Learning as I go: Experiences, reflections, lessons learned

Rachelle Dene Poth @rdene915 #FUTURE4EDU #QUOTES4EDU

edtechchat

This post is sponsored by ParentSquare. All opinions are my own.

For the past three years, I have enjoyed attending the Future of Educational Technology Conference (FETC) held in Orlando at the end of January. It has become one of my favorite conferences because of the diverse opportunities available to explore emerging technologies and to network. One of my favorite things about FETC is seeing the new tools and exploring different options for my students, as well as finding some ideas to share with members of my PLN.

In the middle of January, I started to receive flyers from edtech companies who would be at FETC. My habit is to check out their website and then make time to stop by their booth and have a conversation to learn more. This year, I also received one email, from Anupama Vaid, Founder and President of ParentSquare.

Her email invited FETC attendees to stop by a hospitality suite hosted by ParentSquare, to learn more about the platform and spend time networking. Because of my schedule, I would not be able to attend, so I emailed Anu to introduce myself and make an initial connection. We had hoped to meet while there, but of course, time flies when you are at FETC and we missed the opportunity to connect in person. With a call setup for a few weeks later, I was glad to have more time to explore ParentSquare on my own before “meeting” with Anu earlier this month.

The story behind ParentSquare

Beyond knowing what a particular tool does or how a platform works and the benefit for students, I really enjoy getting to know and connect with the people behind these tools. Understanding their story and motivation for creating their product helps to make a more authentic connection with them and to see if my goals as a teacher are in alignment with their purpose so I can provide the best options for my students.

I enjoyed having the opportunity to learn about the start of ParentSquare and the growth that it has seen over the past eight years. Anu shared the story behind ParentSquare and her passion for the work that she does is clear. As a parent, Anu often received a lot of different messages and communications from her children’s’ school. While receiving the information was not a problem, the variety and inconsistency of formats (email, paper, newsletters, even Google groups) being used in schools was a problem. Parents had to keep up with and know the practices for communicating with each teacher.

Anu thought there had to be a better, more consistent way and she made it her goal to design something that would facilitate all of these vital communications in a more accessible and simplified way, that everyone (families, teachers, and administrators) could access. By using one tool, there is consistency, reliability and it promotes more equity when everyone has the same options for staying informed and feeling connected to the school. Anu wanted to “get everyone to be on the same platform, working together toward a common goal,” to unite all stakeholders in the educational community.

Starting with four schools during the first two years, ParentSquare has grown across the United States and is now being used in more than 1500 schools in 36 states. Moving forward, Anu hopes to connect with more schools and educators, to communicate in more effective ways so that together we can provide the best learning experience for students and the most support for their families.

What does ParentSquare offer?

ParentSquare is more than simply a one-way communication tool. It is a multi-purpose platform with capabilities to facilitate communication, collaboration and increase family engagement in schools. ParentSquare is for use in grades PreK-12, geared toward streamlining parent notifications, increasing participation and family engagement in the school community and more. It can be used by students, teachers, staff members, administrators, and parents, and it creates a virtual space where so many vital communications and interactions can be completed. It truly fosters a learning community.

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When I explored ParentSquare, what I noticed first is the setup of the landing page and how easy it is to locate the information you are looking for. It is a versatile tool that helps to facilitate many different interactions and increase communication between home, school and the community. Having time to explore ParentSquare closely, I thought about the tools that I use for communicating with students and families, and realized that rather than using multiple different tools, I could use ParentSquare to do all of that and more.

With ParentSquare, communicating is easy. You can quickly exchange information, share photos, engage in two-way conversations with parents, plan events, to name just a few of the options, and I was amazed at how easy it was to find what I needed. You can see right away how beneficial it is for schools and families. If you find yourself or your school using multiple different apps to keep track of correspondence, announce events, share files and photos, send messages, or even ask for volunteers, ParentSquare enables you to use just one tool that facilitates so much within the school community.

 

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There are three main areas that ParentSquare provides: Communication, Resources and Participation with many options available within each.

The landing page is easy to navigate to keep track of events, messages, upcoming activities like fundraisers or school events.

To communicate, you can send or schedule a post, create an alert, or even send a two-way message to interact with parents one-to-one.

Parents can opt to receive an email with a link to read without having to log in or they can choose to read a text message or app notification.

Parents can also choose to receive their notifications in a digest format. With a digest format, parents will receive all notifications from the day at a specified time, rather than receiving notifications that are dispersed throughout the day.

Signing up for events and sending RSVPs have never been easier.

 

 

Why choose ParentSquare?

Technology tools like ParentSquare provide so many benefits for schools and families. By using ParentSquare, schools can provide a more consistent, effective and reliable way to facilitate higher engagement and better communication between school and home. Parents will appreciate having one tool with multiple functions that help to bridge the gap that can happen when using multiple apps or means of communication within the same school setting. School to home communication and collaboration is at the heart of ParentSquare.

Sign up for a demo today and stay tuned for the next post which will highlight some of the features of ParentSquare and how to get started.

Sign up for free here for iOS and here for Android.

Why having a way to connect is important

One of the most important tasks for educators today is to find ways to be accessible to students. We want to build and foster a community of support, share information, and be available to our students. Developing a reliable way to communicate is critical for student success. While there are many traditional options available, ranging from posts on a class website, an email or even making a phone call home, educators need to be more accessible and have a way to exchange information in a timely manner.

