Game based learning

Guest post post by Brigid Duncan, Educator, Creator, & Blogger

Shaking up learning by bringing retro games to class lessons!

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If you have been teaching for a couple years now, you would be asked by many students to play Kahoot! Or just mention the word Kahoot! and kids await eagerly to hear the elevator music playing in the background as they enter the game code to join your game. So, our students love to play games. Who doesn’t? There is an old Finnish saying that goes like this:

“Those things you learn with JOY

You will not forget easily!”

So why use game-based learning? Many reasons come to mind, however the most significant one is that students work harder when they are given a choice, autonomy, and they are in an audience being observed by their peers. In other words, they like a challenge and want to win. So, knowing this and building games into your instruction accomplishes that and so much more. Many of our students are Gen Z’s, and research has proven that this generation loves challenges, they love independence and relish having a voice in their learning outcomes. Theory behind game- based learning is that we are taking the motivational aspects of a game and applying it our lessons for assessment, while kids are having fun. 

As we move into the start of this ever-pivoting school year, our instruction has to keep up with modifications as our classroom changes, whether we are online,  face to face instruction or hybrid. The problem teachers face with this type of instruction, lies in with our assessments and the integrity of them. Are my students truly understanding the essential questions as outlined at the start of the lesson? Are they using Professor Google (my favorite word for searching google for answers) to my assessments? Should I even have assessments and just go strictly to project based assessments. Well I am here to say you can have online assessments using game-based learning. 

Who wouldn’t want to play an old-fashioned Trivial Pursuit board game? A favorite for many and can be used to assess for key terms or conceptual thinking on a unit lesson. Have them play in teams, assign points and give them badges that they can proudly display. Have a “Battle Royale” with review or test bank questions. Want to take it a step back in our time capsule, do you remember Four Corners a game still played in and out the classroom. Well you can simulate the same idea but on a board game and in, an online classroom. Let’s say you are teaching themes in a novel read that the class just wrapped up. You can ask students to identify themes on opposite side of the four corners. Example, revenge in one corner and opposite side “compassion” You can give them a blank card with 4 squares and play Pictionary, another retro board game. You can pose the same questions but this time you say to your students use icons to represent the themes and place in opposing squares. Sites like The Noun Project or AutoDraw are all free. And of course, I couldn’t write a blog post on game-based learning and not mention Monopoly. I have seen many teachers get creative by incorporating unit lessons using a Monopoly style board, guiding students through asynchronous lessons from START to FINISH. 

I hope this post on game based learning will encourage you to Level Up, on your lesson plans and incorporate games in your classroom learning assessments. Many teachers will be starting a new year with students you have never met in person. I have read many of your comments on social media asking how to build classroom community when we have never met and will continue online. Then this is one of the best solutions available now, to ease your concerns. By having games included in your lesson plans, you will begin building online classroom student relationships. Have fun this school year and remember that Old Finnish saying when developing and designing your lesson plans: “Kids remember best when they are having fun!” 

Brigid Duncan, Educator, Creator, & Blogger

Brigid Duncan is an AP Econ/Business instructor teaching high school in Hollywood, Florida. Originally from the Caribbean, she pursued a career in advertising and Marketing before transitioning to teaching. She is Mom to three wonderful and energetic teenagers and enjoys being creative, especially in graphic design. Favorite quote: “You see things; and you say, ‘Why?’ But I dream things that never were; and I say, ‘Why not’?” – George Bernard Shaw.

Follow her educational journey at @MsBDuncan

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3 Quick Ways to Implement Blended Learning In The Classroom

 

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

12 Tools to Try…before summer break!

Updated from the Original Post on Getting Smart, January 19, 2018

Looking for new ideas to try before the end of the school year? If you have not tried some of this, now is the time!

There are so many digital tools available today that offer opportunities for promoting student creativity, student voice, and expanding where and how students learn. I had my own list of the tools that I found made a big difference in my classroom, but decided to ask students for their input.

Here is a list of tools to try in 2018, (or to try before the end of the year, let’s keep learning!)

Each of these offer multiple ways for students to create, connect and engage in more authentic learning experiences.

Promoting Connected Learners

We were able to take our learning to a whole new level this year through Project Based Learning (PBL). Using these tools enabled us to connect with students from several Spanish speaking countries, which created tremendous possibilities for more authentic learning and broadening our cultural understanding.

1) Edmodo: Virtual learning space, where teachers can set up a digital classroom to connect students with the resources they need, in a safe learning environment. Edmodo can be used for assessments and integrates with Microsoft Office and Google, making it easy to share files with students. Students relied on Edmodo to connect with students in Argentina, Mexico and Spain for their PBL. One student said “these connections enabled me to sculpt my PBL, and learn in ways that books, videos and regular classroom lessons cannot provide.”

2) Flipgrid: Video response tool, which became one of the most talked about tools this past year after launching new features, making it even easier and more fun for students to share their ideas. Students can record up to a five minute response, add emojis to their photos and access the “grid” quickly through a grid code. It is a great tool for helping students to become more comfortable and confident in sharing their ideas and sparking curiosity with their peers.

