reminds us that “authentic learning experiences and opportunities that have never been accessible in the classroom are now possible with virtual field trips, interactive stories, and tools that can allow students to explore the world, the solar system and beyond.”

The book concludes with an appendix listing all of the apps shared within the book as well as the websites to find the apps and a brief description of what the after does. The standards for students are also included

She encourages the reader to share whatever they create after completing some of the learning transported challenges

Learning Transported makes a topic that can be overwhelming to anyone just starting with augmented and virtual reality, become something that is digestible and helps the reader to build confidence in learning more throughout the book. Donally provides answers to the questions that educators all have to consider when starting to implement these tools, and gathered everything into one well laid out guide for learning.

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There is so much discussion going on today about Augmented and Virtual Reality and how it can be used for education. I have signed up for a lot of alerts to keep me informed when new AR/VR tools come out or there is news about schools around the world and how they are using augmented and virtual reality to amplify student learning. Alerts arrive throughout the day and one thing is clear, these tools have tremendous potential to really engage students in a completely different kind of learning, giving them more control in the classroom.

Learning Curve

Because the concept of augmented and virtual reality seems so detailed and can be hard to grasp if you’ve not had experience with either of these, people tend to think that using these with students might be difficult or the learning curve might be too steep. Time is a huge factor when it comes to deciding what tools and methods to use in the classroom and I’m sure that there is not a single teacher who hasn’t occasionally said, if not on a daily basis, “I wish I had enough time to…” There’s always something they want to learn, something different to try that might have been on their to-do list for a really long time but they just have not been able to devote any time to it.

The great thing about tools like 3D Bear is that teachers don’t really have to spend a lot of time trying it out on their own or figuring out how to get started using it. This is what we want our students to do. We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We cannot give students the answers or always show them how to do something, they have to experience some struggles. They will need to know how to problem solve, collaborate, communicate and to even create on their own as they are preparing for the future and life in general.

When thinking about adding some new technology into the classroom, we really need to focus on the why behind choosing a specific tool or method. What makes it different and what can it do differently for students, that can enhance the learning process and go beyond the traditional methods that are already being used in the classroom. What sets it apart from other options or methods you have been using? I think the answer is clear. We should select tools that help us move students to a more active role in the classroom rather than passively learning. By having students become the creators and immerse in a new learning environment, we will provide them with voice and choice in learning and lead them to explore through emerging trends in education.

Why 3D Bear

When I finally decided to get my new iPad this summer, I couldn’t wait to try out the different augmented reality apps. Actually, the whole reason that I bought the iPad was for this purpose. The first app that I tried was 3D Bear. I did not look for any tutorials, simply started clicking the options and found that it was very easy to use and a lot of fun. I was able to quickly figure out how to add items and manipulate them in the space I chose. Seeing the group of bears dancing around the middle of my table was fun. I could immediately see the potential for student learning regardless of the content area or grade level taught. Students can use it to create 3D objects in different spaces and have the opportunity to record a story to go along with it. The potential and power of storytelling in AR is awesome. What better way to have students represent their learning than to design their own story and deciding what to place in their environment and then creating a narration to go along with it.

Ideas for the Classroom and Getting Started

With so many new technologies entering the educational setting, it can be challenging to figure out which might be the best for your students. So we always want to focus on the “why” and determine what purpose will it serve that will amplify student learning. Being able to interact with and create a new learning environment through 3D Bear, will help students develop so many of the skills they need to be successful in the future. There are a lot of options for having students learn through 3D Bear. A nice feature is having access to ready-made lesson plans that can be used in any level which focus on content such as Social Studies, Math, Science, ELA and STEM, and STEAM-related topics. The lesson plans include different resources, worksheets, and links to other helpful reading materials. We can give students the opportunities to create, design and re-enact events in a more engaging way.

Features The best part of 3D Bear is the number of choices available for students and teachers to select from. There are a diverse group of objects that can be added in to create a story, making it easy to integrate this tool into any content area. Some of the object types are People, Garden, School, Animals, Holidays, Household, Emotions and even a category of funny items. There are a lot of possibilities for students to really create something authentic and meaningful when they can choose the objects to use and how to set up their scene for storytelling.

Once you log in, getting started is easy. Simply follow the tutorial that guides you through the creation process, showing you how to use the different tools to add objects and to manipulate them as you create. Or if you want to skip the tutorial, you can get started on your own. It is user-friendly and you can create something in a short period of time. There are also short video tutorials available on the 3D Bear website to help with designing, setting up classes, and exploring the lesson plans and teacher dashboard. Teachers can quickly create a class, add students, and edit class rosters directly from the app.

5 Ideas to try

  1. About Me: Getting to know our students is fundamental to our work in the classroom. Why not have students use 3D Bear to tell a story about themselves. With so many things to choose from, students can design something to reflect who they are, share their interests and even record a narration to explain. It will be fun learning about the students using AR to tell their story.
  2. Recreate an event: Depending on the content area you teach, why not have students recreate an event that they learned about, but tell it using different characters or themes so that they can attach more meaning to it and retain the content better. It can be fun to have students work together to come up with a twist using the augmented reality features. Learning about a famous historical period? Have students use the holiday theme or funny characters to explain key events or topics and then add narration to clarify if needed.
  3. Design a new space: Give students an opportunity to create a “dream house”, a new school, a new building for their town or even somewhere they would like to explore. With so many options available to choose from, students will be tasked with problem-solving, critical thinking, and collaborating to brainstorm ideas with their peers. It will promote creativity and give students the opportunity to dream big and use their imagination to come up with innovative ideas.
  4. Explain an idea or concept: Students can take a concept learned, maybe something in science class or in a math class and use the objects to create something like a biome or a diorama, or simply to visually represent something that is easier to understand by looking at it in 3D.
  5. Special events: Something fun might be to use 3D Bear to advertise an upcoming school event or a class activity instead of the traditional flyer or newsletter format. imagine what members of the school community would think if they were able to learn about a school event by exploring it through augmented reality. There are so many choices available that it just takes a little imagination to come up with a new way to use the tool.