With so many digital options available to choose from, those traditional methods of communicating have been converted into a much faster means of sharing information. Depending on the type of communication that you want to have for your classroom and parents, there are many possibilities to choose from. It simply takes figuring out what you hope to accomplish and to do better through this new method of communicating.

Why use Class Updates?

A few years ago, I started noticing what I refer to as a “disconnect.” When students were absent from class, had forgotten assignments at school, or did not understand the homework, it negatively impacted their opportunities for learning. I did not want the opportunity for learning to be lost due to a lack of communication and availability. I held myself responsible for finding a way to remedy the disconnect and find a way to be more available for students and for students to access class resources when they needed.

Class Updates, a student and teacher communication tool, offers a lot of ways to create more of a connection between students and teachers. When I first started using a messaging app, I only used it to send reminders to students and for students to be able to ask me a question. However, with Class Updates, there are some great features that enhance the learning experience and facilitate a better connection and method of communicating.

Some of the unique features of Class Updates include:

  1. User Profiles — include a profile pic, bio, and social media links
  2. Class/Teaching Schedule — set up your daily schedule, including start and end times
  3. Class/Group Calendar for important reminders/events/meetings — easy to set up a calendar to share with students
  4. Group Chat/Communication — message the entire class and facilitate conversations beyond the class period,
  5. In-app Messaging/Chat (individual to individual),
  6. Access to help when students need it — Teachers can be emailed directly from the app.

Sign up for free here for iOS and here for Android.

Students have shared how beneficial having tools like Class Updates is for asking questions, receiving reminders, and knowing when tests, homework and other events are coming up in class. You know something is working when the students tell you how helpful something is, especially by having the ability to ask questions and receive help when they need, which is often beyond the class period.

Some ideas for using Class Updates

-Field Trips are easier with a messaging tool

– Send reminders of assignments and upcoming tests and quizzes

– Announce a change in schedule

– Engage students in a group conversation after class ends

Questions?

Feel free to contact me at rdene915@gmail.com or connect with me on Twitter @rdene915. Remember to sign up and try it, Class Updates is free for everyone. Sign up for free here for iOS and here for Android.

Metaverse: Collections are here!

This post is sponsored by Metaverse. All opinions are my own.

Metaverse has become a favorite of my students for creating fun, interesting, interactive “experiences” for class. The best part about using a tool like Metaverse is that it enables educators to give students more control and an opportunity to create something that is more meaningful to them. With libraries full of thousands of choices, every student can find something that meets their interests and engages them more in the creative fun and process of learning. While sometimes it can take a little bit longer to figure out how to use different tools for creating in Augmented Reality, or problem solve to find out why something isn’t working during the creation process, with Metaverse, all students can find exactly what they need. Sometimes people wonder if there’s any bit of a learning curve or how much time it takes to get started with something, but in this case, it couldn’t be easier.

I have found that students really enjoy creating with Metaverse, especially because they have so many possibilities for what they can create. They can add in characters and 3D objects, portals, 360 videos, YouTube videos, audio, and much more. There has been an update to the way that the website looks and it is now even easier to find what you need in order to create your very own experience. Of course if you need help, you can send a message directly to the Metaverse team using the chat or check out some of their updated video tutorials on YouTube.

Other benefits

I find that another bonus of using Metaverse is that it is very user-friendly to get started with and it doesn’t take long for students to figure out how to design their experience on their own or for students to step in and help their peers. I’ve noticed when using tools like Metaverse in the classroom that there is this other component to what students are able to “experience” while learning. It really does a lot for helping peers work on their collaborative skills and even social-emotional learning skills. There are many ways to use this for students to create a representation of something they have learned, to tell a story, to create a scavenger hunt even. You can learn more about Metaverse and how it works from my prior post or check out a recent post about using Augmented Reality tools for blended learning here.

Eagerly anticipating the new features

I had a chance to preview the Collections with the Metaverse team about a month ago, and I was very excited when I learned about the changes that would be coming to the Metaverse platform. Not only would there be more items and awesome things to choose from, that students and teachers could create with, but there would also be a new dashboard with a better way for students and teachers to access the experiences that have been created.

Having used Metaverse for a few years, I have saved a lot of student-created experiences to use in my STEAM classes. In order to make these experiences available for all students to see and enjoy each year, I chose to create a Padlet and have students post their QR codes onto the Padlet. By doing this, it was easy to simply display the Padlet on the Smartboard and have students walk up and scan the QR code. Another benefit was that it gave students time to explore a variety of experiences created by their peers and make new connections while learning.

It’s very easy to manage the student work from your classroom once you create a collection from your Metaverse dashboard. With this new feature, you can see all of your students’ experiences, you can set them up by class or if it’s the same class, put all of the experiences together, that way students have even more to explore and learn from. As a teacher, you have the option to edit the student experiences and take a look at what they have created, and beyond that, once you have the collection created, you the projects for the entire class can be shared through just one link. So easy to connect student work in one space. Check out Collections here!

How to get Collections

So how do you get the Collections? For right now it is still a free feature, without the Collections add-on. Creating collections will become a paid add on for the Metaverse studio. To submit one of your experiences to a collection, there is no cost involved. Students from prior classes or who create experiences in other courses can still share their experiences to be used with the other students in my STEAM class.

The cost is going to be approximately $7 per month or you can sign up for a year at a discount rate of $64! And speaking of benefits, use the promo code ARforEDU and take advantage of a free month of Collections!

The result?