3) Padlet: Padlet, a virtual wall, is a favorite in our classroom. Students can create a digital portfolio by uploading files and links to projects, curate resources for PBL, or have discussions with classrooms around the world. Other popular ways to use Padlet are to ask questions, post homework, or as a classroom website. Newer features include being able to “like”, “grade” or “upvote” a post and directly transfer posts to another Padlet wall.

4) Recap: Recap 2.0 is a free video response tool, which integrates with Edmodo, Canvas, Schoology, Google Classroom and Blackboard, making it easy to implement right away. It provides a comfortable way for teachers and students to ask questions by setting them up in a “Queue”. Students can submit questions and receive direct feedback, in a safe moderated environment.

Tools to Engage Students in Learning

5) Quizlet Live: Quizlet Live is a fun way to encourage student collaboration by playing a team game using a set of Quizlet study cards. Teachers select a set of study cards, launch a Live game by providing students with a join code, and students are divided into teams. To play, you need at least four players and a study set with at least 12 unique terms. Only one member of the team has the correct answer and answering incorrectly bounces the team score back to zero.

6) Quizizz: Quizizz has launched some new features, including integrating with Edmodo and Google Classroom, which makes sharing or assigning games and reviewing results much easier. When playing live, students can see the class accuracy reflected as it updates the leaderboard live with each response. There are thousands of games available in the library, making it easy to get started or create your own.

7) Kahoot!: Some big changes to the layout and options of the platform make it easier to navigate and review questions in class. Teachers can now assign “challenges” to students as a fun way to practice by sharing a code. The new “Nickname Generator” creates fun and unique usernames such as “Mystery Panda” or “Fantastic Bat” to students. It definitely saves time rather than waiting for students try to come up with their own “creative” names.

8) Kidblog: Blogging has many benefits for helping students to express themselves and begin to develop their online presence. Teachers can provide students with a variety of writing prompts to not only assess student learning, but promote creativity, communication, collaboration and digital citizenship skills. With Kidblog, teachers can even AppSmash (use two or more apps or tools together to complete a task) by embedding other tech tools into the platform, such as Buncee, Flipgrid or by uploading images and documents directly from Google Drive.

Creativity, Assessments, Interactive Lessons and More

9) Buncee: Buncee, a versatile presentation and assessment tool, is great for creating multimedia projects full of animations, graphics, audio, and videos. Choose from thousands of templates, backgrounds, animations and other graphics to create invitations, classroom signs, and unique “Buncees” for any purpose. Buncee enables every student to find exactly what they need to add into their project and to bring out their creativity.

10) Formative: An interactive tool for creating formative assessments, for use in class or as student-paced practice. Students enjoy using Formative because they receive feedback quickly, they are able to “show” their work and when done as practice, move at their own pace. Teachers can create Formatives with different question types, content and even the ability to upload and transform files. Try having students create their own Formatives as a way to have more personalized and authentic practice.

Immersive Learning, Coding and Problem Solving

11) Nearpod: Nearpod continues to be a game changer in our classroom. It provides so many options for presenting material as well as assessing students through diverse activities. The chance to be immersed in the virtual field trips and explore places around the world is of tremendous value for students. Educators can quickly create interactive lessons which include multiple question formats, the ability to upload content, BBC lessons, PhET simulations, and even add in GIFS! Nearpod integrates with Google Classroom and Canvas, and most recently with Remind, making it even easier to share lessons. Nearpod also added 27 “College Tours”, available in VR, a great way to have students experience different schools by immersing in the campus, without having to travel the distance.

12) CoSpacesEDU: CoSpacesEDU provides students with a way to not only create their own “spaces”, but to be able to walk in the spaces created by their peers. To explore in VR (Virtual Reality) and problem solve by figuring out how to code using Blockly, offers students a truly authentic way to learn, create and problem solve. The Gallery is full of examples to get you started with ideas for your classroom. Use CoSpaces to have students represent a scientific concept, a book report, or create a scene representing something studied in any content area. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

In the End

These are just 12 of the many tools out there for education. The most important thing to remember is the “Why”? behind using these in the classroom. While these 12 tools made a difference in my classroom, they may not have the same impact in yours, but I do recommend giving them a try. Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these be used in place of another, as a way to engage students more in learning, or even better, provide opportunities for students to move from consumers to creators?

My advice is to simply choose one of these 12 tools and give it a try. See how it goes, ask your students for some feedback, and then plan your next steps.

7 Tips to Get The Most Out of Blogging This Year

Getting ready for the start of a new school year – new students, new curriculum, and new tools – means teachers have a lot of preparation ahead of them. Whether new to Kidblog or a veteran classroom blogger, these tips will help you get the most out of your class blog this year.

1) There is no better way to start the year than by way of introductions. Blogging can be a great way to get your students comfortable with you as their new teacher, as well as, their new classmates. In my classroom, I also use this time to cover expectations in the classroom. This is all done in a “Welcome back to school” blog post. Choose a fun theme for the class, add some links and include helpful information. Share information about you, including some fun facts, and encourage students to then respond to your post. You can begin to develop those vital relationships for your classroom.