As teachers, there are so many things that we are responsible for and have to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like 3D Bear that make it easier to get started with and that provide innovative ways for students to learn. It just takes a few minutes to get started and then give the students time to explore on their own and with peers. Sign up for the teacher trial at 3D Bear! Let me know how you use it in your classroom!

A Classroom’s Journey To Student-Led, Interactive Lessons

Written for the RUBICON SUMMIT

About two years ago, I found myself struggling to find ways to keep my students engaged in the lesson. I tried to get them involved more in class activities by offering more choices and providing opportunities for them to be part of the decisions made about what we were doing in the classroom. Why did I do this? Partially because I saw – and could feel – a decrease in student motivation and engagement. It was approaching the end of the school year, and the focus had shifted more to “when does summer begin?”

So I tried to do things a bit differently, think creatively, and take some risks. I wanted to keep us all moving, to finish strong at the end of the school year and begin summer vacation with a sense of accomplishment, to celebrate all that we had learned throughout the year and also what we had gained from these new experiences.

Educational Technology and Digital Tools with Purpose
Educational Technology provides so many resources that enable students to learn anywhere and at any time, and at a pace that is comfortable for each student. We can instruct from inside the traditional classroom, ​”​the brick-and-mortar​” ​as it is called, or from anywhere around the world. Using digital tools provides more differentiation and personalized learning, and provides opportunities for the students to move from consumers to creators. When students have choices in how to show what they have learned, they are more likely to be engaged and excited for learning. They will feel valued​,​ and the lesson and learning will be more meaningful because it has been made perso​n​al to them.

Creating Interactive Lessons
What did I change? I started by having my students create some interactive lessons using educational technology tools like Formative, Nearpod, and EDPuzzle, or even games with Kahoot! and Quizizz. It proved to be a very beneficial learning experience for all of us. By doing this, we had extra resources available that could be shared with students who might need some extra practice. I thought it went so well that I decided to take it a step further and start a “teacher for a day” activity during which the students create a lesson based on a grammar topic or vocabulary.

I stepped back and had the students lead our classroom. It was a really good way to learn a lot more about the students, to better understand what their needs were in terms of the content material, and for the students to learn about each other. Giving students the control and the opportunity to become the creators and leaders in the class has tremendous benefits and it has been something that we have enjoyed.

Giving Students the Control
At first when students created interactive lessons, I would launch the lesson and control it on the SmartBoard, but find ways to involve the student who created it during the presentation. I eventually decided to move aside, and took a seat in the back of the room, having the student lead the lesson, give explanations, answer questions, call upon students for answers, and provide feedback. Having the opportunity to sit back and experience this was tremendous. The students enjoyed the activity, supported each other, collaborated, and provided some positive feedback to each of their classmates. I was very impressed with how well they taught, led, and learned during each of the “teacher for a day” lessons.

Empowering Students in Learning
The use of these digital tools means ​that ​the “time and place for learning” is no​ longer​ confined to the ​traditional time and setting of the physical ​classroom​. It opens up the learning environment ​to​ anywhere​, at any time and at a pace that is comfortable for the students as well. Learning and having timely, purposeful and authentic feedback is critical ​for growth to happen. When we shift our focus to creating opportunities, giving students the control, leaving the decision making to students to choose ​how t​o show what they have learned, or ​letting them​ design their own assessments, they are more empowered in their learning.

What are the Next Steps?
Have a conversation with your students and ask for their honest feedback. What did they like? What did they not like? Which lesson or format seemed to help the most? What did it feel like to be in control, decide how to deliver the lesson, and experience being the teacher? You can have this as a face to face conversation, students can respond on paper, or use one of the many digital tools available for communication. No matter which way you choose, look to your students for the valuable feedback to decide your next steps. Be sure to ask yourself these same questions and continue to reflect on steps taken and progress made!

For more strategies about integrating technology into instruction, read Overcome

EdTech’s Problems With Blended Learning!

Buncee

There are a lot of great digital tools that promote student creativity and choice and give students an opportunity to learn about each other in the process. Two tools that have worked well together for this purpose are Buncee and Padlet. Using these together promotes student creativity, provides more authentic and meaningful ways for students to share backgrounds and introduce themselves to classmates. It builds digital citizenship and technology skills by teaching students how to interact in a virtual space. It promotes communication and collaboration through the sharing of projects and opens the ability to engage in conversation through the commenting feature on Padlet.

 

When students start the school year, learning about classroom procedures and becoming familiar with their peers are important activities. Teachers go about these procedures in different ways, some even choosing to dive right into the content material and to open up opportunities for these typical procedures on a daily basis. The past few years I have tried to get students to interact more at the start of the year, share who they are, their experiences, their interests and have them set some goals as well. I try to do so with variety of icebreakers or other activities like surveys or classroom games to get the conversations started. However, this year I plan to have students share their information by creating a visual representation. Students will be able to choose from the library of thousands of images, props, icons, animations and more in Buncee to tell their story. The requirement will be that they use very little in terms of text and rather choose the images, animations and even videos to tell their story. I also hope that it creates a way for students to share some learning goals they may have or things they wish their teacher knew.

