techintegration

 

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The end of the school year is the perfect time to try the tools or explore new ideas that perhaps you did not get to throughout the year. We can also use this as a time to prep for the next school year. By trying different tools and platforms during the last few weeks, we can then take the summer break to reflect on their impact on student learning. During the spring, I notice a drop in student engagement and an increase in the number of students missing classes due to testing, sporting events, or regular absences. Finding a way to keep students connected and engaged in the lesson is critical.

To resolve these challenges, I try to find something that will benefit students, resolve any disconnect or gaps in learning that might be happening and increase engagement. A new tool that caught my attention recently is NoteAffect. It is a platform focused on enhancing and understanding student engagement and empowering teachers with a powerful tool to better understand student learning.

Why NoteAffect?

NoteAffect provides a unique platform for personalizing the learning experience for students. Using NoteAffect, teachers can deliver lessons in a more interactive way that empowers students to be more involved in the lesson and have access to all of the course materials within one platform. Whether or not students are present in class, they can log in to their account at any time and either view the lesson they missed, or review a lesson in preparation for an exam or for continued review.

NoteAffect offers the right resources and methods to better engage students in learning and helps teachers to track student progress, better understand the questions that students might have and use it as a way to reflect on their own teaching practice. Worried about having devices that are compatible with? No worries as NoteAffect can be used on a PC, Mac, Chromebooks, Android, and iOS devices, so students can interact in class or on their own schedule.
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Getting started with NoteAffect is easy!

Finding time is always a challenge with so much to do in our school days and prepping throughout the week. However, with NoteAffect, teachers can quickly set up an account, invite students to join classes and begin sharing a lecture. The dashboard is easy to navigate and it provides access to the materials that empower teachers to better understand student needs and learning trends.

Once you have created your courses in NoteAffect, it is easy to have students join in the course and participate in minutes.

To invite students, simply follow these steps:

  1. Go to your Dashboard and select “Instructor Tools” and then “Course Management.”
  2. Select the appropriate course from the menu on the left.
  3. Select “Participants” and then select “Add participant” from the top right corner.
  4. Enter the student’s email address and click “Add.”
  5. Students will receive an email with a  prompt to join the course.

Once students are participants in your course, they will be able to see any prior lectures and participate in the current lecture being delivered.

To start a lecture:

  1. Click “Start new lecture” and you will be prompted to open the Broadcaster.
  2. Once the Broadcaster window opens, use the drop-down menu to determine which application to display or if you have other files that you want to use for your lecture.
  3. Once you select the app, it starts to share your screen with your students and it will record the audio as well.
  4. When finished, simply End Lecture and it will be available to students.

Features of NoteAffect

  • Students can take notes, highlight important points, make annotations on the lecture notes and even submit an anonymous question during class. Classmates can see the questions and upvote a classmate’s question, making it more interactive.
  • It’s a great way to have everything accessible in one place as opposed to writing on pieces of paper or having to pull from different presentations. By using notes, students have access to everything within one platform, making it even easier for students to manage.
  • Teachers can deliver their lessons and add in or embed live polling, and further engage students in the lesson.
  • Using the analytics, teachers can see the level of participation and engagement with the material.
  • Analytics provide information including the views, notes taken, words per note and annotations made by students, providing a clearer picture of the level of understanding and engagement of students.

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It will be easy to get started with NoteAffect in your classroom or to recommend to colleagues and administrators for use in their classrooms and schools. To learn more, check into NoteAffect here and get started with a demo today! Be sure to follow them on Twitter 

 

For my prior post on NoteAffect, click here

 

With the summer break approaching, educators and students alike could use some fresh ideas to keep the energy high and finish the year strong. I have found that the end of the school year is a great time to try some new activities and tools and use it as an opportunity to try things that may have been on a list somewhere, but that you did not have the chance to do. Why not try some different methods and different tools to help students to review in preparation for final exams, create a project, or before moving on to the next level of a course. Also, depending on the course taught, some of these ideas can be carried into the summer, as a way to avoid the “summer slide.”

There are many options for getting students more engaged in learning, some rely on tech tools and others are simple hands-on activities that have the students deciding how to use the materials to learn. Regardless of the content area or level taught, technology can open up new possibilities that might just be the catalyst to spark curiosity in students or to help to engage them more in learning, and then their own motivation can take over.  I decided to try some different strategies, tools, student developed ideas, and more importantly, to step aside more in the classroom and let the students lead.

5 Ideas for Engaging Students

Here are five different ways that I found to bring about positive changes in the classroom, engage students more in learning, and also build relationships within our classroom. Hopefully, you will be able to try a few of these and push through strong until the end of the year!

