An In-Home Learning Strategy for Busy Quarantine Families

Guest post byAndrew Easton: teacher, edu-blogger, podcaster, and future author for Dave Burgess Consulting Inc. Follow him on Twitter @EastonA1, on Instagram @andrew.d.easton, or at andrewdeaston.com/

 

In our household there are two teachers and two primary-age students, and during our first week staying at home, we had a problem. As adults, we still have work responsibilities, and at ages 5 and 8, the kids need help navigating the five subjects of schoolwork they receive each day.

Our first thought was to set a schedule so that routines would be established. In that way, designated times would kick-start certain subjects and tasks. 

Fail. 

What we quickly realized was that sometimes the kids needed support with certain tasks, and if there happened to be a Zoom staff meeting or any other commitment that prevented us from supporting them in that immediate moment, the structure fell apart. The schedule needed more flexibility.

Then, we tried a checklist.

Fail.

Next, we tried using a checklist. I mean, who doesn’t love the feeling of crossing things off your to-do list?!? Well, the answer to that is my children. Even though a checklist does not have to be done in a specific order, don’t try telling that to them. The checklist was frustrating, and stopping a task to take a break routinely killed all their motivation to continue on with their work.

 

Finally, an answer.

Recognizing the shortcomings of our initial attempts, we felt optimistic about using a “To-Do, Doing, Done” board. The idea was that each day we would write down each item on their to-do list on a separate post-it note. Those post-its get placed in their “To-Do” column, and then as they start a task, the post-it moves to the “Doing” column. Once complete, it gets moved to “Done” and five completed tasks earns a sticker that is worth 30 minutes of free time.

Success.

Here’s what’s happened since we started. The kids now wake up each morning and run to their board to search through their list for the day. We intentionally scatter the post-its so that there is no implied order, and we like to put a fun, surprise activity on a post-it and hide it in the mix. 

Oh, and in case you are wondering, yes, chores also go on post-its.

The “Doing” column has also been a godsend. There are times throughout the day when our responsibilities as adults make us momentarily unavailable to lead them through a portion of their work. The kids now know that they can leave a task in the “Doing” column and start something else if an adult is busy.

The “Doing” column has also been great for motivation. When the kids choose to stop mid-activity, we ask them to reflect on how close they are to finishing and to move that post-it to the place between the start/finish lines in the “Doing” column that reflects just how close they are to completing that task. Last week, my daughter had stopped her writing earlier in the day, but she was bent on moving the post-it to done. Seeing just how close she was to finishing, she, unprompted, wrote for an additional 30 minutes later that night.

 

Overall, this board has made our household happier and more productive. It’s helped us to maintain a more positive learning dynamic during these stressful times, which is why I wanted to share our story. I hope this strategy can help you! 

 

So from our family to yours, please know that we are thinking about you all and are sending our best wishes your way.

 

 

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

 

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

Creating an Action Plan Through Reflection

Guest Post by Debbie Tannenbaum @MrsTannenb

During Winter Break, I read three amazing and thought-provoking books. Each one provided me with new ideas, takeaways and made me examine my practice. The last book I finished was Innovate Inside The Box by George Couros and Katie Novak. As I began reading Part Three: You Are The Change You Seek of this book, George issues this challenge, ” We can consume pages and hours of great content, but until we do something with it, we have no ownership over the process of learning. He then asked the reader to reflect on these three questions based on our reading

1. What has challenged you?

2. What has been reaffirmed?

3. What will you do moving forward?

When I began to consider what challenged me from my reading, I really had to stop and think. Having already read Innovator’s Mindset last year and having prior experience with UDL, so much of what I read in this book resonated with me.

As I returned to school on Monday, several ideas from my reading kept bubbling up in my mind.

1. Shifting our focus and practice to be learner-driven and evidence-focused

2. What does risk mean?

3. Encouraging problem-finding and not just problem solving

Learner-Driven, Evidence Focused

In chapter 2 of the book, George Couros describes how he dislikes the term data-driven. Working in a model PLC school, there is no doubt that we spend a lot of time on data- in fact, some months, with increased testing, it feels like all we do is collect data. So when I read this, it gave me pause. Are we truly learner centered? Are we telling the story of the whole child? Are we preparing students for their futures or to meet benchmarks and goals based on our school improvement plans?

This section really led me to question our practices as educators. It made me examine why we do things the way we do, why I do things the way I do? Is the support I provide “opening doors” to the future? If so, are there any ways that I can further tweak this to make it more learner centered?

Risk-takers

In chapter 5, George and Katie discuss risk-taking, which is one of the characteristics of the Innovator’s Mindset. As I read this, their definition of risk caught my attention and made me look at risk through a different lens. I have always called myself a risk-taker, an early adopter, but reading this definition made the WHY behind it so clear. “Risk is moving from a comfortable average in pursuit of an unknown better.“Looking at risk through this lens took the negative connotation usually associated with this word away. It equated risk with innovation.

As a tech coach, I am constantly not only taking risks, but modeling it for all my learners. How can I better empower my learners through the use of UDL to develop more agency and risk-taking.

Problem Finders- Solvers

Chapter 6 shares how when we act as problem finders-solvers, we demonstrate an Innovator’s Mindset. In the district I work in, we have been heavily immersed in PBL or Project/Problem Based Learning. In late November and early December, one of our PBL Leads even came to our CLTs to help us plan upcoming PBL units. I love the idea of PBL and giving our students authentic purposes for their learning.

So when the idea of being a problem finder was introduced, I looked a little closer. I love this idea; it reminds me of 20% time and Passion Projects. It sounds amazing, but once again, time seems to be a culprit. How can we provide time for students to cultivate such endeavors while covering the curriculum? Could we involve students more in planning our PBLs beyond just the “Need to Knows?”

Reading this book reaffirmed so many things for me especially as I CHALLENGE myself this year to establish healthier habits and take more risks.

