Learning as I go: Experiences, reflections, lessons learned

Rachelle Dene Poth @rdene915 #FUTURE4EDU #QUOTES4EDU

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Originally published on Getting Smart on 

Every day brings a new opportunity to implement a new tool or method into the classroom, and what better way than to have students be able to immerse in a learning experience. Augmented and virtual reality are becoming more commonly used in K-12 classrooms and higher ed for this purpose. With the increased focus on and questions surrounding the use of AR and VR tools, educators and parents may be wondering about the benefits for student learning. In a recent report from Common Sense, 62% of the parents surveyed, stated they believe that VR will provide educational experiences, this same belief was shared by 84% of parents surveyed, who have children already using VR. In the recently published book Learning Transported, author Jaime Donally focuses a chapter on the reasons that these tools should be welcomed into our classrooms. Some reasons include more authentic learning, innovative learning spaces and a means to transform how students are learning.

The use of AR and VR is about providing powerful opportunities for students to explore objects or places, in ways that traditional tools such as textbooks and videos cannot provide. It enables students to have more control over how they are learning. It is through these augmented and virtual reality tools and apps that we bring never before possible learning experiences, such as travel and the use of holograms, to students. Students can travel anywhere around the world or outer space even and explore these places more closely, looking at what they want and learning in a more authentic way. It is a truly personalized way to learn and one which serves to engage students more by helping them to drive their learning and exploration.

Even more important than having students be able to immerse in learning by interacting with the content, it is of far greater benefit to move students from being simply consumers to being the creators. With the different educational AR and VR tools now available, we not only afford students the possibility of interacting with these objects as they have been, but we create a more engaging opportunity for them to develop the skills that will benefit them in the future. Learning how to create with these different tools and in some cases, being able to collaborate with their peers on projects, will help students to develop critical 21st-century skills. Students will build their ability to problem-solve, to think critically, and to enhance their creativity in the learning process.

Technology of the Future: Tools to get started with AR and VR in your classroom

With so many different apps available, it can be difficult to figure out where to start. As many wind down the school year, this can be a great opportunity to try one of these tools within your classroom. Students learn how to interact with these tools very quickly, it boosts student engagement, which is something that may be decreasing at this time of the year. Here are two tools and how we used them. They each offer many options for classroom use as well as ready-made examples that can be used to get started.

As a long-standing fan of technology and the endless possibilities, any time I learn about a new tool, I either immediately create an account and try to figure it out on my own or I learn just enough about it to get my students started working on something. In the last couple of years, I’ve come across CoSpacesEDU and Metaverse. I had no idea what to expect other than knowing I would be able to include unique learning experiences for my students, through the use of augmented and virtual reality tools.

So what’s the learning curve with some of these tools? Personally, I am the type of learner who would rather struggle and figure things out on my own first. Only after I have seemingly exhausted all of my efforts, will I then turn to YouTube or the tool’s website for video tutorials, or connect with other educators in a variety of educational communities found on social media.

CoSpaces: Bring a story to life

Two years ago, when I started creating with CoSpacesEDU, a virtual reality platform, I was immediately amazed at the possibilities for creating my own virtual reality space. Initially, there was a bit of a learning curve, but I was determined to work through it on my own. The benefit is that by allowing myself to push through the challenges I encountered, it helped me to better understand some areas that might require me to step in and help my students as they created their own space. I wanted to be prepared for their questions, and be able to help some, but not too much, as it is important for students to learn to problem solve and develop these skills on their own.

In prior years, students in Spanish II would narrate their childhood by creating a drawing and writing a story below their illustration. Authentic work such as this helps students to connect more to the content and it is a great way for teachers to learn more about students. However, this year, I wanted to take a different approach and decided to try CoSpacesEDU, with my Spanish II classes. I thought it would be a fun way to create a story and then be able to use headsets to walk through the spaces they created.

I started by grouping students randomly, having them select from chapter vocabulary cards, and then using the newer “Collaborate” feature of CoSpaces EDU, to have them create their story together. Students can now be placed in groups and collaborate on one project. Students began creating their spaces, adding in objects, animations and sound, using Blockly to code and more. They were amazed at the ability to collaborate in the same space and see objects moving on each of their screens. They worked as a team to create amazing, memorable stories that help them to meaningfully practice the content, narrate a story and have fun while learning.

We know that using technology just for the sake of using it does not make sense. However using technology that enables students to create, collaborate, problem-solve and be curious in learning, leads to more motivation and student engagement. It was a risk to do this, but one which had tremendous benefits for all of us “learners” in the classroom.

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Metaverse enables the user to create an “experience” which includes activities and different features, for augmented and virtual reality. Creating with Metaverse offers students immersive ways to interact with the content. It can be rather simple to get started, as Metaverse has a library full of helpful tutorial videos and they are also available through the chat feature within the platform. Metaverse can be used to create an immersive, interactive learning “experience”, where students have so many choices in design, libraries full of different characters, GIFS, various objects, 360 images or videos, portals, Google Vision options and more.

When we began using Metaverse, I wasn’t sure if students would be able to navigate the platform (the layout is a storyboard). What I found was that students were able to quickly create their own experiences, which led me to ask them to also facilitate in the class and answer any questions that their classmates had.  What I noticed was an emergence of “student leaders,” a team of Metaverse creators, 8th-grade students who were sharing their knowledge and excited to do so.

How to use it? Have students create a quiz, a fun game, or simply tell a story.

Learning together

I don’t have all of the answers, but I enjoy being able to turn to students for help. I enjoy learning with and from them. Empowering students with the opportunity to share their skills brings about positive changes in the classroom, especially in terms of peer relationships and collaboration. Trying out new technologies shows we are interested in bringing new ideas and ways to learn into our classrooms, which is a good model for students.

Want to know more? There are a lot of resources available. I recommend joining in the weekly #ARVRinedu Twitter chat on Wednesday nights at 8 CT/9ET or taking a look at the many resources available on Jaime Donally’s website.