A much easier way to gather, explore and share student work. More convenient and better access to be able to explore the different experiences. One thing to keep in mind is to always check over the student experiences and keep providing reminders about digital citizenship and responsibilities as part of learning journey in Augmented Reality. Ready to get started with Metaverse in your classroom? Check out all of the great resources for teachers here.

Shapes 3D: AR Drawing App

An area of focus at FETC, TCEA and PETE&C: Bringing Augmented Reality to Every Classroom

Rachelle Dene Poth

February 22, 2019

This is a sponsored post, all opinions are my own.

Over the past few weeks, I have been fortunate to attend and present at several educational technology conferences. First was FETC (Future of Education Technology Conference) in Orlando, then TCEA (Texas Computer Education Association) in San Antonio, and the most recent, PETE&C (Pennsylvania Educational Technology Expo and Conference) held in Hershey, PA. A large part of my experience at each of these conferences involved presenting on and attending sessions about Augmented and Virtual Reality. There has been more discussion and a lot of excitement recently surrounding the AR/VR tools and exploring how these tools can be used for education. In my own classroom experiences with students, I have seen tremendous benefits for students by implementing some tools for augmented and virtual reality as part of their learning experience. The tools we have used give students an opportunity to engage in a completely different kind of learning which gives them more control in the classroom, and an immersive and authentic experience.

Learning Potential with Shapes 3D Augmented Reality

The terms “augmented and virtual reality,” might seem to be complex concepts that require a big investment of time or come with a steep learning curve. However, with tools like Shapes 3D this is not the case at all. Shapes 3D provides the perfect opportunity for students and teachers to explore core concepts of geometry and help students to discover 2D and 3D shapes by engaging with these shapes in an augmented reality experience. Using a Merge cube, students can now examine 3D shapes in Augmented Reality. Imagine learning geometry by holding the solids in your hands, manipulating them and being able to more closely understand the core concepts of geometry. In personal experience, having this app available during my ninth grade year would have made a huge difference in how I was learning and the way that I could build on my knowledge! Preview it here!

Getting Started

Whether you have experimented with AR/VR or not, getting started with Shapes 3D is quite easy to do. If you prefer to have a tutorial, Shapes 3D has videos to help you get started. Often the number one answer given when educators are asked why they are not using technology or even a specific tool in the classroom is due to a lack of time. There are so many components to teaching today that can make it a challenge to find extra time to try new tools or implement new methods. Fortunately, Shapes 3D makes it easy to get started with the availability of bundles to use for instruction, access to lesson plans and tutorial videos that can help any educator get started quickly. You can gather a lot of ideas by searching through Twitter looking at tweets related to Shapes 3D, especially when it comes to edtech conferences, which can provide new ideas and new connections. There are also publications and other helpful resources shared and updated on the Shapes 3D site. And now, until the end of February you can fall in love 😉 with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

If you are like me and prefer to just get started without tutorials, then start by exploring the tool and the options available, and then dive right in and use Shapes 3D as a way to introduce a concept or shapes to students, to act as a “hook” for the lesson. Once students begin engaging with Shapes 3D, give them the opportunity to create and explore on their own and run with it. They will likely exceed your own knowledge of the possibilities that exist with Shapes 3D and that is okay. You will notice that students catch on rather quickly and will become immersed in more authentic and meaningful learning, right in their hands. It is a lot of fun to use the Merge cube and really look closely at the shapes!

Merge and Shapes 3D

Students can easily explore the object by using their device or a classroom iPad for example, if accessibility is an issue consider using stations in your classroom, where students can work in small groups. But if you want to take it to another level and really put the learning in the students hands, why not get a few Merge cubes to use with shapes 3D. What is so unique about this possibility is that students will be able to interact with the object and even draw lines and manipulate the shapes in their own ways, which will provide a more personalized learning experience for them.

Learning from others

Shapes 3D is great for teachers to use as a way to engage students, but also to provide opportunities for students to become the teachers in the classroom. Like presenting at conferences, getting to share what you are doing in the classroom, to brainstorm ideas with classmates, and maybe more importantly, have the opportunity to learn from one another builds more confidence in learning. The great thing about tools like Shapes 3D is that educators will not have to spend a lot of time trying to figure it out on their own or come up with ways to use it in the classroom. Leave it to our students. We need to push for more opportunities for our students to do more than consume, but instead, to create, to explore and to become curious for learning. Using technology in classes today should be focused more on creation rather than consumption.

So why use Shapes 3D?

As educators, our purpose is to help our students to develop a wide range of skills that will not only engage them in learning which is authentic and meaningful, but also provide skills that will We want to put tools that can engage them and more authentic and meaningful learning in their hands. Students learn more by doing and having opportunities to engage in hands-on activities, where they control the direction their learning takes. We need for students to design their own problems, to ask more questions, and even at times to experience some struggles in learning. Preparing them for the future means giving time for them to problem solve, collaborate, communicate and even create on their own as they are preparing for the future and life in general.

Before adding technology into the classroom, be sure to focus on the “why” behind using a specific tool or method. What is it going to do differently for students, that will enhance learning and go beyond the traditional methods t being used in the classroom? What sets it apart from other options? I think the answer is clear. Tools like Shapes 3D will enable teachers to move students to a more active role in the classroom, become the creators and immerse themselves in a new learning environment. Students can do so much with Shapes 3D to really understand geometry concepts that might otherwise be difficult to understand, in a 1D format. Draw lines, rotate solids, check the properties of the solids and more. Hands-on learning takes math to a new level.