  1. Games and Music: Earlier this year, I started to use more music and games in the classroom. The students became more involved in creating their own games and also writing some songs, to use as mnemonic devices. Why not have students create their own song using course related vocabulary, and set it to the music of a randomly selected song. It can be a really authentic way for them to create, have fun and remember the content in a more meaningful way. For my class, the most popular song was “Despacito” and students did a great job!
  2. Learning Stations: Try creating stations in your classroom by randomly dividing students into small groups, and have a different activity ready for each station. I like to mix the tech tools with traditional tools, so students can do some hands-on creating where students make flashcards or other visual which can be used as a resource, complete a worksheet or use dry erase boards and come up with a way to practice. For a few tech ideas, try setting up some iPads and giving students a game of Quizizz or Gimkit to play, or an interactive lesson using EDPuzzle or Playposit.  Using stations in class leads to more opportunities for student interaction and for the teacher to work directly with each group and each student. GImkitCreateGimkitLIbrary
  3. New Tech tools: Why not take the last couple of weeks of school as an opportunity to try out some of the newer tech tools or revisit some of the popular tech tools that may have some updates.  I try to learn as much as I can about new tools, but I am eager to have my students try them in class and to give me feedback on what they think. Here are a few of the most recent tools we have tried. Each tool makes it easy to get started either by having a library of ready-made games or by integrating with a tool like Quizlet, where study sets can be used to create a game. QuizalizeGimKit, and Flipquiz. Each of these is a game-based learning tool, and offer a new and exciting way to practice the course material, and also to help students continue to build peer relationships in the classroom. null
  4. Augmented and Virtual Reality: There is a lot of talk today about the benefit of using augmented and virtual reality tools in the classroom. There are so many different tools to choose from,  but I will recommend three tools to check out that can create more immersive learning experiences. Students can create using MetaverseAppCoSpacesEDUand also creating or joining lessons in Nearpod. Students are very creative and offering them a chance to design an augmented or virtual reality experience, in which they include the content material and also create additional learning resources for the classroom is so beneficial. Again, there are samples available in the library for each of these tools and creating with them is something that the students catch on to rather quickly. If you are looking for a different way to do a project, and to engage students more, then trying some AR/VR might be the way to go. Using Nearpod as a way to have students work through an interactive lesson, and then adding in 3D objects or Virtual Field Trips will really help students to better experience what they are studying. The next step would be to have the students create their own Nearpod lesson for class, multi-media, all in one tool. IMG_20170530_145553.jpgnull
  5. Podcast, Video Responses and More! Ever thought about having students create a podcast to discuss a topic, perhaps interview a “special guest”, maybe someone who takes on the role of a famous person being studied, or shares their thoughts about something covered in the class. It could be a good experience for students to practice interviewing someone, or even doing their own podcast, as a way to build some confidence and have fun while doing so. Maybe use Synth or Flipgrid and have students post responses to a question of the week, or have each student post a question for the classmates to respond to. It can be a different way to engage all students in a discussion, promote student voice and implement a new tech tool in the classroom.

In trying one or all of these activities, students have an opportunity to be more active in the classroom, work together, build relationships, collaborate and engage in more authentic learning experiences. If you need some ideas or would like to see some student examples, let me know. The best part of trying new things in the classroom is learning right along with the students, and sometimes, they learn before you. And this is one of the best parts!

NoteAffect: A better way to engage

This post is sponsored by NoteAffect. All opinions are my own.

The Future of Educational Technology Conference (FETC) held at the end of January has become one of my favorite conferences because of the diverse opportunities available to explore emerging technologies and to network. One of my favorite things about FETC is exploring the edtech startups to find out what new tools and trends are out there and to learn some of the stories behind the creation of these tools. It is a great opportunity to see the different start-ups in the Pitch Fest competition and hear their passions for education.

One that caught my attention this year was NoteAffect, an interactive learning platform aimed at promoting and understanding student engagement. The platform empowers educators by providing many options for delivering a lecture and includes live polling, questions, analytics and more, to enhance the learner experience. With time so limited at the conference, I explored the platform on my own and then contacted Jay Tokosch,Founder and CEO of NoteAffect, to set up a demo.

The story behind NoteAffect

When I spoke with Jay, I learned that he got started in this business by founding Core-apps, one of the leading event management systems in 2009. Core-apps was the first company to create a mobile app used for event management. So if you’ve been to conferences or trade shows, and used a conference app to build your schedule, you may have using Core-apps. Having ten years of experience with a highly engaging event management app, Jay has designed an equally powerful learning tool for education. When I asked Jay about how he came up with the idea for NoteAffect, he told me that he got the idea after observing his son preparing for an exam. Jay noticed his son pulling out a spiral notebook, some printed Powerpoint presentations and other documents to study for his college engineering exam. As he studied, his son was going back and forth between all of those materials, trying to match everything up to study. Jay decided to “fix that problem” by designing something that could store all of the information in one place and make it easier for students to study.

The design of NoteAffect is quite simple and easy to navigate, which makes it a great choice for all teachers, whether they are beginners or advanced users when it comes to implementing technology in the classroom. By using a robust tool like NoteAffect, teachers have immediate access to real-time data that enables them to provide the right instructional supports and make adjustments on the fly as the lecture continues. The goal of NoteAffect is to empower teachers to provide the best learning experience and options for students and to close the gap that happens when students are absent from class. While students can easily get the notes or look over a presentation, without the additional resources added in and the interactive piece that NoteAffect provides, students will be missing out and cannot reach their fullest potential.