In chapter 3, as George and Katie described the importance of empowerment and shared how it leads to ownership and agency. It reminds me of how Ron Ritchart emphasized the importance of language when I attended WISSIT19 this summer.

In chapter 4, George and Katie share the importance of not only being a master educator, but also a master learner. If I have learned anything this break, it has been what a dramatic impact that reading 10-15 minutes a day can make in my learning. “In a profession where learning is the focus of our job, growth is essential and the target is always moving.” We all need to embrace that mantra and model being lifelong learners for our colleagues and students

So as I look towards the future, what will I do moving forward? The first thing that came to my mind was reflection. As part of #myoneword2020, I CHALLENGE myself to journal regularly. Journaling is such a huge component of reflection. George shares, “Reflection is what links our performance to our potential.” As I journal and monitor my goals daily, I am focused on my goals and making progress towards them. Linked to that is the idea of self care. ” When our job is about serving other people, we have to not forget to serve ourselves.” Moving forward, I CHALLENGE myself to be committed to healthier eating, regular exercise, doing activities that fill my bucket such as blogging, reading and writing. Dedicating time each morning to this pursuit has been so inspirational so far.

“Is there a better way?” Sometimes there is and we need to take a risk. Other times, we need to examine if what we are currently doing meets our students’ needs. But behind it all, there are so many ways we can take our learners and the relationships we build with them and empower them for an amazing future. I am ready to take the CHALLENGE, are you?

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**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

 

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

 

3  books.png

Creating a School Community

This post is sponsored by ParentSquare. All opinions are my own.

Over the last few weeks, I have been exploring ParentSquare and considering how it can be used to promote family engagement, foster better communication and facilitate collaboration between home and school.

Choosing something that will give students, teachers, parents, and administrators equal access to the vital information, resources, school news, and alerts, in addition to many of the other communications that are exchanged on a daily basis is an important task. There are multiple tools that can be used, but this often requires remembering where to find specific information or parent and teacher preferences for communication. Having one platform that provides all of this and more makes sense. With ParentSquare, all of this is possible and it brings with it the potential for using it in different ways that meet the needs of school and home, making it highly beneficial.

What it offers

There are many features of ParentSquare that facilitate more consistent and reliable information sharing and access to resources. Consider the tools and methods you are currently using and then compare with ParentSquare to see how much easier it is to engage families in the education of our students. Think about a typical day and the ways you communicate, the tasks that you do, the information that you exchange and how much time is spent in the process. ParentSquare helps to streamline all of the necessary communications.

Here are 10 of the best features that I think make ParentSquare really stand out and why I recommend that school administrators and teachers take time to explore the platform.

10 features that make ParentSquare a standout

  1. Ease of navigation within the platform: A key feature of ParentSquare is in its simplicity. Available through the web or mobile devices, getting started and finding what you need is easy, without worry about a steep learning curve.
  2. Increases families engagement: Families choose their preferred methods of communication such as email, text, web portal, app notifications, voice calls, or mobile app. ParentSquare helps to create a closer home to school learning community full of ways to connect families.
  3. Facilitates timely and relevant communication between home and school: Messages can be sent immediately, with real-time interactions and reports to show the reach and deliverability, making it easy to identify who has or has not been contacted. Easier to share relevant updates of all school-related activities and groups within one platform.
  4. Promotes better two-way communication with parents: Keep the conversation going with multiple options for communicating in less time. Communicate through direct messages, create polls, and post comments all in one platform.
  5. Easier to plan and RSVP for upcoming events: With ParentSquare, creating events and tracking RSVPs is much easier. ParentSquare even sends reminders for you.
  6. Involves families through photo and file sharing: Share photos and files with families quickly and with private and secure access within the platform.
  7. Creates more opportunities for family involvement: Schools can create wish lists, manage volunteer sign-ups and launch fundraising campaigns, all in one platform.
  8. Language Features: ParentSquare offers direct language translation in real-time for two-way communication. Language translation can be specific to the school or based on family preferences.

 

9. “Pushes” vital information to families when needed: Immediate access to information such as emergency alerts, grades, absences, lunch balances, upcoming events, volunteer requests, parent-teacher conferences and more. Parents do not need to search for information, everything is easy to find.

10. Analytics: With the reports, it’s easy to determine who received messages, how they obtained the information and how many people still need to be contacted. Access to the “Overall Snapshot” makes it easy to see how the information is being received and areas that need to be improved.

 

 

 

 

 

School to home communication and collaboration is at the heart of ParentSquare

Find out how ParentSquare can make a difference in your school. I recommend that you schedule a demo to learn more about the features and possibilities with ParentSquare. Personally, I like to get started by exploring the website, learning about the team and the platform as much as I can before the demo. It is helpful to consider the different methods or tools you currently use for communicating and collaborating with students and families. Perhaps even make a list to compare. You will see how ParentSquare unifies so many time-consuming tasks and streamlines the exchange of forms and correspondence, into one tool that provides it all.

ParentSquare provides a consistent and reliable way to communicate within the school and school district, fostering and building the relationships that promote better communication, student success, and family engagement. Sign up for a demo today!

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Metaverse: Scavenger Hunts, Interactive Stories, Immersive Learning and now Collections

Sponsored Content, All opinions are my own

February 18, 2019

Learning and sharing through the world of AR

When I started creating with Metaverse, an augmented reality tool, a few years ago, I was immediately impressed with the potential for learning and the many possibilities for engaging students more in authentic learning “experiences.” More ways to move students from consumers to being the creators which is what we should strive to do in our classrooms. The first “experience” that I created took a bit longer than most because I chose to not explore any of the tutorials or the helpful resources available and instead opted to dive right in. Why? I thought it was better to experience possible struggles with figuring out how to create with Metaverse, similar to what students might face when they got started. As a teacher, I wanted to prepare myself to help them if and when they needed. What I noticed is that students were more than ready to create!