Options and getting started

By having a Shapes 3D bundle, students in grades K through 12 have access to a wide variety of ways to interact with different structures and to really understand math concepts at a deeper level. When we can place tools like this in the hands of our students, we amplify their potential for learning, because of the accessibility to explore on their own and build their skills as they manipulate the objects in the 3D space. It pushes student curiosity even more, leads them to ask questions and to develop their understanding at a deeper and more meaningful level.

As teachers, there are so many things that we are responsible for and need to keep up with, that it can be difficult to stay current and relevant with all of the emerging trends when it comes to technology. Fortunately, there are tools like Shapes 3D that make it easier to get started and that provide innovative ways for students to learn. It just takes a few minutes to get started and then encouraging the students to explore on their own and with peers. Join in the Geometry learning fun with Shapes 3D Geometry Drawing on iOs today! Enjoy the app (for free) on Google Play, there is a beta version of Shapes 3D Geometry Drawing, and it works with Merge cube!

Don’t wait, sign up today and until the end of February you can fall in love with Shapes 3D applications by grabbing a bundle at the promotional price of $ 5.99, bit.ly/Shapes3Dbundle !

 

Sponsored Content, All opinions are my own

February 18, 2019

Learning and sharing through the world of AR

When I started creating with Metaverse, an augmented reality tool, a few years ago, I was immediately impressed with the potential for learning and the many possibilities for engaging students more in authentic learning “experiences.” More ways to move students from consumers to being the creators which is what we should strive to do in our classrooms. The first “experience” that I created took a bit longer than most because I chose to not explore any of the tutorials or the helpful resources available and instead opted to dive right in. Why? I thought it was better to experience possible struggles with figuring out how to create with Metaverse, similar to what students might face when they got started. As a teacher, I wanted to prepare myself to help them if and when they needed. What I noticed is that students were more than ready to create!

Over the past two years, students in my 8th grade STEAM classes have enjoyed creating with Metaverse and definitely figured it out much faster than I did. Being able to see their work, their creativity and then to enjoy testing their “experiences” has been very rewarding for several reasons. I have learned so much from them, it led to conversations about the importance of sharing struggles that we experience and to not be afraid to ask others (especially students) to help you. It even led to the addition of student tech assistants in my classes. There is so much to learn from students, and in addition to building technology skills and providing more immersive and engaging learning experiences for them, we empower students to become the leaders in our classroom. Developing their skills of problem solving, collaboration, critical thinking and pushing their curiosity will benefit them as they move through school and head into the future!

How does Metaverse promote student driven learning and choice?

It is important to offer students choices in learning and to step aside and encourage them to pursue knowledge on their own. With Metaverse, students can create fun experiences to share with their peers and have so many choices available to really make it an engaging way to learn. Regardless of content area or grade level, or even one’s role in education (why not create for teacher PD), there are thousands of new items to choose from and new features being added frequently. Students can spend a long time creating their storyboard or they can design an experience quickly, as Metaverse is user friendly, especially with the recent updates and addition of new features!

So many possibilities!

Students can find exactly what they need, create something meaningful and share their work with students in their class and even connect globally with other peers. Testing their experiences in class by scanning a QR code is quick, but what about if you want to keep all of the student projects in one space? Or even collaborate with other classrooms, either as part of project based learning or to connect globally? Students need to create for a purpose and sharing their work with others is very important. Sharing experiences can be overwhelming if you have the number of experiences being created like I do.(Students were so excited that they created extras on the weekends and sent them to me, to keep me from being bored while away from school! This is when you know that the tool is making a difference).

An important of student work is the ability to share it with others, to learn about one’s peers and enjoy learning together. Access to student work can be an issue, which is where Padlet helped initially, as a way to have students post their projects. But even this took time. I wanted to keep track of their work and have it accessible by students and teachers, as we collaborate by using Metaverse to engage all students in learning. Creating experiences with videos, 360 images and even portals, to immerse students in a world of learning right in their hands.

Explore the new Collections, now in beta release!

Wanting to be able to share and display the experiences created by students was very important and now, it is easier than ever for teachers to do. With the new “Collections,” now released in beta, teachers can manage student experiences, edit student work and easily share all of the experiences created in class! Why? Because it is easier to manage student work and save the experiences to use with other classes and even collaborate beyond your school.

To get started, simply create a “Collection” for your class and you can share the join code with students, or quickly add them from the experiences you have in your account.

Metaverse has so much potential as an instructional tool for teachers.

Why use Augmented Reality?

A popular topic at both FETC and TCEA was Augmented and Virtual Reality. Tools like Metaverse have tremendous potential to immerse students in a more authentic and purposeful learning adventure, by giving them more control in how they show learning and a hands-on experience. It is a fun platform to use in the classroom and benefits students by promoting student agency and increasing engagement in learning.

Collections create more opportunities for Interactive Learning Adventures

As educators, we want our students to have a learning “experience,” more than what the traditional methods of classroom instruction might offer. Finding time to create and explore can be a factor in deciding where to begin, but with Metaverse, it is easy to get started, especially when we let students take more control. We need to help students to embrace an opportunity to drive their learning. In doing this, we guide them toward a learning journey that will attach more meaning to the content, in a personalized and exciting way to learn, and above all, a more authentic experience. Teachers have access to collections where they can see, edit and share student work, track progress and help students as they create. Creating a collection is easy. Check it out here!

Many students learn more by doing, and when they have opportunities to engage in hands-on activities, it leads to more personalized experiences and student-driven learning. A world of learning that they create is right in their hands.