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Before the advancements in technology and the increase in types and number of tools available, sharing these creations required either printing or sending through email or storing on a flash drive. But with collaborative tools such as Padlet, it has been very simple to not only share the information quickly but to embed a Buncee project right onto the Padlet so it is fully visible to everyone instantly. By doing this, students have gained new knowledge of technology, developed peer relationships, teachers learn about the students, the students will learn about each other, and it will start the conversations going. By using imagery rather than so many words, students will be able to see some commonalities in the classroom which will help to drive the development of a classroom culture.

Besides the learning potential in this, I think it is a lot of fun and highly engaging for students to create and to see what their classmates have created. I would not be setting a good example if I myself did not create a Buncee and add it into the group. Students need to learn about their teachers as much as the teachers need to learn about the students. I’ve heard the quote and read the quote of Teddy Roosevelt many times “Children do not care how much you know until they know how much you care.”  This couldn’t be truer, so we need to learn about our students and show that we care about them and their success.

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Combining Buncee and Padlet

Throughout this app smashing (when two tools are used in conjunction to create and present a product), students enhance their skills in many areas. In terms of the ISTE Student Standards, all seven are addressed in completing these activities. The main one addressed is 6, Creative Communicator. Students have a choice and their voice is represented in creating their Buncee. But in the process of creating, they become Global Collaborators because by posting it on Padlet, others can view their work and comment. They are Empowered Learners because they have choice and voice in their learning experiences. Computational Thinkers because they are deciding how to present the information in the Buncee, Innovative designers choosing from the thousands of features available in the library to put into their own creation. Digital Citizens because they are learning to respect others’ work and to publish and post responsibly. For some students, this will be the first time they are really interacting with digital tools and so it will be perhaps a big learning curve. However, everyone will be doing the same thing and there will be comfort in this which will help student confidence to increase. I promote student empowerment and it will be a good way to set up the classroom culture and to help students gain some new skills moving forward.

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New Buncee Boards! Announced today!

Today is an exciting day for Buncee and the many users of Buncee. The newest feature, Buncee boards, provide a great way to gather resources in one place, open up communication and collaboration, and share ideas with others in and out of the classroom. There are a lot of great ideas for using #BunceeBoards in the classroom, so be sure to check out this post: 10 ways to use Buncee Boards to see some of the ways Buncee Boards can be used in the classroom. There are a lof of great ways to use these in the classroom, and even better, students can have fun sharing, commenting and posting reactions to the boards.

There are many possibilities for using Buncee in the classroom and the nice thing about it, the best thing about it, is that it promotes choice and authentic creations for students and teachers and anyone. It is a skill that students can learn and can share with their families which will open up more learning opportunities beyond the school setting and move it into the community and beyond.

 

Thank you Getting Smart for the opportunity to be a Guest Author for this post.

10 EdTech Tools for Encouraging Classroom Collaboration

By Rachelle Dene Poth

Today’s technology offers so many options for educators and students that deciding on where to begin can be overwhelming. To get started, think about one new approach that could be the catalyst for positive change in your classroom. In looking at your learning environment, what could benefit your students the most?

How do you find tools to help meet your needs? Resources are everywhere: books, blogs, social media like Twitter chats, Voxer groups, your PLN, or even conferences, EdCamps and similar professional development opportunities. But even with all of these resources available, it still comes down to taking a risk and trying something new.

Here are some helpful and versatile technology tools to easily and quickly integrate into your classroom and help meet your needs.

Discussion Tools: Get Them Talking

Teachers need to hear from students, and we know that asking questions or calling on students to discuss a topic can often make them nervous. When students, or anyone, develop that feeling of “being on the spot”, it can become more difficult to encourage students to share what they are thinking, what they are feeling and what their true opinions are. This is where digital tools can provide security and opportunities for students to express themselves. Technology has a true purpose. Students still need to develop an ability and gain confidence to speak in class, but these tools can help by providing a comfortable way for students to develop their voice and express themselves.

Depending on the type of question or discussion format you want for your classroom, there are many tools available that can help.

  1. SurveyMonkey is a good way to ask a variety of questions, find out what students are thinking, use it for a quick formative assessment, and many other possibilities. I have used it to find out how students prepared for tests, what areas they need help with, and even for voting for club officers and planning trips. You have the results quickly and can provide feedback instantly, to plan your next steps in class. It can be a different way to find out about your students and their needs.
  2. TodaysMeet is a backchannel tool that can be used in or out of class, as a way for students to contribute to a discussion or ask questions. It can also be used to provide “office hours” online, for students to ask questions beyond the school day. There are many possible uses for this tool, and setting it up is easy.
  3. GoSoapBox is a response tool that can be used to ask a variety of questions without students having to create accounts. Students simply need an “event code” provided by the teacher to access the activities available. GoSoapBox can be used for polls, discussion questions, quizzes and more, and provides a fast way to assess students or to simply learn more about them and their thoughts.
  4. Recap is a video response tool, where students can respond to a prompt and all responses are compiled into a “daily reel” for teachers to view and provide feedback. Students can respond from anywhere and feel comfortable in sharing their thoughts using this tool.

These are just four of the many options—sometimes it just takes a bit of research. Asking the students for new ways to use the tools you have already been using in class can also be helpful.

Communication Through Collaboration

There are many options which promote student collaboration and enhance writing skills and student voice.

5) Blogging: Through blogging, teachers can provide support for students and help them to gain confidence in writing and speaking. We have used Kidblog to complete many writing tasks and creative writing assignments.