Over the past two years, students in my 8th grade STEAM classes have enjoyed creating with Metaverse and definitely figured it out much faster than I did. Being able to see their work, their creativity and then to enjoy testing their “experiences” has been very rewarding for several reasons. I have learned so much from them, it led to conversations about the importance of sharing struggles that we experience and to not be afraid to ask others (especially students) to help you. It even led to the addition of student tech assistants in my classes. There is so much to learn from students, and in addition to building technology skills and providing more immersive and engaging learning experiences for them, we empower students to become the leaders in our classroom. Developing their skills of problem solving, collaboration, critical thinking and pushing their curiosity will benefit them as they move through school and head into the future!

How does Metaverse promote student driven learning and choice?

It is important to offer students choices in learning and to step aside and encourage them to pursue knowledge on their own. With Metaverse, students can create fun experiences to share with their peers and have so many choices available to really make it an engaging way to learn. Regardless of content area or grade level, or even one’s role in education (why not create for teacher PD), there are thousands of new items to choose from and new features being added frequently. Students can spend a long time creating their storyboard or they can design an experience quickly, as Metaverse is user friendly, especially with the recent updates and addition of new features!

So many possibilities!

Students can find exactly what they need, create something meaningful and share their work with students in their class and even connect globally with other peers. Testing their experiences in class by scanning a QR code is quick, but what about if you want to keep all of the student projects in one space? Or even collaborate with other classrooms, either as part of project based learning or to connect globally? Students need to create for a purpose and sharing their work with others is very important. Sharing experiences can be overwhelming if you have the number of experiences being created like I do.(Students were so excited that they created extras on the weekends and sent them to me, to keep me from being bored while away from school! This is when you know that the tool is making a difference).

An important of student work is the ability to share it with others, to learn about one’s peers and enjoy learning together. Access to student work can be an issue, which is where Padlet helped initially, as a way to have students post their projects. But even this took time. I wanted to keep track of their work and have it accessible by students and teachers, as we collaborate by using Metaverse to engage all students in learning. Creating experiences with videos, 360 images and even portals, to immerse students in a world of learning right in their hands.

Explore the new Collections, now in beta release!

Wanting to be able to share and display the experiences created by students was very important and now, it is easier than ever for teachers to do. With the new “Collections,” now released in beta, teachers can manage student experiences, edit student work and easily share all of the experiences created in class! Why? Because it is easier to manage student work and save the experiences to use with other classes and even collaborate beyond your school.

To get started, simply create a “Collection” for your class and you can share the join code with students, or quickly add them from the experiences you have in your account.

Metaverse has so much potential as an instructional tool for teachers.

Why use Augmented Reality?

A popular topic at both FETC and TCEA was Augmented and Virtual Reality. Tools like Metaverse have tremendous potential to immerse students in a more authentic and purposeful learning adventure, by giving them more control in how they show learning and a hands-on experience. It is a fun platform to use in the classroom and benefits students by promoting student agency and increasing engagement in learning.

Collections create more opportunities for Interactive Learning Adventures

As educators, we want our students to have a learning “experience,” more than what the traditional methods of classroom instruction might offer. Finding time to create and explore can be a factor in deciding where to begin, but with Metaverse, it is easy to get started, especially when we let students take more control. We need to help students to embrace an opportunity to drive their learning. In doing this, we guide them toward a learning journey that will attach more meaning to the content, in a personalized and exciting way to learn, and above all, a more authentic experience. Teachers have access to collections where they can see, edit and share student work, track progress and help students as they create. Creating a collection is easy. Check it out here!

Many students learn more by doing, and when they have opportunities to engage in hands-on activities, it leads to more personalized experiences and student-driven learning. A world of learning that they create is right in their hands.

Some ideas to create with Metaverse

  1. A tour and a survey: Have students create an experience to introduce visitors to a town, retell a part of history, ask for input and preferences for travel. With all of the choices in items to add into Metaverse, thousands of unique possibilities exist.
  2. Just for fun: Sometimes the best way to get students involved is by only offering a few guidelines. Provide a number of scenes, type of questions to include, different features including GIFS, Google vision, polls and more. Each student can create something unique and meaningful to them, and then using collections, share it with the class. If access to devices is an issue, set up learning stations in the room.
  3. Book review and tales: Why not have students explain key parts of a book, or make up a story, and include images, videos, portals and more as part of the experience. Share it with other students, maybe even add in a poll, and then use the results to brainstorm new ideas and keep the discussion going. I

Technology tools for education provide enhanced ways to learn, to engage students and to empower them in learning. As teachers, we always want to focus on the “why” when making our decisions, and with Metaverse, the “why” is clear: student driven learning and the power of creating. Start your collections today and share student work!

No-tech, Low-Tech or All Tech: 5 new ideas to try

 

**Slightly updated from an earlier post, but some ideas to get that energy back up

Ending  the year with 5 random ideas: Going back to basics 

The end of the school year is a great time to try some new ideas. With summer approaching,  we have time to reflect on methods used this year and to seek out new ideas and tools, to come up with creative and innovative methods and ways to welcome to students back in the fall. Hopefully these new activities will help to keep students more engaged in learning.

Here are 5 ways to have students connect, collaborate and create. These are also helpful for building peer relationships and for reviewing content or assessing skills at the end of the year. These ideas can be no-tech or using something suggested by the students.

1) Random games or icebreaker style: There are tons of ways to create icebreakers, whether by using paper and pencil or even with digital tools. For example, with Buncee, Piktochart or Canva students can come up with four statements about themselves to share with classmates. These can be in the form of three truths and a lie, as a way to help students learn about their peers and for the teacher to learn about the students. It is beneficial for making connections with one another, finding things in common, but also to appreciate the different perspectives and backgrounds students bring into the classroom. It will be a great way to enhance communication and comfort in the classroom and also, if tech is used, to start teaching students alternative ways to present information.

