Learning as I go: Experiences, reflections, lessons learned

Rachelle Dene Poth @rdene915 #FUTURE4EDU #QUOTES4EDU

learningenvironment

Originally published on Getting Smart,

Augmented (AR) and Virtual Reality (VR) are becoming more commonly used in our classrooms, with many new tools being added that promote more authentic and immersive learning experiences for students. As educators, we should welcome these unique tools because they can help with designing more authentic and innovative learning spaces, and are a means to transform “how” students are learning. We can take students on virtual trips and really open a world of opportunities for them to explore.

Why use AR and VR? These tools enable educators to provide powerful opportunities for students to do more than learn through videos or photos. Students can closely explore objects or places, in ways that the traditional tools of textbooks and videos cannot provide. Students have more control in how they are learning and interacting with the content. Through these augmented and virtual reality tools, we can bring never before possible learning experiences, such as travel and the use of holograms, to our students. These tools make it possible for students to travel anywhere around the world or into outer space even and explore these places more closely. Students can explore what they want and learn in a more immersive way, which helps to engage students more.

4 Tools to Try for AR/VR Explorations

1. Nearpod enables students to experience Virtual Reality through the use of 3D shapes, or go on a Virtual Field Trip powered by 360 cities. Nearpod became beneficial in my Spanish courses, because its immersive capability promotes global knowledge, helps to expand student comprehension of different perspectives and enables students to become immersed in a variety of environments. It has an extensive library of VR lessons ready for free download as well as additional ones available in the pro account. Using tools like Nearpod can help provide opportunities to really engage students in learning, be active, explore and have multiple options for assessing student learning and receiving timely feedback. Some recent additions to the VR library include College Tours, which are a great way to have students take a look at different colleges they might be interested in, without having to travel the distance to do so. Using these options, students can immerse in the campus and look around more closely, although it is not a complete replacement for being able to physically visit, it gives students the chance to explore many colleges from wherever they are. There are currently 43 different colleges represented in the collection, which include universities such as Cambridge, Harvard, Oxford, Penn State, Tokyo and Vassar to name a few. A fun idea for these VR tours is to have students participate in a scavenger hunt, which will push them to really explore the sites and think through what they are seeing.

2. Google Expeditions is a free tool that teachers can use to take students on a field trip to virtually anywhere. It is an immersive app that can be downloaded using either Google Play or the App Store, that students view using their devices and a Google cardboard or other viewer. There are more than 800 virtual reality tours to choose from and 100 augmented reality tours. Some of the VR tours include famous locations, exploring career paths, and learning about global initiatives. With the recent addition of AR objects, students can now interact more with the objects by walking around and seeing it placed in their physical space. Teachers and students take on the roles of “Guide” and “Explorer” by being connected on the same network. Teachers can lead their explorers by following the script and guiding questions that are included within each tour, and can also opt to have the audio narration used with students as well.

With the augmented reality tours, teachers select the objects and tours to bring into the classroom, and students can then walk around and interact with the object as though it were in the classroom space. During the tours, pictures can point out specific locations or use some of the guiding questions to engage students more and conversation and promote curiosity and learning while they explore in this more immersive learning space.

3. Google Tour Builder is a great way for teachers and even students to be able to create their own tour for use in the classroom or connect with other classrooms globally. Through the creation of an interactive story or tour, students can better understand locations they are studying, explore a place of historical or cultural significance, or even narrate a trip that they have taken. It is easy to create and share a tour. Tours can include images and videos that you upload, as well as images selected from the Google Street View options. The tour can include descriptions and hyperlinks to extend the learning and add more resources for students. Originally Google Tour Builder was created for veterans to record the places where their military service took them and it has become a great tool to use to help people understand different locations and interact with multimedia formats. Students can even create a tour of their town to share with global penpals in order to broaden global connections and cultural awareness.

4. Skype can be a good way to connect classrooms globally and even involve students in problem-solving and critical thinking by using Mystery Skype. There are opportunities to set up a Mystery Skype as well as a Skype session with an expert, by connecting through Microsoft. Using this type of technology to bring in experts and to connect students with other classrooms can really add to the authenticity of the learning experience, and make it more meaningful for students. When students take part in a Mystery Skype, it promotes collaboration with their classmates, critical thinking as they try to uncover where the other classroom is located, problem-solving as they are working through the clues and the responses, and of course it is a fun activity to do that will likely promote social-emotional learning skills as well.

Activities to Engage Students Globally

Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these tools be used in place of something you are already using that only offers one-way interaction or a static image? The use of virtual field trips and augmented reality explorations can engage students more in learning and provide opportunities for them to move from consumers to creators.

Originally published on Getting Smart on 

Every day brings a new opportunity to implement a new tool or method into the classroom, and what better way than to have students be able to immerse in a learning experience. Augmented and virtual reality are becoming more commonly used in K-12 classrooms and higher ed for this purpose. With the increased focus on and questions surrounding the use of AR and VR tools, educators and parents may be wondering about the benefits for student learning. In a recent report from Common Sense, 62% of the parents surveyed, stated they believe that VR will provide educational experiences, this same belief was shared by 84% of parents surveyed, who have children already using VR. In the recently published book Learning Transported, author Jaime Donally focuses a chapter on the reasons that these tools should be welcomed into our classrooms. Some reasons include more authentic learning, innovative learning spaces and a means to transform how students are learning.

The use of AR and VR is about providing powerful opportunities for students to explore objects or places, in ways that traditional tools such as textbooks and videos cannot provide. It enables students to have more control over how they are learning. It is through these augmented and virtual reality tools and apps that we bring never before possible learning experiences, such as travel and the use of holograms, to students. Students can travel anywhere around the world or outer space even and explore these places more closely, looking at what they want and learning in a more authentic way. It is a truly personalized way to learn and one which serves to engage students more by helping them to drive their learning and exploration.

