Game based learning

Guest post post by Brigid Duncan, Educator, Creator, & Blogger

Shaking up learning by bringing retro games to class lessons!

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If you have been teaching for a couple years now, you would be asked by many students to play Kahoot! Or just mention the word Kahoot! and kids await eagerly to hear the elevator music playing in the background as they enter the game code to join your game. So, our students love to play games. Who doesn’t? There is an old Finnish saying that goes like this:

“Those things you learn with JOY

You will not forget easily!”

So why use game-based learning? Many reasons come to mind, however the most significant one is that students work harder when they are given a choice, autonomy, and they are in an audience being observed by their peers. In other words, they like a challenge and want to win. So, knowing this and building games into your instruction accomplishes that and so much more. Many of our students are Gen Z’s, and research has proven that this generation loves challenges, they love independence and relish having a voice in their learning outcomes. Theory behind game- based learning is that we are taking the motivational aspects of a game and applying it our lessons for assessment, while kids are having fun. 

As we move into the start of this ever-pivoting school year, our instruction has to keep up with modifications as our classroom changes, whether we are online,  face to face instruction or hybrid. The problem teachers face with this type of instruction, lies in with our assessments and the integrity of them. Are my students truly understanding the essential questions as outlined at the start of the lesson? Are they using Professor Google (my favorite word for searching google for answers) to my assessments? Should I even have assessments and just go strictly to project based assessments. Well I am here to say you can have online assessments using game-based learning. 

Who wouldn’t want to play an old-fashioned Trivial Pursuit board game? A favorite for many and can be used to assess for key terms or conceptual thinking on a unit lesson. Have them play in teams, assign points and give them badges that they can proudly display. Have a “Battle Royale” with review or test bank questions. Want to take it a step back in our time capsule, do you remember Four Corners a game still played in and out the classroom. Well you can simulate the same idea but on a board game and in, an online classroom. Let’s say you are teaching themes in a novel read that the class just wrapped up. You can ask students to identify themes on opposite side of the four corners. Example, revenge in one corner and opposite side “compassion” You can give them a blank card with 4 squares and play Pictionary, another retro board game. You can pose the same questions but this time you say to your students use icons to represent the themes and place in opposing squares. Sites like The Noun Project or AutoDraw are all free. And of course, I couldn’t write a blog post on game-based learning and not mention Monopoly. I have seen many teachers get creative by incorporating unit lessons using a Monopoly style board, guiding students through asynchronous lessons from START to FINISH. 

I hope this post on game based learning will encourage you to Level Up, on your lesson plans and incorporate games in your classroom learning assessments. Many teachers will be starting a new year with students you have never met in person. I have read many of your comments on social media asking how to build classroom community when we have never met and will continue online. Then this is one of the best solutions available now, to ease your concerns. By having games included in your lesson plans, you will begin building online classroom student relationships. Have fun this school year and remember that Old Finnish saying when developing and designing your lesson plans: “Kids remember best when they are having fun!” 

Brigid Duncan, Educator, Creator, & Blogger

Brigid Duncan is an AP Econ/Business instructor teaching high school in Hollywood, Florida. Originally from the Caribbean, she pursued a career in advertising and Marketing before transitioning to teaching. She is Mom to three wonderful and energetic teenagers and enjoys being creative, especially in graphic design. Favorite quote: “You see things; and you say, ‘Why?’ But I dream things that never were; and I say, ‘Why not’?” – George Bernard Shaw.

Follow her educational journey at @MsBDuncan

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Game based learning versus Gamification.

Guest post by Brigid Duncan @MsBDuncan

There is a difference? So, what is it?

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As many teachers head back out to instruction with many fears and anxiety of the unknown to come this school year, I am happy to share that being on lockdown for many months, there was a silver lining in it for me.  And that was being able to attend many online professional training programs for free, in places I would have to travel too to get to those conferences. Extremely fortunate to connect with many amazing and talented curriculum and instructional educators. At one of these online PDs I met @Sarahdateechur from Microsoft and Cue #GETA sessions on Steps to gamify your instructional approach to classes. 

In this session, stark differences were drawn between the two instructional teaching tools. Whoa! Who knew that they were different? Gamifying as she stated has been around for many decades. We all remember the excitement when we got back a test and there was a “red star “on your paper. This meant you got 90% or higher. And if you got the “golden” star you aced the test with a perfect score of 100%. Today in education, this is not the best way to assess or motivate student learning outcomes, however this was a primitive way of introducing gamification into the class lesson. Badges for merit rings a bell? 