Some ideas to create with Metaverse

  1. A tour and a survey: Have students create an experience to introduce visitors to a town, retell a part of history, ask for input and preferences for travel. With all of the choices in items to add into Metaverse, thousands of unique possibilities exist.
  2. Just for fun: Sometimes the best way to get students involved is by only offering a few guidelines. Provide a number of scenes, type of questions to include, different features including GIFS, Google vision, polls and more. Each student can create something unique and meaningful to them, and then using collections, share it with the class. If access to devices is an issue, set up learning stations in the room.
  3. Book review and tales: Why not have students explain key parts of a book, or make up a story, and include images, videos, portals and more as part of the experience. Share it with other students, maybe even add in a poll, and then use the results to brainstorm new ideas and keep the discussion going. I

Technology tools for education provide enhanced ways to learn, to engage students and to empower them in learning. As teachers, we always want to focus on the “why” when making our decisions, and with Metaverse, the “why” is clear: student driven learning and the power of creating. Start your collections today and share student work!

A few of my favorites

Two conferences and time spent with the greatest friends who inspire me every day.

I have learned so much over the past two weeks by attending these conferences and every time I return I cannot wait to share my learning with my students. A large part of my learning happens by spending time with my closest educator friends. There are so many things that I want to learn, and I am fortunate to know a lot of educators who are working with different tools and technologies every day. We always have something to learn, even if we have been teaching for a long time or using a tool or implementing a strategy for years. For me, some of my best experiences have been attending sessions led by my friends and co-presenting, or from the many ideas that attendees share within sessions.

Another favorite of these conferences is time together with faraway friends.

Sometimes conferences can become so busy that we are often all pulled in different directions. Because this happens, and we know ahead of time that it will, we truly cherish the time we have together even if only for a brief moment, a quick meal or just enough time to give hugs, take a picture and then head off to where our schedule requires us to be. And even if all of us can’t be together in the same physical space, technology allows us to share our experiences by connecting through Voxer, or sharing videos or going live on Facebook.

By knowing how busy our schedules can be, it has helped us to become more proactive and intentional about setting aside that precious time to spend together, time that matters more than anything. So we, the 53s, set aside time to have dinner, have some fun taking selfies and then to go find a space to play some games. Yes, games. Trying out a new game where you have to create a pitch for a random company and then try to “sell” the idea to an investor, or playing other games that are based on spontaneity too, led to all sorts of laughter and stories to be told. Thankful for the opportunities we had to set aside a specific time to just relax during a nice dinner at Fogo de Chao or Paesano’s and know that we have a couple of hours just to spend together, in and around the other chaos that often is our schedule.

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Jennifer, Mandy, Jaime, Marialice, Stew

I love the random moments of adventure that appear as you’re walking down the street and you see a larger-than-life swing, and it occurs that it might be a fun idea to just go and take a ride on it. Not letting on that you might be a little bit afraid because after all, the swing stands at about 385 feet and spins you around somewhere between 50 and 60 miles per hour, way up at the top, flying through the air, at night. It’s not your average swing and finding people to brave it with you under normal circumstances might be a challenge. But when you find that you are left standing there staring up at the swing with big eyes and a daring spirit, you are lucky to find an unsuspecting friend, thank you Rodney, and you just decide to give it a go, buy the tickets, cross your fingers and hope for the best.

What happens? You bond over a slightly scary but super fun experience to think back upon for a long time to come. Sharing the pictures, and the video with others which leads them to ask you “what in the world would make you want to ride that?” Or “you couldn’t pay me enough to go on that ride!” And knowing that you did it, you conquered some fears and even kept your eyes open, while singing at the top of your lungs and just enjoying the experience, got you through it. And you shared the awesomeness with a good friend sitting beside you.

But when the time comes and you have to go your separate ways again to head back to your homes, often states away or even in another country, a bit of sadness is there. We get so used to being in that same space and enjoying that time together. But the more often that happens, I have started to notice that the distance may separate us but it cannot diminish the closeness that we feel, it is quite the opposite actually. I feel that it strengthens our bond each time that we get to spend together.

There were many laughs and even some tears because we laughed so hard, funny stories sometimes awkward “only could happen to us” moments, but it’s always the best part of every conference.

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Rodney Turner, Jaime Donally, Tisha  Richmond and I  presenting together  FETC

TCEA

My first time attending and presenting at TCEA, held in San Antonio this year and it is definitely one that I hope to make a part of my yearly conference plans. My only regret is not having more time to spend there learning and taking in all of the different professional development opportunities that were everywhere within and beyond that conference center. Whether in the sessions, the Keynotes, the learning stations, poster sessions, Innovator spotlights and mostly just in those times you have talking with members of your PLN and learning from each other. Fun time spent presenting together, and I’ve decided that I truly enjoy presenting with my friends like Jaime, Jennifer, Tisha, Evan, Mandy, Rodney, and Jarod. There is a dynamic between us and it just seems to really work. We have different backgrounds and roles in education and can learn a lot from each other. Presenting together was something we started at ISTE two years ago and has become part of each conference. And if not presenting together, we are there to support one another as tech support, food and drink delivery services, comedic relief or anything that might be needed. We somehow just know what we need to do and do it.

The other benefit is getting more time with people who you’ve known on Twitter or some other form of social media or even by interacting in a webinar and you just haven’t had the time to spend together in the “real world.” That is until you’re in the same space of the conference and you truly get to connect with these other people who you feel like you already know anyway.

There are a lot of words that I could use to highlight the experiences but I think at least for this post, I’d rather share some of the photos, and let the photos tell the story.