Bringing Augmented, Virtual and Mixed Reality to all Classrooms

Jaime Donally’s book “Learning Transported” is the resource to go to to learn how immersive technology can be used in education. For anyone looking to get started with bringing augmented, mixed or virtual reality and different learning experiences into the classroom but not sure of where to begin, Jaime provides a well laid out format which provides the reader with the all of the information and resources they need to feel comfortable in using AR and VR in the classroom.
For some readers, knowing the differences between augmented and virtual reality or knowing the different apps available for each of these may not be clear. However, the structure of the Learning Transported book enables the reader to progress from understanding how it is used, and even more importantly “why” it should be used education, to reminders of some things to consider before getting started and then how to have a successful implementation into the classroom.

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Beyond just having students as consumers of the content, Jaime offers ways for students to become the creators and design their own stories through augmented and virtual reality experiences.
Jamie is constantly looking for more tools and new ways to bring immersive learning experiences to educators and students, and has done nothing but share her wealth of knowledge and fully invest herself in making sure that educators feel comfortable with using the technology and knowing that she is available to help them in the process.
Learning Transported is a book that can be enjoyed by anyone, as the resources and experiences that she shares within this book definitely have application to other settings besides education.

Before Jaime even dives into the content of the book, she engages the reader with her message of “why” for using AR and VR. She shares the reasons why educators need to understand the possibilities of using immersive technology and the benefits that will happen as a result. She explains how to use the book, and guides the reader on how to navigate each of the chapters, explaining the process involved when starting to implement some of these augmented virtual and mixed reality tools, and encourages the reader to join in with other educators through social media using the #ARVRinEDU chat.

Learning Transported is geared toward anyone looking to try immersive technologies in the classroom and Donally provides all of the resources and many examples, especially through the lesson plans written by Jaime and how they were facilitated in different classrooms.

Another key features of Learning Transported is in Jaime’s message about why educators should use AR, VR and MR in education. The largest benefit is for students being able to engage and explore in the content in a different and more authentic way. It also facilitates building skills of communication and collaboration as well as social-emotional learning, when students connect with their peers and learn more about places and life outside of their own community. Jaime also explains exactly how the use of these tools can meet the ISTE Standards for Students, and encourages the reader to think about how these tools can benefit the students in their own classrooms.

Each chapter provides a wealth of examples and images for reference, explanations of each tool shared and ways that it can be used, and ends with a “Learning Transported” challenge for the reader. Jaime provides clears definitions and more detailed explanations throughout each chapter, and continues to encourage educators to challenge themselves to implement some of these different tools into their classroom and to share their experiences using the #ARVRinedu hashtag.

Some of the best features of the book are the way that Jaime conveys the information, reassuring educators that it is okay to take some chances with trying these in the classroom and involve students in the process. Chapters 5 through 8 include so many different examples of augmented and virtual reality tools, including ideas for creating with the tools, brief descriptions of how the tool works and for using it, as well as including some sample lesson plans that educators can try within their own classrooms.

The last chapter focuses on preparing for the future of mixed reality and Donally reminds us to keep moving forward as these tools are constantly evolving, and having an impact on the learning environment and educational market. In the conclusion, Jaime ends by stating “Teachers will facilitate a class of explorers, developers and designers as they experience, build and present their own immersive technology resources.”
Donally reminds us that “authentic learning experiences and opportunities that have never been accessible in the classroom are now possible with virtual field trips, interactive stories, and tools that can allow students to explore the world, the solar system and beyond.”

The book concludes with an appendix listing all of the apps shared within the book as well as the websites to find the apps and a brief description of what the after does. The standards for students are also included

She encourages the reader to share whatever they create after completing some of the learning transported challenges

Learning Transported makes a topic that can be overwhelming to anyone just starting with augmented and virtual reality, become something that is digestible and helps the reader to build confidence in learning more throughout the book. Donally provides answers to the questions that educators all have to consider when starting to implement these tools, and gathered everything into one well laid out guide for learning.

Rachelle Dene Poth

One of my favorite things about teaching, besides working with my students, is finding new and engaging ways to have students create and show their learning. I remember when I first came across Buncee about two years ago, I really enjoyed creating different presentations and exploring all of the choices that were available. Coming up with new ways to use it in the classroom and even creating a Buncee for Open House, that could later be sent to families who could not attend. I was amazed at the many options to include my own images and even to record messages explaining what students would be doing in our class throughout the year. An added benefit was that by sharing one of the tools that students would be using in class, I hoped that it might become something that other members of the family could use as well, because Buncee works for everything!

Buncee is the one tool that educators and students need for creating a multimedia presentation that includes animations, a drawing feature, emojis, stickers, 360 images and even audio and video embedded within and a lot more. As teachers, we should strive to offer different choices for our students to be able to show what they are learning and to apply their knowledge in a way that provides opportunities for them to be creative, to have fun while creating, and that will engage students more in learning. Buncee has consistently provided a presentation tool that offers all of this and much more for our students and for everyone.

Newest options

There are new features and items added all of the time, but some of the other features that were a game changer for me was being able to set up classes, thousands of new items to choose from in the gallery, and even new ways to share the Buncee creations. We were thrilled when students realized that they could share their work seamlessly by sharing to Google Classroom. In my own classroom, I think it is so important to give students more choices and to provide a tool that offers more than just one format for students to create with. Using Buncee, students can find what they need to be creative, communicate ideas, and think critically about the work they are doing, while having fun during the creation process. It promotes student engagement because they can truly create something that is authentic and meaningful to them. And it enables educators to learn more about the students in the process.

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I love creating Buncees to share quotes!

Templates are here!

Finding enough time to get started with new tools is often a challenge, but with the new templates, creation just got even easier. Buncee enables the user to create something wonderful in a very short amount of time. Just this week, Buncee launched hundreds of new templates, divided into categories based on topic or type of media format. With these new templates, it now offers even more options to make creating more personal and fun.

With the new templates, it’s easy to get started creating right away. There are many different categories to choose from including: Awards, bookmarks, business cards, flyers and events, printable worksheets, scrapbook and photo albums, various social media formats and much more. The hard part is deciding which one to go with because there are so many awesome choices, and when you start looking at them, the ideas for how you can use them keep coming. Don’t be surprised if you start creating and then keep on going, there is so much to choose from that can truly enhance the learning and teaching process.