Gamification takes your class lesson and uses themes to create excitement, engagement and innate motivation to get the lesson assignments completed while having educational fun. Students can work in teams by choosing a token player, mascot or game piece for their team identification, and then complete lesson stations/group activities. Along the way they collect a stamp for each completed activity. And all if all stamps on score card are filled in, congratulations you have earned your first badge.  Challenges can be created to mimic standards from DOK levels of 1 to the highest level of rigor difficulty, an instructor wants to make the lesson. Differentiation is also evidenced by having groups from low level challenges to high level, still actively participating in the game and completing the lesson essential question or objective successfully. 

The super talented @MeehanEDU author of EDrenaline Rush has designed many thematic and challenging gamified lessons that you too as a teacher can see and feel the excitement invested to want to complete this game and get that prize. Gamification can be built on current or “pop” themes. The game of Thrones, Harry Potter and use the Houses as game token or player. Teachers have used creative writing interwoven by way of mini stories, as they developed these gamified lessons. Stories that when included add more excitement as students read instructions to get to that prize. 

Another great Gamification Master, as I like to refer to him is @MrMatera. A middle school social studies teacher who use his curriculum to create the gamification themes. Teachers can design themes based loosely on pop culture movies retro movies such as Indiana Jones, Star Wars, or more current ones such as Stranger Things or Game of Thrones. Most important element that makes gamification works, is having a challenge adding some element of danger/ depth defying or “must save the day” to complete a mission.  Thus, class teams work together to defeat the “bad guys” to earn that badge of honor.  Added bonus: classroom community and relationships are forged. 

So the question becomes where does a teacher begin. How much will this cost me? I highly recommend starting on a Tuesday night visiting Twitter. The instructional coaches and mentors mentioned in this post, who are all great people to follow. Most have Tuesday or Wednesday chats based on how to start gamification in class. What practices have worked. Some teachers even share lessons that you can re-mix with credit to that teacher, so that you can practice or build into your curriculum instruction. Unfamiliar with what are popular movies?  This is the best time to get to know your students. Have them share what are movies or tv shows are they watching now. Build from them and see how much more they connect and build a relationship with you, as you used movies that they shared with in class, in a lesson. Bonus points with students: if you know they struggle with a math concept like say fractions but used a movie theme they like…and designed fraction lesson based on that theme, chances are you have them engaged already to trying your lesson. A win-win for everyone. 

I hope this post has inspired you to rethink and want to try incorporating gamification into your lesson plans.  Start simple maybe with your syllabus or classroom expectations and then assess how it worked with your students.  Do come back to the second part of this post, which is centered more on game-based instruction, creating games the old school style. Retro!   Until then happy learning teacher friends!

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

************ Also check out my THRIVEinEDU Podcast Here!

Join my weekly show on Wednesdays at 4pm EST on Learningrevolution.com THRIVEinEDU  Join the group here

What skills will students need

 

I’ve been thinking about the world of education and work right now. We are experiencing so many changes, uncertainties and yet have to determine how to plan for the upcoming school year and what types of learning experiences to design for our students. For myself, something that keeps coming to mind is providing ways for students to have more choices, to become flexible with learning and new ideas, and to consider strategies or tools that enable us to transition between our physical and virtual learning spaces.  I thought back to some research that I started a few years ago and how that can help us now as we consider options in the new school year.

About two years ago, I read about something called the “gig economy.” Not knowing what that meant, I turned to Google to do a search and within .30 seconds, I had over 35 million results. After a more advanced search and filter, I learned that the term refers to jobs or work assignments that are the equivalent to a “gig.” Short-termed, specific types of tasks. Common applications of this are jobs that employ freelancers or independent contractors. When searching for the top “gig economy” jobs, a few common themes of the top 10 list include Deep Learning (think AI and machine learning), Bitcoin, Blockchain and Social Media Marketing.

Employment in a gig economy is on the rise, which means that our students need to develop a variety of skills that will prepare them to adapt to the changing landscape of work since we cannot predict what jobs will exist in the future. With statistics such as:

  • In 2015, 54 million people worked as freelancers and on average earned an estimate of 17% more per hour than full-time employees.
  • A projected 60% of companies plan to hire more freelancers rather than full-time employees. In 2016, 35% of workers were freelancers and it leads me to wonder what the number will rise to in another 10 years?

We need to prepare students for their future by offering innovative and challenging learning experiences. Experiences that will push their problem solving, critical thinking, creativity and collaboration skills and that involve real-world experiences.