What does NoteAffect offer?

NoteAffect is more than simply a way to deliver a lecture. It offers digital interactive learning that is available to students whether live in class or for later viewing at a time that meets their schedule. It is a multi-purpose platform with capabilities to facilitate communication, collaboration and increase student engagement in learning. NoteAffect creates a virtual space for students to fully engage in the lesson, whether participating in class or viewing it at a later time.

When I first explored NoteAffect, what I immediately noticed was how easy it was to set up my courses, add students, locate my lectures, and navigate through the platform. Having time to explore NoteAffect closely, I thought about my own college experience years ago and how beneficial a tool like this would have been for some of the more challenging courses that I had. Although we had access to lecture notes made available after class, being able to interact with the content during class would have increased my understanding and helped with content retention.

Another benefit of Noteaffect is for increasing student engagement. For a long time, I struggled with student engagement and reached out to colleagues and tried different resources to see if I could engage students more. While the methods definitely improved student engagement, I needed more data to work from. Using NoteAffect enables you to focus more closely on student engagement by exploring the analytics available for each lecture and each student.

With NoteAffect, tracking student engagement is easier and it is also a great way to reflect on the teaching practices being used in the classroom.

I will continue exploring NoteAffect and gather some feedback from my students. Check into NoteAffect here and get started with a demo. My next post will highlight some of the features and offer some tips for getting started.

Learning at the Speed of You

In the spring, I like to explore new tools and ideas for use in my own classroom and for colleagues who want to try something new before the school year ends. Spring is the perfect time to try out teaching methods or tools that you perhaps did not have time for yet, or to find something that will keep students engaged through the end of the school year and maybe even to use to avoid the “summer slide.”

A few weeks ago, I came across Socrates, a learning platform also referred to as a “learning engine.” Socrates offers many valuable features for students and teachers, that make it a standout and I am looking forward to sharing its features, ideas to get started and tips over the next few weeks.

The story behind Socrates

I’m always interested in the people behind the product and learning about their motivation for designing something for educators and students. To learn more, I contacted Brian Rosenberg, the Co-Founder, and Chief Executive Officer, to gather some background information on the platform, to find out how it uses Artificial Intelligence, which is a key area of interest for me, and the types of resources available for students, teachers, parents and for homeschooling. The platform, created by Education Revolution, LLC has already received recognition several times this year. Socrates offers such distinct features, which makes it clear why it was endorsed by and received a grant from the National Science Foundation. Less than 5% of the companies are chosen, and Socrates, selected for its unique innovation and having a clear benefit to society was the first winner in Nevada in six years. More recently at the Magnet Schools Conference in Baltimore, Brian had a chance to share the vision of Socrates. He shared that the platform “was created to help provide equal access to students regardless of their socio-economic background.”

Impressive features

I scheduled a demo with Brian and was able to “experience” the platform from the perspective of a teacher and student. As Brian showed me the different components in the Teacher Dashboard, the analytics, and a variety of information available for teachers to use to guide instruction was impressive. One of the first things I consider is ease of navigating through the platform and whether the layout is visually engaging and rich in terms of content.

One aspect of Socrates that makes it unique is that it functions through the use of Artificial Intelligence and cloud computing, there is no IT setup and it can be used on any device. Socrates is fully automated and using the AI, it can quickly assess individual student or whole class needs, and then make adjustments in the learning path. While it the artificial intelligence allows it to automatically adjust for each student, it provides extensive tool for teachers to take over the learning experience and is designed to be a teacher assistant, not a teacher replacement According to Brian, there are 1300 categories of information with millions of questions, and it can adjust to particular topics as students progress, and goes question by question to make changes and create a unique learning path for each student.

Currently available content is Math and ELA (K-5) with Science about to release. During our recent conversation, Brian highlighted a “roadmap” for some updates and new features coming up in the platform over the next few months and at the beginning of 2020. There are plans to roll out activities for K-8 Science, grades 6-8 Math and Language Arts throughout the summer and early fall. Later this year and into early 2020, plans are in the works for Social Studies, ESL, high school Math, and even Test Prep. The number of resources currently available within Socrates is impressive, but with the additional features being added, it will provide an even more robust learning platform.

Socrates recently launched in Mexico, and therefore the teacher and student application is available in English or Spanish.

I will have the opportunity to explore the Socrates platform on my own and will take a closer look at each of the features, comparing it to other tools that have the same end goal as Socrates: providing students with a unique, individualized, learning path.

Experiencing the Power of Socrates

A few of the features that I will be looking at:

  • Dynamic Assessment: How the platform assesses students to find out the specific student needs.
  • Teacher Dashboard: Explore how to move students between classes, look at options available for each student, sorting of data
  • Weekly Reports: Look at the information available, ease of obtaining a snapshot of student progress
  • Command Center: Closer look at features and tools available.
  • Navigation of platform: Evaluate the learning curve for teachers and students, watch tutorial videos
  • Categories of Games: Explore the different categories, rewards, and badges available for students
  • Shop: Look at “cards” available to students, some examples are Greek Mythology, Presidents and more.