Select a Template and Go!

Once you select a template, it becomes yours to change and to really make it your own. Each template is different and when you select one, you can preview the different backgrounds that will be included within the template. You can easily change the font color and style, change the colors in the background and then add more items into your Buncee. Creating with a template is perfect for anyone who wants to get started quickly, but does not have a lot of time to search different backgrounds and add in text and other items. You can change anything within the template, it simply makes getting started easier and gives you more time to find fun animations, stickers, emojis and more to visually represent your learning. Using the templates is also perfect if you don’t have a lot of time in class, but want students to be able to create something unique and personal to them, giving a boost in confidence by having a great starting point that they can build upon.

Buncee has made it their mission to amplify student learning and provide a tool that enables each student, educator, anyone to visually communicate learning, thoughts, experiences and create something unique. It gives students a ton of options and a safe space to explore and find exactly what they need. Can’t wait to see what they create!

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Make it your own, use the template then build!

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Sign up for a ONE MONTH Teacher Trial here:

There is so much discussion going on today about Augmented and Virtual Reality and how it can be used for education. I have signed up for a lot of alerts to keep me informed when new AR/VR tools come out or there is news about schools around the world and how they are using augmented and virtual reality to amplify student learning. Alerts arrive throughout the day and one thing is clear, these tools have tremendous potential to really engage students in a completely different kind of learning, giving them more control in the classroom.

Learning Curve

Because the concept of augmented and virtual reality seems so detailed and can be hard to grasp if you’ve not had experience with either of these, people tend to think that using these with students might be difficult or the learning curve might be too steep. Time is a huge factor when it comes to deciding what tools and methods to use in the classroom and I’m sure that there is not a single teacher who hasn’t occasionally said, if not on a daily basis, “I wish I had enough time to…” There’s always something they want to learn, something different to try that might have been on their to-do list for a really long time but they just have not been able to devote any time to it.

The great thing about tools like 3D Bear is that teachers don’t really have to spend a lot of time trying it out on their own or figuring out how to get started using it. This is what we want our students to do. We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We cannot give students the answers or always show them how to do something, they have to experience some struggles. They will need to know how to problem solve, collaborate, communicate and to even create on their own as they are preparing for the future and life in general.

When thinking about adding some new technology into the classroom, we really need to focus on the why behind choosing a specific tool or method. What makes it different and what can it do differently for students, that can enhance the learning process and go beyond the traditional methods that are already being used in the classroom. What sets it apart from other options or methods you have been using? I think the answer is clear. We should select tools that help us move students to a more active role in the classroom rather than passively learning. By having students become the creators and immerse in a new learning environment, we will provide them with voice and choice in learning and lead them to explore through emerging trends in education.

Why 3D Bear

When I finally decided to get my new iPad this summer, I couldn’t wait to try out the different augmented reality apps. Actually, the whole reason that I bought the iPad was for this purpose. The first app that I tried was 3D Bear. I did not look for any tutorials, simply started clicking the options and found that it was very easy to use and a lot of fun. I was able to quickly figure out how to add items and manipulate them in the space I chose. Seeing the group of bears dancing around the middle of my table was fun. I could immediately see the potential for student learning regardless of the content area or grade level taught. Students can use it to create 3D objects in different spaces and have the opportunity to record a story to go along with it. The potential and power of storytelling in AR is awesome. What better way to have students represent their learning than to design their own story and deciding what to place in their environment and then creating a narration to go along with it.

Ideas for the Classroom and Getting Started

With so many new technologies entering the educational setting, it can be challenging to figure out which might be the best for your students. So we always want to focus on the “why” and determine what purpose will it serve that will amplify student learning. Being able to interact with and create a new learning environment through 3D Bear, will help students develop so many of the skills they need to be successful in the future. There are a lot of options for having students learn through 3D Bear. A nice feature is having access to ready-made lesson plans that can be used in any level which focus on content such as Social Studies, Math, Science, ELA and STEM, and STEAM-related topics. The lesson plans include different resources, worksheets, and links to other helpful reading materials. We can give students the opportunities to create, design and re-enact events in a more engaging way.

Features The best part of 3D Bear is the number of choices available for students and teachers to select from. There are a diverse group of objects that can be added in to create a story, making it easy to integrate this tool into any content area. Some of the object types are People, Garden, School, Animals, Holidays, Household, Emotions and even a category of funny items. There are a lot of possibilities for students to really create something authentic and meaningful when they can choose the objects to use and how to set up their scene for storytelling.

Once you log in, getting started is easy. Simply follow the tutorial that guides you through the creation process, showing you how to use the different tools to add objects and to manipulate them as you create. Or if you want to skip the tutorial, you can get started on your own. It is user-friendly and you can create something in a short period of time. There are also short video tutorials available on the 3D Bear website to help with designing, setting up classes, and exploring the lesson plans and teacher dashboard. Teachers can quickly create a class, add students, and edit class rosters directly from the app.

5 Ideas to try

  1. About Me: Getting to know our students is fundamental to our work in the classroom. Why not have students use 3D Bear to tell a story about themselves. With so many things to choose from, students can design something to reflect who they are, share their interests and even record a narration to explain. It will be fun learning about the students using AR to tell their story.
  2. Recreate an event: Depending on the content area you teach, why not have students recreate an event that they learned about, but tell it using different characters or themes so that they can attach more meaning to it and retain the content better. It can be fun to have students work together to come up with a twist using the augmented reality features. Learning about a famous historical period? Have students use the holiday theme or funny characters to explain key events or topics and then add narration to clarify if needed.
  3. Design a new space: Give students an opportunity to create a “dream house”, a new school, a new building for their town or even somewhere they would like to explore. With so many options available to choose from, students will be tasked with problem-solving, critical thinking, and collaborating to brainstorm ideas with their peers. It will promote creativity and give students the opportunity to dream big and use their imagination to come up with innovative ideas.
  4. Explain an idea or concept: Students can take a concept learned, maybe something in science class or in a math class and use the objects to create something like a biome or a diorama, or simply to visually represent something that is easier to understand by looking at it in 3D.
  5. Special events: Something fun might be to use 3D Bear to advertise an upcoming school event or a class activity instead of the traditional flyer or newsletter format. imagine what members of the school community would think if they were able to learn about a school event by exploring it through augmented reality. There are so many choices available that it just takes a little imagination to come up with a new way to use the tool.