As a Spanish and STEAM teacher, I am commonly asked why students need to learn a foreign language, or why I have them create different projects using emerging technologies rather than traditional document or powerpoint style presentations. My response is always that students need to develop a variety of skills that will enable them to adapt and be marketable to multiple job possibilities in the future. The ability to communicate in another language can benefit students in many ways and it is always a marketable skill to have.

Students also need the opportunity to explore their interests, whether in the arts, music, technology, through entrepreneurial courses, as a few examples. Learning how to establish oneself as an independent contractor, to be self-employed and to understand the traditional components of working in business, but yet preparing for non-traditional forms of business and work.

What experiences will help?

Entrepreneurial Courses: How can educators best prepare students for a gig economy workforce or to possibly become entrepreneurs? By designing learning experiences where students have an opportunity to explore, create, and innovate and have choices in the how, what and where they learn, we will offer more possibilities for inquiry-based learning and foster a growth mindset. Some schools offer programs and courses which lend themselves to these types of possibilities for students.

In my own school, we have a course on entrepreneurship, sports and entertainment management, and a variety of STEAM courses where students design problems to solve and explore emerging technologies. Patsy Kvortek, one of our business teachers, recognized a need for more relevant courses that provide students with opportunities to learn in more authentic ways. She believed that these courses “would prepare students for future success.” She created a course in “Entrepreneurship” and “Sports and Entertainment Management”  a few years ago and has continued to build more real-world experiences and project-based learning into the curriculum. In her classes, students learn about project management, business management, social media, finances and how to plan large events. In courses like this and others like it offered across the country, students are not only developing skills that will prepare them for many career options, they are also building critical skills of communication, collaboration, problem-solving and as an added benefit, SEL (Social and Emotional Learning) skills as well.

Project-based learning: Alan November, international keynote speaker, and author, said we have to “teach students ​how to learn.​”​ During his keynote, November stated: “I think we should begin to move more and more toward the skill side, because if we teach you to memorize and regurgitate content and your job is wiped out by technology, you’re not well prepared to reinvent yourself if you didn’t learn how to learn.”

November’s message reinforces the importance for students to learn to communicate, collaborate, problem-solve, and think critically. These are key skills that will benefit students whether they choose to enroll in college, get a job, pursue specialized training, or possibly take a gap year to explore the world and different learning experiences before deciding.

Project-based learning (PBL) helps students to create their own learning path by looking for an answer to a question they come up with and not having a specific direction to go, nor one right answer to find. With PBL, students ​engage in sustained inquiry and the skills of critical thinking, creativity, and problem-solving become part of the learning process. Students need more real-world experiences, especially those like in place-based learning where they can assess needs that exist in their own community or look globally, and then brainstorm possible solutions. Learning beyond the classroom walls with a more authentic purpose will benefit all students.

STEM and Emerging Technologies: Artificial Intelligence is a growing area in education and in the world. It is estimated that 40% of the jobs will be replaced by AI, so how can we prepare students to be competitive? We create opportunities for students to become the creators of AI, to learn how to code, to design new technologies that will make an impact on not only their learning experience but for the future. Even using AI for learning, students have access to virtual tutors and can enroll in online courses that are taught by AI, which expand the how, when and where they can learn. Knowing how to code becomes a skill that is marketable to many areas. Students can become app designers, create new innovations, and develop the critical “21st-century” skills that they need to be successful in whatever their goals may be.

Educators can facilitate greater, more personalized learning experiences for students by fostering a “STEM mindset” in students. As Dr. Jacie Maslyk states, “The way we engage with our students can build confidence and fuel curiosity.” In a world where the future of learning and work are uncertain, the best way we can provide for our students is to push their curiosity, promote risk-taking and challenge them to explore emerging technologies and different STEM concepts and be there to support them along the way.

 

 

 

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When you feel like you’re not getting anywhere

Sometimes it’s difficult to figure out what the problem is or where to start when you feel like you’re not getting anywhere. What I mean is that as teachers, we may have days when we might feel like we’re just not connecting with the students. Sometimes when trying to create a lesson or some new experience for students, we are met with less enthusiasm than we had hoped for, and sometimes, it might even be nonexistent.

About two years ago, I really struggled with finding ways to engage my students in learning. I reached out to my PLN to ask for advice, I tried Twitter, pretty much anywhere that I could think of to gather ideas from other educators who might be experiencing the same thing. That’s probably the most important point if anything out of my thought process, is that had it not been for those connections and knowing where to look to find help that I greatly needed, I would have been working through it on my own in isolation, as I had been for many years of my teaching career.