Fun  at MERGE HQ, Jaime, Joy, Jen, Marialice

The big cat pillow!

The “professional taste-tester” at Haagen Dazs

Mandy Froehich

On the Riverwalk with Jennifer Casa-Todd TCEA

Jaime, jon, Amy, Andi and Claudio – FETC

Tisha and I presenting on Infographics  FETC

Jaime and  Evan, arriving late to the presentation!

Mandy Froehlich session – thanks for the shout-outs!

Taking some risks with Rodney  Turner

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FETC 2019 Takeaways Part I: Adventures

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Getting ready to go
There are a lot of discussions and questions leading up to any conference. For first time attendees the most common questions are: What sessions should I attend? What type of clothing do I need? What should I expect? What are the “must attend” events? and many more questions like this. Everyone wants to know how to “plan.”

Three years ago was my first FETC trip and I had no idea what to expect and only knew a few people who were attending. I have been to many different conferences, but none quite like FETC. At first I was nervous about not really knowing a lot of people there, and figured that I would just figure it out and see what opportunities popped up. I was fortunate to have connected with Jaime Donally and then met up with Mandy Froehlich and Rodney Turner. We were building our friendship, connecting our friends together, and starting what would become an important part of each of our lives. Our group, called #my53s.

Jaime Donally

Rodney Turner, Mandy Froehlich

First, it is all about the relationships and memories made

FETC draws in people from all over the country and from around the world. A conference that can seem so large, with people moving in every direction, traveling quickly between the North and South but yet at times seems so small, when you find yourself running into the same people in different areas of ​​such a large event space. It has so much to offer, that it is hard to do it justice by trying to summarize it or simply writing about one aspect of it. So I thought I would start with what I consider to be the biggest takeaway every single time: Relationships.

Rodney, Evan Abramson, Tisha Richmond, and Mandy

From that first trip to Orlando for FETC until now, I have seen our friendship grow and the impact it has on each of us. What I have learned is that when it comes to conferences, it really doesn’t matter what you decide to do, how you set up your schedule, whether or not you know anyone, because no matter what decision you make you can’t go wrong. Honestly. There are no “wrong” or “bad” choices because opportunities are everywhere. Sticking to a schedule can be tough, and if you stress about what sessions to attend or how to plan for every minute, you will miss out on what I think is the best learning experience at any conference. Time spent with PLN and your edufriends.

Conferences are a place for building relationships and making connections above anything else. So if you want to learn what FETC is about let me start by telling you about the relationships and why they matter.

The value of connections

I absolutely love them!

These are relationships that started through Social Media. Specifically through Twitter, which I never wanted and never understood.

At conferences like FETC, meeting your “#eduheroes” finally F2F is a possibility. Even though we all feel like we already know each other, after many Twitter chats and social media interactions, especially on Voxer, it is nice to be together and talk (about technology) without the technology.

First steps for FETC

​Having core groups to connect with is something I highly recommend. All it takes is one or two people and you can build your entire group, so at no point do you feel alone during the conference.​ One of Rodney’s messages from years ago was to be on the lookout for people you notice sitting alone. Take a moment to go over and start a conversation, invite people to join you.​ At conferences like this, the “vibe” is that people want to connect, to share, to be a part of a conversation. Even if only for a few moments. It is those moments that matter the most. Be open to those opportunities and better yet, create them.

So, how can you prepare for FETC next year or the next conference?

Maybe the best plan is to not have a plan. Maybe just have an idea. A focus. Time passes by so quickly and there are so many choices that it can be overwhelming, especially for a first time attendee. Not everybody can make the same decision about what would be the best session or event to attend. You have to make your own decision and even though there is comfort in attending with somebody you know, it is equally if not more beneficial to go your own way, interact with other educators and create new relationships. You can then come back to that core group with new ideas and new friends, and you never know, it’s such a small world sometimes that you might find that you all know the same people.

The #4OCFPLN

A little over a year of connecting and growing with this unconventionally formed PLN, I love being part of the #4OCFPLN, a group that started through a book study on Voxer. I already knew a few of the members but we were able to build new relationships, strong connections and become a real learning family. So much anticipation of meeting face-to-face at conferences like FETC, which has been amazing. It’s funny at times because we realize that some people just don’t understand how you can become such close friends with people you’ve never officially “met” in the same physical space. I don’t know either but it just happens. You can build connections and foster supportive relationships and really get to know other educators. We “see” them based on the way they speak, through the passion they have for the work that they do, the personal experiences they share within the group and so much more. Even if you only have a few quick moments to say hello, to give a hug and to take a photo, it adds so much more to those connections. You already know one another it provides an extra element of realizing that yes in fact these people are real!

Elizabeth Merce and Mandy Tatum

Finally meeting F2F!

 

 

 

 

 

 

 

 

 

Finest moments with #my53s

Bad Uber rides, overpriced moderately tolerable food (not from a chain), ridiculously funny games that result in companies like Platypus Help and Obnoxious Waffles, narrowly avoiding dinosaurs and then some scary rides at night. Sharing awkwardly funny moments, inside jokes, random thoughts, peculiar  traits and fun facts, and growing closer each day. We know each other so well and continue to strengthen our bond with every day that passes. And because of this group, I am stronger and braver than I ever thought I could be.

We live in different states, and in different countries, but even with such great distances between us, we manage to stay closely connected. We know we are there for one another, and the only thing that could make it better would be if we got to spend more time in the same space. But there are always opportunities and if the whole group can’t be together, when even a few of us can be, we all share in the excitement and joy of that time together.