Even more important than having students be able to immerse in learning by interacting with the content, it is of far greater benefit to move students from being simply consumers to being the creators. With the different educational AR and VR tools now available, we not only afford students the possibility of interacting with these objects as they have been, but we create a more engaging opportunity for them to develop the skills that will benefit them in the future. Learning how to create with these different tools and in some cases, being able to collaborate with their peers on projects, will help students to develop critical 21st-century skills. Students will build their ability to problem-solve, to think critically, and to enhance their creativity in the learning process.

Technology of the Future: Tools to get started with AR and VR in your classroom

With so many different apps available, it can be difficult to figure out where to start. As many wind down the school year, this can be a great opportunity to try one of these tools within your classroom. Students learn how to interact with these tools very quickly, it boosts student engagement, which is something that may be decreasing at this time of the year. Here are two tools and how we used them. They each offer many options for classroom use as well as ready-made examples that can be used to get started.

As a long-standing fan of technology and the endless possibilities, any time I learn about a new tool, I either immediately create an account and try to figure it out on my own or I learn just enough about it to get my students started working on something. In the last couple of years, I’ve come across CoSpacesEDU and Metaverse. I had no idea what to expect other than knowing I would be able to include unique learning experiences for my students, through the use of augmented and virtual reality tools.

So what’s the learning curve with some of these tools? Personally, I am the type of learner who would rather struggle and figure things out on my own first. Only after I have seemingly exhausted all of my efforts, will I then turn to YouTube or the tool’s website for video tutorials, or connect with other educators in a variety of educational communities found on social media.

CoSpaces: Bring a story to life

Two years ago, when I started creating with CoSpacesEDU, a virtual reality platform, I was immediately amazed at the possibilities for creating my own virtual reality space. Initially, there was a bit of a learning curve, but I was determined to work through it on my own. The benefit is that by allowing myself to push through the challenges I encountered, it helped me to better understand some areas that might require me to step in and help my students as they created their own space. I wanted to be prepared for their questions, and be able to help some, but not too much, as it is important for students to learn to problem solve and develop these skills on their own.

In prior years, students in Spanish II would narrate their childhood by creating a drawing and writing a story below their illustration. Authentic work such as this helps students to connect more to the content and it is a great way for teachers to learn more about students. However, this year, I wanted to take a different approach and decided to try CoSpacesEDU, with my Spanish II classes. I thought it would be a fun way to create a story and then be able to use headsets to walk through the spaces they created.

I started by grouping students randomly, having them select from chapter vocabulary cards, and then using the newer “Collaborate” feature of CoSpaces EDU, to have them create their story together. Students can now be placed in groups and collaborate on one project. Students began creating their spaces, adding in objects, animations and sound, using Blockly to code and more. They were amazed at the ability to collaborate in the same space and see objects moving on each of their screens. They worked as a team to create amazing, memorable stories that help them to meaningfully practice the content, narrate a story and have fun while learning.

We know that using technology just for the sake of using it does not make sense. However using technology that enables students to create, collaborate, problem-solve and be curious in learning, leads to more motivation and student engagement. It was a risk to do this, but one which had tremendous benefits for all of us “learners” in the classroom.

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Metaverse enables the user to create an “experience” which includes activities and different features, for augmented and virtual reality. Creating with Metaverse offers students immersive ways to interact with the content. It can be rather simple to get started, as Metaverse has a library full of helpful tutorial videos and they are also available through the chat feature within the platform. Metaverse can be used to create an immersive, interactive learning “experience”, where students have so many choices in design, libraries full of different characters, GIFS, various objects, 360 images or videos, portals, Google Vision options and more.

When we began using Metaverse, I wasn’t sure if students would be able to navigate the platform (the layout is a storyboard). What I found was that students were able to quickly create their own experiences, which led me to ask them to also facilitate in the class and answer any questions that their classmates had.  What I noticed was an emergence of “student leaders,” a team of Metaverse creators, 8th-grade students who were sharing their knowledge and excited to do so.

How to use it? Have students create a quiz, a fun game, or simply tell a story.

Learning together

I don’t have all of the answers, but I enjoy being able to turn to students for help. I enjoy learning with and from them. Empowering students with the opportunity to share their skills brings about positive changes in the classroom, especially in terms of peer relationships and collaboration. Trying out new technologies shows we are interested in bringing new ideas and ways to learn into our classrooms, which is a good model for students.

Want to know more? There are a lot of resources available. I recommend joining in the weekly #ARVRinedu Twitter chat on Wednesday nights at 8 CT/9ET or taking a look at the many resources available on Jaime Donally’s website.

Bringing Augmented, Virtual and Mixed Reality to all Classrooms

Jaime Donally’s book “Learning Transported” is the resource to go to to learn how immersive technology can be used in education. For anyone looking to get started with bringing augmented, mixed or virtual reality and different learning experiences into the classroom but not sure of where to begin, Jaime provides a well laid out format which provides the reader with the all of the information and resources they need to feel comfortable in using AR and VR in the classroom.
For some readers, knowing the differences between augmented and virtual reality or knowing the different apps available for each of these may not be clear. However, the structure of the Learning Transported book enables the reader to progress from understanding how it is used, and even more importantly “why” it should be used education, to reminders of some things to consider before getting started and then how to have a successful implementation into the classroom.

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Beyond just having students as consumers of the content, Jaime offers ways for students to become the creators and design their own stories through augmented and virtual reality experiences.
Jamie is constantly looking for more tools and new ways to bring immersive learning experiences to educators and students, and has done nothing but share her wealth of knowledge and fully invest herself in making sure that educators feel comfortable with using the technology and knowing that she is available to help them in the process.
Learning Transported is a book that can be enjoyed by anyone, as the resources and experiences that she shares within this book definitely have application to other settings besides education.