It’s not easy to ask for help especially when as teachers, we feel like we are supposed to be the experts when it comes to students and learning and teaching. There may or may not be assumptions about our abilities to manage our classroom, deal with student behaviors, to be flexible in our instruction, and to balance so many different things every day. But without having a way of connecting with others, we would be stuck doing the same things we’ve always done. While in some cases that might be good if the experiences went well, often times it might not be that great. And that is how it was for me.

Last year is what I considered to be probably my best year in teaching and it came to be because of relationships I had formed over the years and also because I got away from doing some of the same traditional things I had always done and pushed the limits a little bit and tried some different things in my classroom. There were some things I just didn’t appreciate any more like standing in the front of the room and talking at my students. It was exhausting trying to think of ways to spend 42 minutes leading the class and keeping the students “busy.”

I had reached a breaking point early in September two years ago when I just decided to get rid of the rows in my classroom and see what would happen. The combination of these actions and everything in between is what I believe led me to have the best year yet. I felt connected with the students, I could see them learning and that they were more engaged. Students would come in throughout the day and say how much they liked class better than the prior-year. I just felt that there was a different vibe, I sensed a more of an excitement about being in the class and while at times it was uncomfortable worrying about if my class was too noisy or if students were off task on occasion, I really felt good about it

So I decided to keep the same kind of methods and habits in the new school year, making changes here and there, but I was not seeing the same results. I had different students than I had in the past and so it kind of led me to go back and rethink what I had been doing. What had worked so well last year was not working as well this year. I did not expect that because I was assuming that things would be the same as they were the year before. Thinking like this, the “way we’ve always done it” is what gave me some trouble in the first place. I taught the way I had been taught using methods that worked for me as a student and even as an adult, but these methods did not work for all of my students. So by doing that I was doing them a disservice. Flash forward to this school year, trying to use the same methods and strategies should not work because I had different students than the year before.

There have been days that I left school feeling frustrated and overwhelmed, a bit uneasy because like I said, last year I had a great year. And I had not experienced that type of struggle in several years. so trying to figure out what the problem was and how to work through it has been something I’ve been working ever since. I felt some moments of success and other times I thought I just couldn’t do it anymore. Sometimes I became so frustrated at the behaviors, whether it be lack of respect or lack of wanting to work or negative attitudes that instead of trying to better understand the students and focus on having conversations, I responded to their behaviors and the reactions. I lost my “cool,” I lost my composure, my eyes filled with tears of frustration and I didn’t like it. I even told them that it was something that would bother me the rest of the day and for days to come, because that was not like me but I had “had it.” I had been doing everything that I thought I could to help them and I was getting nothing or the bare minimum in return. I just wanted them to hear me and to understand that their behavior matters. Being respectful matters, and that it doesn’t matter how great your grades are or what you have in life if you are not a nice person. If you do not show respect and you don’t take time to listen to others and give them their attention when they ask for it or when they deserve it, that makes it very uncomfortable.

I thought it was just me, I had convinced myself that it was something that I was not doing. There was something wrong with me that I needed to fix within myself. But the more that I talked to people I was connected with locally, nationally and even around the world, I soon realized it was not just a problem that I was facing. Again, if I was still in isolation staying in my room and not connecting anywhere in my school building, I would feel exactly like I did. It’s just me, I’m the problem. Because I had those connections, I was able to recognize that it isn’t just me it’s a struggle other educators face and there are different ways that they deal with it that may or may not work for me.

I had lots of recommendations, great ideas, stories of how changes in different classrooms made a big difference for different friends of mine and for every suggestion they offered I felt terrible telling them that know it just would not work for me. While I may not have all the answers, I know my students well enough to be able to figure out what might and might not work for them. So while I did not come up with a magic solution to any of the challenges that I feel like I’m facing, which in the scheme of things in the rest of the world they’re not that big at all. But there are bumps in the road, a road which prior to this year had finally been mostly well paved with occasional potholes along the way.

But a new year, new challenges changes just to show why we can’t teach every year the same way that we were taught. You can’t do things the way you’ve always done them and as Don Wettrick’s dad said: “Don’t teach the same year 20 times.”

I guess I felt that because my methods worked so well last year, that I should just do the same thing again this year. I was wrong. New year, new beginnings, some changes, a bit of discomfort, challenges, through all of it. Yes, please. That’s what keeps us moving, what keeps us active and engaged and although sometimes you feel like you’re becoming disengaged from the profession when you sit back at the end of the day or in the middle of the day or whenever it is that you reflect, you must stay focused on your why. The why is your purpose, your passion for what you do and why you’ve gotten up early every morning and worked through weekends, holidays and even summer vacations. It is when you come full circle and realize that you’re there to make it work to find an answer and a solution because it might be that you are the problem

And sometimes you might be the problem creator, it’s never the same. It’s always changing, it’s uncomfortable but it’s how we grow. And if you don’t share your experiences with others then you are going to be limited to only growing in your own space. To put yourself out there, be vulnerable and ask for help when you need it, that is not a sign of weakness it’s a sign of tremendous strength. When you can identify that you have a need, a weakness, an area of struggle, you show that you are vulnerable and that is more than okay. Because as many times as I’ve said it, I will continue to say it twice as much:

I’m not an expert.