6) Wikispaces: A Wiki has worked really well in our classes for having students collaborate on a topic, create a discussion page, and set it up to inform on a topic, to list just a few examples. We created a wiki on Spanish art and also created our own travel agency.

7) Padlet: Padlet is a “virtual wall” which promotes collaboration, communication, creativity and more because of its versatility. Students can write a response to a discussion question, add resources for a collaborative class project, work in small groups, use it for brainstorming or connect with other students and classrooms throughout the world.

Using digital tools in this way is great because the discussions don’t have to end when class does. These tools give ways to get students talking, share their ideas, so that we can help them grow.

Creating presentations and telling a story

A few options for having students present information in a visual way with options for multimedia include the following:

8) Buncee is a web based tool that can be used for creating presentations, interactive lessons and more, with many options for including different characters, fonts, animations, video and more.

9) Piktochart is a tool for creating infographics, social media flyers, engaging presentations and more. Students have created menus, self-descriptions, movie and tv advertisements, recipe presentations and much more.

10) Visme is a “drag and drop” tool that is easy to use for creating infographics, reports, different presentations and more. It has a library full of images, charts and more, making it easy for users to create exactly what they need.

What are the benefits of these tools?

Each of these tools promote more personalized and meaningful learning for students. These tools can be used to enhance, amplify and facilitate deeper and more authentic learning . Using technology just for the sake of using it doesn’t make sense. But using it to help students find their voice, learn what they want to do, what they can do and what they need help with, does makes sense. Purpose.

For more, see:

Rachelle Dene Poth is a Foreign Language and STEAM Teacher at Riverview Junior Senior High in Oakmont, PA. Follow her on Twitter at @rdene915.

Posted on TeachThought, January 5, 2017

12 Tools That Made The Biggest Difference In My Teaching This YearRachelle Dene Poth

There are so many digital tools available today to promote student learning in the classroom. The task is in figuring out what you need for your classroom. What could benefit your students the most?

Over the past year, I took as many opportunities to learn as I could, spending time gathering information from reading books and blogs, staying active through social media in Twitter chats, Voxer groups, and by attending many conferences, both physically and virtually. I created long lists of new ideas, new tools, and created new accounts for many digital tools and tried as many as I could.

12 Tools That Made The Biggest Difference In My Teaching This Year

Communication, Collaboration

Technology can help give students a voice, where otherwise they may not be willing to or want to respond, especially within the traditional classroom space.  Here are the tools that changed our classroom this year and why.

1. Recap recap pioneer badge 2017 (1)

A video response tool that can be used for many purposes including formative assessments, student reflections and for sharing student work with parents. One of the biggest benefits of using Recap is that it provides a comfortable way for students to connect with their teachers, to share their ideas, thoughts or reflections, in a way which promotes student voice.

After using Recap with students for assessments, for providing their feedback to me about what they liked and did not like about class, and more, I could see that they were comfortable being able to speak freely, in their own space. I like being able to ask questions, provide different prompts, give feedback, and receive the daily reel that Recap compiles, to make reviewing it an easy process.

2. Voxervoxer

I found out about Voxer after being invited into a group created for ISTE Denver 2016. It started with a group on Facebook, and led to the implementation of Voxer as a means to connect everyone, build excitement for the conference and much more. I was amazed with the diverse uses of Voxer, ranging from individual conversations, a specific topic focused chat focused, a book study and much more.

Becoming more familiar with the different uses  got me to thinking how I could use it as a way to be accessible to students when they needed help with assignments. I had already been using various platforms including a messaging app and an LMS, but thought I would try Voxer out with a small group of students. The students loved it and used it for a few Spanish projects and even on a personal communication basis. After some time reflecting, I thought it could probably be a good tool to use for speaking assessments and to get the students involved in having conversations in Spanish with each other.

There are many uses for Voxer in general, but as an educator, it can be a good way to become more connected, receive and provide support for colleagues and students.

3. PadletPadletBlended

Padlet, which is equated to being a virtual wall, kind of like writing on a bunch of post it notes, has emerged as quite the multi-purpose tool in my classroom. What initially began as a way to have back-channel discussions, emerged as a means to communicate with other classrooms on Digital Learning Day, to have students quickly research and post pictures for a fun class activity, to curate student projects for easy display in the classroom, and even for students to use to create a project which included activities and multimedia links.

The uses keep emerging and I’ve found that sometimes it’s best to turn to the students for some extra ideas of how you can use some of these tools in your classroom.

4. PiktochartPIKTODash

A tool for creating infographics, social media flyers, presentations and more, Piktochart has become one of the tools that my students enjoy because they find that it is easy to use and enjoy the options which enable them to really personalize and make their project authentic. I have used it to create visuals such as birthday cards, classroom signs, Twitter chat graphics, and also for creating presentations for conferences. Regardless of what your needs may be, if you want to give students an option to create something visually engaging, personal to their interests and which enhances their creativity, according to my students this is something that you should try.

5. Vismevisual-storytelling-in-the-classroom-1024x590

Several of my students who have been very hesitant to use anything other than traditional presentation tools through Google or Microsoft Office, have found Visme to be a tool which encouraged them to take some risks and try new things this year. Students had to create a timeline about their summer, or basically anything they wanted, as a back to school project. At first, several asked to use something different, but they quickly found how easy it was to create something and have fun in the process.

Several students enjoyed it so much that they contributed to two blogs about the use of audio and the benefits of it for education as well as other areas. (hearing from the student’s perspective, and seeing them featured for their work was a great experience). So if you want to try something more engaging that promotes creativity, helps to build those vital technology skills and also lets students have fun in the process, then this could be a tool to try in the new year.