2) Get parents connected. Make the decision to use blogs as a way to keep parents informed about what is going on in the classroom. Set a goal to write a blog post with a weekly update and share what is going on in the classroom, give highlights of upcoming events and activities the students will be participating in. Also, use the blog as a way to share student work with parents, which will really connect the home and the classroom, and involve all members of the learning community.

3) Involve students in planning for blog posts. Encourage students to come up with their own ideas or to work with peers to brainstorm some writing prompts to use throughout the year. Gather their ideas and then draw from their prompts. Involving students in the decision making process in the classroom helps to provide more authentic and meaningful learning experiences. It promotes student voice and choice in the classroom and helps students feel more valued and empowered. By actively engaging them in classroom decisions, students will feel more connected to the content and their peers.

4) Create a bridge between content areas by doing some cross-curricular blog posts. Find time to talk with and encourage other teachers who may not be using blogs, to work with you to create some cross-curricular opportunities. The blog can be a way for students to complete some writing assignments or projects for communicating their ideas and showing their learning. Students create their own personal space to share ideas and really have an opportunity to practice their skills for multiple content areas in a comfortable manner.

5) Try adding some other tech tools to app smash with Kidblog or use Kidblog as the means to share student work! Implementing other tools will help students develop their technology skills and digital literacy. For example, have students create a Buncee and write about what they’ve created, or, they may share it with a peer to create a story. These apps can be easily embed into Kidblog for their classmates to comment.

6) Have a routine for sharing student blog posts and set aside time in class for the students to work together to share their blogs, offer feedback and learn to reflect on their work. Making time for students to work with peers will build those positive classroom relationships and help students to become more confident in their learning. Their confidence will increase through the writing process and also by communicating and collaborating in the classroom.

7) Be sure to have resources available for students so they understand how to use the blog, how to write a post and to properly cite any images or other information they add to their posts. A great way to do this is by screen-casting a tutorial available to students, as well as, creating a “guide post” that gives students pointers on how to publish a post, the required format, and other information related to your expectations. By providing all the information in a place which is accessible, the process will be much easier for students throughout the year to have the support they need when they need it.

Kidblog

3 Ways to Implement Blended Learning In The Classroom

 

3 Quick Ways to Implement Blended Learning In The Classroom

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

10 EdTech Tools for Encouraging Classroom Collaboration

Thank you Getting Smart for the opportunity to be a Guest Author for this post.

10 EdTech Tools for Encouraging Classroom Collaboration

By Rachelle Dene Poth

Today’s technology offers so many options for educators and students that deciding on where to begin can be overwhelming. To get started, think about one new approach that could be the catalyst for positive change in your classroom. In looking at your learning environment, what could benefit your students the most?

How do you find tools to help meet your needs? Resources are everywhere: books, blogs, social media like Twitter chats, Voxer groups, your PLN, or even conferences, EdCamps and similar professional development opportunities. But even with all of these resources available, it still comes down to taking a risk and trying something new.

Here are some helpful and versatile technology tools to easily and quickly integrate into your classroom and help meet your needs.

Discussion Tools: Get Them Talking

Teachers need to hear from students, and we know that asking questions or calling on students to discuss a topic can often make them nervous. When students, or anyone, develop that feeling of “being on the spot”, it can become more difficult to encourage students to share what they are thinking, what they are feeling and what their true opinions are. This is where digital tools can provide security and opportunities for students to express themselves. Technology has a true purpose. Students still need to develop an ability and gain confidence to speak in class, but these tools can help by providing a comfortable way for students to develop their voice and express themselves.

Depending on the type of question or discussion format you want for your classroom, there are many tools available that can help.

  1. SurveyMonkey is a good way to ask a variety of questions, find out what students are thinking, use it for a quick formative assessment, and many other possibilities. I have used it to find out how students prepared for tests, what areas they need help with, and even for voting for club officers and planning trips. You have the results quickly and can provide feedback instantly, to plan your next steps in class. It can be a different way to find out about your students and their needs.
  2. TodaysMeet is a backchannel tool that can be used in or out of class, as a way for students to contribute to a discussion or ask questions. It can also be used to provide “office hours” online, for students to ask questions beyond the school day. There are many possible uses for this tool, and setting it up is easy.
  3. GoSoapBox is a response tool that can be used to ask a variety of questions without students having to create accounts. Students simply need an “event code” provided by the teacher to access the activities available. GoSoapBox can be used for polls, discussion questions, quizzes and more, and provides a fast way to assess students or to simply learn more about them and their thoughts.
  4. Recap is a video response tool, where students can respond to a prompt and all responses are compiled into a “daily reel” for teachers to view and provide feedback. Students can respond from anywhere and feel comfortable in sharing their thoughts using this tool.

These are just four of the many options—sometimes it just takes a bit of research. Asking the students for new ways to use the tools you have already been using in class can also be helpful.

Communication Through Collaboration

There are many options which promote student collaboration and enhance writing skills and student voice.

5) Blogging: Through blogging, teachers can provide support for students and help them to gain confidence in writing and speaking. We have used Kidblog to complete many writing tasks and creative writing assignments.