Before Jaime even dives into the content of the book, she engages the reader with her message of “why” for using AR and VR. She shares the reasons why educators need to understand the possibilities of using immersive technology and the benefits that will happen as a result. She explains how to use the book, and guides the reader on how to navigate each of the chapters, explaining the process involved when starting to implement some of these augmented virtual and mixed reality tools, and encourages the reader to join in with other educators through social media using the #ARVRinEDU chat.

Learning Transported is geared toward anyone looking to try immersive technologies in the classroom and Donally provides all of the resources and many examples, especially through the lesson plans written by Jaime and how they were facilitated in different classrooms.

Another key features of Learning Transported is in Jaime’s message about why educators should use AR, VR and MR in education. The largest benefit is for students being able to engage and explore in the content in a different and more authentic way. It also facilitates building skills of communication and collaboration as well as social-emotional learning, when students connect with their peers and learn more about places and life outside of their own community. Jaime also explains exactly how the use of these tools can meet the ISTE Standards for Students, and encourages the reader to think about how these tools can benefit the students in their own classrooms.

Each chapter provides a wealth of examples and images for reference, explanations of each tool shared and ways that it can be used, and ends with a “Learning Transported” challenge for the reader. Jaime provides clears definitions and more detailed explanations throughout each chapter, and continues to encourage educators to challenge themselves to implement some of these different tools into their classroom and to share their experiences using the #ARVRinedu hashtag.

Some of the best features of the book are the way that Jaime conveys the information, reassuring educators that it is okay to take some chances with trying these in the classroom and involve students in the process. Chapters 5 through 8 include so many different examples of augmented and virtual reality tools, including ideas for creating with the tools, brief descriptions of how the tool works and for using it, as well as including some sample lesson plans that educators can try within their own classrooms.

The last chapter focuses on preparing for the future of mixed reality and Donally reminds us to keep moving forward as these tools are constantly evolving, and having an impact on the learning environment and educational market. In the conclusion, Jaime ends by stating “Teachers will facilitate a class of explorers, developers and designers as they experience, build and present their own immersive technology resources.”
Donally reminds us that “authentic learning experiences and opportunities that have never been accessible in the classroom are now possible with virtual field trips, interactive stories, and tools that can allow students to explore the world, the solar system and beyond.”

The book concludes with an appendix listing all of the apps shared within the book as well as the websites to find the apps and a brief description of what the after does. The standards for students are also included

She encourages the reader to share whatever they create after completing some of the learning transported challenges

Learning Transported makes a topic that can be overwhelming to anyone just starting with augmented and virtual reality, become something that is digestible and helps the reader to build confidence in learning more throughout the book. Donally provides answers to the questions that educators all have to consider when starting to implement these tools, and gathered everything into one well laid out guide for learning.

Rachelle Dene Poth

One of my favorite things about teaching, besides working with my students, is finding new and engaging ways to have students create and show their learning. I remember when I first came across Buncee about two years ago, I really enjoyed creating different presentations and exploring all of the choices that were available. Coming up with new ways to use it in the classroom and even creating a Buncee for Open House, that could later be sent to families who could not attend. I was amazed at the many options to include my own images and even to record messages explaining what students would be doing in our class throughout the year. An added benefit was that by sharing one of the tools that students would be using in class, I hoped that it might become something that other members of the family could use as well, because Buncee works for everything!

Buncee is the one tool that educators and students need for creating a multimedia presentation that includes animations, a drawing feature, emojis, stickers, 360 images and even audio and video embedded within and a lot more. As teachers, we should strive to offer different choices for our students to be able to show what they are learning and to apply their knowledge in a way that provides opportunities for them to be creative, to have fun while creating, and that will engage students more in learning. Buncee has consistently provided a presentation tool that offers all of this and much more for our students and for everyone.

Newest options

There are new features and items added all of the time, but some of the other features that were a game changer for me was being able to set up classes, thousands of new items to choose from in the gallery, and even new ways to share the Buncee creations. We were thrilled when students realized that they could share their work seamlessly by sharing to Google Classroom. In my own classroom, I think it is so important to give students more choices and to provide a tool that offers more than just one format for students to create with. Using Buncee, students can find what they need to be creative, communicate ideas, and think critically about the work they are doing, while having fun during the creation process. It promotes student engagement because they can truly create something that is authentic and meaningful to them. And it enables educators to learn more about the students in the process.

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I love creating Buncees to share quotes!

Templates are here!

Finding enough time to get started with new tools is often a challenge, but with the new templates, creation just got even easier. Buncee enables the user to create something wonderful in a very short amount of time. Just this week, Buncee launched hundreds of new templates, divided into categories based on topic or type of media format. With these new templates, it now offers even more options to make creating more personal and fun.

With the new templates, it’s easy to get started creating right away. There are many different categories to choose from including: Awards, bookmarks, business cards, flyers and events, printable worksheets, scrapbook and photo albums, various social media formats and much more. The hard part is deciding which one to go with because there are so many awesome choices, and when you start looking at them, the ideas for how you can use them keep coming. Don’t be surprised if you start creating and then keep on going, there is so much to choose from that can truly enhance the learning and teaching process.

Select a Template and Go!

Once you select a template, it becomes yours to change and to really make it your own. Each template is different and when you select one, you can preview the different backgrounds that will be included within the template. You can easily change the font color and style, change the colors in the background and then add more items into your Buncee. Creating with a template is perfect for anyone who wants to get started quickly, but does not have a lot of time to search different backgrounds and add in text and other items. You can change anything within the template, it simply makes getting started easier and gives you more time to find fun animations, stickers, emojis and more to visually represent your learning. Using the templates is also perfect if you don’t have a lot of time in class, but want students to be able to create something unique and personal to them, giving a boost in confidence by having a great starting point that they can build upon.