You can create infographics, reports, presentations, social media flyers and more. It is an easy drag and drop tool, that encouraged those “hesitant” students to take some risks and try new things. Check out Visme’s video series for “how-to” information!

6. Nearpodnearpod4

This is one of the game changers in my classroom this year. After many years of using the same Spanish reader in Spanish III, I wanted to add to the learning experience of students by enabling them to see some of the locations described in the book. I had found many videos and magazines, but I found Nearpod to be a much better way to really engage students in the lesson. Not only did students enjoy the lessons because of the interactive nature of it, they were overwhelmed by the ability to become immersed in the virtual field trips and feel like they were in the places they read about in the book.

I knew it was working when those students who were constantly watching the clock move were the last to leave the classroom. The only thing that made this better was when students created their own lessons and took over the classroom, becoming the teachers and giving me the opportunity to become the student and experience it from their perspective. There are many uses for this in the classroom: interactive lessons, multiple question formats, ability to upload content, assigning a lesson for practice and more.

It is definitely worth taking some time to try out, even looking over some of the lessons available in the Nearpod library, and asking your students what they think. And the Nearpod for Subs is AMAZING!

7. FormativeGoForm

A tool that can be used for having students complete formative assessments either live in class or as practice outside of the classroom, and a great way for teachers to get students more involved and be able to provide real-time feedback so that they can continue their learning process. Formative is a tool that has gone through many tremendous changes and improvements throughout the course of this year which make it a great tool for teachers to use for assessing students.

Formative is another tool that my students enjoy using because of the individual benefits of having feedback sent instantly and directly to them, being able to “show” their work or have their answers corrected immediately. It has been a way to create a more interactive classroom and also another tool which I have used to flip roles with students so that I could also learn from their perspective. It is something which students ask to use and which they are excited to tell others about, which is why I know that it is having a positive effect in my classroom.

Join #formativechat on Monday nights

8. QuizizzQuizizz1

A way to involve students in game-based learning in the classroom and also to provide more personalized instruction, based on the feedback you receive when students participate in a live lesson, or when you assign it as a homework practice assignment. I have enjoyed seeing students create their own Quizizz games, which I have found provides more focused practice for the students because they choose the material they need to practice.

Another benefit is that it also enables me to share these resources with the class and with individual students who may need some extra practice There are many features offered by Quizizz, and if time is lacking for creating your own Quizizz, you can gather questions and edit from all the public ones available. Try the game with your students and see what they think, and use their input to help plan the next game!

9. Buncee

The first time I created my own Buncee, I was amazed by the number of choices available for adding elements into my creation. I found myself thinking about how much the students would enjoy creating using it and having so many choices available. I have some students who like to “dab” every time they get an answer correct and so I quickly realized they would really love the fact that they could add a dabbing dancer into their presentation.

I created a Buncee for our annual Open House and was able to record my voice and add extra elements in from the diverse library of choices.  Being able to create a Buncee like this, is a great way to share the information with parents who may not be able to attend. I had students create projects with themes ranging fr9. om a medical chapter to a lesson on teaching verbs and more. Students love the choices and the ideas for how we can use this tool keep growing. But the best part of it is that it enables every student to find something to add into their project and to bring out their creativity. And it definitely builds confidence with a lot of fun in the process.

10. Blendspace TES Teach

A few years ago I found “Blendspace” and it was exactly what I was looking for. I wanted an easier, more reliable way to share some websites with students to use for practice during and outside of the classroom. I had been doing this, by typing the links on paper, but the problem was that deciphering the link (between i’s, l’s, for example) sometimes made it a bit challenging. So when I started using Blendspace, now “TES Teach,”  it was simply as a way to put activities and resources into a lesson and share one link which would open an entire page full of possibilities for enhanced learning.

But over this past year I have found many more uses for it, ranging from providing an asynchronous lesson, curating professional resources, storing student projects for easy presentation in class, and mostly for the simplicity of building a digital lesson full of multimedia resources, from scratch to share with students and colleagues. Creating a lesson is easy to do and can be done quickly when using the TES resources or when adding your own content.

Students can also use it to create their own presentations and this is a great way for them to incorporate a variety of media and to have everything available in one “lesson” using one tool. Accounts are free and you can have students join your class through a “pin” or Google Classroom or through a link. Teachers can also look at the lessons available through TES Teach and try some in the classroom.

11. Storyboard ThatSToryboardCH

Storyboard That is an online tool that is used to create storyboard and provide a way for students or anyone to tell a story in a comic strip presentation Style. You can create by choosing from so many different characters props background scenes comma speak Bubbles and so much more. It is easy for students to create as this work as a drag and drop tool. It is a lot of fun for students to be able to really personalize the characters and create a very authentic and meaningful representation of the story they are trying to tell.

There are many characters and backgrounds related to specific times in history, you can change the color of the characters, their clothing, adjust their movement and more. It’s really nice for the students because they can customize so much according to their personal needs which really enables them to be creative and have fun and be more engaged in their learning.

Another benefit is that by having an account with school, there are lesson plans and examples available that can really help to see how to integrate StoryboardThat into your classroom, or really into any type of setting, to communicate information in a more visual, creative and innovative way. Another nice feature is that students can use it to present in class and have it presented similar to a power point.

12. BloomzApp bloomz1

Bloomz is a tool which I began using at the end of the past school year, to see how it could enhance my classroom and open up more communication with parents. Bloomz offers a lot of great features, integrates the features of a messaging app, LMS, an event planner and more. It even provides translation capabilities with translation into 84 languages. Teachers can quickly create an event, share permission slips, create a sign-up sheet, track RSVPs, send reminders, and share photos and videos with parents.