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2) Categories:  Create a template with 4 or 5 different categories related to the content area and grade level being taught. After deciding on categories, select 5 or 6 letters of the alphabet, or use numbers, that students must use to come up with a word, topic or date, that ties into each category. Students can randomly be assigned to small groups and can then share what their group came up with. This activity will promote communication between peers and provide an opportunity for collaboration and some fun as well. It can also be a good way to have students review, be creative and brainstorm new ideas even. It will provide time for teachers to assess student needs and decide the next steps in the lesson, as we keep moving toward the summer break.

 

3) Word art: Students need different ways to practice the content and one way that helps some learners is through visual learning. Students can use vocabulary, verbs or any content material to generate word art. Students can create a word cloud using paper and marker or try using a digital tool like WordCloud, or WordItOut, or other similar word cloud generators available. After the word clouds are created, teachers can build on the learning potential by having students post their work in the classroom, having a gallery walk where other groups can discuss the terms, brainstorm new ideas, define or translate them (if a foreign language) and increase the authentic learning materials in the classroom.

 

4) Music: Music can really liven up the classroom and be useful for helping students remember the material. One idea is to have students create rhymes or a song using a vocabulary list, names of famous people, state or world capitals, monuments or anything related to the content area. Students can work in pairs or a small group and create a song which can be used as a mnemonic device, to help them retain the information in a more meaningful way. For presentation purposes, students can then have the choice of sharing live in class or perhaps trying a tool like Flipgrid or Recap to record and share with classmates. It can even be followed up by posting the video on a Padlet and encouraging students to comment in writing, or leave a reply on Flipgrid. These student creations will add to the authentic classroom resources and engage students more in learning.

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5) Creating games: Students can create a game as a way to help themselves and their peers practice the material. It can be a game made up using paper or any materials the students decide on or created using one of the digital tools available like Kahoot, Quizlet or Quizizz. Students will have a more authentic learning experience when they select the specific vocabulary they need to practice, which will will give more personalized learning opportunities.

In trying one or all of these activities, it presents an opportunity for the students to work together, to build their relationships, to collaborate and to engage in more authentic learning experiences. And it provides the teacher with an opportunity to step aside and become a facilitator, and to use the time as an opportunity to not only assess student learning but to interact more and provide feedback for students.

 

There are many ways to practice the content material and engage students more in learning, these are just a few of the ideas that I have tried in my classroom this school year, and they are a work in progress. Knowing that something works takes reflection and student input, and one thing I have noticed in the few short weeks we have been in school, is that students are asking more questions and thinking of new ways to extend their learning. I have more time to move around and work with every student and provide more individualized instruction and really understand each student’s progress.

They are asking, “Can we…?, What if…?, Is it okay to…?” and adding their creativity into our activities. They are also suggesting improvements, “Maybe we could…, It might be better if you…, and This has helped me to remember…can we keep doing these activities?”  And my answer to all of these has been “Yes, I think we should try it.” If it works, then great. And if not, we will try again!”

 

12 Tools to Try…before summer break!

Updated from the Original Post on Getting Smart, January 19, 2018

Looking for new ideas to try before the end of the school year? If you have not tried some of this, now is the time!

There are so many digital tools available today that offer opportunities for promoting student creativity, student voice, and expanding where and how students learn. I had my own list of the tools that I found made a big difference in my classroom, but decided to ask students for their input.

Here is a list of tools to try in 2018, (or to try before the end of the year, let’s keep learning!)

Each of these offer multiple ways for students to create, connect and engage in more authentic learning experiences.

Promoting Connected Learners

We were able to take our learning to a whole new level this year through Project Based Learning (PBL). Using these tools enabled us to connect with students from several Spanish speaking countries, which created tremendous possibilities for more authentic learning and broadening our cultural understanding.

1) Edmodo: Virtual learning space, where teachers can set up a digital classroom to connect students with the resources they need, in a safe learning environment. Edmodo can be used for assessments and integrates with Microsoft Office and Google, making it easy to share files with students. Students relied on Edmodo to connect with students in Argentina, Mexico and Spain for their PBL. One student said “these connections enabled me to sculpt my PBL, and learn in ways that books, videos and regular classroom lessons cannot provide.”

2) Flipgrid: Video response tool, which became one of the most talked about tools this past year after launching new features, making it even easier and more fun for students to share their ideas. Students can record up to a five minute response, add emojis to their photos and access the “grid” quickly through a grid code. It is a great tool for helping students to become more comfortable and confident in sharing their ideas and sparking curiosity with their peers.

3) Padlet: Padlet, a virtual wall, is a favorite in our classroom. Students can create a digital portfolio by uploading files and links to projects, curate resources for PBL, or have discussions with classrooms around the world. Other popular ways to use Padlet are to ask questions, post homework, or as a classroom website. Newer features include being able to “like”, “grade” or “upvote” a post and directly transfer posts to another Padlet wall.

4) Recap: Recap 2.0 is a free video response tool, which integrates with Edmodo, Canvas, Schoology, Google Classroom and Blackboard, making it easy to implement right away. It provides a comfortable way for teachers and students to ask questions by setting them up in a “Queue”. Students can submit questions and receive direct feedback, in a safe moderated environment.

Tools to Engage Students in Learning

5) Quizlet Live: Quizlet Live is a fun way to encourage student collaboration by playing a team game using a set of Quizlet study cards. Teachers select a set of study cards, launch a Live game by providing students with a join code, and students are divided into teams. To play, you need at least four players and a study set with at least 12 unique terms. Only one member of the team has the correct answer and answering incorrectly bounces the team score back to zero.

6) Quizizz: Quizizz has launched some new features, including integrating with Edmodo and Google Classroom, which makes sharing or assigning games and reviewing results much easier. When playing live, students can see the class accuracy reflected as it updates the leaderboard live with each response. There are thousands of games available in the library, making it easy to get started or create your own.