Buncee has made it their mission to amplify student learning and provide a tool that enables each student, educator, anyone to visually communicate learning, thoughts, experiences and create something unique. It gives students a ton of options and a safe space to explore and find exactly what they need. Can’t wait to see what they create!

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Make it your own, use the template then build!

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What Is Homework, Anyway?

There are so many conversations happening every day that focus on homework. The benefits, the purpose, the best way to give homework and if it should be given at all. I used to assign homework almost every night in almost every class.  For years, a big part of my practice involved assigning, grading and going over homework assignments. But then I started to think about how much time was being used in class going over the work, how many times it was not completed or only partially completed, and sometimes copied as well. So I shifted my focus to evaluate the types and the frequency of assignments I was giving.  Over the past few years, I changed my thinking and moved away from a “one size fits all” assignment and moved toward a more personalized, authentic form of practice, that students can choose and that is kept open for them.

Talking with other educators at conferences and through Twitter chats, gathering feedback from my students, and because I am a foreign language teacher, I also had to find ways to eliminate student use of translators for their assignments. A combination of these experiences and even a little frustration from homework not being completed, led me to try some new methods in this area.

I first considered the types of assessments I use in my classroom. Looking at the needs and interests of my students, the overall frequency of homework completion, the type of homework, and even more closely, a look at the individuals within each group of students that I taught.  I thought that I had to assign homework and it had to be the same. But after reflecting and trying new ideas, I now ask myself one question: Why? Why do I need to assign something, what is the purpose and what are the benefits for student learning? Will the task help the students to build their skills, in a meaningful and authentic way? Or is it just busy work.

Why I Decided To Do Something Different

I recognized a pattern when teaching a concept and I get that feeling like I just taught the exact same thing, in the same way, the day before. My “déjà vu” experience leads me to then consider the progress I am making with the curriculum in the current school year, and how I have paced my instruction based on covering the curriculum throughout the year. I emphasize the word “curriculum” because it was driving my instruction for a long time. But what I have come to realize is that I need to focus on the students, their needs and providing the best learning opportunities for them. The goal should not be to be at the same point at the same time each year, because students are not the same, and the daily class progress is not the same either.

I have had people tell me that being a teacher is easy after the first few years because the same plans are used, the lessons are taught at the same pace with the same assignments and tests each year. If that was true, then teaching would seem to be a rather easy and predictable profession. However, we all know that is not an accurate description of life as a teacher.

One of the times that I had this conversation with someone inspired me to closely examine my own teaching practice.  What kind of materials was I using in class? How was I providing instruction for each of my students and did I use the same resources each year with each class? I wondered if I truly had been doing the same thing in my classroom every year for 20 years?  Had I simply pulled out the folder and make copies of what I had used during each of the 19 years prior to that one?

Honestly and unfortunately, sometimes yes. I had. I used the same worksheet, or a similar part of a test in my classes over the years.  Not because I was too lazy to create something new.  Sometimes it was to provide a quick activity or assessment, and others it because I thought the materials were valuable for student learning.

Think About Homework In Your Classroom

Are you wondering about your own practice? If so, ask yourself the same questions and then reflect on your responses.  If you have been doing the same thing, then it is time to make a few changes.  What would work best for and help your students?  We need to do more than just look at each individual class, we need to really look closely at the needs of each individual student.  And this means that we must get to know our students and that comes from building relationships. We must understand where they’re coming from and what their individual needs are.

Do a homework experiment

I took a chance and did an experiment. We know that students often have a lot of homework.  It is the way teachers have helped students to practice and figure out what they know and what they don’t know. It is only one of the many ways that teachers can assess students, provide instruction and valuable feedback.  But do they all need homework every day?  I used to think that I had to give students the exact same homework every day.  My methods were a result of the experience I had as a student.

My experiment was to give students an opportunity to create a lesson, using their material, and become the teacher for a class period.   One example was having the students decide on a  verb tense to review and to simply come to class the next day with a way to teach the verbs.  I said it could be something tangible like a written activity, or an activity that they found on a website, a video, a game, or another resource. I believed that with choices, the students would learn more and develop collaborative learning skills in the process.

What did they think?

While the students taught their lesson or led the activity, I interacted with each group to see what they had prepared. Some were using worksheets they had found online and added more vocabulary to it, there were some worksheets that students had created, handwritten pages of notes, sets of flashcards, a few had found websites with games or videos. The next time, a few students chose to create a game of  Kahoot or Quizizz game, which was really helpful when it came to the vocabulary words and verb forms. They felt that the learning experience was personalized and they enjoyed the change.

Of course, I was nervous about doing this.  It felt uncomfortable to not specify a particular format. It was a risk, but it was well worth it. Based on their feedback, the input I received was that they enjoyed being the teachers, the learning was more personal, they felt valued, and it was a more meaningful learning experience.

I have not given nightly homework in over a year. Instead we practice in class, work in stations, and students write a blog post once per week. They choose the topic and I simply read and give feedback and try to incorporate some of their work into our class activities. When they have time outside of class, I suggest some different learning tools or activities. I would rather that they spend time doing something that meets their needs and time, rather than everyone doing the exact same thing.

Take a chance

Don’t worry about now having the whole plan thought out. Sometimes we just need to take a risk and go with it.  Giving up some control in the classroom is not always easy, but it is necessary. We need to step out of the way more and be okay with students taking the lead. It creates more opportunities for us to be the facilitators of learning, and we can provide more individualized instruction to our students. Step one is building relationships which are the foundation of education. When we have a solid foundation for learning in place, amazing things can happen.

 

What are your thoughts on homework? Please share!