6) Wikispaces: A Wiki has worked really well in our classes for having students collaborate on a topic, create a discussion page, and set it up to inform on a topic, to list just a few examples. We created a wiki on Spanish art and also created our own travel agency.

7) Padlet: Padlet is a “virtual wall” which promotes collaboration, communication, creativity and more because of its versatility. Students can write a response to a discussion question, add resources for a collaborative class project, work in small groups, use it for brainstorming or connect with other students and classrooms throughout the world.

Using digital tools in this way is great because the discussions don’t have to end when class does. These tools give ways to get students talking, share their ideas, so that we can help them grow.

Creating presentations and telling a story

A few options for having students present information in a visual way with options for multimedia include the following:

8) Buncee is a web based tool that can be used for creating presentations, interactive lessons and more, with many options for including different characters, fonts, animations, video and more.

9) Piktochart is a tool for creating infographics, social media flyers, engaging presentations and more. Students have created menus, self-descriptions, movie and tv advertisements, recipe presentations and much more.

10) Visme is a “drag and drop” tool that is easy to use for creating infographics, reports, different presentations and more. It has a library full of images, charts and more, making it easy for users to create exactly what they need.

What are the benefits of these tools?

Each of these tools promote more personalized and meaningful learning for students. These tools can be used to enhance, amplify and facilitate deeper and more authentic learning . Using technology just for the sake of using it doesn’t make sense. But using it to help students find their voice, learn what they want to do, what they can do and what they need help with, does makes sense. Purpose.

For more, see:

Rachelle Dene Poth is a Foreign Language and STEAM Teacher at Riverview Junior Senior High in Oakmont, PA. Follow her on Twitter at @rdene915.

12 Tools That Made The Biggest Difference In My Teaching

Posted on TeachThought, January 5, 2017

12 Tools That Made The Biggest Difference In My Teaching This YearRachelle Dene Poth

There are so many digital tools available today to promote student learning in the classroom. The task is in figuring out what you need for your classroom. What could benefit your students the most?

Over the past year, I took as many opportunities to learn as I could, spending time gathering information from reading books and blogs, staying active through social media in Twitter chats, Voxer groups, and by attending many conferences, both physically and virtually. I created long lists of new ideas, new tools, and created new accounts for many digital tools and tried as many as I could.

12 Tools That Made The Biggest Difference In My Teaching This Year

Communication, Collaboration

Technology can help give students a voice, where otherwise they may not be willing to or want to respond, especially within the traditional classroom space.  Here are the tools that changed our classroom this year and why.

1. Recap recap pioneer badge 2017 (1)

A video response tool that can be used for many purposes including formative assessments, student reflections and for sharing student work with parents. One of the biggest benefits of using Recap is that it provides a comfortable way for students to connect with their teachers, to share their ideas, thoughts or reflections, in a way which promotes student voice.

After using Recap with students for assessments, for providing their feedback to me about what they liked and did not like about class, and more, I could see that they were comfortable being able to speak freely, in their own space. I like being able to ask questions, provide different prompts, give feedback, and receive the daily reel that Recap compiles, to make reviewing it an easy process.

2. Voxervoxer

I found out about Voxer after being invited into a group created for ISTE Denver 2016. It started with a group on Facebook, and led to the implementation of Voxer as a means to connect everyone, build excitement for the conference and much more. I was amazed with the diverse uses of Voxer, ranging from individual conversations, a specific topic focused chat focused, a book study and much more.

Becoming more familiar with the different uses  got me to thinking how I could use it as a way to be accessible to students when they needed help with assignments. I had already been using various platforms including a messaging app and an LMS, but thought I would try Voxer out with a small group of students. The students loved it and used it for a few Spanish projects and even on a personal communication basis. After some time reflecting, I thought it could probably be a good tool to use for speaking assessments and to get the students involved in having conversations in Spanish with each other.

There are many uses for Voxer in general, but as an educator, it can be a good way to become more connected, receive and provide support for colleagues and students.

3. PadletPadletBlended

Padlet, which is equated to being a virtual wall, kind of like writing on a bunch of post it notes, has emerged as quite the multi-purpose tool in my classroom. What initially began as a way to have back-channel discussions, emerged as a means to communicate with other classrooms on Digital Learning Day, to have students quickly research and post pictures for a fun class activity, to curate student projects for easy display in the classroom, and even for students to use to create a project which included activities and multimedia links.

The uses keep emerging and I’ve found that sometimes it’s best to turn to the students for some extra ideas of how you can use some of these tools in your classroom.

4. PiktochartPIKTODash

A tool for creating infographics, social media flyers, presentations and more, Piktochart has become one of the tools that my students enjoy because they find that it is easy to use and enjoy the options which enable them to really personalize and make their project authentic. I have used it to create visuals such as birthday cards, classroom signs, Twitter chat graphics, and also for creating presentations for conferences. Regardless of what your needs may be, if you want to give students an option to create something visually engaging, personal to their interests and which enhances their creativity, according to my students this is something that you should try.

5. Vismevisual-storytelling-in-the-classroom-1024x590

Several of my students who have been very hesitant to use anything other than traditional presentation tools through Google or Microsoft Office, have found Visme to be a tool which encouraged them to take some risks and try new things this year. Students had to create a timeline about their summer, or basically anything they wanted, as a back to school project. At first, several asked to use something different, but they quickly found how easy it was to create something and have fun in the process.