As teachers, there are so many things that we are responsible for and have to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like 3D Bear that make it easier to get started with and that provide innovative ways for students to learn. It just takes a few minutes to get started and then give the students time to explore on their own and with peers. Sign up for the teacher trial at 3D Bear! Let me know how you use it in your classroom!

What Is Homework, Anyway?

There are so many conversations happening every day that focus on homework. The benefits, the purpose, the best way to give homework and if it should be given at all. I used to assign homework almost every night in almost every class.  For years, a big part of my practice involved assigning, grading and going over homework assignments. But then I started to think about how much time was being used in class going over the work, how many times it was not completed or only partially completed, and sometimes copied as well. So I shifted my focus to evaluate the types and the frequency of assignments I was giving.  Over the past few years, I changed my thinking and moved away from a “one size fits all” assignment and moved toward a more personalized, authentic form of practice, that students can choose and that is kept open for them.

Talking with other educators at conferences and through Twitter chats, gathering feedback from my students, and because I am a foreign language teacher, I also had to find ways to eliminate student use of translators for their assignments. A combination of these experiences and even a little frustration from homework not being completed, led me to try some new methods in this area.

I first considered the types of assessments I use in my classroom. Looking at the needs and interests of my students, the overall frequency of homework completion, the type of homework, and even more closely, a look at the individuals within each group of students that I taught.  I thought that I had to assign homework and it had to be the same. But after reflecting and trying new ideas, I now ask myself one question: Why? Why do I need to assign something, what is the purpose and what are the benefits for student learning? Will the task help the students to build their skills, in a meaningful and authentic way? Or is it just busy work.

Why I Decided To Do Something Different

I recognized a pattern when teaching a concept and I get that feeling like I just taught the exact same thing, in the same way, the day before. My “déjà vu” experience leads me to then consider the progress I am making with the curriculum in the current school year, and how I have paced my instruction based on covering the curriculum throughout the year. I emphasize the word “curriculum” because it was driving my instruction for a long time. But what I have come to realize is that I need to focus on the students, their needs and providing the best learning opportunities for them. The goal should not be to be at the same point at the same time each year, because students are not the same, and the daily class progress is not the same either.

I have had people tell me that being a teacher is easy after the first few years because the same plans are used, the lessons are taught at the same pace with the same assignments and tests each year. If that was true, then teaching would seem to be a rather easy and predictable profession. However, we all know that is not an accurate description of life as a teacher.

One of the times that I had this conversation with someone inspired me to closely examine my own teaching practice.  What kind of materials was I using in class? How was I providing instruction for each of my students and did I use the same resources each year with each class? I wondered if I truly had been doing the same thing in my classroom every year for 20 years?  Had I simply pulled out the folder and make copies of what I had used during each of the 19 years prior to that one?

Honestly and unfortunately, sometimes yes. I had. I used the same worksheet, or a similar part of a test in my classes over the years.  Not because I was too lazy to create something new.  Sometimes it was to provide a quick activity or assessment, and others it because I thought the materials were valuable for student learning.

Think About Homework In Your Classroom

Are you wondering about your own practice? If so, ask yourself the same questions and then reflect on your responses.  If you have been doing the same thing, then it is time to make a few changes.  What would work best for and help your students?  We need to do more than just look at each individual class, we need to really look closely at the needs of each individual student.  And this means that we must get to know our students and that comes from building relationships. We must understand where they’re coming from and what their individual needs are.

Do a homework experiment

I took a chance and did an experiment. We know that students often have a lot of homework.  It is the way teachers have helped students to practice and figure out what they know and what they don’t know. It is only one of the many ways that teachers can assess students, provide instruction and valuable feedback.  But do they all need homework every day?  I used to think that I had to give students the exact same homework every day.  My methods were a result of the experience I had as a student.

My experiment was to give students an opportunity to create a lesson, using their material, and become the teacher for a class period.   One example was having the students decide on a  verb tense to review and to simply come to class the next day with a way to teach the verbs.  I said it could be something tangible like a written activity, or an activity that they found on a website, a video, a game, or another resource. I believed that with choices, the students would learn more and develop collaborative learning skills in the process.

What did they think?

While the students taught their lesson or led the activity, I interacted with each group to see what they had prepared. Some were using worksheets they had found online and added more vocabulary to it, there were some worksheets that students had created, handwritten pages of notes, sets of flashcards, a few had found websites with games or videos. The next time, a few students chose to create a game of  Kahoot or Quizizz game, which was really helpful when it came to the vocabulary words and verb forms. They felt that the learning experience was personalized and they enjoyed the change.

Of course, I was nervous about doing this.  It felt uncomfortable to not specify a particular format. It was a risk, but it was well worth it. Based on their feedback, the input I received was that they enjoyed being the teachers, the learning was more personal, they felt valued, and it was a more meaningful learning experience.

I have not given nightly homework in over a year. Instead we practice in class, work in stations, and students write a blog post once per week. They choose the topic and I simply read and give feedback and try to incorporate some of their work into our class activities. When they have time outside of class, I suggest some different learning tools or activities. I would rather that they spend time doing something that meets their needs and time, rather than everyone doing the exact same thing.

Take a chance

Don’t worry about now having the whole plan thought out. Sometimes we just need to take a risk and go with it.  Giving up some control in the classroom is not always easy, but it is necessary. We need to step out of the way more and be okay with students taking the lead. It creates more opportunities for us to be the facilitators of learning, and we can provide more individualized instruction to our students. Step one is building relationships which are the foundation of education. When we have a solid foundation for learning in place, amazing things can happen.

 

What are your thoughts on homework? Please share!