Share your thoughts and experiences and photos, we would love to hear from you! Next up, a focus on some of the FETC events and takeaways. Once I return from TCEA, I will share some other takeaways from the wonderful experience of FETC. Of course, depending on the time spent with Jaime, Jennifer, Mandy and Marialice, I may need to share that first!

385 feet hight, four minutes, 50 mph! and only $12!

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Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

Updated from a prior post written after my first experience at FETC.

 

In  January of 2017 I attended the Future of Education Technology Conference (FETC) for the first time in Orlando, Florida. Having attended many edtech conferences over the past few years, including ISTE, iNACOL, ShiftinEDU Summer Spark, ACTFL and several at the state level, I had a decent idea of what to expect—and I wasn’t disappointed.

The ideas shared by the panelists and speakers were fascinating, and I found myself surprised by the amount of food for thought I received from the conference.

There are a lot of things to consider when planning your schedule, thinking about what to attend, where to go after the sessions end, and what to do when you get back home. I like to reflect after each conference and these are some of my takeaways each time. My  number one takeaway is the relationships!  And this year is going to be even better because  I will be meeting with members of the #4OCFPLN for the first time.

1. Relationships matter. One of the key takeaways for me after each conference is that it’s important to develop and maintain a robust group of teacher-friends who will inspire and learn with me. Having these relationships can help me stay creative, stay engaged in my teaching and keep me from the isolation that can happen at times when our lives as educators become so busy.

Plan your time around connecting with your “edufriends” or the members of your personal learning network (PLN), some of whom you may not have ever met face-to-face. Share ideas, have fun learning from each and having the time to be in the same space to learn. There is so much excitement at FETC and all conferences because it gives you the opportunity to reconnect with friends or meet PLN face-to-face for the first time.

 

2. Think big, try new things and keep at it. Educators need to be encouraged to do things that are different, and we should be “thinking big.” I hear these words often, and usually they are followed by encouragement to take some risks, and not to be afraid of failures. It seems to be one of the recurring themes in the conversations I hear during each conference.

Find an area to focus on. What are your interests? What are some things you have wanted to try but haven’t because of lack of time or just fear of trying? Conferences are a  great way to give it a go.

3. We haven’t seen the last of EdTech innovations, and seeing new developments in person can be a great way to stretch your thinking about your own classroom. Taking time to explore the expo hall and talk with edtech representatives, see and try some of the innovative tools and ask for insight on how these tools can help to engage and empower students.

  • Stop by the booth presentations, see educators sharing their experiences, take a short workshop and gather a lot of ideas in a short period of time. My favorite is always sharing at the Buncee booth and attending presentations by other educators who demonstrate how Buncee provides many possibilities for creating multimedia presentations and creates diverse learning opportunities, regardless of content area or level taught.
  • Nearpod is always a favorite of the crowd—always a line at their booth, with many people eager to learn more about virtual reality field trips and see VR headsets in action. Perhaps this was to be expected, as bringing learning experiences to life and immersing students in their learning environment is a goal of almost every educator.
  • Don’t miss out on the opportunity to visit the “Poster Session” areas to learn about topics such as Augmented and Virtual Reality, Coding, Artificial Intelligence, Project Based Learning and see some of the digital tools and apps in action (and how they could benefit students).
  • The makerspaces and 3D printing areas are always a hit, with each presenter offering samples of cool, student-created work, QR codes with resources available for attendees, and great opportunities to make new connections and bring the learning back to the classroom.
  • Stop by the author tables and “Meet the Authors” of some of the books you  may be reading. Great opportunity to connect!

4. Keep things student-focused. I really enjoy the variety of workshops offered during the conference, especially having the opportunity to attend workshops presented by friends and co-present a few on Augmented and Virtual Reality and  Creative Classrooms.  Engage in conversations with educators about some of the strategies and tools you use, share ideas, walk away with a lot of new things to try in your classroom and school.

5. Special events and meetups can be great ways to engage teachers in community-building. As educators, we know that students can’t (and shouldn’t) spend all of their time in the classroom. Similarly, teachers can’t spend all of their time in convention halls. In addition to the events held at the Convention Center, there were a number of other events I really enjoyed, such as the #coffeeedu meetups and dinner receptions hosted by different edtech companies, PLN groups and special interest groups.

These events really provided a nice environment in which attendees could continue to build their personal learning networks and keep the conversations going. So much learning goes on during the day, that the evening can be a great chance to share experiences with a group.

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My Overall Impression of FETC

Conferences like FETC are fantastic experiences that provide diverse, personalized learning opportunities. Once a conference ends and you settle back into your regular routine, you will have an opportunity to really let the things you learned sink in.

Take a look at your conference materials, review the #FETC Twitter feed, find one thing to focus on and try something new. Rely on your PLN and connect with your friends—just because a conference ends, doesn’t mean the conversation and learning have to.

It’s all about connecting and working toward personal and professional growth, taking some risks and using new knowledge and experiences to empower our students, our educators, our community and ourselves.

I would highly recommend educators make a note on their calendar to attend FETC next year! That is if you won’t be there next week! Headed to TCEA? See you there!