If you have been using Socrates, I would love to hear from you. If you have not yet tried it, I recommend getting started here. Socrates offers a 30-day free trial, and Brian encouraged teachers to try it out for the rest of the school year and said that their students can use it over the summer at no charge if they sign up before the end of the school year.

The classroom version: http://withsocrates.com/classroom/

***Coupon code is THRIVEinEDU2019. It can be used for the classroom edition or for the summer edition ($39.99 for the summer for teachers with summer school classes)

Connect with them on Social Media to keep informed of the great new features coming. Twitter is learnwithsocra1Facebook is learnwithsocrates

In Other Words, my new book is now available! Click here for more information on how to get a signed copy.

 

​​Storybird in the Foreign Language Classroom

 


I found Storybird a few years ago while completing graduate coursework, and was searching for a different way to present the information, that would be informative, engaging and memorable. I found Storybird and after creating my own book, have relied on it as a top choice for student projects in my classroom.

As a foreign language teacher, I have my students engage in diverse activities to help them learn the material and want the experiences to be meaningful, personal and fun. Because of technology today, I now have the opportunity to offer my students a variety of choices for completing projects and other assessments for class. With the increase in digital tools for classroom integration, there are options available to meet diverse student interests and needs. I want to know what they have learned and can do with the material and being able to provide choices for them, which enhance their ability to be creative, to enjoy the work and watch the learning that occurs because it is more meaningful. Giving students a choice in how to show what they have learned offers a lot of options today.

Storybird is very helpful in my Spanish class. It makes it easy to create colorful and informative projects. I like using Storybird because it is easy and straight-forward to use. It was also great to see my story come to life, and to have a book with my name on it. — Ricky, high school student

One of the favorites for my students is to create an illustrated book using Storybird. It really does not matter what the topic of our unit is, there are so many options available for students to find something that fits right in with the theme of what we are studying. For this reason, I love offering it as one of their choices because they can find something fun to work with while building their language skills. They can choose from so many templates to create an engaging, vibrant book, write their story in Spanish and see it come to life with the variety of images available to them. Storybird helps the students to build their skills and to create something that they can share with others and have made into a beautiful book as evidence of their learning.

Storybird is one of my go to tools when creating a project. It is fun and easy to use, with beautiful artwork that aids in the story writing process. I have used Storybird for several school projects and for fun. It is a well designed application that allows the author to choose exactly what they want.
— Dana, high school student

An added benefit is that in addition to displaying these on the Smartboard in the classroom for all students to see and learn from, we can have their books printed and displayed in the classroom. What could be better than seeing the books written by your students in Spanish on display in your classroom? The books can be used as learning materials for future classes and exemplify what personalized learning and having a choice can do to engage students and increase their learning potential. The students can be creative and have fun learning in the process.

Storybird is really fun. I love the groups of pictures you can choose from for creating your book. The website is really easy to use, and different from other programs I’ve used in the past. Being able to purchase a paper copy of your book is a really great feature. — Maddi, high school student

Some fun examples we have used in Spanish are projects to describe one’s family and create a family album and also to describe preparing for a special event and one’s daily routine. Students have fun selecting their pictures to represent the members of the family or activities in their daily routine, and as the teacher, I enjoy seeing their finished work and knowing that not only did they build their language skills, they had fun in the process and created something that they can share with others and author their own book.

Sign up for free here for iOS and here for Android.

Why having a way to connect is important

One of the most important tasks for educators today is to find ways to be accessible to students. We want to build and foster a community of support, share information, and be available to our students. Developing a reliable way to communicate is critical for student success. While there are many traditional options available, ranging from posts on a class website, an email or even making a phone call home, educators need to be more accessible and have a way to exchange information in a timely manner.

With so many digital options available to choose from, those traditional methods of communicating have been converted into a much faster means of sharing information. Depending on the type of communication that you want to have for your classroom and parents, there are many possibilities to choose from. It simply takes figuring out what you hope to accomplish and to do better through this new method of communicating.

Why use Class Updates?

A few years ago, I started noticing what I refer to as a “disconnect.” When students were absent from class, had forgotten assignments at school, or did not understand the homework, it negatively impacted their opportunities for learning. I did not want the opportunity for learning to be lost due to a lack of communication and availability. I held myself responsible for finding a way to remedy the disconnect and find a way to be more available for students and for students to access class resources when they needed.

Class Updates, a student and teacher communication tool, offers a lot of ways to create more of a connection between students and teachers. When I first started using a messaging app, I only used it to send reminders to students and for students to be able to ask me a question. However, with Class Updates, there are some great features that enhance the learning experience and facilitate a better connection and method of communicating.