 

by Rachelle Dene Poth

It is amazing today what we can accomplish through the use of technology. Past methods we relied on for communicating with friends, family, other schools, and abroad were limited to telephone calls, letters, meeting in person (if geographical location afforded this), for a few examples. When it came to learning, our opportunities for connecting students with others were limited to classrooms within the same school or a nearby school. These interactions had to be set up in advance either by making a phone call or even sending a letter in standard mail. (This goes way back to  my own elementary and high school experience, we did not have cell phones or the Internet and I am not sure about fax). Finding ways to create diverse learning experiences, took a good bit of time and collaboration for everyone. Schools needed to set up transportation, plan the schedule and other logistics, and of course the purpose had to be for a beneficial learning experience if it meant disrupting the school day.

We can provide so many more activities and learning experiences for students today, and they can be carried out with little to no real pre-planning, because of the diverse tools we have available through technology. Whether we use a form of social media or connect with a member of our PLN, and try using a tool like Voxer, or Slack, we can have a quick conversation instantly. Differences between time and place do not matter anymore, there is not even a need to move groups to different locations. We can simply talk, share images, livestream videos, use web conferencing, collaborate to add resources, (anything is possible) for us to quickly connect our classroom and our students, with another classroom and students somewhere in the world.

How we can open up these opportunities

There are many options for encouraging and supporting our students as they become globally connected. We should promote these connections so that students can develop a broader understanding of diverse world cultures, perspectives and have an appreciation of different experiences. With so many resources available, we have the ability to truly bring learning experiences to life, immerse students into different cultures and parts of the world, by simply connecting. It just takes one step.

Some examples of how easily this can be accomplished are by using some of the web-based tools available to teachers and students today. Through the use of video tools, many of which are available as free platforms, classrooms can connect with others throughout the world, regardless of differences in time and place. You can truly see what others experience in their day-to-day learning and living, and engage in conversations in real time.

Students can participate in activities like a mystery Skype or collaborate through a discussion, by using tools such as  Padlet or Flipgrid or use something like Appear.In or Zoom, for a live interaction or even Google Hangouts. These are just a few of the many options available to classrooms today. To promote conversation without video, we can use collaborative tools such as Padlet, Gecko or even a class Twitter account, (depending on grade level), as ways to have students connect through writing. In addition to learning about different cultures and establishing global connections, we can build other critical skills like communication and collaboration, digital citizenship and help to engage students more in the learning environment.  Imagine being able to have a conversation with people from 80 different countries at the same time. Regardless of geographical location or time zone, everyone can connect using one of these forms of technology and the many others that are out there.

Getting Started

Connecting globally requires that we as educators be connected. It always starts with us to set an example for our students. We have to build our own professional and globally connected network so that we can provide these learning opportunities to our students. It is worth the time, the risk, and the effort to seek out learning communities and build a community of support. We become stronger and better together, and when we collaborate to provide opportunities for our students to learn from other students, to gain new perspectives, to experience the multitude of ways of collaborating and communicating globally, we take their educational experience to a whole new level. Become a more globally connected classroom today.

 

Start by joining in on Global Maker Day!

Recently published on DefinedSTEM

The start of each new school year is such an exciting time for educators and students. After the summer break, educators head back into their classrooms and schools, hopefully feeling recharged, excited for the new school year, and ready with a list of new teaching ideas. Planning for the first day and first week back to school are so important, we want to set up our classrooms but also need to focus on the environment and culture we are creating. Of course, there are classroom expectations and class details that we need to share with our students, but we need to do something first. In starting to plan instruction and methods, we first should focus on learning about our students and showing that we are invested in their success. By starting here, we begin to develop our classroom culture and set up a welcoming environment for learning.

Welcoming students in and learning together

At the start of the school year, and every day thereafter, we should be intentional about being present. We need to spend time greeting all students and welcoming them back to school. Beyond the students on our rosters, It is important to acknowledge all students as we see them in the halls and throughout the building.  The power behind creating a positive and supportive climate in the building and in each classroom starts with teachers. When we are visible and show students that we are excited about school, we will start making connections that will help in fostering a positive classroom culture.

It can be challenging to start a daily routine of school after a summer break, or any extended break during the year. We must set a good example by engaging our students in conversations, showing an interest in who they are, encouraging and providing opportunities for peer connections. These intentional strategies to get to know our students will positively impact the learning environment

There are many ways to learn about our students. There are icebreakers and other games that can be used as a way to learn about one another. As educators, this is our opportunity to take time to encourage students to share their thoughts and interests with peers, and also what and how they hope to learn in your class.

Making those connections

There are many tools available to set up methods of communication and collaboration and to help students develop these critical skills for their future. For learning, we have to determine how to make ourselves available to students when they have questions or need additional support or resources. The questions do not stop when the school day ends, or over the weekend break. Without a way to ask questions during these times, students can become frustrated and the potential for learning diminishes. In our increasingly digital world, we have access to so many resources, but we also need to know how to find the right tools. First, I recommend that educators find a tool that enables students to connect, to ask questions, and to access classroom resources. Among the digital options available today, it still can be challenging to select the right one. A few examples are setting up a classroom website, a messaging app or using an LMS.

A classroom website is great for having a centralized location for students to access resources, post questions, review content and more. Websites and using LMS platforms can easily be set up using EdmodoSchoologyGoogle ClassroomWeebly a Google Site, or even Padlet.  Communication is also easier with a messaging tool that enables the sending of reminders, links to resources, or that integrates with other digital tools for learning. A few options are Bloomz (for parent-teacher communication) and Remind. There are several other options available, depending on your needs and the level you teach. I have used Voxer with several of my classes, especially for talking about Project Based Learning and sharing ideas and reflections.  One thing to keep in mind is to find out about the kind of technology and internet access available to the students.

Learning about each student

Even the slightest interactions can provide so much information about a student. It happens through those quick conversations as students enter the room, or by including fun activities in the lesson, and creating a supportive, welcoming environment where students feel valued. Engaging in some of these practices will help to build and foster positive relationships. The beginning of the year is the perfect time to start creating connections with one other.