7) Kahoot!: Some big changes to the layout and options of the platform make it easier to navigate and review questions in class. Teachers can now assign “challenges” to students as a fun way to practice by sharing a code. The new “Nickname Generator” creates fun and unique usernames such as “Mystery Panda” or “Fantastic Bat” to students. It definitely saves time rather than waiting for students try to come up with their own “creative” names.

8) Kidblog: Blogging has many benefits for helping students to express themselves and begin to develop their online presence. Teachers can provide students with a variety of writing prompts to not only assess student learning, but promote creativity, communication, collaboration and digital citizenship skills. With Kidblog, teachers can even AppSmash (use two or more apps or tools together to complete a task) by embedding other tech tools into the platform, such as Buncee, Flipgrid or by uploading images and documents directly from Google Drive.

Creativity, Assessments, Interactive Lessons and More

9) Buncee: Buncee, a versatile presentation and assessment tool, is great for creating multimedia projects full of animations, graphics, audio, and videos. Choose from thousands of templates, backgrounds, animations and other graphics to create invitations, classroom signs, and unique “Buncees” for any purpose. Buncee enables every student to find exactly what they need to add into their project and to bring out their creativity.

10) Formative: An interactive tool for creating formative assessments, for use in class or as student-paced practice. Students enjoy using Formative because they receive feedback quickly, they are able to “show” their work and when done as practice, move at their own pace. Teachers can create Formatives with different question types, content and even the ability to upload and transform files. Try having students create their own Formatives as a way to have more personalized and authentic practice.

Immersive Learning, Coding and Problem Solving

11) Nearpod: Nearpod continues to be a game changer in our classroom. It provides so many options for presenting material as well as assessing students through diverse activities. The chance to be immersed in the virtual field trips and explore places around the world is of tremendous value for students. Educators can quickly create interactive lessons which include multiple question formats, the ability to upload content, BBC lessons, PhET simulations, and even add in GIFS! Nearpod integrates with Google Classroom and Canvas, and most recently with Remind, making it even easier to share lessons. Nearpod also added 27 “College Tours”, available in VR, a great way to have students experience different schools by immersing in the campus, without having to travel the distance.

12) CoSpacesEDU: CoSpacesEDU provides students with a way to not only create their own “spaces”, but to be able to walk in the spaces created by their peers. To explore in VR (Virtual Reality) and problem solve by figuring out how to code using Blockly, offers students a truly authentic way to learn, create and problem solve. The Gallery is full of examples to get you started with ideas for your classroom. Use CoSpaces to have students represent a scientific concept, a book report, or create a scene representing something studied in any content area. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

In the End

These are just 12 of the many tools out there for education. The most important thing to remember is the “Why”? behind using these in the classroom. While these 12 tools made a difference in my classroom, they may not have the same impact in yours, but I do recommend giving them a try. Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these be used in place of another, as a way to engage students more in learning, or even better, provide opportunities for students to move from consumers to creators?

My advice is to simply choose one of these 12 tools and give it a try. See how it goes, ask your students for some feedback, and then plan your next steps.

Preparing Students for Future Work: What is the Gig Economy?

Published on Getting Smart, February 3, 2018

The “gig economy” is fairly new to me, I was unaware of the terminology until recently. When I first heard “gig economy”, I could not figure out what it referred to, at least in the sense of both words used together. Separately, I can easily define “gig” and “economy.” The gig economy gets its name because each job or work assignment is similar to an individual “gig”. The gig economy was formerly known as the ‘sharing economy’, with one of the most popular examples being Airbnb. I recall first hearing “Airbnb” two years ago and not having a clue about what it meant then. I only knew that I had several friends who arranged travel as part of Airbnb.

So how does the gig economy work?

It is employment that is a temporary task, for example, delivery couriers, Uber (another term I did not understand when I first heard it three years ago), or Lyft, to name a few. A prior post in Getting Smart included some statistics related to the average income from providing these types of services. The numbers are fascinating. In 2015, 54 million people worked as freelancers earning an estimate of 17% more per hour than full-time employees. It is projected that 60% of companies plan to hire more freelancers rather than full-time employees in the future. In 2016, 35% of workers were freelancers and estimates are that by 2020, this number will increase to 43% in the United States. So it leads me to wonder: What will the number rise to in another 10 years, by the year 2030? In a quick estimate, perhaps it will rise to approximately 63% if following the previous increase as a trend.

Looking ahead, the students currently in kindergarten will be the graduating class of 2030. It seems a long way off, but we need to prepare them for their future, and if the future does involve less traditional educational paths and more “gig” jobs and freelancing, how do we start preparing them now? It is important to consider these statistics and trends when preparing your lessons each day, and it has led me to think about how I am instructing students in my class.

As a foreign language teacher, students often ask why they should learn a foreign language, or say that they won’t need a foreign language in their future. There are many benefits in learning a foreign language, but I think the gig economy presents a perfect example of how it could be of even greater benefit to students in the future. Having foreign language knowledge is a skill that can come in handy and benefit students later on in life. Some common examples that come to mind are sellers on sites like Etsy or even someone who works as an online tutor or an editor. These do not have to be full-time positions, but can be in addition to a more permanent job, and done as extra work on the side. It’s about having options available. And to best prepare students for the future of work in a gig economy, we need to give them options.

Prepping for the future

How do we prepare students for a future of freelance work or to become entrepreneurs? By offering more opportunities for them to explore and create, through opportunities to not only explore the types of jobs available but also job shadow to learn firsthand, the qualifications and skills that may be necessary.

So if this is the trend that will be coming in the future, then will schools continue to encourage students to seek a college degree, or an extended learning program or formal training? Or do students need to simply master a skill or have time to explore an interest they have, to become more marketable? Do schools have the responsibility to create different courses through which students can learn about a variety of professional options and afford time for students to explore on their own or by connecting with professionals in their community?