I don’t know everything.

I make tons of mistakes every single day.

I’m willing to try and I’m willing to grow.

I’m willing to get up no matter how many times I’m knocked down and go for it again.

I am a work in progress and I am learning as I go. 

 

**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.

 

Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.

Find these available at bit.ly/Pothbooks  

 

Ideas for the end of the school year

With the summer break approaching, educators and students alike could use some fresh ideas to keep the energy high and finish the year strong. I have found that the end of the school year is a great time to try some new activities and tools and use it as an opportunity to try things that may have been on a list somewhere, but that you did not have the chance to do. Why not try some different methods and different tools to help students to review in preparation for final exams, create a project, or before moving on to the next level of a course. Also, depending on the course taught, some of these ideas can be carried into the summer, as a way to avoid the “summer slide.”

There are many options for getting students more engaged in learning, some rely on tech tools and others are simple hands-on activities that have the students deciding how to use the materials to learn. Regardless of the content area or level taught, technology can open up new possibilities that might just be the catalyst to spark curiosity in students or to help to engage them more in learning, and then their own motivation can take over.  I decided to try some different strategies, tools, student developed ideas, and more importantly, to step aside more in the classroom and let the students lead.

5 Ideas for Engaging Students

Here are five different ways that I found to bring about positive changes in the classroom, engage students more in learning, and also build relationships within our classroom. Hopefully, you will be able to try a few of these and push through strong until the end of the year!

  1. Games and Music: Earlier this year, I started to use more music and games in the classroom. The students became more involved in creating their own games and also writing some songs, to use as mnemonic devices. Why not have students create their own song using course related vocabulary, and set it to the music of a randomly selected song. It can be a really authentic way for them to create, have fun and remember the content in a more meaningful way. For my class, the most popular song was “Despacito” and students did a great job!
  2. Learning Stations: Try creating stations in your classroom by randomly dividing students into small groups, and have a different activity ready for each station. I like to mix the tech tools with traditional tools, so students can do some hands-on creating where students make flashcards or other visual which can be used as a resource, complete a worksheet or use dry erase boards and come up with a way to practice. For a few tech ideas, try setting up some iPads and giving students a game of Quizizz or Gimkit to play, or an interactive lesson using EDPuzzle or Playposit.  Using stations in class leads to more opportunities for student interaction and for the teacher to work directly with each group and each student. GImkitCreateGimkitLIbrary
  3. New Tech tools: Why not take the last couple of weeks of school as an opportunity to try out some of the newer tech tools or revisit some of the popular tech tools that may have some updates.  I try to learn as much as I can about new tools, but I am eager to have my students try them in class and to give me feedback on what they think. Here are a few of the most recent tools we have tried. Each tool makes it easy to get started either by having a library of ready-made games or by integrating with a tool like Quizlet, where study sets can be used to create a game. QuizalizeGimKit, and Flipquiz. Each of these is a game-based learning tool, and offer a new and exciting way to practice the course material, and also to help students continue to build peer relationships in the classroom. null
  4. Augmented and Virtual Reality: There is a lot of talk today about the benefit of using augmented and virtual reality tools in the classroom. There are so many different tools to choose from,  but I will recommend three tools to check out that can create more immersive learning experiences. Students can create using MetaverseAppCoSpacesEDUand also creating or joining lessons in Nearpod. Students are very creative and offering them a chance to design an augmented or virtual reality experience, in which they include the content material and also create additional learning resources for the classroom is so beneficial. Again, there are samples available in the library for each of these tools and creating with them is something that the students catch on to rather quickly. If you are looking for a different way to do a project, and to engage students more, then trying some AR/VR might be the way to go. Using Nearpod as a way to have students work through an interactive lesson, and then adding in 3D objects or Virtual Field Trips will really help students to better experience what they are studying. The next step would be to have the students create their own Nearpod lesson for class, multi-media, all in one tool. IMG_20170530_145553.jpgnull
  5. Podcast, Video Responses and More! Ever thought about having students create a podcast to discuss a topic, perhaps interview a “special guest”, maybe someone who takes on the role of a famous person being studied, or shares their thoughts about something covered in the class. It could be a good experience for students to practice interviewing someone, or even doing their own podcast, as a way to build some confidence and have fun while doing so. Maybe use Synth or Flipgrid and have students post responses to a question of the week, or have each student post a question for the classmates to respond to. It can be a different way to engage all students in a discussion, promote student voice and implement a new tech tool in the classroom.