Bloomz also enables teachers and parents to communicate instantly, privately, and as often as needed each day throughout the year. It recently added the features of a student timeline for building a digital portfolio to share with parents, as well as a behavior tracking program, for communicating about student behavior and providing positive reinforcement.

Conclusion

Even with all of the great digital tools available, we have to make some decision about what will work the best for our classrooms. What is the purpose for the implementation of technology? In looking over this list, are there any that you think might help to enhance, amplify or facilitate student learning in a more beneficial way than what you are currently doing in your classroom? Determining the answer is the first step, as we know that using technology just to use it doesn’t make sense. However, when we use technology in a way that enables us to help students find their voice, discover more about what they want to do, what they can do and what they need help with, makes sense. These are some of the tools which helped my students and had a positive impact on our classroom and learning experiences this year. To get started with the new year and some of these tools, my advice is to simply choose one of these tools and try it out.  See how it goes and be sure to ask your students for their feedback as well.

Encouraging Creativity and Innovative Designs

Students Share Their Stories

By Rachelle Dene Poth

 

Thank you Storyboard That for the opportunity to share our story!
Find this and other great teacher resources in our Education Blog!

Storyboard That is a tool which offers many opportunities, not only for education, but for anyone looking to share information, tell a story, or produce a product in a more visually engaging way. It is a very authentic tool that promotes critical thinking, communication, and creativity. It fosters innovation in designing and empowers students in the learning process. Students take control of how they show what they have learned and can now do with the material, in their own personal way. Each of these opportunities help to promote the integration of the new ISTE Student Standards.

By using Storyboard That, students are able to select from so many templates with diverse options for themes, backgrounds, characters, text, props, and more. The tool applies to any level and any content area quite easily. It offers so much, that providing students with opportunities to express themselves and apply their learning in a unique way that is more meaningful, is easily done.

Some Options for Classroom Use of Storyboard That

There are so many possibilities for having students complete a project with Storyboard That. Teachers can use one of the many lesson plans available to implement with their classes. Whether you teach History, English, Foreign Languages and more, Storyboard That is a great option to provide to students, it will appeal to students because of the variety of options available to express creativity and promote student choice and voice.

Deciding how to best use digital tools can be challenging at times, but a good place to start is to hear directly from the students. Involving the students in the classroom decisions and then asking for reflections on their experience with using the tool helps educators to understand if and how technology is enhancing their learning process. Asking students to share the ease of creating with it, how it enhances or amplifies their learning and in general, what their perspective is about this particular tool, are important to include in teaching practice.

Students as Advocates

Several of my students have used and become advocates for the use of Storyboard That and share the impact it has had on providing more meaningful learning for them and their classmates. Celaine and Emma have created with it and produced visually engaging projects that have enhanced their learning.

Celaine has used this tool for many projects as well as for conference presentations over the past few years. She has become an advocate for its use, for teaching others how to use it at conferences and at school, and serving as a role model for other students with a positive message of the benefits of technology for learning. Here are her thoughts on why you should try Storyboard That and what you can expect from its for learning in your classroom:

Before I started using Storyboard That, my school assignments were rather dull. I tried to put my own personal touches into every slideshow presentation that I made, but after a while it got boring just typing text onto a slide, adding photos and animations etc. When I found Storyboard That, my educational mindset flipped 180 degrees. Now I could finally have some say in my assignments and showcase my personality by creating something that showed exactly what I pictured in my mind. Plus, I actually enjoyed doing my school work again because there were so many ways that I could personalize my assignment. I could choose characters and make them look any way I wanted them to. I could even choose from a variety of backgrounds that date from medieval times to mythical times to the present. That is what I love about Storyboard That: it allows anyone to create a visually appealing presentation in a unique format that will engage students in their learning and allow teachers to learn about/from their students.

In Spanish 3, students were to create a project using chapter vocabulary related to the medical field and had the task of telling a story, using any tool for their project creation. Emma has also participated in several technology showcases and is an advocate for having choices in project tools and how beneficial these tools can be for learning. Emma decided to use Storyboard That to create her medical story, selecting from the diverse backgrounds to really bring her story to life. Emma shares her thoughts on Storyboard That:

Storyboard That has given me the opportunity to truly personalize and create projects exactly the way I would like. It has endless possibilities for creativity and imagination. I really enjoyed using Storyboard That because it enabled me to put so many different things into the medical project. I was able to type anything into the search box and get back some great options, that were exactly what I was looking for. For example, I searched the word “pumpkin” and I got back multiple pictures of pumpkins and jack-o-lanterns so I was able to have choices and find the perfect picture. I found Storyboard That to be the perfect choice for the medical project because, as with most of our projects, this one did not require too many specifics. The requirements were mostly just to be creative and have fun as long as we use the proper vocabulary and verb conjugations.

I have noticed that other web tools do not offer the same amount of options that Storyboard That does for project and presentation making. Some other web tools seem to be limited in the offerings for backgrounds and templates that you can use. Also, I have noticed that it can be a little confusing and difficult to understand some of these other tools. With Storyboard That, it is very easy and simple to figure out how to put in your own backgrounds, characters, images, animations, etc. Storyboard That has made project making a lot more fun.

This is a post by Jacqueline Jensen, following our Blab interview talking edtech in the classroom.  Thanks for this post and the opportunity Jacqueline and Piktochart!

Talking EdTech with Teachers

As Piktochart’s Community Evangelist, fostering community among our 5-million-strong user base is one of my primary goals. As I wrote after first joining, my role here on the Piktochart team focuses on interacting with our users at every level — from live events around the world and conference talks to jumping onto the latest up and coming social platform to chat with Piktochart users.