Some quick ways to get started are by having students create a collaborative Google Slides Presentation, or use another digital tool, like Buncee or even Padlet perhaps,  for students to create one slide or add some information. Encourage each student to contribute by adding in fun facts, share how they spent the summer, or the weekend,  to help each member of the class to learn about one another. I did this with my Spanish III and IV students and it was fun to learn more about each student and their summer experiences and we had some fun in the process.

A personal goal at the start of each school year is to learn about my students and help everyone start to feel comfortable in our classroom. We used some icebreaker games, a great game of Bingo, shared stories, and it definitely helps students to learn about each other and for me to learn about them.  Our classroom culture continues to develop each and with it brings new learning opportunities.

Another great way that I have found to learn about each student is through the use of project-based learning. When students have the choice to determine what it is that they want to study and can drive their own learning, we can connect more with each student and understand who they are and what their passions are for learning.  The students can learn about their peers as well as become more globally aware of what it is like to be a student in different parts of the world and to just really explore whatever it is that they want. For us as educators, it creates a way to extend our own learning and we can continue to improve and learn and grow with and from our students,  starting from the beginning of the year.

 

Published originally on Getting Smart 

One of the most important roles for educators today is that of being a mentor. As educators, we are often called upon to mentor the students in our classroom, as well as colleagues in our school. Throughout our lives, we have all had at one time or another a person who has served as a mentor, whether they have been selected for us or it is a relationship that simply formed on its own. Take a moment and think about the different mentors that you have had in your life. How many of them were teachers? How many of them were other adults, such as family friends or perhaps even coaches? How many of your own mentors have been the colleagues in your building or members of your PLN (Personal or Professional Learning Network)?

There may be a few that come to mind immediately, both because you remember having a specific time that was set aside to work with your mentor, maybe during your first-year of teaching or as a teacher who needed some guidance while working through some of the challenges of teaching. There is probably a mentor that comes to mind because you credit them with some aspect of personal and or professional growth. For myself, I have been fortunate to have some supportive mentors that have helped me to grow professionally and taught me what it means to be a mentor. These relationships are so important because it is through mentorships that we continue to learn and grow and become a better version of ourselves. In the process, we also develop our skills to serve as a mentor to someone else and continue the practice promoting growth.

Getting Started with Mentoring

Take a moment and think about your classroom or your school and the types of programs which may be already in place in your building. Are there specific times set aside for teachers to act as mentors for students? To their colleagues? In my school district, Riverview, we implemented a homeroom mentoring program a few years ago, as part of our RCEP (Riverview Customized Educational Plan) which we were making available for our students. A few years prior to that, we began with the Olweus Bullying Prevention Program, and our school was among the first schools in the United States to achieve national/state recognition for bully prevention. Through the program, we implemented a variety of learning activities, with the goal of engaging students in learning and collaboration, to promote a positive school climate and to create opportunities for students to build positive and supportive peer relationships.

For our Homeroom Mentoring Program, small groups of students in grades 9 through 12, are assigned to a homeroom, with a mentor. By having these smaller groups, the teachers are able to serve as a mentor for each student, working with them closely, to not only support them during their high school experience but also to prepare them for their future after graduation. It is a way to provide a more personalized learning approach for each student and for each student to know they have support available to them. These mentoring homerooms meet on a regular basis, providing ongoing opportunities for the teacher and students to interact in team-building and work on fostering peer relationships. During these homeroom meetings, some of the activities include pride lessons, goal-setting discussions, career exploration surveys and job shadowing, community service experiences and other topics which come up throughout the year. It is a good opportunity for the students to have a small group to work with and to develop critical skills for their future, such as communicating, collaborating, problem-solving, and developing social and emotional learning skills as well.

In addition to the planned activities, a key part of our mentoring program is the creation of a “portfolio” which includes samples of student work, a job shadow reflection, resume, list of volunteer experiences and additional artifacts that students can curate in their portfolio. The past few years, students have organized these materials into a binder, which has been kept in the mentoring homeroom. The materials become a part of their required senior graduation project. This year, we have started creating an e-portfolio, using Naviance, a program that promotes college and career readiness. Students begin by creating their online profile and sharing their activities and interests. Using the program, students can take surveys to learn more about their own skill areas and interests, learn about colleges which might match their interests, and also continue to build their digital citizenship skills. According to one of our guidance counselors, Mrs. Roberta Gross, the mentoring program was implemented to help students make transitions toward post-secondary goals and plans, and moving to the e-portfolio is creating more opportunities for students to explore their own interests and create their online presence.

There are many benefits of having students create an e-portfolio. Moving to an e-portfolio makes it easier to access the information for each student, it can be shared with parents and it opens up more conversations between the students and the mentor teacher. It is important to prepare our students for whatever the future holds for them beyond high school graduation, and working with them as they grow, in these small groups, really promotes more personalized learning experiences and authentic connections.

As a final part of this program, our seniors take part in a senior “exit interview”, a simulated job interview with a panel of three teachers, a mix of elementary teachers and high school teachers. It truly is a great experience to have time to see the growth of each student, learn about their future plans and to provide feedback which will help them continue to grow and be better prepared for their next steps after graduation. And for students, being able to look through their portfolios, reflect on their experiences, self-assess and set new goals, knowing they have support available, is the purpose of the mentoring program.

Resources on Mentoring

There are many resources available that can provide some direction for getting started with an official mentoring program.

  1. The “Adopt a class” program, founded by Patty Alper, who also wrote a book on mentoring called “Teach to Work: How a Mentor, a Mentee, and a Project Can Close the Skills Gap in America.” Alper talks about the impact of mentoring and how her view of it is towards an “entrepreneurial” mindset, preparing students for the future, with the skills they need. Alper breaks down the process into practical steps, with examples and encouragement for those new to the mentoring experience.
  2. The national mentoring partnership “MENTOR”, offers a website full of resources and ways to connect with other mentoring programs. MENTOR even held a Mentoring Summit in Washington, D.C., this January, where professionals and researchers gathered to share ideas and best practices for starting a mentoring program. Be sure to check out their monthly themes and presence on Twitter.
  3. The National Mentoring Resource Center offers a collection of different resources for mentoring include manuals, handouts and a long list of additional guidelines for different content areas, grade levels, culturally responsive materials, toolkits and more. The website has most of the resources available as downloads.