In trying one or all of these activities, students have an opportunity to be more active in the classroom, work together, build relationships, collaborate and engage in more authentic learning experiences. If you need some ideas or would like to see some student examples, let me know. The best part of trying new things in the classroom is learning right along with the students, and sometimes, they learn before you. And this is one of the best parts!

3 Quick Ways to Implement Blended Learning In The Classroom

 

Best practices for blending or flipping your classroom continue to be topics of discussion in education today. Much of the discussion focuses on finding clear definitions of what these terms mean and the benefit to classrooms.

There are many resources and ways to educate yourself on this topic available including a diverse selection of books and blogs (such as the book Blended by Michael B. Horn and Heather Staker, and of course the Getting Smart blog) related to the topic, reaching out to colleagues or members of your PLN or attending conferences such as FETC, ISTE, state edtech conferences, edcamps and other professional development experiences.

All of these are great for finding examples, vignettes, templates, suggested tools and ideas. But even with all of these options, sometimes it is more valuable to take a risk and try something out on your own. The outcomes will not always be the same for each teacher, classroom or student, but it’s at least worth a try.

There are different models for implementing blended learning, and the method used will vary depending on your classroom. I recommend starting with one method–if you see positive effects, that you have more time to collaborate in class and your students are more engaged then continue. If not, then use this opportunity as a way to learn more about your students and their needs. As teachers, we need to constantly reflect on our methods and encourage self-assessment with our students, all part of learning and growing together. Getting started can take some risk and exploration, and definitely time.

Here are some different ways to use technology to “blend” or “flip” learning that in my experience have worked well. These tools can offer innovative or creative learning methods in your classroom, opening up the time and space for where and when the learning occurs.

1. Flipping and Blending with Videos

In the past when I heard “flipped classroom” I thought that meant simply assigning a video for students to watch. It can be, as it was originally considered the traditional way of flipping the classroom, but there has to be follow-up, accountability and more than just simply assigning a video. How will we know what the students gained from the experience?

The benefit of having students watch a video outside of class is that it reserves the class time for discussion and peer collaboration, and moves the teacher to more of a facilitator in the classroom. There are video tools such as EDpuzzle and PlayPosit, through which students interact with the video.

By responding to questions throughout, they are held accountable for the material and can show what they are learning. The teacher has instant feedback and can better understand how the students are learning and provide more personalized instruction. Either of these tools are great for the teacher to create lessons, but also provide the opportunity for students to create lessons that can be shared with other students.

In my experience, these tools have both provided a lot of authentic learning, problem-solving, critical thinking and collaboration. More importantly, they create an opportunity for students to move from learners to leaders, and from consumers to creators in the classroom. This is one of our main goals as teachers–to provide opportunities which empower students to take more control and drive their own learning. These leadership opportunities also help the students to feel valued because of the work that they are doing. There are sample lessons or “bulbs” available, so try one of from the library, and see how it works in your classroom.

2. Game Based Learning and “Practice” as Homework Alternatives

Perhaps you want students to simply play a game or have some practice beyond the school day. There are lots of options available, some of which enable students to create and share their games as well.

A few of these that you are probably familiar with are Kahoot, Quizizz and Quizlet. Creating a game with any of these three apps is simple. There are many public games and Quizlet flashcards available to choose from, and it is simple to create your own or for students to create something to share with the class. You can use these to differentiate homework and have students create something more personalized and beneficial for their own learning, and then share these new resources with other students and classes.

It’s another great opportunity to understand student needs because of the types of questions they design and the vocabulary they choose to include. Another bonus is that using something like Quizizz means students can complete it anywhere. Have you tried these  three? Give Gimkit a go. Created by a high school student, this is a game that students enjoy, especially because they can level up, use multipliers and really practice the content with the repetitive questions that help them to build their skills.

3. Discussion Beyond the School Day and Space

There are tools available for having students brainstorm, discuss topics or write reflections which can be accessed at any time and from any place.  For example, Padlet is a “virtual wall” where teachers can post discussion questions, ask students to brainstorm, post project links and more. It is a quick and easy way to connect students and expand where and when learning occurs. Take the posts and use them as discussion starters in the next class.

Synth is great for having students create or respond to a podcast. The idea is that students can do some of these activities outside of the classroom period, and teachers can create prompts which provide opportunities to engage students with their peers in a more comfortable way.