So far, we’ve tried a number of new initiatives. We think it’s important to share valuable content with not only our user community, but with startups, designers, educators, and marketers all across the globe. When we tried out Blab, we picked an awesome guest and gathered community questions to chat about.

Back in June, we went looking for educators to join us to discuss more about how to bring technology into the classroom. Education technology, also known simply as EdTech, refers to the creation and use of software and hardware intended to bring technology to education.

This segment of the technology world has heated up thanks to investment from organizations like the Bill and Melinda Gates Foundation, the United States government, and even tech venture capital investment firms like Andreessen Horowitz. In fact, in just the first half of 2015, private investors alone poured $2.5 billion into EdTech companies — leading to the creation of countless technologies for classrooms around the world.

Here at Piktochart, our team was thrilled to hear we were recently honored in the American Association of School Librarian’s 2016 Best Websites for Teaching and Learning. Educators have been using Piktochart in their classrooms since we launched in 2012, and we couldn’t be more pleased to know we are making a difference in the minds of students around the world.

To get the skinny on what’s going on in classrooms when it comes to EdTech — from best practices and challenges to favorite tools and privacy policies — we brought in two Piktochart users who are making a big impact by bringing technology into their school. For the first time, we had two guests on our Blab,Rachelle Poth and Mary Ottenwess.

Rachelle is a foreign language teacher at Riverview Junior-Senior High School in Oakmont, PA. She enjoys using technology in the classroom and finding ways for students to have more choices in their learning. She has presented at several technology conferences in Pennsylvania and at ISTE in Denver this past June.

Mary has been in education for 25 years. She started out in a public high school library and is now the Instructional Technology Specialist at Catholic Central High School in Grand Rapids, MI. She was the one that didn’t step back when they asked for volunteers to run the computer lab and thus her adventures in EdTech began!


What is your biggest pain point with your school’s current EdTech setup?

Rachelle said her biggest complaint when it comes to EdTech tools, which is shared by other teachers she talks to, is the fact that things sometimes don’t go as planned with technology.

“Best case scenario doesn’t always happen when it comes to technology,” she said. “You have to be prepared for the little bumps that come along the way.”

Mary echoed Rachelle’s thoughts about technology being unpredictable. She also added that limited professional development time for teachers is another hurdle when it comes to her school’s EdTech setup.

“An hour once a month just isn’t enough time,” said Mary. “Students come in an hour late and we have a meeting with all teachers at the school. Teachers will go around and talk about what they are using in their classrooms, discuss a particular tool, or discuss a method. Because we are trying to cover so much in a single hour, hitting everyone’s skill and comfort level as well as giving them time to try the tool often means a lot of 1:1 follow-up.”

“As a workaround for time, we have teachers create tutorials to view prior to the professional development sessions,” noted K-12 EdTech coordinatorCourtney Kofeldt in the chat.

What opportunities are given to kids through EdTech and how can teachers learn to embrace them?

Mary said EdTech really expands a student’s world. They can collaborate and share with not only each other, but with experts in the field. Students can use project-based learning and inquiry-learning, and they can use and develop real-world skills for college or a career. For teachers, Mary thinks technology makes things simpler.

Rachelle agreed. She believes the opportunities provided by technology are tremendous.

“Technology provides opportunities to students to allow them to show what they have learned and to use a tool that is meaningful to them. Without the technology, they wouldn’t have been as engaged,” she said. “I don’t use technology for the sake of using it, but rather as a way to increase opportunities.”

When given a choice of tools to utilize on their projects, Rachelle finds students talk to their friends about the learning curve of each software. Students work together, collaborate, and learn from each other about how to use technology.

What’s the best thing technology has allowed you to do in your school that you couldn’t have done otherwise?

Mary shared an example from her school, Catholic Central High School in Grand Rapids, MI. Using technology, a French teacher was able to bring in a video feed from a classroom in Canada. The American students communicate in French to sharpen their skills, and they’re also able to learn more about the other students culturally.

“Students are not only collaborating with the students in another country, but those next to them in their classroom too,” explained Mary. “It’s fun to watch the collaboration.”

Rachelle says that technology has allowed her to continue the conversation with students after class time ends. She found more and more that her students had questions once they got home and started working on their homework or projects, and technology allowed her to be available to them during those key moments.

“It really bothered me that when class ended, that would stop their learning process in a sense,” she said. “I use technology to bridge that disconnect. I use messaging to help.”

Do you as the teacher (or your school) assess the privacy and security of a tool before letting students try it?

Rachelle said she pays close attention to privacy and security settings before bringing a tool into the classroom. She does this by creating an account on her own and reviewing the settings herself. Rachelle also sends home a notice to parents at the beginning of the year informing them of the tools that will be used in the classroom.

She also relies on the thoughts of other teachers, and she noted these sites and communities as her go-to sources:

  • Common Sense Graphite, a community of educators who take the guesswork out of finding innovative ways to use technology in the classroom;
  • EdShelf, a socially-curated discovery engine of websites, mobile apps, desktop programs, and electronic products for teaching and learning;
  • EdCamp, an organic, participant-driven professional learning experience led by a community created by educators, for educators.

Mary added that her school has a tech team on staff who will verify security before launching a new tool in the classroom. First, they start with a pilot program and monitor progress while the new EdTech tool is being tested in the classroom. During that pilot, they will be on the lookout for glitches or security holes.

Which tool/platform/methodology has been the biggest hit in your classroom and why?