Some of the unique features of Class Updates include:

  1. User Profiles — include a profile pic, bio, and social media links
  2. Class/Teaching Schedule — set up your daily schedule, including start and end times
  3. Class/Group Calendar for important reminders/events/meetings — easy to set up a calendar to share with students
  4. Group Chat/Communication — message the entire class and facilitate conversations beyond the class period,
  5. In-app Messaging/Chat (individual to individual),
  6. Access to help when students need it — Teachers can be emailed directly from the app.

Sign up for free here for iOS and here for Android.

Students have shared how beneficial having tools like Class Updates is for asking questions, receiving reminders, and knowing when tests, homework and other events are coming up in class. You know something is working when the students tell you how helpful something is, especially by having the ability to ask questions and receive help when they need, which is often beyond the class period.

Some ideas for using Class Updates

-Field Trips are easier with a messaging tool

– Send reminders of assignments and upcoming tests and quizzes

– Announce a change in schedule

– Engage students in a group conversation after class ends

Questions?

Feel free to contact me at rdene915@gmail.com or connect with me on Twitter @rdene915. Remember to sign up and try it, Class Updates is free for everyone. Sign up for free here for iOS and here for Android.

Shapes 3D: AR Drawing App

An area of focus at FETC, TCEA, and PETE&C: Bringing Augmented Reality to Every Classroom

Rachelle Dene Poth

February 22, 2019

This is post is sponsored by Shapes 3D. All opinions expressed are my own.

Over the past few weeks, I have been fortunate to attend and present at several educational technology conferences. First was FETC (Future of Education Technology Conference) in Orlando, then TCEA (Texas Computer Education Association) in San Antonio, and the most recent, PETE&C (Pennsylvania Educational Technology Expo and Conference) held in Hershey, PA. A large part of my experience at each of these conferences involved presenting on and attending sessions about Augmented and Virtual Reality. There has been more discussion and a lot of excitement recently surrounding the AR/VR tools and exploring how these tools can be used for education. In my own classroom experiences with students, I have seen tremendous benefits for students by implementing some tools for augmented and virtual reality as part of their learning experience. The tools we have used give students an opportunity to engage in a completely different kind of learning which gives them more control in the classroom, and an immersive and authentic experience.

Learning Potential with Shapes 3D Augmented Reality

The terms “augmented and virtual reality,” might seem to be complex concepts that require a big investment of time or come with a steep learning curve. However, with tools like Shapes 3D, this is not the case at all. Shapes 3D provides the perfect opportunity for students and teachers to explore core concepts of geometry and help students to discover 2D and 3D shapes by engaging with these shapes in an augmented reality experience. Using a Merge cube, students can now examine 3D shapes in Augmented Reality. Imagine learning geometry by holding the solids in your hands, manipulating them and being able to more closely understand the core concepts of geometry. In personal experience, having this app available during my ninth grade year would have made a huge difference in how I was learning and the way that I could build on my knowledge! Preview it here!

Getting Started

Whether you have experimented with AR/VR or not, getting started with Shapes 3D is quite easy to do. If you prefer to have a tutorial, Shapes 3D has videos to help you get started. Often the number one answer given when educators are asked why they are not using technology or even a specific tool in the classroom is due to a lack of time. There are so many components to teaching today that can make it a challenge to find extra time to try new tools or implement new methods. Fortunately, Shapes 3D makes it easy to get started with the availability of bundles to use for instruction, access to lesson plans and tutorial videos that can help any educator get started quickly. You can gather a lot of ideas by searching through Twitter looking at tweets related to Shapes 3D, especially when it comes to edtech conferences, which can provide new ideas and new connections. There are also publications and other helpful resources shared and updated on the Shapes 3D site. You will love Shapes 3D applications, get started by grabbing a bundle at the price of $ 5.99, Shapes 3D Bundle!

If you are like me and prefer to just get started without tutorials, start by exploring the tool and the options available, and then dive right in! Use Shapes 3D as a way to introduce a concept or shapes to students, to act as a “hook” for the lesson. Once students begin engaging with Shapes 3D, give them the opportunity to create and explore on their own and run with it. They will likely exceed your own knowledge of the possibilities that exist with Shapes 3D and that is okay. You will notice that students catch on rather quickly and will become immersed in more authentic and meaningful learning, right in their hands. It is a lot of fun to use the Merge cube and really look closely at the shapes!

Merge and Shapes 3D

Students can easily explore the object by using their device or a classroom iPad for example, if accessibility is an issue consider using stations in your classroom, where students can work in small groups. But if you want to take it to another level and really put the learning in the students’ hands, why not get a few Merge cubes to use with shapes 3D. What is so unique about this possibility is that students will be able to interact with the object and even draw lines and manipulate the shapes in their own ways, which will provide a more personalized learning experience for them.

Learning from others

Shapes 3D is great for teachers to use as a way to engage students, but also to provide opportunities for students to become the teachers in the classroom. Like presenting at conferences, getting to share what you are doing in the classroom, to brainstorm ideas with classmates, and maybe more importantly, have the opportunity to learn from one another builds more confidence in learning. The great thing about tools like Shapes 3D is that educators will not have to spend a lot of time trying to figure it out on their own or come up with ways to use it in the classroom. Leave it to our students. We need to push for more opportunities for our students to do more than consume, but instead, to create, to explore and to become curious for learning. Using technology in classes today should be focused more on creation rather than consumption.