Even though all of these involve technology at some level, they are interactive tools to engage students, to expand and “flatten the walls” of the classroom and offer students an opportunity to do more than just sit and learn; to become more actively involved, giving them a voice and choice, through more authentic learning.

By giving the students a chance to do more than absorb information, but instead to create, design and think critically, we not only give them the knowledge to be successful, we encourage them to create their own path to success. And hopefully, in the process, they learn to better self-assess and reflect, both of which are critical skills they’ll need for success in school and in their careers.

 

A fun way to learn, a great story

PBL and GimKit

So the tool was Gimkit and I only heard bits of a conversation in the #4OCFPLN group (Thank you Laura Steinbrink) and I honestly thought it was something only for elementary school. I decided last weekend to look it up, create an account and give it a try. At the end of the school year, I love trying new tools and ideas to keep students engaged in learning and finish strong. A few years ago, Goose Chase was a huge success, and so I was excited for the possibilities with Gimkit.

It was so easy to create a game, referred to as a “kit.” I created several “kits” for my classes and then noticed that I needed to upgrade to make additional kits. I reached out to the game’s creator to find out if I could have a brief trial period, so that I could make more games. Since the school year was ending, and I had conferences coming up, I really wanted to try out as many features as I could.  I was quite surprised to find out that this is a tool that has been created by a high school junior, as a part of project-based learning.

“Being uncomfortable is a great way to increase your skill of learning”

Learning the story behind the creation of Gimkit

When I asked Josh asked about his background, he told me that during the last school year, a new project-based learning high school opened in his district and he decided to attend.(See an interview done by Michael Matera, #xplap, where he interviews Josh).

In May of 2017, as he was completing one of his projects , he thought back to traditional school, where he really enjoyed using other game based learning tools, and thought he could create something to improve upon them. He started by interviewing different students and teachers, and compiled a list of the most common issues expressed, which became part of his focus in creating Gimkit.

GimKitHW

As an assignment

Last summer he worked on creating the first version of Gimkit, and ran a small beta test in October and officially launched the day before Halloween. He says they have spent “little to no time and money on marketing,”  and the user base is growing, over the past few weeks he has seen around 20x the usage he did from just a month ago. As for the team, for the most part, it’s just Josh who does all of the engineering and responds to customer support messages. He started to code between freshman and sophomore years, and then developed GimKit over the following summer. Josh also has a mentor who works with the customers and provides business advice. Listening to his interview with Michael, there are three questions that he asked himself which impressed me. “Am I working to improve the product every single day? Am I improving myself every single day? Am I doing something to push the product further everyday?” He clearly has a growth mindset and is reflective in his “challenges” that he has set up for himself.

 

I was so surprised when I received a response to my email to Gimkit  within about fifteen minutes of having sent it. I can’t recall the last time that I got a response so quickly.

GImkitCreate

Giving it a try

So last week I decided to give it a try in my classes without really knowing what to expect. I got started over the weekend by creating classes, entering the students’ names to make it easier in class. I created a few “kits”, which are games. It is very easy to create. You can start from scratch, upload your own sets of terms or connect with Quizlet to export a list of words directly into your game. The goal is to make as much money as you can, or for students to reach a set goal. Students can play individually or in teams and logging in is done through a code, where students can then either find their name if part of a class, or enter their name.. You can also set a time period to play, I have been using 10 and 12 minutes, just as a start.

I was very excited to try this with my classes and actually only intended to play during my Spanish I classes. To start, I told them that I really wasn’t sure how it worked and told them to just go for it.

Playing this reminded me of that day five years ago when we play Kahoot! for the first time. The students wanted to keep on playing more games every day and said it was their favorite. They were excited and having fun but more importantly I noticed that they were learning the words and their recall of the words became faster and faster with each time played. It was fun to observe them as they played, learning how the game worked, and hearing their interactions. Some students were yelling at their teammates “to stop buying things”, as they can “shop” and level up with extra money per question, buy insurance, bonus streak or other options. Eventually they all had fun buying things,  when they saw how quickly the money was being added to their account.

After the first round of games, I think the total won was around three million which seemed like a lot until the next class came in and had 17 million. The third group to play earned 37 million and when we decided to continue this the next day we were in the billions!

GimkitLIbrary

Gathering feedback and assessing the benefits of the tool

Once the game is done, a report is available which opens as a PDF. The summary shows the class results and the individual report lists each student, money earned and lost, correct and incorrect answers, followed by a list of the terms asked and the number of correct and incorrect responses. It is a great way to see what areas that the class as a whole needs some review with, but more importantly, something that can be shared with each student and used as a tool to study. Teachers can create 5 kits for free and edit each kit once. There are also paid plans that enable you to create more.