Several students enjoyed it so much that they contributed to two blogs about the use of audio and the benefits of it for education as well as other areas. (hearing from the student’s perspective, and seeing them featured for their work was a great experience). So if you want to try something more engaging that promotes creativity, helps to build those vital technology skills and also lets students have fun in the process, then this could be a tool to try in the new year.

You can create infographics, reports, presentations, social media flyers and more. It is an easy drag and drop tool, that encouraged those “hesitant” students to take some risks and try new things. Check out Visme’s video series for “how-to” information!

6. Nearpodnearpod4

This is one of the game changers in my classroom this year. After many years of using the same Spanish reader in Spanish III, I wanted to add to the learning experience of students by enabling them to see some of the locations described in the book. I had found many videos and magazines, but I found Nearpod to be a much better way to really engage students in the lesson. Not only did students enjoy the lessons because of the interactive nature of it, they were overwhelmed by the ability to become immersed in the virtual field trips and feel like they were in the places they read about in the book.

I knew it was working when those students who were constantly watching the clock move were the last to leave the classroom. The only thing that made this better was when students created their own lessons and took over the classroom, becoming the teachers and giving me the opportunity to become the student and experience it from their perspective. There are many uses for this in the classroom: interactive lessons, multiple question formats, ability to upload content, assigning a lesson for practice and more.

It is definitely worth taking some time to try out, even looking over some of the lessons available in the Nearpod library, and asking your students what they think. And the Nearpod for Subs is AMAZING!

7. FormativeGoForm

A tool that can be used for having students complete formative assessments either live in class or as practice outside of the classroom, and a great way for teachers to get students more involved and be able to provide real-time feedback so that they can continue their learning process. Formative is a tool that has gone through many tremendous changes and improvements throughout the course of this year which make it a great tool for teachers to use for assessing students.

Formative is another tool that my students enjoy using because of the individual benefits of having feedback sent instantly and directly to them, being able to “show” their work or have their answers corrected immediately. It has been a way to create a more interactive classroom and also another tool which I have used to flip roles with students so that I could also learn from their perspective. It is something which students ask to use and which they are excited to tell others about, which is why I know that it is having a positive effect in my classroom.

Join #formativechat on Monday nights

8. QuizizzQuizizz1

A way to involve students in game-based learning in the classroom and also to provide more personalized instruction, based on the feedback you receive when students participate in a live lesson, or when you assign it as a homework practice assignment. I have enjoyed seeing students create their own Quizizz games, which I have found provides more focused practice for the students because they choose the material they need to practice.

Another benefit is that it also enables me to share these resources with the class and with individual students who may need some extra practice There are many features offered by Quizizz, and if time is lacking for creating your own Quizizz, you can gather questions and edit from all the public ones available. Try the game with your students and see what they think, and use their input to help plan the next game!

9. Buncee

The first time I created my own Buncee, I was amazed by the number of choices available for adding elements into my creation. I found myself thinking about how much the students would enjoy creating using it and having so many choices available. I have some students who like to “dab” every time they get an answer correct and so I quickly realized they would really love the fact that they could add a dabbing dancer into their presentation.

I created a Buncee for our annual Open House and was able to record my voice and add extra elements in from the diverse library of choices.  Being able to create a Buncee like this, is a great way to share the information with parents who may not be able to attend. I had students create projects with themes ranging fr9. om a medical chapter to a lesson on teaching verbs and more. Students love the choices and the ideas for how we can use this tool keep growing. But the best part of it is that it enables every student to find something to add into their project and to bring out their creativity. And it definitely builds confidence with a lot of fun in the process.

10. Blendspace TES Teach

A few years ago I found “Blendspace” and it was exactly what I was looking for. I wanted an easier, more reliable way to share some websites with students to use for practice during and outside of the classroom. I had been doing this, by typing the links on paper, but the problem was that deciphering the link (between i’s, l’s, for example) sometimes made it a bit challenging. So when I started using Blendspace, now “TES Teach,”  it was simply as a way to put activities and resources into a lesson and share one link which would open an entire page full of possibilities for enhanced learning.

But over this past year I have found many more uses for it, ranging from providing an asynchronous lesson, curating professional resources, storing student projects for easy presentation in class, and mostly for the simplicity of building a digital lesson full of multimedia resources, from scratch to share with students and colleagues. Creating a lesson is easy to do and can be done quickly when using the TES resources or when adding your own content.

Students can also use it to create their own presentations and this is a great way for them to incorporate a variety of media and to have everything available in one “lesson” using one tool. Accounts are free and you can have students join your class through a “pin” or Google Classroom or through a link. Teachers can also look at the lessons available through TES Teach and try some in the classroom.

11. Storyboard ThatSToryboardCH

Storyboard That is an online tool that is used to create storyboard and provide a way for students or anyone to tell a story in a comic strip presentation Style. You can create by choosing from so many different characters props background scenes comma speak Bubbles and so much more. It is easy for students to create as this work as a drag and drop tool. It is a lot of fun for students to be able to really personalize the characters and create a very authentic and meaningful representation of the story they are trying to tell.