 

by Rachelle Dene Poth

It is amazing today what we can accomplish through the use of technology. Past methods we relied on for communicating with friends, family, other schools, and abroad were limited to telephone calls, letters, meeting in person (if geographical location afforded this), for a few examples. When it came to learning, our opportunities for connecting students with others were limited to classrooms within the same school or a nearby school. These interactions had to be set up in advance either by making a phone call or even sending a letter in standard mail. (This goes way back to  my own elementary and high school experience, we did not have cell phones or the Internet and I am not sure about fax). Finding ways to create diverse learning experiences, took a good bit of time and collaboration for everyone. Schools needed to set up transportation, plan the schedule and other logistics, and of course the purpose had to be for a beneficial learning experience if it meant disrupting the school day.

We can provide so many more activities and learning experiences for students today, and they can be carried out with little to no real pre-planning, because of the diverse tools we have available through technology. Whether we use a form of social media or connect with a member of our PLN, and try using a tool like Voxer, or Slack, we can have a quick conversation instantly. Differences between time and place do not matter anymore, there is not even a need to move groups to different locations. We can simply talk, share images, livestream videos, use web conferencing, collaborate to add resources, (anything is possible) for us to quickly connect our classroom and our students, with another classroom and students somewhere in the world.

How we can open up these opportunities

There are many options for encouraging and supporting our students as they become globally connected. We should promote these connections so that students can develop a broader understanding of diverse world cultures, perspectives and have an appreciation of different experiences. With so many resources available, we have the ability to truly bring learning experiences to life, immerse students into different cultures and parts of the world, by simply connecting. It just takes one step.

Some examples of how easily this can be accomplished are by using some of the web-based tools available to teachers and students today. Through the use of video tools, many of which are available as free platforms, classrooms can connect with others throughout the world, regardless of differences in time and place. You can truly see what others experience in their day-to-day learning and living, and engage in conversations in real time.

Students can participate in activities like a mystery Skype or collaborate through a discussion, by using tools such as  Padlet or Flipgrid or use something like Appear.In or Zoom, for a live interaction or even Google Hangouts. These are just a few of the many options available to classrooms today. To promote conversation without video, we can use collaborative tools such as Padlet, Gecko or even a class Twitter account, (depending on grade level), as ways to have students connect through writing. In addition to learning about different cultures and establishing global connections, we can build other critical skills like communication and collaboration, digital citizenship and help to engage students more in the learning environment.  Imagine being able to have a conversation with people from 80 different countries at the same time. Regardless of geographical location or time zone, everyone can connect using one of these forms of technology and the many others that are out there.

Getting Started

Connecting globally requires that we as educators be connected. It always starts with us to set an example for our students. We have to build our own professional and globally connected network so that we can provide these learning opportunities to our students. It is worth the time, the risk, and the effort to seek out learning communities and build a community of support. We become stronger and better together, and when we collaborate to provide opportunities for our students to learn from other students, to gain new perspectives, to experience the multitude of ways of collaborating and communicating globally, we take their educational experience to a whole new level. Become a more globally connected classroom today.

 

Start by joining in on Global Maker Day!

Updated from the Original Post on Getting Smart, January 19, 2018

Looking for new ideas to try before the end of the school year? If you have not tried some of this, now is the time!

There are so many digital tools available today that offer opportunities for promoting student creativity, student voice, and expanding where and how students learn. I had my own list of the tools that I found made a big difference in my classroom, but decided to ask students for their input.

Here is a list of tools to try in 2018, (or to try before the end of the year, let’s keep learning!)

Each of these offer multiple ways for students to create, connect and engage in more authentic learning experiences.

Promoting Connected Learners

We were able to take our learning to a whole new level this year through Project Based Learning (PBL). Using these tools enabled us to connect with students from several Spanish speaking countries, which created tremendous possibilities for more authentic learning and broadening our cultural understanding.

1) Edmodo: Virtual learning space, where teachers can set up a digital classroom to connect students with the resources they need, in a safe learning environment. Edmodo can be used for assessments and integrates with Microsoft Office and Google, making it easy to share files with students. Students relied on Edmodo to connect with students in Argentina, Mexico and Spain for their PBL. One student said “these connections enabled me to sculpt my PBL, and learn in ways that books, videos and regular classroom lessons cannot provide.”

2) Flipgrid: Video response tool, which became one of the most talked about tools this past year after launching new features, making it even easier and more fun for students to share their ideas. Students can record up to a five minute response, add emojis to their photos and access the “grid” quickly through a grid code. It is a great tool for helping students to become more comfortable and confident in sharing their ideas and sparking curiosity with their peers.

3) Padlet: Padlet, a virtual wall, is a favorite in our classroom. Students can create a digital portfolio by uploading files and links to projects, curate resources for PBL, or have discussions with classrooms around the world. Other popular ways to use Padlet are to ask questions, post homework, or as a classroom website. Newer features include being able to “like”, “grade” or “upvote” a post and directly transfer posts to another Padlet wall.

4) Recap: Recap 2.0 is a free video response tool, which integrates with Edmodo, Canvas, Schoology, Google Classroom and Blackboard, making it easy to implement right away. It provides a comfortable way for teachers and students to ask questions by setting them up in a “Queue”. Students can submit questions and receive direct feedback, in a safe moderated environment.

Tools to Engage Students in Learning

5) Quizlet Live: Quizlet Live is a fun way to encourage student collaboration by playing a team game using a set of Quizlet study cards. Teachers select a set of study cards, launch a Live game by providing students with a join code, and students are divided into teams. To play, you need at least four players and a study set with at least 12 unique terms. Only one member of the team has the correct answer and answering incorrectly bounces the team score back to zero.

6) Quizizz: Quizizz has launched some new features, including integrating with Edmodo and Google Classroom, which makes sharing or assigning games and reviewing results much easier. When playing live, students can see the class accuracy reflected as it updates the leaderboard live with each response. There are thousands of games available in the library, making it easy to get started or create your own.

7) Kahoot!: Some big changes to the layout and options of the platform make it easier to navigate and review questions in class. Teachers can now assign “challenges” to students as a fun way to practice by sharing a code. The new “Nickname Generator” creates fun and unique usernames such as “Mystery Panda” or “Fantastic Bat” to students. It definitely saves time rather than waiting for students try to come up with their own “creative” names.