Many schools have started to offer more courses based on emerging trends, such as entrepreneurship, webpage design, sports and entertainment management, and other similar courses to help students develop skills necessary to create their own job opportunities. At my school, Patsy Kvortek, one of our business teachers, recognized a need for courses which would help students to develop some of these skills. She thought “we should provide students with opportunities to learn in more authentic ways that would prepare them for future success.” To do this, a few years ago she created a course in “Entrepreneurship” and  “Sports and Entertainment Management” in which students develop a wide variety of skills focused on project management, event planning and learning everything there is to know about being an entrepreneur. In her classes, students take on different roles, learn to collaborate and be part of a team that is entirely responsible for planning, organizing and executing large-scale school and community events. Some of the roles include: Project Manager, Committee Chairs, Social Media and Advertising. Students rotate through these roles so they develop the skills necessary to be successful in any of these areas in the future.

Through this course, students have developed skills to prepare them for many career options as well as better understand how to start a small business or plan major events. They also develop critical skills of communication, collaboration, problem-solving and as an added benefit, SEL (Social and Emotional Learning) skills as well. Observing the students involved in these courses has always impressed me, and seeing them come up with new products and start their own business, has shown the value behind providing these opportunities. These electives grew in popularity over the years because of the truly authentic and relevant learning experiences they provided.

Degree or no degree?

What difference does having a degree make? There are a lot of statistics that point to alternate forms of furthering one’s education, which do not involve the traditional undergraduate degree. There is more of an emphasis on building skills in diverse areas, to be flexible and explore alternate training options. There is a growing trend of students “crafting their own career” and not being dependent on an employer to do this, but rather create a professional path based more on personal interest. Several former students, ones whom I thought would pursue a college degree, instead opted to venture into unique areas of business. They have been successful and it is even more rewarding knowing they are doing what they love and control their schedules. Some of these entrepreneurial ventures include: a dog daycare, photo booth rentals, personal shopping service, resume writing, jewelry making, party planning and photography. These students chose these paths because they were able to pursue personal interests through electives, and develop skills and knowledge to get their business started. There will continue to be a demand for these services and these entrepreneurs will be in control of when, where and how often they provide these services in a gig economy.

The preparation that all students need

What are the skills that all students should develop regardless of what the future holds in terms of education? We need to help students learn how to communicate, to collaborate, to problem-solve and to find out what they are passionate about. There should be opportunities for students to engage in more real-world experiences, where they can assess needs in their community and brainstorm ways to offer services that will be beneficial for others. Project-based learning is a great way to help prepare students for working with others and to have more of an authentic and meaningful learning experience.

The Buck Institute of Education is working to develop a High-Quality Project Based Learning framework (to be published in March), with six criteria that students should experience through PBL. One of these six is “project management”. The focus of this is more on how to support students with goal setting, time management and self-assessment. These skills will prove beneficial regardless of what the future “job” may be for students.

When we support students in setting goals, learning to self-assess, engaging in more independent work and developing time management skills, we help them to develop the skills that they will need to be successful in the future regardless of what they ultimately decide to do. Whether they pursue full-time employment or explore options in a “gig economy”, they will be ready to face any challenges that arise in a constantly changing workplace.

Why Students should learn to code and how to get started

Published originally on Getting Smart December 15, 2017

Coding is one of the topics that has received greater attention in education over the past couple of years. With a greater emphasis on computer science and coding and the demand for knowledge in these areas, there has been an increase in the variety of resources available to encourage schools to provide opportunities for students to learn about coding. The “Hour of Code” takes place annually during “Computer Science Education Week”. The week is in recognition of the birthday of Admiral Grace Murray Hopper, a computing pioneer. To see some of the events and activities from this year’s “Hour of Code” week, go to the Code.org site or check out the hashtags on Twitter for #HourofCode and #CSweek.

The goal of participating in an “Hour of Code”, is to show that anyone can code and to highlight how vital computer science knowledge is for today’s students, as it helps them to develop the skills they need to be prepared for their future. Data provided on Code.Org provide statistics which support the growing need for students to have opportunities to learn about and develop skills in coding and computer science. According to the site, the majority of schools do not teach computer science, with only 40% reported as having courses available for students. For careers in STEM, 71% of the jobs available are in computing, however, only 8% of STEM graduates are in Computer Science. As for future employment, computing jobs are the #1 source of new wages in the United States, a number that is expected to increase. In addition to the future benefits for employment, what are the other benefits of coding for students?

Why should students learn to code?

Coding is something that each student can do and is a more engaging way for students to work on their collaboration, critical thinking and problem-solving skills. Coding can help to promote SEL (Social and Emotional Learning) skills as well. For example, in working through the various modules available on Code.org or through other coding programs, students develop their self-awareness as they work through the challenges of coding and they develop a greater understanding of their strengths and being able to set goals for oneself based on this self-awareness. Students will become more confident as they problem solve and experience success along the way and by helping peers as well. Students build relationship skills through the collaboration during activities, seeking and offering help when needed and learning to cooperate with one another to solve a coding challenge.

Students can also experience more inquiry-based learning, where they are exploring on their own, problem solving and discovering how to make a program work, where the steps fit in and then being able to share the experience with one another. Personally, I enjoy trying to work through the activities on my own, to experience the challenges and be better equipped to anticipate student questions, but also to be more familiar with areas of struggle.

Getting Started

The idea of coding can be a bit overwhelming, at least that is how I felt when I first started a few years ago with the game Hopscotch. It was challenging to create a game and it took a lot of patience to push through. However, back in the early 1980s, as a 7th-grade student, I had my first experience in writing lines of code with the Apple computers. Once you learn the basic structure and the commands, it is a gradual process that does not seem to take too long to master. Even nearly 35 years later, the concept of coding really is quite the same, except that we can create more visually engaging games and programs. There are so many resources and websites available to help educators and students get started, making it less intimidating than it may initially seem.