So why use Shapes 3D?

As educators, our purpose is to help our students to develop a wide range of skills that will not only engage them in learning which is authentic and meaningful but also provide skills that will We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We need for students to design their own problems, to ask more questions, and even at times to experience some struggles in learning. Preparing them for the future means giving time for them to problem solve, collaborate, communicate and even create on their own as they are preparing for the future and life in general.

Before adding technology into the classroom, be sure to focus on the “why” behind using a specific tool or method. What is it going to do differently for students, that will enhance learning and go beyond the traditional methods t being used in the classroom? What sets it apart from other options? I think the answer is clear. Tools like Shapes 3D will enable teachers to move students to a more active role in the classroom, become the creators and immerse themselves in a new learning environment. Students can do so much with Shapes 3D to really understand geometry concepts that might otherwise be difficult to understand, in a 1D format. Draw lines, rotate solids, check the properties of the solids and more. Hands-on learning takes math to a new level.

Options and getting started

By having a Shapes 3D bundle, students in grades K through 12 have access to a wide variety of ways to interact with different structures and to really understand math concepts at a deeper level. When we can place tools like this in the hands of our students, we amplify their potential for learning, because of the accessibility to explore on their own and build their skills as they manipulate the objects in the 3D space. It pushes student curiosity even more and leads them to ask questions and to develop their understanding at a deeper and more meaningful level.

As teachers, there are so many things that we are responsible for and need to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like Shapes 3D that make it easier to get started and that provide innovative ways for students to learn. It just takes a few minutes to get started and then encouraging the students to explore on their own and with peers. Join in the Geometry learning fun with Shapes 3D Geometry Drawing on iOs today! Enjoy the app (for free) on Google Play, there is a beta version of Shapes 3D Geometry Drawing, and it works with Merge cube!

Don’t wait, sign up today! Get started with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

 

Sponsored Content, All opinions are my own

February 18, 2019

Learning and sharing through the world of AR

When I started creating with Metaverse, an augmented reality tool, a few years ago, I was immediately impressed with the potential for learning and the many possibilities for engaging students more in authentic learning “experiences.” More ways to move students from consumers to being the creators which is what we should strive to do in our classrooms. The first “experience” that I created took a bit longer than most because I chose to not explore any of the tutorials or the helpful resources available and instead opted to dive right in. Why? I thought it was better to experience possible struggles with figuring out how to create with Metaverse, similar to what students might face when they got started. As a teacher, I wanted to prepare myself to help them if and when they needed. What I noticed is that students were more than ready to create!

Over the past two years, students in my 8th grade STEAM classes have enjoyed creating with Metaverse and definitely figured it out much faster than I did. Being able to see their work, their creativity and then to enjoy testing their “experiences” has been very rewarding for several reasons. I have learned so much from them, it led to conversations about the importance of sharing struggles that we experience and to not be afraid to ask others (especially students) to help you. It even led to the addition of student tech assistants in my classes. There is so much to learn from students, and in addition to building technology skills and providing more immersive and engaging learning experiences for them, we empower students to become the leaders in our classroom. Developing their skills of problem solving, collaboration, critical thinking and pushing their curiosity will benefit them as they move through school and head into the future!

How does Metaverse promote student driven learning and choice?

It is important to offer students choices in learning and to step aside and encourage them to pursue knowledge on their own. With Metaverse, students can create fun experiences to share with their peers and have so many choices available to really make it an engaging way to learn. Regardless of content area or grade level, or even one’s role in education (why not create for teacher PD), there are thousands of new items to choose from and new features being added frequently. Students can spend a long time creating their storyboard or they can design an experience quickly, as Metaverse is user friendly, especially with the recent updates and addition of new features!

So many possibilities!

Students can find exactly what they need, create something meaningful and share their work with students in their class and even connect globally with other peers. Testing their experiences in class by scanning a QR code is quick, but what about if you want to keep all of the student projects in one space? Or even collaborate with other classrooms, either as part of project based learning or to connect globally? Students need to create for a purpose and sharing their work with others is very important. Sharing experiences can be overwhelming if you have the number of experiences being created like I do.(Students were so excited that they created extras on the weekends and sent them to me, to keep me from being bored while away from school! This is when you know that the tool is making a difference).

An important of student work is the ability to share it with others, to learn about one’s peers and enjoy learning together. Access to student work can be an issue, which is where Padlet helped initially, as a way to have students post their projects. But even this took time. I wanted to keep track of their work and have it accessible by students and teachers, as we collaborate by using Metaverse to engage all students in learning. Creating experiences with videos, 360 images and even portals, to immerse students in a world of learning right in their hands.

Explore the new Collections, now in beta release!

Wanting to be able to share and display the experiences created by students was very important and now, it is easier than ever for teachers to do. With the new “Collections,” now released in beta, teachers can manage student experiences, edit student work and easily share all of the experiences created in class! Why? Because it is easier to manage student work and save the experiences to use with other classes and even collaborate beyond your school.