There are many characters and backgrounds related to specific times in history, you can change the color of the characters, their clothing, adjust their movement and more. It’s really nice for the students because they can customize so much according to their personal needs which really enables them to be creative and have fun and be more engaged in their learning.

Another benefit is that by having an account with school, there are lesson plans and examples available that can really help to see how to integrate StoryboardThat into your classroom, or really into any type of setting, to communicate information in a more visual, creative and innovative way. Another nice feature is that students can use it to present in class and have it presented similar to a power point.

12. BloomzApp bloomz1

Bloomz is a tool which I began using at the end of the past school year, to see how it could enhance my classroom and open up more communication with parents. Bloomz offers a lot of great features, integrates the features of a messaging app, LMS, an event planner and more. It even provides translation capabilities with translation into 84 languages. Teachers can quickly create an event, share permission slips, create a sign-up sheet, track RSVPs, send reminders, and share photos and videos with parents.

Bloomz also enables teachers and parents to communicate instantly, privately, and as often as needed each day throughout the year. It recently added the features of a student timeline for building a digital portfolio to share with parents, as well as a behavior tracking program, for communicating about student behavior and providing positive reinforcement.

Conclusion

Even with all of the great digital tools available, we have to make some decision about what will work the best for our classrooms. What is the purpose for the implementation of technology? In looking over this list, are there any that you think might help to enhance, amplify or facilitate student learning in a more beneficial way than what you are currently doing in your classroom? Determining the answer is the first step, as we know that using technology just to use it doesn’t make sense. However, when we use technology in a way that enables us to help students find their voice, discover more about what they want to do, what they can do and what they need help with, makes sense. These are some of the tools which helped my students and had a positive impact on our classroom and learning experiences this year. To get started with the new year and some of these tools, my advice is to simply choose one of these tools and try it out.  See how it goes and be sure to ask your students for their feedback as well.

Implementing an App in the Classroom in 3 Steps

Thank you to Meghan and EdTech: Focus on K-12:  Glad to be a part of this discussion.

Two education experts offer up best practices for utilizing mobile technology.

With more and more K–12 students owning mobile devices, and with Pearson Education reporting that 72 percent of elementary students and 66 percent of middle school students want use mobile devices more in classroom, now might be the best time to add an app as a regular part of school work.

However, as EdTech reported, a survey done by Kent State University’s Research Center for Educational Technology (RCET) found that 30 percent of general education had received training on apps, and 87 percent wished to receive some sort of training on mobile apps.

We’ve consulted with a researcher and an educator who have expertise in adding mobile technology — particularly apps — into the classroom.

Step One: Identify What Kind of App You’d Like to Use

For Rachelle Poth, a Spanish teacher at Pennsylvania’s Riverview Junior/Senior High School, using mobile technology in her classroom came out of a desire to provide easier and more accessible communication with her students. For Poth, the messaging app Celly was the perfect fit to remind students of assignments and provide a place to put class resources.

“[Using an app] can seem overwhelming for a teacher who isn’t necessarily using technology at all or not using it much,” Poth says. “The key is to look at your classroom and ask, ‘What is one thing that is bothering me or taking up too much time?’”

Poth, who is also an education technology mentor with Common Sense Education, says that finding an app that will work with your class is dependent on what category you might need. She recommends the following:

  • For messaging: Celly and Remind for communicating with students, and Bloomz for parent-teacher communication
  • For assessment: Quiz creation tools like Quizlet and Kahoot!
  • For classroom organization: Learning management tools like Edmodo and Google Classroom

Another way to figure out where an app might be helpful is by asking students, Poth says.

“Pose the question to students, like, ‘If you could change one thing about homework, what would it be?’” she says. “You might hear no more homework at first, but if you dig deeper, you’ll find issues.”

Step Two: Find a Quality App and Test It

Once educators have decided what they want in an app, they might get overwhelmed by the sheer number of options.

Poth recommends reading teacher reviews and sample uses on a site like Common Sense Education or EdShelf. She also says you can chat with the communities on those sites or on Twitter to get feedback from other educators.

At Kent State’s RCET, Karl Kosko, an assistant professor, and others are evaluating apps specifically for special education teachers as part of the SpedApps project. Their database can be accessed by all educators.

Once a teacher has found the right app, he or she will need to do one more thing before introducing it to students: Test it.

“It seems like a very simple thing, but it is the first and foremost,” Kosko says. “Educators should play through the app and think about how their students will use it and misuse it.”

Step Three: Make Sure the App Connects with Your Lesson

Perhaps the most important step of all for educators is choosing technology that supports their teaching and their curricula.

Kosko suggests that teachers really think about how they are going to teach their students to use the app, and then use it for a purpose that will work in the classroom.

“Don’t just use it randomly,” he says. “The apps should be related to something students are currently learning.”

Also, if using anything that needs technology at home, Poth says teachers need to be aware of what students have access to.

“At the beginning of each school year, I give my students a paper and ask them what kind of device they have, if they access at home and what kind of tools they know how to use,” she says.