When trying some of the resources below, be sure to engage students in discussions about their experience with coding. Encourage students to share with their peers and talk about professions which require coding skills or to brainstorm areas where knowledge of coding will prove to be beneficial. Providing this time for students to interact will help them to develop their SEL skills, by building peer relationships and supporting the classroom culture.

Working with students

Be ready for students to express some frustrations when trying to work through the activities. Even if you don’t have experience coding, it’s a great opportunity to learn right along with the students and in many cases to learn from them. How do you prepare? I recommend trying each of the activities on your own, so you are familiar with the set-up and the types of tasks that the students will be completing. As a Star Wars fan, I started with the basics and did encounter some difficulty mid-way. As it turns out, a few of my students had the exact same problem with it and asked for help. Although I did figure out how to work through it, I wanted them to work through it on their own as well. We need to give students time and space to problem solve, to ask for peer support and to experience the frustration that comes with solving problems and the joy that replaces it when the solution is reached.

Seeing the students begin to collaborate and step in to help their peers, demonstrated the benefits beyond just learning to code, it promotes their SEL skills. A lot of what is involved in coding is critical thinking, problem-solving and definitely collaboration and with all this comes an amount of frustration perhaps when the code does not work as one expects. This is when we see the students start to connect and help one another and I have also seen students become very frustrated, understandably but it is what we do with that frustration, pushing through even in the face of challenges, knowing that there is support available amongst peers and the “teacher” in the room. There is always an identifiable teacher, but as we have learned in our classes, we all have something to learn and something to teach.

Ten resources to try

  1. Code Studio: A part of the Code.org, there are full courses available for learning different types of code, for different grade levels, as well as one-hour tutorials on themes such as Minecraft and Star Wars. Teachers can also use the “App Lab” and “Game Lab” to help students learn how to create using Javascript. Also available are more than 20 million projects created by students.
  2. Scratch: Created by MIT, Scratch is a website for more than just programming. Scratch provides an online community for sharing projects and for learning from the library of resources available on the site.
  3. Code Academy:  Through Code Academy, you can enroll in courses to learn how to program, or search the catalog to find a specific language to learn, such as Java, Javascript, HTML and CSS, for example.
  4. BrainPOP: Teachers can engage students in the “Creative Coding” module, in which students create stop-motion animation movies, memes and newscasts. Students follow the instructions to write their own lines of code and see how each line changes the program. Working through the module leads students to create their own codes and publish a movie or create a meme. The Creative Coding module is free for Teachers through the end of the year.  There are also lessons available which focus on Computer Science and Coding and offer a variety of activities for students to develop their skills.
  5. Hopscotch: an iPad app in which students can learn to make their own games and apps, available for students ages 8 and older. There are tutorials which include videos and lessons plans, making it easy to get started with this in class.
  6. Swift Playground: An iPad app that enables students to get started with coding quickly, without any coding knowledge. Students can start by solving puzzles in order to learn the basics, and then continue through challenges to do more advanced coding.
  7. Pencil Code: A collaborative programming site which provides resources for teachers, student project samples, and choices of creating games, playing music, drawing art, and working with mathematical equations and graphing.
  8. TeachersFirst: There is a rather extensive list of different types of websites for coding based on theme and grade level for getting students involved.
  9. Girls Who Code: A non-profit organization which focuses on closing the gender gap in technology. Girls Who Code offers information for creating after-school clubs for girls in grades six through 12 to learn about coding, as well as two-week-long summer courses and a seven-week-long specialized summer program for 10th and 11th grade girls to learn about coding and job opportunities.
  10. Khan Academy: A non-profit organization which offers free educational resources including practice activities and videos, which enable you to learn at your own pace. Khan Academy provides lessons on Computing, with options including computer animation, hour of code, computer programming and computer science. It is easy to get started by either choosing the basics and working through a whole lesson, or selecting a specific concept.

Coding is not just about learning to write a program, it’s about connecting with the learning and building relationships in the process. Learning to problem solve, collaborate and work together to build skills for the future. Developing our interpersonal skills and fostering the development of meaningful and supportive relationships in the classroom will empower students in learning.

How Kidblog supports and meets the ISTE Standards for Students

 

  1. Empowered Learner
  2. Digital Citizen
  3. Knowledge Constructor
  4. Innovative Designer
  5. Computational Thinker
  6. Creative Communicator
  7. Global Collaborator

 

The Student Standards reflect the skills that we want the students of today to develop, so they can become more connected with their learning and prepare for their future in an increasingly digital world. The use of blogging is a good way to address the ISTE Standards for Students. The new standards, which were released in June 2016, focus more on what we want for students – The pursuit of lifelong learning and ways in which we can help to empower students in their learning. The emphasis is on providing opportunities which promote student voice and choice and help educators to implement technology in ways that will increase student growth and readiness for the future. The ISTE standards represent the skills and qualities that students need for su​​ccess in the 21st century.

Supporting the standards with technology
There are many educational tools (both digital and traditional) available to promote student voice in the classroom. Blogging is one tool that serves to support and meet the ISTE standards. Educators can refer to the standards as a guide for selecting tools to use with students that will amplify learning and promote student choice. The goal is to support students so they begin to take ownership in their learning. A move in the classroom from teacher-centered, to student-centered and optimally, student driven. Here is how Kidblog can help.

1. Empowered Learner: As empowered learners, students “leverage” technology to show their learning and demonstrate their mastery in a platform that is comfortable to them and in a personalized space. Students take more responsibility for and have choices in how to show their learning.

2. Digital Citizen: Blogging promotes digital citizenship as it helps students to develop their social presence. Through blogging, students become active in online communication, learn about proper use of internet and resources and interact in a safe learning environment. Posting online and sharing information helps students to develop the skills they will need in the future and to recognize their responsibility when it comes to digital resources. Blogging gives students the opportunity to practice appropriate and ethical online behaviors, which transfer into the classroom space as well.