How you can get started

I would recommend that you think about mentors that you may have had at some point during your life. What are some of the qualities that they had which made them a good mentor and why? For me, I felt comfortable talking with my mentor, being open to the feedback that I would receive, and I knew that my mentor was available to support me when I needed. Another benefit is that we learn how to become a mentor for others, and when we have these programs in place, our students will become mentors for one another. I have seen the positive effects in my own classroom, and many times, these new mentorships have formed on their own.

 

A phenomenal mentor that taught me what it means to be an educator.

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Thrilled to have an awesome mentor and professor, thank you Bruce Antkowiak

PBL and GimKit

So the tool was Gimkit and I only heard bits of a conversation in the #4OCFPLN group (Thank you Laura Steinbrink) and I honestly thought it was something only for elementary school. I decided last weekend to look it up, create an account and give it a try. At the end of the school year, I love trying new tools and ideas to keep students engaged in learning and finish strong. A few years ago, Goose Chase was a huge success, and so I was excited for the possibilities with Gimkit.

It was so easy to create a game, referred to as a “kit.” I created several “kits” for my classes and then noticed that I needed to upgrade to make additional kits. I reached out to the game’s creator to find out if I could have a brief trial period, so that I could make more games. Since the school year was ending, and I had conferences coming up, I really wanted to try out as many features as I could.  I was quite surprised to find out that this is a tool that has been created by a high school junior, as a part of project-based learning.

“Being uncomfortable is a great way to increase your skill of learning”

Learning the story behind the creation of Gimkit

When I asked Josh asked about his background, he told me that during the last school year, a new project-based learning high school opened in his district and he decided to attend.(See an interview done by Michael Matera, #xplap, where he interviews Josh).

In May of 2017, as he was completing one of his projects , he thought back to traditional school, where he really enjoyed using other game based learning tools, and thought he could create something to improve upon them. He started by interviewing different students and teachers, and compiled a list of the most common issues expressed, which became part of his focus in creating Gimkit.

GimKitHW

As an assignment

Last summer he worked on creating the first version of Gimkit, and ran a small beta test in October and officially launched the day before Halloween. He says they have spent “little to no time and money on marketing,”  and the user base is growing, over the past few weeks he has seen around 20x the usage he did from just a month ago. As for the team, for the most part, it’s just Josh who does all of the engineering and responds to customer support messages. He started to code between freshman and sophomore years, and then developed GimKit over the following summer. Josh also has a mentor who works with the customers and provides business advice. Listening to his interview with Michael, there are three questions that he asked himself which impressed me. “Am I working to improve the product every single day? Am I improving myself every single day? Am I doing something to push the product further everyday?” He clearly has a growth mindset and is reflective in his “challenges” that he has set up for himself.

 

I was so surprised when I received a response to my email to Gimkit  within about fifteen minutes of having sent it. I can’t recall the last time that I got a response so quickly.

GImkitCreate

Giving it a try

So last week I decided to give it a try in my classes without really knowing what to expect. I got started over the weekend by creating classes, entering the students’ names to make it easier in class. I created a few “kits”, which are games. It is very easy to create. You can start from scratch, upload your own sets of terms or connect with Quizlet to export a list of words directly into your game. The goal is to make as much money as you can, or for students to reach a set goal. Students can play individually or in teams and logging in is done through a code, where students can then either find their name if part of a class, or enter their name.. You can also set a time period to play, I have been using 10 and 12 minutes, just as a start.

I was very excited to try this with my classes and actually only intended to play during my Spanish I classes. To start, I told them that I really wasn’t sure how it worked and told them to just go for it.

Playing this reminded me of that day five years ago when we play Kahoot! for the first time. The students wanted to keep on playing more games every day and said it was their favorite. They were excited and having fun but more importantly I noticed that they were learning the words and their recall of the words became faster and faster with each time played. It was fun to observe them as they played, learning how the game worked, and hearing their interactions. Some students were yelling at their teammates “to stop buying things”, as they can “shop” and level up with extra money per question, buy insurance, bonus streak or other options. Eventually they all had fun buying things,  when they saw how quickly the money was being added to their account.

After the first round of games, I think the total won was around three million which seemed like a lot until the next class came in and had 17 million. The third group to play earned 37 million and when we decided to continue this the next day we were in the billions!

GimkitLIbrary

Gathering feedback and assessing the benefits of the tool

Once the game is done, a report is available which opens as a PDF. The summary shows the class results and the individual report lists each student, money earned and lost, correct and incorrect answers, followed by a list of the terms asked and the number of correct and incorrect responses. It is a great way to see what areas that the class as a whole needs some review with, but more importantly, something that can be shared with each student and used as a tool to study. Teachers can create 5 kits for free and edit each kit once. There are also paid plans that enable you to create more.

 

For the determining the benefit for students, I value their feedback very much and I ask them what they liked about the game and how they felt it impacted their learning of the vocabulary. They liked the game setup and the repeated questions, the music and the teamwork made it fun as well. Creating the kits was so fast and made it easy to keep adding more into my library. Another nice feature is the ability to assign kits for students to play outside of class for practice.

There are different options available for play in class as well as assignments. I love that students can work at their own pace and that they are learning more and feeling more confident with the material.  I definitely recommend that you check them out and follow them on Twitter, @Gimkit. Just in the past few days, there are already new features added, one favorite is the messages sent to teammates letting them know when someone on the team buys something.