8) Kidblog: Blogging has many benefits for helping students to express themselves and begin to develop their online presence. Teachers can provide students with a variety of writing prompts to not only assess student learning, but promote creativity, communication, collaboration and digital citizenship skills. With Kidblog, teachers can even AppSmash (use two or more apps or tools together to complete a task) by embedding other tech tools into the platform, such as Buncee, Flipgrid or by uploading images and documents directly from Google Drive.

Creativity, Assessments, Interactive Lessons and More

9) Buncee: Buncee, a versatile presentation and assessment tool, is great for creating multimedia projects full of animations, graphics, audio, and videos. Choose from thousands of templates, backgrounds, animations and other graphics to create invitations, classroom signs, and unique “Buncees” for any purpose. Buncee enables every student to find exactly what they need to add into their project and to bring out their creativity.

10) Formative: An interactive tool for creating formative assessments, for use in class or as student-paced practice. Students enjoy using Formative because they receive feedback quickly, they are able to “show” their work and when done as practice, move at their own pace. Teachers can create Formatives with different question types, content and even the ability to upload and transform files. Try having students create their own Formatives as a way to have more personalized and authentic practice.

Immersive Learning, Coding and Problem Solving

11) Nearpod: Nearpod continues to be a game changer in our classroom. It provides so many options for presenting material as well as assessing students through diverse activities. The chance to be immersed in the virtual field trips and explore places around the world is of tremendous value for students. Educators can quickly create interactive lessons which include multiple question formats, the ability to upload content, BBC lessons, PhET simulations, and even add in GIFS! Nearpod integrates with Google Classroom and Canvas, and most recently with Remind, making it even easier to share lessons. Nearpod also added 27 “College Tours”, available in VR, a great way to have students experience different schools by immersing in the campus, without having to travel the distance.

12) CoSpacesEDU: CoSpacesEDU provides students with a way to not only create their own “spaces”, but to be able to walk in the spaces created by their peers. To explore in VR (Virtual Reality) and problem solve by figuring out how to code using Blockly, offers students a truly authentic way to learn, create and problem solve. The Gallery is full of examples to get you started with ideas for your classroom. Use CoSpaces to have students represent a scientific concept, a book report, or create a scene representing something studied in any content area. Talk about creativity, imagination, innovation and critical thinking, and more all in one tool.

In the End

These are just 12 of the many tools out there for education. The most important thing to remember is the “Why”? behind using these in the classroom. While these 12 tools made a difference in my classroom, they may not have the same impact in yours, but I do recommend giving them a try. Think about the tools you are currently using to amplify or facilitate student learning. What is making a difference in how, what and where students learn? Could one of these be used in place of another, as a way to engage students more in learning, or even better, provide opportunities for students to move from consumers to creators?

My advice is to simply choose one of these 12 tools and give it a try. See how it goes, ask your students for some feedback, and then plan your next steps.

A Classroom’s Journey To Student-Led, Interactive Lessons

Written for the RUBICON SUMMIT

About two years ago, I found myself struggling to find ways to keep my students engaged in the lesson. I tried to get them involved more in class activities by offering more choices and providing opportunities for them to be part of the decisions made about what we were doing in the classroom. Why did I do this? Partially because I saw – and could feel – a decrease in student motivation and engagement. It was approaching the end of the school year, and the focus had shifted more to “when does summer begin?”

So I tried to do things a bit differently, think creatively, and take some risks. I wanted to keep us all moving, to finish strong at the end of the school year and begin summer vacation with a sense of accomplishment, to celebrate all that we had learned throughout the year and also what we had gained from these new experiences.

Educational Technology and Digital Tools with Purpose
Educational Technology provides so many resources that enable students to learn anywhere and at any time, and at a pace that is comfortable for each student. We can instruct from inside the traditional classroom, ​”​the brick-and-mortar​” ​as it is called, or from anywhere around the world. Using digital tools provides more differentiation and personalized learning, and provides opportunities for the students to move from consumers to creators. When students have choices in how to show what they have learned, they are more likely to be engaged and excited for learning. They will feel valued​,​ and the lesson and learning will be more meaningful because it has been made perso​n​al to them.

Creating Interactive Lessons
What did I change? I started by having my students create some interactive lessons using educational technology tools like Formative, Nearpod, and EDPuzzle, or even games with Kahoot! and Quizizz. It proved to be a very beneficial learning experience for all of us. By doing this, we had extra resources available that could be shared with students who might need some extra practice. I thought it went so well that I decided to take it a step further and start a “teacher for a day” activity during which the students create a lesson based on a grammar topic or vocabulary.

I stepped back and had the students lead our classroom. It was a really good way to learn a lot more about the students, to better understand what their needs were in terms of the content material, and for the students to learn about each other. Giving students the control and the opportunity to become the creators and leaders in the class has tremendous benefits and it has been something that we have enjoyed.

Giving Students the Control
At first when students created interactive lessons, I would launch the lesson and control it on the SmartBoard, but find ways to involve the student who created it during the presentation. I eventually decided to move aside, and took a seat in the back of the room, having the student lead the lesson, give explanations, answer questions, call upon students for answers, and provide feedback. Having the opportunity to sit back and experience this was tremendous. The students enjoyed the activity, supported each other, collaborated, and provided some positive feedback to each of their classmates. I was very impressed with how well they taught, led, and learned during each of the “teacher for a day” lessons.

Empowering Students in Learning
The use of these digital tools means ​that ​the “time and place for learning” is no​ longer​ confined to the ​traditional time and setting of the physical ​classroom​. It opens up the learning environment ​to​ anywhere​, at any time and at a pace that is comfortable for the students as well. Learning and having timely, purposeful and authentic feedback is critical ​for growth to happen. When we shift our focus to creating opportunities, giving students the control, leaving the decision making to students to choose ​how t​o show what they have learned, or ​letting them​ design their own assessments, they are more empowered in their learning.

What are the Next Steps?
Have a conversation with your students and ask for their honest feedback. What did they like? What did they not like? Which lesson or format seemed to help the most? What did it feel like to be in control, decide how to deliver the lesson, and experience being the teacher? You can have this as a face to face conversation, students can respond on paper, or use one of the many digital tools available for communication. No matter which way you choose, look to your students for the valuable feedback to decide your next steps. Be sure to ask yourself these same questions and continue to reflect on steps taken and progress made!