WAVEBREAKMEDIA/THINKSTOCK

Some Alternatives to Traditional Homework

Posted in Edutopia Community Discussion, the second part of my thoughts on Homework Alternatives.

As a student in elementary and high school, I recall having homework assignments in most, if not all of my classes each night. I remember carrying home a lot of worksheets, lugging home several textbooks, and at times transporting poster board and binders back and forth to school.  We had a lot of tests, pop quizzes, and projects.  Most of the time, I remember the homework was the same for each student, in each class, and I cannot recall now nor do I even know if I was aware back then, of students doing different assignments. I understand why teachers assign homework which is the same, the purpose is to assess students on a particular skill, and maybe it just really works for that learning target. And some benefits for students are having a peer, to work through an assignment with or ask for clarification, can be helpful.  But it can also be detrimental, for a few reasons.  Students are not getting the practice they need by having the same assignment, and the possibility of students copying assignments is also something to consider.  Copying assignments leads to a loss of learning, and students will have to re-learn the material twice. There is a lot of discussion about the real value of and purpose for homework, and these are just a few of the pros and cons to consider.

 

Over the past few years, with the rise of technology and so many options available for learning experiences through it, solely using a worksheet or assigning the same homework does not have to persist. I have noticed variations in my students, both during our interactions in the classroom but also while grading assignments and projects, or even just reading the responses to their reflections or blogs.  For homework, some students can finish the worksheet in two minutes, possibly before the end of the class period, if time remains.  And there are others, who may struggle to complete the work and as a result, end up spending 20 or 30 minutes on the exact same assignment. So, I asked myself, how can I reach both types of learners, and provide opportunities that will be beneficial, meaningful, but more importantly more personal to their needs. How can I give each student the practice that they need?

Making some changes

So how did I decide to change the “everybody has the same homework” practice?  After a holiday break and taking some time to reflect over the first part of the year and talking with students, I decided to seek ways to give students options for the type of homework they wanted to complete.  I came up with two or three choices of how I could do this, and will admit, that I was a bit anxious, since changing the traditional homework assignments would involve taking a risk.  But I truly believed that it was worth it, to see what, if any difference it would make for my students.

The three options I started with were:

1.    Quizlet: I had sets of cards and as an alternate assignment, I asked the students to select and complete activities which they felt would help them the most.  Because we have a class account, I can monitor their progress and they have many options for practicing the vocabulary, playing games and other activities to build their skills.

2.    Kahoot!: We have played games of Kahoot! in class for the past few years, and initially I was using it as a class game, using games which I created. But I soon realized that making up so many quizzes was really time consuming.  While there are lots of public quizzes available, I wanted to have the questions be more specific to their needs.  So for a different type of homework assignment, I asked students to create their own Kahoot! game using a specific number of terms or verbs and share it with our class. This led to more authentic practice and a lot more resources for all students to learn from.

3.    Blendspace: I have an account with Blendspace, and I can create and share lessons that I have created which include videos, games, tutorials and much more.  As homework practice, I can decide to assign a particular lesson for students to work through or I can simply share the URL and provide resources and give students the choice to use the resources within the lesson.

4.    Other options: Some other ideas for changing the type of homework assignments used are to create a list of different assignments or tasks and give students some choices in how to practice the content material. They may decide to work through all of them, or simply use some, but the important thing is that the choice is theirs and the practice will be more meaningful. Assigning homework in this way encourages students to have a choice on where to begin, not all students have to do the same thing, and it helps to focus on their individual needs.

 

What did the students think?

The students appreciated having more of a choice in assignments.  Using these options gave them the chance to try some new ways of learning, which they were not used to, but it was a way to provide differentiation.  I know that having a lot of games available to play in class with Kahoot and the extra Quizlet study cards, benefitted all students. The one tricky part is being able to monitor their work, but this comes with developing the relationships and having clear expectations. Including students in the conversation and making sure we focus on the accountability and responsibility aspects will help. The students are more engaged, become more empowered by having a choice in their learning path.

We can use methods like this to focus on the areas where students need help the most. Personalizing the homework assignments in these ways can prove to be time consuming, as far as tracking their work, but it is completely worth it because of how beneficial it is to their learning. And that is what matters most.

4 Simple Ideas To Use Technology To Engage Students

Thank you Terry Heick and TeachThought for this opportunity to share ideas for some tech tools to engage students. Published Monday, September 26, 2016.

4 Simple Ideas To Use Technology To Engage Students        
by Rachelle Dene Poth
 

Fall is an exciting time of the year.

Summer provides an opportunity to relax, but is also a time to explore new ideas and reflect on the previous year. We have to ask ourselves what worked and what did not. With the start of each school year, teachers begin by establishing classroom procedures, getting to know the students, and then starting their instruction.

Even with the best plans thought out in advance, things can come up that limit our time to try something new. There is nothing wrong with sticking to some of the same instructional strategies and using some of the same tools that were used last year. We all have methods and tools we use that are beneficial to our students. But summer does offer an opportunity to think about some new things to bring to our classroom and our students at the start of the new school year.