To get started, simply create a “Collection” for your class and you can share the join code with students, or quickly add them from the experiences you have in your account.

Metaverse has so much potential as an instructional tool for teachers.

Why use Augmented Reality?

A popular topic at both FETC and TCEA was Augmented and Virtual Reality. Tools like Metaverse have tremendous potential to immerse students in a more authentic and purposeful learning adventure, by giving them more control in how they show learning and a hands-on experience. It is a fun platform to use in the classroom and benefits students by promoting student agency and increasing engagement in learning.

Collections create more opportunities for Interactive Learning Adventures

As educators, we want our students to have a learning “experience,” more than what the traditional methods of classroom instruction might offer. Finding time to create and explore can be a factor in deciding where to begin, but with Metaverse, it is easy to get started, especially when we let students take more control. We need to help students to embrace an opportunity to drive their learning. In doing this, we guide them toward a learning journey that will attach more meaning to the content, in a personalized and exciting way to learn, and above all, a more authentic experience. Teachers have access to collections where they can see, edit and share student work, track progress and help students as they create. Creating a collection is easy. Check it out here!

Many students learn more by doing, and when they have opportunities to engage in hands-on activities, it leads to more personalized experiences and student-driven learning. A world of learning that they create is right in their hands.

Some ideas to create with Metaverse

  1. A tour and a survey: Have students create an experience to introduce visitors to a town, retell a part of history, ask for input and preferences for travel. With all of the choices in items to add into Metaverse, thousands of unique possibilities exist.
  2. Just for fun: Sometimes the best way to get students involved is by only offering a few guidelines. Provide a number of scenes, type of questions to include, different features including GIFS, Google vision, polls and more. Each student can create something unique and meaningful to them, and then using collections, share it with the class. If access to devices is an issue, set up learning stations in the room.
  3. Book review and tales: Why not have students explain key parts of a book, or make up a story, and include images, videos, portals and more as part of the experience. Share it with other students, maybe even add in a poll, and then use the results to brainstorm new ideas and keep the discussion going. I

Technology tools for education provide enhanced ways to learn, to engage students and to empower them in learning. As teachers, we always want to focus on the “why” when making our decisions, and with Metaverse, the “why” is clear: student driven learning and the power of creating. Start your collections today and share student work!

 

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

Part one of a series I will be writing about Artificial Intelligence.

About a year ago I started to notice more news coming out about artificial intelligence and machine learning and their uses for education. I understood the concepts of AI and ML, I could provide pretty decent definitions but beyond that, I really had to invest some time in learning more and being able to identify what it looks like in the world and what it could look like in today’s classrooms. Years ago while working on my Spanish translation coursework, we looked at machine learning for translation and that goes back well over 20 years, so it’s not something new, although it may seem like it because it has been coming more into light recently.

What I think of when I hear “Artificial Intelligence”

When first hearing the words “Artificial Intelligence,” is there an image that pops into your mind? Is AI something that you find easy to define or give examples of? For some, the understanding or a reference point might be something seen in the movies. For me, being an 80s child, my first thought goes to Star Wars, and I picture R2D2 or C3PO. Beyond those two references, my mind wanders to the movie “I, Robot” which starred Will Smith, where the robots developed the capacity to think like humans, to feel and were able to take action on their own. Today, one of the most common thoughts goes to Alexa, Echo, Siri and the other virtual assistants that have continued to gain popularity. All good examples to think of in order to get a better idea of AI, but what is the true meaning of AI and where might we see it in action in daily life?

What is AI

It is a complex concept to understand at first because it is an amazing technological advancement. When I wanted to find out more, I started to look at some of the research done by Getting Smart started in December of 2015. The team at Getting Smart launched a research study referred to as #AskAboutAI and over a two year period, they identified over 100 applications of AI to life in areas such as education, healthcare, recreation, transportation, military uses and gaming to name a few. There were three objectives in the campaign: education, employment, and ethics. The research centered on finding how AI can be beneficial for different industries, some of the main uses, whether there are any risks associated with it, the benefits and of great personal interest, the possibilities for using AI in education.

According to their report following the research, the notion behind AI is that machines become capable of exhibiting human intelligence. “Machine learning” a concept started in 1956, refers to when algorithms are used to interpret data and take an action or complete a task. At its base, artificial intelligence is a computer code that displays some form of intelligence, learning, and problem solving in what has been referred to as a kind of “super intelligence.” It is basically the development of computers that are capable of completing tasks that normally require “human intelligence” however the AI learns on its own and continues to improve upon its past iterations. AI becomes smarter, its knowledge base grows, and it creates new possibilities for society. Machine learning is a subset of artificial intelligence, and it can be said that all Machine Learning is AI, but not all AI is Machine Learning.

Common uses of Machine Learning and AI: Did you know?

In my exploration to learn more about AI and what its potential is for the future of learning, I researched how we might already be using AI in our daily lives without even realizing it perhaps. Here are 5 common uses that I was kind of surprised at finding out work by AI.