For more strategies about integrating technology into instruction, read Overcome

EdTech’s Problems With Blended Learning!

Published on Getting Smart, November 15, 2017

In honor of International Education Week, we’re bringing you a series of blogs that celebrate the benefits of global competencies, international education and cultural exchanges. Stay tuned for more like this throughout the week!

Project-Based​ Learning​ (PBL)​ offers tremendous benefits for students to become engaged in more authentic and purposeful learning. Providing opportunities in which students have choices in what to explore, where to seek information, and ultimately how to share their learning, will lead to higher student engagement and more meaningful learning experiences. By giving students the chance to be curious in exploring a concept which is of personal interest, or working together to tackle a problem or engage in some challenge-based learning, we foster more student-driven classrooms and promote curiosity in learning.

As educators, we need to strive to open up opportunities for students to broaden their perspectives, to engage in collaboration with their peers, and more importantly, to become globally connected learners. PBL is a way to connect our students globally and it also addresses the 4 C’s: critical thinking, collaboration, communication, and creativity. Opportunities like this, in which students can become more independent and have choices for where their search leads them will amplify the learning potential of all students in the classroom as well as for the new connections made.

Entering my second year of project-based learning I wanted to take it to another level with my Spanish classes, after attending and presenting at EdmodoCon. I was  amazed at the power of technology to unite educators from around the world and I wanted to do more in my classroom. Learning from such diverse perspectives, and fascinated by the ability to communicate with my new colleagues, at any time from around the world further solidified my belief that this was something that must be done in my classroom. I wanted my students to have as many diverse, authentic opportunities to explore the world as they could.

Setting up a process to connect students with the world can take some time to plan as you must decide what is the best method and structure to use, but getting the connections started is really quite simple. There are many different learning communities available depending on what is used for a classroom website. I use Edmodo, but there are also professional learning communities available through ISTE or Google+. Getting started simply takes posting a message in the community and awaiting responses from other educators interested in making new connections.

Here is the process I followed to get started with my class:

Screen Shot 2017-10-28 at 9.48.24 PM.png1. Shared the idea: I told students the idea for making global connections and the “why” behind this newexperience. While doing PBL, it is essential to have the students connect with real-world experiences in authentic ways. Once I explained to my students how I had planned to do this, I then posted a message in a few of the Edmodo communities. In my message, I explained what my students would be doing, the types of topics they would be learning about and how we could collaborate.

2. Collected responses: I received several responses to my message and replied to each to gather more details about the age group of the students, the location of the classroom and options for connecting our classes.

3. Created groups on Edmodo: Once several educators were interested, I created a separate group on Edmodo and shared the join code with my students as well as the students from the other classrooms. Edmodo provides a safe place to interact to not only help students become globally connected and share their perspective, but is also an opportunity to learn and connect with other educators.

4. Got started: We started by simply making introductions and then the students started to ask questions related to their project-based learning and essential questions. The students were amazed and excited about how quickly responses were received and how willing the other students were to share information, provide resources and interact with one another. It has been tremendous to see how much the students have learned in such a short amount of time. This type of learning could not occur without technology, it provides authentic and personalized learning because the students are connecting globally and broadening their perspectives in a more engaging and personalized way.

5. Expanded the project: In order to take it even further, once the conversations and connections had been established, we wanted to interact through audio and video. Due to the difference in time zones and schedules, we needed to find a more convenient way to interact. Flipgrid presented the perfect solution for setting up an online space for students to introduce themselves, show their schools, and have some fun interacting in a moderated and safe environment. It was very exciting to receive the notifications that a new Flipgrid response had been posted, and watching it immediately in class was fantastic for the students. Students can learn by looking at pictures, reading books and watching videos but to be able to interact in this way and this quickly is truly an amazing experience. The best part was when the students were finally able to see the students they had been interacting with. We also used Padlet as another virtual space to interact through photos and conversations.

Screen Shot 2017-10-28 at 9.45.12 PM.png

Being an educator does not mean that you are an expert. We are constantly learning and should be seeking new ways to bring knowledge and different learning experiences into our classrooms. In just a few short weeks of working with these global connections and setting aside the time to open up and increase the learning potential for my students, I have learned so much. For the four teachers in our group, this is the first time that any of us are doing anything like this and we are learning and growing together. We are enjoying the experience with our students and the best part for me, is learning more about my own students through their interactions online and I believe that the students are learning more about themselves as well.

Published originally on Getting Smart, January 8, 2018

 

Have you noticed more discussion recently about Artificial Intelligence or AI? When first hearing “Artificial Intelligence” is there an image that pops into your mind? Is it something that you can easily define? Perhaps your understanding/reference point is something you’ve seen in the movies. For myself, being an 80s child, my initial frame of reference is Star Wars, I immediately think of R2D2 or C3PO. My mind then wanders to thoughts of “I, Robot” starring Will Smith, in which the robots developed the capacity to think like humans, to feel and to take action on their own. And more currently, I think of the Alexa, Echo, Siri and others that have gained popularity, even more so recently. But what is the true meaning of AI and how do we see it in daily life?

The concept of “Artificial intelligence” can be hard to understand/grasp, especially when trying to think about how it can be applied to education as well as many other sectors of society. In December 2015, the Getting Smart #AskAboutAI research began and over these two years, they have identified over 100 applications of AI to life in areas such as recreation, transportation, education, healthcare and gaming to name just a few. The campaign focused on AI in regard to three objectives: employment, ethics and education. How can AI be beneficial for different industries, what are some of the uses, what are the benefits and risks associated with it, and of greater personal interest, what are the possibilities for AI in education.