Because time is a factor, it can seem overwhelming to try too many new things at once. It is helpful to think about maybe just slightly altering how we used a certain tool or presented a topic in the prior year. Start by focusing on one thing at a time and see how it goes. The most important part is to remember that we want to implement something that will positively benefit our students. It should be something that has a true purpose and will amplify the learning experiences and potential for our students.

Below are a few ideas that I have used in my classroom which have been fun for the students and had positive effects on their learning.

4 Simple Ideas To Use Technology To Engage Students

Idea: Use infographics to create an engaging syllabus

Instead of creating your course syllabus on paper and handing it out to your students, try creating an infographic to post online through your class website or LMS if you have one. It will be easier to read, model a sense of enthusiasm for your own craft, and separate your classroom from others in the eyes of students/parents/admin.

With a graphic, you can also print and laminate the infographic to keep it accessible in your classroom. There are many tools to choose from for creating one and many options for implementing them into your course. In order to create one you simply take the information from your document and paste it into the infographic.

There are many choices available for templates, icons, fonts and much more. As an alternative to having your students complete assignments or projects which traditionally are done on paper or using a Word document, have them create something creative and visual using one of the infographic tools available. It will be a more engaging, visual way to share information, have a more authentic learning experience, and they can be created rather quickly.

Some recommendations of tools to create infographics are Canva, Piktochart, Smore and Visme.

Idea: Create interactive lessons

Students need to be actively involved in the classroom and in learning.  A good way to do this is through interactive video lessons. There are many digital tools available which enable a teacher to choose a video from YouTube or other video source, and use it to create a quick interactive lesson with questions or other activities for the students to complete. The nice thing about the tools available for interactive video lessons is that there are some lessons available for public use allowing you to try them out with your class first before creating your own.

Trying one of these out first is a good way to see what the students think, and use their feedback to help guide the next steps, whether to create one and which tool to use. Offering lessons like this is great for having students complete assignments outside of the traditional “brick and mortar” classroom as part of an asynchronous lesson or in a blended or flipped learning environment. You can quickly assess students, track their progress, and hold them accountable for having watched the videos.

A few suggestions of some of the tools available are EDpuzzle, Playposit, Vizia, and even a Google document could be used with questions added in for students to complete. My suggestion is that you choose one of these options, see what is available, and then be very clear how you can use it to benefit your class. There are tutorials available on the websites which offer guidance to help you to create your first video.

Simply select a video that you would typically show in class or assign for students to watch outside of class and think about the questions you could or would ask to check their understanding. It is easy to add your video into the lesson editor, add in different question styles including true and false, multiple choice or short answer, in addition to other formats. There are also options for quizzes to be self-graded, making the data available right away.

Each tool offers different features which add extra benefits to learning. For example, you can also see how long it took the student to view the video and if they tried to skip through it, depending on which tool you choose.

Idea: Student Created Lessons

Instead of the teacher creating the lessons, you could also have the students create lessons to share with the class. When I did this with my students, they sent their completed video lessons to me and I completed the lesson. It gave them an opportunity to see what teachers see and an opportunity to provide feedback to their “student.” By doing this, the students learned in a more authentic way because they decided which video to use, created the questions and as a result, it reinforced the material; it was more personal for them.

Teachers learn by seeing the type of content the students choose and can use this information to guide the next steps in the lesson. The class as a whole learns and benefits by having more resources available for practice and students can become more proficient in the content. One other great thing besides improved learning is that it can be fun for students to create these videos as well.

And fun is good, yes?

Idea: Use engaging digital quizzes & tools

There are a variety of tools to use for creating quizzes and lessons for students to complete in and outside of class.

In many cases, you can upload your own documents or PowerPoint presentations into the lesson, and keep everything organized in one place. Using some formative assessment tools like Formative, Kahoot, Nearpod, Quizizz, and Quizlet to name a few, are ways to have some fun with the students and add to the learning resources available for your classes.

Students enjoy creating their own quizzes and lessons, having a choice in the tool and types of questions included, and being able to further develop their technology skills in the process. These activities are all highly beneficial to student growth. By giving students more choices, we empower them in the classroom.

Conclusion

When used with a purpose, there a lot of ways that technology helps teachers and students. Using technology saves time, makes feedback available immediately, and gives students the chance to be creators and have a choice. It also promotes learning outside of the traditional classroom setting, which reserves the time in class to do other activities, to clear up any misunderstandings and to spend time getting to know the students and giving individual feedback.

Once you decide on one of these ideas, give it some time, see how it goes, and then think about taking the next step. Be sure to involve the students in the conversation because their input is vital and it matters. When students feel valued, learning is more meaningful and this leads to many positive results. Teachers and students working together, creating lessons, providing feedback, will add to a positive classroom culture.

Perhaps one of these areas is the next step that you could take, try and see how your students respond. It was a nice change in my classroom, my students were creative, engaged, and really enjoyed the chance to lead. The learning that occurred was more meaningful and they recalled the content information much more when they created their own product or recalled the work of one of their classmates.

Either way, it was a much more meaningful experience, and something that I will continue to do this school year to grow my classroom.

4 Simple Ideas To Use Technology To Engage Students; image attribution flickr user flickeringbrad