3. Knowledge Constructor: Students gather information and resources to use in creating stories, conveying information in a way that is more authentic and meaningful for their learning. The use of blogs helps students to work on their writing skills and ties in nicely with gathering information to share in their digital space. Students can research and analyze the resources, to determine which is most relevant and applicable to their task.

4. Innovative Designer: Students can use the different tools and features in the Kidblog platform to express themselves in a more unique way, share ideas and create in an innovative way. Designing and creating more authentic ways to show their knowledge as well as creating new and more “imaginative” solutions to a question or problem presented.

5. Computational Thinker: Students can use blogs as a way to discuss and talk through a process of decision-making. Blogging is a great format for working through projects or solving complex problems, and to demonstrate the thought processes and analysis involved through their writing.

6. Creative Communicator: Students can use the different features of Kidblog to share their knowledge, convey information or tell a story in a more engaging and creative way, to be shared with peers and the teacher. Blogging opens up more opportunities for students to be more expressive than the traditional formats such as paper or other digital tools. Students can express themselves in a way which promotes creativity and with Kidblog, can incorporate other tools to present their information in a way that supports the learning goals and meets individual student needs and interests.

7. Global Collaborator: Students can use blogs as a way to learn about other cultures and connect with others by posting their blogs and sharing information with peers. Students narrate background experiences and connect with others in a safe learning environment that builds confidence and promotes student learning. Students share their blogs with peers and can also connect with other students from around the world. It facilitates the opportunity to local and global issues and perspectives, and to use the blog as a way to express their thoughts.

The focus of the ISTE Student Standards, helping students to become better with communication, collaboration, critical thinking, problem solving and to express themselves in more creative and innovative ways, falls in line with the features of Kidblog.

Post on Storyboard That

Encouraging Creativity and Innovative Designs

Students Share Their Stories

By Rachelle Dene Poth

 

Thank you Storyboard That for the opportunity to share our story!
Find this and other great teacher resources in our Education Blog!

Storyboard That is a tool which offers many opportunities, not only for education, but for anyone looking to share information, tell a story, or produce a product in a more visually engaging way. It is a very authentic tool that promotes critical thinking, communication, and creativity. It fosters innovation in designing and empowers students in the learning process. Students take control of how they show what they have learned and can now do with the material, in their own personal way. Each of these opportunities help to promote the integration of the new ISTE Student Standards.

By using Storyboard That, students are able to select from so many templates with diverse options for themes, backgrounds, characters, text, props, and more. The tool applies to any level and any content area quite easily. It offers so much, that providing students with opportunities to express themselves and apply their learning in a unique way that is more meaningful, is easily done.

Some Options for Classroom Use of Storyboard That

There are so many possibilities for having students complete a project with Storyboard That. Teachers can use one of the many lesson plans available to implement with their classes. Whether you teach History, English, Foreign Languages and more, Storyboard That is a great option to provide to students, it will appeal to students because of the variety of options available to express creativity and promote student choice and voice.

Deciding how to best use digital tools can be challenging at times, but a good place to start is to hear directly from the students. Involving the students in the classroom decisions and then asking for reflections on their experience with using the tool helps educators to understand if and how technology is enhancing their learning process. Asking students to share the ease of creating with it, how it enhances or amplifies their learning and in general, what their perspective is about this particular tool, are important to include in teaching practice.

Students as Advocates

Several of my students have used and become advocates for the use of Storyboard That and share the impact it has had on providing more meaningful learning for them and their classmates. Celaine and Emma have created with it and produced visually engaging projects that have enhanced their learning.

Celaine has used this tool for many projects as well as for conference presentations over the past few years. She has become an advocate for its use, for teaching others how to use it at conferences and at school, and serving as a role model for other students with a positive message of the benefits of technology for learning. Here are her thoughts on why you should try Storyboard That and what you can expect from its for learning in your classroom:

Before I started using Storyboard That, my school assignments were rather dull. I tried to put my own personal touches into every slideshow presentation that I made, but after a while it got boring just typing text onto a slide, adding photos and animations etc. When I found Storyboard That, my educational mindset flipped 180 degrees. Now I could finally have some say in my assignments and showcase my personality by creating something that showed exactly what I pictured in my mind. Plus, I actually enjoyed doing my school work again because there were so many ways that I could personalize my assignment. I could choose characters and make them look any way I wanted them to. I could even choose from a variety of backgrounds that date from medieval times to mythical times to the present. That is what I love about Storyboard That: it allows anyone to create a visually appealing presentation in a unique format that will engage students in their learning and allow teachers to learn about/from their students.

In Spanish 3, students were to create a project using chapter vocabulary related to the medical field and had the task of telling a story, using any tool for their project creation. Emma has also participated in several technology showcases and is an advocate for having choices in project tools and how beneficial these tools can be for learning. Emma decided to use Storyboard That to create her medical story, selecting from the diverse backgrounds to really bring her story to life. Emma shares her thoughts on Storyboard That:

Storyboard That has given me the opportunity to truly personalize and create projects exactly the way I would like. It has endless possibilities for creativity and imagination. I really enjoyed using Storyboard That because it enabled me to put so many different things into the medical project. I was able to type anything into the search box and get back some great options, that were exactly what I was looking for. For example, I searched the word “pumpkin” and I got back multiple pictures of pumpkins and jack-o-lanterns so I was able to have choices and find the perfect picture. I found Storyboard That to be the perfect choice for the medical project because, as with most of our projects, this one did not require too many specifics. The requirements were mostly just to be creative and have fun as long as we use the proper vocabulary and verb conjugations.

I have noticed that other web tools do not offer the same amount of options that Storyboard That does for project and presentation making. Some other web tools seem to be limited in the offerings for backgrounds and templates that you can use. Also, I have noticed that it can be a little confusing and difficult to understand some of these other tools. With Storyboard That, it is very easy and simple to figure out how to put in your own backgrounds, characters, images, animations, etc. Storyboard That has made project making a lot more fun.