According to Getting Smart’s “Ask About AI” report, the notion behind AI is that machines can exhibit human intelligence. The concept of “machine learning” started in 1956 and is when algorithms are used to interpret data and take some action or to complete a task. As a foreign language teacher, I became aware of machine learning years ago, in the form of language translators. AI, at its base, is computer code that displays some form of intelligence, learning, and problem solving in what has been referred to as a “super intelligence.” It is the development of computers that can complete tasks which normally require “human intelligence” however it learns on its own and continues to improve on past iterations. AI becomes smarter, knowledge grows, and it expands the realm of possibilities for society. Machine learning is actually a subset of artificial intelligence. It is said that all Machine Learning is AI, but not all AI is Machine Learning.

Everyday uses of Machine Learning and AI that you may not be aware of.

In my quest to learn more about AI and its implications for the future of learning, I needed to first understand how we were already using AI and perhaps, not even realizing it. I asked colleagues for their thoughts on AI and many were as unsure as I about how it is being used currently. Here are 5 common uses:

  1. Communication: Spam filters, powered by AI, streamline the amount of spam appearing in your inbox. As email senders (real or automated) become more careful with selecting words which have not been flagged previously, the filters need to adapt and continue to learn based on words that the user also flags. There is an added component of ML in this, in that through the algorithms already in place by the email provider, additional filters are then created.  Google takes it even further by continuously learning the types of email messages which are marked as “important”.
  2. Travel: If you have taken a ride using Uber or Lyft, you have experienced ML (Machine Learning), which is used to predict rider demand and to calculate ETA( Estimated Time of Arrival). The airline industry uses AI, since autopilot qualifies as AI, where it is estimated that “human steered” flight time is only seven minutes of actual flight length.
  3. Social networking: When we use Facebook to share photos, the artificial intelligence is able to detect faces in the image and suggest a name to tag the person. Facebook has continued to add new features as part of its AI Initiative, to generate a more personalized and interactive user experience. Some social media sites, such as Twitter, generate lists of accounts to follow, chats to join, and news feeds of interest based on an analysis of user input and data. Even Google with its “cards” can provide a variety of personal recommendations based on your search history.
  4. Online Shopping: One that comes to mind quickly is Amazon, and how it suggests items you may be interested in, as a result of your prior searches and order history. Systems are in place to protect consumers against fraud, with alerts being sent almost simultaneously to an attempted transaction that is not recognized as a “typical” purchase or located in a non-home base location. All of this done through AI, which is used for identifying fraudulent transactions.
  5. Education: Teachers and students have a wide range of tools available, ranging from Google Searches, in which alternate search terms are instantly suggested, citation generators, plagiarism checkers, and even Siri has become a popular tool for searches. An astounding amount of information generated instantly, far more advanced from thirty years ago and society’s reliance on card catalogs, calculators and books.

But what does AI mean for today’s classrooms?

Looking at these common uses in everyday life makes it easier to think about some ways that Artificial Intelligence can transform classrooms. Where will we see the biggest benefits? I think that it is important to take a look at your own classroom and consider: What are some of the tasks that are typically done? How are you and the students spending your class time? What are some ways that you could get some of that time back by using AI? Time to dream big!

Thinking about my own classroom, some of the most time-consuming tasks are conferencing and finding time to work with each student, creating and reviewing assessments, locating appropriate supplemental activities to differentiate for students, offering more engaging and immersive learning experiences. AI can address each of these areas, increasing the time available to spend doing more interactive lessons, having students lead, having more time to focus on relationships in the classroom and truly providing students with a world full of opportunities, personalized to their needs and instantly available.

So how can AI help?

  1. Communication:  Students and teachers will be able to communicate instantly with one another as well as to connect with other forms of AI around the world. Students instantly paired with peers, helping each student to expand their own personal learning networks, with personalized and more authentic connections that will meet the students’ interests and needs at any given moment. Think of the benefits for being able to converse with AI or a virtual peer, which has been located based on an assessment of student needs and error analyses. Build foreign language skills, talk to someone about school, family, life in a country being studied, possibilities are endless for language learning.
  2. Differentiation: With the availability of AI,  students and teachers will be able to connect with resources they need exactly when they need them. The entire internet of resources accessible within seconds, deliverable to each student saving valuable time for more interaction between teacher and student, and students and students. Through AI, students can have access to one to one tutors, creating more authentic learning experiences by pairing students with an expert or a virtual peer to learn with. Think of the benefits if each student could have instant access to a tutor wherever and whenever they needed one.
  3. Personalization: What better way to offer more personalized learning opportunities for students than to have AI be able to analyze student responses, determine areas of need and interest, and find resources or create new questions to help students to greater understanding of the content. What about the potential for informing the classroom teacher, and working together to create new learning opportunities for students, but in a faster way, that relates directly to the student needs and offers authentic and timely feedback.
  4. Exploration: With the rise of augmented and virtual reality, and the benefits of bringing these into the classroom for students to have a more immersive learning experience and to see places and explore things that otherwise they would not, AI can be a tremendous benefit for this. Through AI, resources could be found instantly based on student responses, or for the entire classroom to experience. Capabilities such as these are not something that will be limited by the time and place of the classroom setting. AI could show students want they want to explore, find ways to bring the content to life instantly.
  5. Assessments: AI could help teachers to assess students and streamline the grading process, with the added benefit of being able to quickly take the data, provide an analysis for teachers, so that time can be saved for more classroom interactions. It can help with student achievement, making sure that each student has the opportunity to learn and grow, benefitting from the faster responses through AI.

Considerations for the future.

Even though there has been concern expressed for what AI could mean for education: would AI lead to the replacement of teachers? Would the use of AI in the classroom have any negative impacts on student learning? There could not be a replacement of teachers because AI cannot help students to build SEL skills and learn from human interactions, vital components of relationships in the classroom. So in the end, what could AI do? Here are 10 roles for AI that can be used in education.

AI can quickly interpret a student’s needs and design an appropriate assessment. It can show students mastery, repeat lessons as needed and quickly design a personalized learning plan for each student. AI could provide teachers with a virtual teaching assistant, (something that was done in 2015 without students even knowing), which then frees time for the teacher to move around the room and facilitate learning. But more than just teachers and students, it can be a way to support parents by involving them in the learning environment of students and providing them with the information they need to help their students be successful when they’re not in the classroom. The future likely holds a lot of possibilities for AI and teachers can take the opportunity to be informed of the possibilities and being open to discussions with students.

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