Originally published on Getting Smart

Every day brings a new opportunity to implement a new tool or method into the classroom, and what better way than to have students be able to immerse in a learning experience. Augmented and virtual reality are becoming more commonly used in K-12 classrooms and higher ed for this purpose. With the increased focus on and questions surrounding the use of AR and VR tools, educators and parents may be wondering about the benefits for student learning. In a recent report from Common Sense, 62% of the parents surveyed, stated they believe that VR will provide educational experiences, this same belief was shared by 84% of parents surveyed, who have children already using VR. In the recently published book Learning Transported, author Jaime Donally focuses a chapter on the reasons that these tools should be welcomed into our classrooms. Some reasons include more authentic learning, innovative learning spaces and a means to transform how students are learning.

The use of AR and VR is about providing powerful opportunities for students to explore objects or places, in ways that traditional tools such as textbooks and videos cannot provide. It enables students to have more control over how they are learning. It is through these augmented and virtual reality tools and apps that we bring never before possible learning experiences, such as travel and the use of holograms, to students. Students can travel anywhere around the world or outer space even and explore these places more closely, looking at what they want and learning in a more authentic way. It is a truly personalized way to learn and one which serves to engage students more by helping them to drive their learning and exploration.

Even more important than having students be able to immerse in learning by interacting with the content, it is of far greater benefit to move students from being simply consumers to being the creators. With the different educational AR and VR tools now available, we not only afford students the possibility of interacting with these objects as they have been, but we create a more engaging opportunity for them to develop the skills that will benefit them in the future. Learning how to create with these different tools and in some cases, being able to collaborate with their peers on projects, will help students to develop critical 21st-century skills. Students will build their ability to problem-solve, to think critically, and to enhance their creativity in the learning process.

Technology of the Future: Tools to get started with AR and VR in your classroom

With so many different apps available, it can be difficult to figure out where to start. As many wind down the school year, this can be a great opportunity to try one of these tools within your classroom. Students learn how to interact with these tools very quickly, it boosts student engagement, which is something that may be decreasing at this time of the year. Here are two tools and how we used them. They each offer many options for classroom use as well as ready-made examples that can be used to get started.

As a long-standing fan of technology and the endless possibilities, any time I learn about a new tool, I either immediately create an account and try to figure it out on my own or I learn just enough about it to get my students started working on something. In the last couple of years, I’ve come across CoSpacesEDU and Metaverse. I had no idea what to expect other than knowing I would be able to include unique learning experiences for my students, through the use of augmented and virtual reality tools.

So what’s the learning curve with some of these tools? Personally, I am the type of learner who would rather struggle and figure things out on my own first. Only after I have seemingly exhausted all of my efforts, will I then turn to YouTube or the tool’s website for video tutorials, or connect with other educators in a variety of educational communities found on social media.

CoSpaces: Bring a story to life

Two years ago, when I started creating with CoSpacesEDU, a virtual reality platform, I was immediately amazed at the possibilities for creating my own virtual reality space. Initially, there was a bit of a learning curve, but I was determined to work through it on my own. The benefit is that by allowing myself to push through the challenges I encountered, it helped me to better understand some areas that might require me to step in and help my students as they created their own space. I wanted to be prepared for their questions, and be able to help some, but not too much, as it is important for students to learn to problem solve and develop these skills on their own.

In prior years, students in Spanish II would narrate their childhood by creating a drawing and writing a story below their illustration. Authentic work such as this helps students to connect more to the content and it is a great way for teachers to learn more about students. However, this year, I wanted to take a different approach and decided to try CoSpacesEDU, with my Spanish II classes. I thought it would be a fun way to create a story and then be able to use headsets to walk through the spaces they created.

I started by grouping students randomly, having them select from chapter vocabulary cards, and then using the newer “Collaborate” feature of CoSpaces EDU, to have them create their story together. Students can now be placed in groups and collaborate on one project. Students began creating their spaces, adding in objects, animations and sound, using Blockly to code and more. They were amazed at the ability to collaborate in the same space and see objects moving on each of their screens. They worked as a team to create amazing, memorable stories that help them to meaningfully practice the content, narrate a story and have fun while learning.

We know that using technology just for the sake of using it does not make sense. However using technology that enables students to create, collaborate, problem-solve and be curious in learning, leads to more motivation and student engagement. It was a risk to do this, but one which had tremendous benefits for all of us “learners” in the classroom.

MetaverseApp

Metaverse enables the user to create an “experience” which includes activities and different features, for augmented and virtual reality. Creating with Metaverse offers students immersive ways to interact with the content. It can be rather simple to get started, as Metaverse has a library full of helpful tutorial videos and they are also available through the chat feature within the platform. Metaverse can be used to create an immersive, interactive learning “experience”, where students have so many choices in design, libraries full of different characters, GIFS, various objects, 360 images or videos, portals, Google Vision options and more.

When we began using Metaverse, I wasn’t sure if students would be able to navigate the platform (the layout is a storyboard). What I found was that students were able to quickly create their own experiences, which led me to ask them to also facilitate in the class and answer any questions that their classmates had.  What I noticed was an emergence of “student leaders,” a team of Metaverse creators, 8th-grade students who were sharing their knowledge and excited to do so.

How to use it? Have students create a quiz, a fun game, or simply tell a story.

Learning together

I don’t have all of the answers, but I enjoy being able to turn to students for help. I enjoy learning with and from them. Empowering students with the opportunity to share their skills brings about positive changes in the classroom, especially in terms of peer relationships and collaboration. Trying out new technologies shows we are interested in bringing new ideas and ways to learn into our classrooms, which is a good model for students.

Want to know more? There are a lot of resources available. I recommend joining in the weekly #ARVRinedu Twitter chat on Wednesday nights at 8 CT/9ET or taking a look at the many resources available on Jaime Donally’s website.

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