  1. Communication: So much email, fortunately there are spam filters. Spam filters are powered by AI and help to streamline the amount of spam that appears in your inbox. We know that computers can generate email, and so as email senders, whether real or automated, become more careful with choosing words that were not previously flagged, the filters must learn to adapt and do so by learning based on words that the email user flags. Google takes it even further by continuously learning the types of email messages which are marked as “important”.
  2. Travel: Whether you have taken a ride using Uber or Lyft, you have experienced ML (Machine Learning), which is used to predict rider demand and to calculate ETA ( Estimated Time of Arrival). Even the airline industry uses AI, which fascinated me in finding out this fact. Autopilot qualifies as AI, and it has been estimated that actual “human steered” flight time is approximately only seven minutes of the actual flight length. That is amazing!
  3. Social networks: Ever notice how quickly faces are detected in images and names are suggested for tagging friends in photos on Facebook? The artificial intelligence can detect faces and suggest a name to tag the person. Facebook has added new features as part of its own AI Initiative, because the goal is to offer a more personalized and interactive experience for Facebook users. Other social media sites like Twitter, generate lists of accounts to follow, recommend chats to join based on an analysis of user input and data.
  4. Online Shopping: Have you started searching on Amazon, and it quickly suggests other items you “may be interested in,” as a result of prior searches and order history. There are systems are in place to help protect consumers against fraud, with alerts capable of being sent almost simultaneously in response to a transaction that does not seem to be “typical” purchase or is located in a non-home base location. All done through AI.
  5. Education: There are a wide range of tools available for educators and students whether in the form of Google Searches, where alternate search terms are instantly suggested, the use of citation, plagiarism checkers(a favorite) and even Siri is a popular tool for searches. Simply ask Siri a question, have a conversation.

What does AI mean for our classrooms?

Artificial Intelligence can transform classrooms, there are so many possibilities, and of course, we want it to be something with purpose that enhances the learning experience. I think that it is important to think about your classroom and consider: What are some of the tasks that are typically done? How is class time being spent? How could you save some time by using AI? What would you want for your classroom? Dream big!

There are some time-consuming tasks that take away valuable time for providing the best learning experiences for students. It takes time to locate appropriate supplemental activities to differentiate and to find more engaging and immersive learning experiences.

How could AI help?

  1. Communication: Students and teachers would communicate instantly with one another as well as to connect with other forms of AI around the world. Students could be paired with peers instantly, which would help each student to expand their own personal learning networks, with personalized and more authentic connections that will meet the students’ interests and needs at any given moment. Think of the benefits of being able to converse with AI or a virtual peer, which has been located based on an assessment of student needs and error analyses.
  2. Differentiation: With the use of AI, students and teachers could connect with the resources they need right when they need them. An entire internet of resources accessible and deliverable to each student within seconds. Through AI, students could have access to one to one tutors or a virtual peer to learn with.
  3. Personalization: Offer more personalized learning opportunities for students with AI that can analyze student responses, determine areas of need and interest, and access resources to help students better understand the content.
  4. Exploration: Augmented and virtual reality are being used even more in classrooms, and through AI, resources could be found instantly based on student responses, or for the entire classroom to experience. We would not be limited by the time and place of the classroom setting. AI could find ways to bring the content to life instantly.
  5. Assessments: AI could help teachers to assess students and streamline the grading process, with the added benefit of being able to quickly take the data, provide an analysis for teachers, so that time can be saved for more classroom interactions. It can help with student achievement, making sure that each student has the opportunity to learn and grow, benefitting from the faster responses through AI.

Considerations for the future.

There is always a concern when it comes to the use of technology. Especially with AI, we need to determine the true purpose, value and impact on student learning. We don’t want to use it just because it is the newest thing or the latest trend. When it comes to AI, the biggest concern has been whether AI would lead to the replacement of teachers? Would the use of AI in the classroom have negative impacts on student learning? As for replacing teachers, AI cannot help students to build SEL skills and learn from human interactions, all vital components of relationships in the classroom.

So in the end, what could AI do? Here are 10 roles for AI that can be used in education.

A few:

AI can quickly interpret a student’s needs and design an appropriate assessment.

It can show students mastery, repeat lessons as needed and quickly design a personalized learning plan for each student.

AI could provide teachers with a virtual teaching assistant, (something that was done in 2015 without students even knowing), which then frees time for the teacher to move around the room and facilitate learning.

But more than just teachers and students, it can be a way to support parents by involving them in the learning environment of students and providing them with the information they need to help their students be successful when they’re not in the classroom. The future likely holds a lot of possibilities for AI and teachers can take the opportunity to be informed of the possibilities and being open to discussions with students.

Stay tuned for part two of the AI series coming up next week! Check out the ISTE U course on Artificial Intelligence. And look at Montour School District in Pittsburgh, I will be sharing more about that school after I visit it to see the AI Space and Showcase event on January 22nd.

Image from Thinkstock