Rachelle, Mary, and participants in the chat were excited to share their favorite EdTech tools! Check out the list below:

What are 3 most important skills kids have gained in your classroom thanks to technology?

Everyone agreed that more collaboration and creativity is taking place in the classroom thanks to technology.

“I have noticed students really develop the 6C’s — Communication, Collaboration, Critical Thinking, Creativity, Character, and Citizenship — when tech is integrated,” said Courtney Kofeldt in the chat.

Rachelle added she often notices that projects from her students go above and beyond her expectations. “Technology gives them that voice to speak out and be part of something when otherwise they wouldn’t have been,” she said.

Mary says teachers have benefitted from technology as a way to improve their skills, too. She notices more collaboration happening between teachers and growth of their professional networks thanks to technology making it easier to work together.

Thanks to technology, both students and teachers alike are building up their confidence. “It’s ok to have something not work,” explained Mary. “Technology allows students to take the lead. Teachers aren’t always the one with all the knowledge.”

Mary also touched on her school’s Digital Citizenship Course, which is an ever-changing movement to educate students on the proper use of technology — when to use it (or leave it behind) and best practices.

“I teach motion graphics at UCLA, and it is wonderful to see what the students create once they understand the tools,” added Eric Rosner in the chat.

How can teachers improve their tech skills in order to make classes more interactive and multimedia oriented?

Rachelle’s advice is simple:

“Just pick something and start it!” she said. “Really. You don’t know if it’ll work for you until you try it. Pick something small and give it a try.”

She suggested teachers consider learning new tools alongside students. Rather than a teacher-driven project, why not try a student-driven project? She found her students enjoy it, and as a teacher, it keeps her fresh. Use the challenge of a new tool as a learning lesson for both the students and the educator.

“Not everything is going to work, and that’s ok,” added Mary. “We teach our kids to learn from failure, and we need to do the same.”

Mary advised teachers to expand their professional network to get to know other educators. Social channels are a great way to do this — and Mary specifically suggested getting involved in Twitter chats. For a comprehensive list of Twitter chats all about education, check out this list Mary shared with us on the Blab!

What are your recommendations for someone who is just starting to use technology in the classroom, and may be a bit hesitant?

Rachelle suggested focusing on one area in your classroom you can try to improve using technology. Give a new EdTech tool a shot, use it minimally, and be patient with getting comfortable with it.

Mary suggested finding another educator who is using technology you’d like to try and simply watching them use the tool in their classroom. Finding a tech mentor is key to getting comfortable!

How can tech help all students to be engaged, to reach each student?

If students are on different levels, Mary said EdTech tools can help bridge that gap. She particularly likes Khan Academy for this purpose. She also suggested putting up a rubric for an assignment, but allowing students to choose their technology tool to complete the project.

“Students are not all the same,” added Rachelle. “By giving them choice with technology tools, you’ll see they can create anything they desire, and you learn more about them as individuals. When the choices are given and nothing is set in stone, it pays off.”


The team at Piktochart had a blast during our Blab with Rachelle Poth and Mary Ottenwess! Thanks to both of them for stopping by! If you’re interested in learning more about how Piktochart can help out in your classroom, check out a few more of our EdTech posts!

This post originally appeared on Piktochart’s blog here.

Posted in the Edutopia Community Discussion

If you are looking for new ways to share information, or create a new sign for your classroom, or have students work on a project, then perhaps infographics is what you need.

Infographics are one of many options for presenting information in a vibrant, engaging way. There are many digital tools out there that can be used to create an infographic, and you may know of a few of these tools. If you have not heard of an infographic or you have not yet created one, then I hope I can provide some new information or ideas. And if you have been looking for a way to integrate technology into your classroom, or a quick and easy way to make a slight change in your classroom, then perhaps using one of the great web tools for creating an infographic is just what you need.

An infographic is something that I learned about two summers ago while participating in a weeklong technology conference. I had seen infographics before, but did not know the term and had no knowledge of any of the tools available for creating one. I was anxious to create my own and decided to start the new school year, by creating infographics for each class in place of printing a course syllabus. I used three different tools to create an infographic for each course and then posted them on our class website.

Creating an infographic is quite easy and there are so many templates and options available to include in your work. Making the change from a paper syllabus to an infographic is easy. Simply take the file that you already have and copy and paste your content into one of the many templates that are available, and then have some fun with it. Depending on which web tool you use,  I have used Piktochart, Canva and Smore, you have a variety of choices for the additional icons, images, and more that you can add into your infographic. The possibilities are endless for creating a diverse, vibrant, multi-media, engaging presentation for any kind of use.

So changing from my paper formatted syllabus over into an infographic was the first step that I took. I then decided to take it a few steps further and have my Spanish I students create an infographic to describe themselves. This was something I had them do each year, to practice the beginning vocabulary and to learn about them,  but it was a project usually done on paper. I gave them the choice of a few different tools, and provided my infographics as a model. But I left it up to the students to decide and to explore the options within each of these choices. There were no limits on what they could add into the presentation, nor requirements about which tool they should use. Some students even added some audio and video into their projects, something that cannot be done using the traditional paper format. The best part was how their individuality, interests, and creativity were expressed using infographics.

On a personal level, I enjoy using infographics for creating presentations for graduate course work, book studies, moderating Twitter chats, and even birthday cards and more. It’s a lot of fun to work with these tools and to see what you can create, and even better, what the students create.

** I always give my students choices as to which tool to use, they all have benefits and unique features.  It depends on what works best for our needs.

Suggestions: Piktochart, Visme, Canva, Smore    @piktochart @canva @smorepages

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