 

Updated from the Original Post on Getting Smart, January 19, 2018

Looking for new ideas to try before the end of the school year? If you have not tried some of this, now is the time!

There are so many digital tools available today that offer opportunities for promoting student creativity, student voice, and expanding where and how students learn. I had my own list of the tools that I found made a big difference in my classroom, but decided to ask students for their input.

Here is a list of tools to try in 2018, (or to try before the end of the year, let’s keep learning!)

Each of these offer multiple ways for students to create, connect and engage in more authentic learning experiences.

Promoting Connected Learners

We were able to take our learning to a whole new level this year through Project Based Learning (PBL). Using these tools enabled us to connect with students from several Spanish speaking countries, which created tremendous possibilities for more authentic learning and broadening our cultural understanding.

1) Edmodo: Virtual learning space, where teachers can set up a digital classroom to connect students with the resources they need, in a safe learning environment. Edmodo can be used for assessments and integrates with Microsoft Office and Google, making it easy to share files with students. Students relied on Edmodo to connect with students in Argentina, Mexico and Spain for their PBL. One student said “these connections enabled me to sculpt my PBL, and learn in ways that books, videos and regular classroom lessons cannot provide.”

2) Flipgrid: Video response tool, which became one of the most talked about tools this past year after launching new features, making it even easier and more fun for students to share their ideas. Students can record up to a five minute response, add emojis to their photos and access the “grid” quickly through a grid code. It is a great tool for helping students to become more comfortable and confident in sharing their ideas and sparking curiosity with their peers.

3) Padlet: Padlet, a virtual wall, is a favorite in our classroom. Students can create a digital portfolio by uploading files and links to projects, curate resources for PBL, or have discussions with classrooms around the world. Other popular ways to use Padlet are to ask questions, post homework, or as a classroom website. Newer features include being able to “like”, “grade” or “upvote” a post and directly transfer posts to another Padlet wall.

4) Recap: Recap 2.0 is a free video response tool, which integrates with Edmodo, Canvas, Schoology, Google Classroom and Blackboard, making it easy to implement right away. It provides a comfortable way for teachers and students to ask questions by setting them up in a “Queue”. Students can submit questions and receive direct feedback, in a safe moderated environment.

Tools to Engage Students in Learning

5) Quizlet Live: Quizlet Live is a fun way to encourage student collaboration by playing a team game using a set of Quizlet study cards. Teachers select a set of study cards, launch a Live game by providing students with a join code, and students are divided into teams. To play, you need at least four players and a study set with at least 12 unique terms. Only one member of the team has the correct answer and answering incorrectly bounces the team score back to zero.

6) Quizizz: Quizizz has launched some new features, including integrating with Edmodo and Google Classroom, which makes sharing or assigning games and reviewing results much easier. When playing live, students can see the class accuracy reflected as it updates the leaderboard live with each response. There are thousands of games available in the library, making it easy to get started or create your own.

7) Kahoot!: Some big changes to the layout and options of the platform make it easier to navigate and review questions in class. Teachers can now assign “challenges” to students as a fun way to practice by sharing a code. The new “Nickname Generator” creates fun and unique usernames such as “Mystery Panda” or “Fantastic Bat” to students. It definitely saves time rather than waiting for students try to come up with their own “creative” names.

8) Kidblog: Blogging has many benefits for helping students to express themselves and begin to develop their online presence. Teachers can provide students with a variety of writing prompts to not only assess student learning, but promote creativity, communication, collaboration and digital citizenship skills. With Kidblog, teachers can even AppSmash (use two or more apps or tools together to complete a task) by embedding other tech tools into the platform, such as Buncee, Flipgrid or by uploading images and documents directly from Google Drive.

Creativity, Assessments, Interactive Lessons and More

9) Buncee: Buncee, a versatile presentation and assessment tool, is great for creating multimedia projects full of animations, graphics, audio, and videos. Choose from thousands of templates, backgrounds, animations and other graphics to create invitations, classroom signs, and unique “Buncees” for any purpose. Buncee enables every student to find exactly what they need to add into their project and to bring out their creativity.

10) Formative: An interactive tool for creating formative assessments, for use in class or as student-paced practice. Students enjoy using Formative because they receive feedback quickly, they are able to “show” their work and when done as practice, move at their own pace. Teachers can create Formatives with different question types, content and even the ability to upload and transform files. Try having students create their own Formatives as a way to have more personalized and authentic practice.

Immersive Learning, Coding and Problem Solving

11) Nearpod: Nearpod continues to be a game changer in our classroom. It provides so many options for presenting material as well as assessing students through diverse activities. The chance to be immersed in the virtual field trips and explore places around the world is of tremendous value for students. Educators can quickly create interactive lessons which include multiple question formats, the ability to upload content, BBC lessons, PhET simulations, and even add in GIFS! Nearpod integrates with Google Classroom and Canvas, and most recently with Remind, making it even easier to share lessons. Nearpod also added 27 “College Tours”, available in VR, a great way to have students experience different schools by immersing in the campus, without having to travel the distance.

12) CoSpacesEDU: CoSpacesEDU provides students with a way to not only create their own “spaces”, but to be able to walk in the spaces created by their peers. To explore in VR (Virtual Reality) and problem solve by figuring out how to code using Blockly, offers students a truly authentic way to learn, create and problem solve. The Gallery is full of examples to get you started with ideas for your classroom. Use CoSpaces to have students represent a scientific concept, a book report, or create a scene representing something studied in any content area. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

In the End

These are just 12 of the many tools out there for education. The most important thing to remember is the “Why”? behind using these in the classroom. While these 12 tools made a difference in my classroom, they may not have the same impact in yours, but I do recommend giving them a try. Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these be used in place of another, as a way to engage students more in learning, or even better, provide opportunities for students to move from consumers to creators?

My advice is to simply choose one of these 12 tools and give it a try. See how it goes, ask your students for some feedback, and then plan your next steps.

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