 

For the determining the benefit for students, I value their feedback very much and I ask them what they liked about the game and how they felt it impacted their learning of the vocabulary. They liked the game setup and the repeated questions, the music and the teamwork made it fun as well. Creating the kits was so fast and made it easy to keep adding more into my library. Another nice feature is the ability to assign kits for students to play outside of class for practice.

There are different options available for play in class as well as assignments. I love that students can work at their own pace and that they are learning more and feeling more confident with the material.  I definitely recommend that you check them out and follow them on Twitter, @Gimkit. Just in the past few days, there are already new features added, one favorite is the messages sent to teammates letting them know when someone on the team buys something.

 

Practical Ways to bring SEL into the Classroom

 

Published on Getting Smart, 

 

Toward the end of the past school year, I noticed some changes in student behavior. There was a decrease in student engagement, especially while I responded to the question of a student seated close to me, students around the room became distracted or stopped listening. Trying to get the group to refocus sometimes presented a challenge and resulted in a loss of valuable instruction time. A second concern was how students had been treating one another. I overheard conversations in the hallways, witnessed unkind interactions in the classroom, or heard directly from students who sought help in dealing with different situations. There were two issues to resolve: eliminate the valuable instruction time that was being lost and help students to develop more positive, collaborative peer relationships. How could I connect students more to the content and to one another, so they could work together to foster a more positive classroom. After some brainstorming, I decided to first focus on ways to promote collaboration and to step out of my role of “leader” in the classroom by stepping aside.

The changes:

My first realization was that I needed to shift roles in my classroom. I needed to get out of the way, and students needed to do more than simply sit for the entire class. To get started, look at your own classroom. Where are you and the students spending the class period? Are you the only one speaking and moving? If so, think about how you can open up space and provide a more collaborative setting for students. Think about how you can involve the students in more “active learning” that will lead to better student engagement.

One morning, I looked at the physical space of my classroom and decided to break apart the rows of desks. By doing this, it created more flexible spaces for students to interact, to create and lead, and do more than just sit and listen. Students need opportunities to work with their peers through lessons and engage in activities where they can master the content together, and that will provide opportunities to develop their interpersonal skills, self-awareness and social awareness of others.

 

Making these changes can feel uncomfortable because it means going against what likely has been the traditional classroom structure. However, many teachers have moved toward flexible learning spaces, creating a more student-centered and student-driven classroom. A classroom which moves away from simply lecturing, reviewing homework, passing out materials, assigning new homework, and repeating this same routine the very next day. While this process may promote the acquisition and application of knowledge, it does not effectively promote collaboration, invite student input, nor foster development of vital SEL (social-emotional learning) skills.

CASEL (The Collaborative for Academic, Social, and Emotional Learning), formed in 1994, is an organization which actively works toward promoting the importance of developing SEL skills in education. SEL is focused on five competencies: self-awareness, self-management, social awareness,  relationship skills and responsible decision making. The development of these skills can benefit the level of student engagement as well, leading to higher academic achievement and reduce discipline issues in the classroom. To promote the development of SEL, here are some ideas and additional resources to get started.

Practical ways to promote SEL:

  • Icebreakers: I started the school year with fun icebreakers, to get to know one another and to find out what students had in common. Why? It all starts with relationships, building a connection with peers and the teacher, and using this to connect with the content area. Returning after an extended holiday break, doing even one icebreaker can be a good way to welcome students back to the classroom, to ease into the daily routine and to start the year fresh by working on relationships. Perhaps have students share what they did over break, show a picture, talk about favorite foods for holidays even, and let students make connections on their own.
  • Games and activities: Providing opportunities for students to interact through the use of games and activities in the classroom promotes the development of social-emotional learning skills. There are many online tools available to help you get started. For elementary and middle school, Centervention provides free online games, activities and printables for teaching students about SEL. Gaming helps students to learn to problem solve, collaborate, think critically, and develop empathy through scenarios within the game itself, or as a result of being part of a team. It creates a sense of community and belonging, which foster the social-emotional skills students need. Even by using Minecraft, educators have seen a connection between the benefits of gaming for learning and the development of SEL skills.
  • Learning Stations: Something that has really made a difference in my classroom has been using learning stations. I started the year with rows and decided one morning, that the rows had to go. I quickly set up clusters of desks or “stations” to accommodate three students each, with four extra desks grouped together in the center. At each station, students spend 10-14 minutes doing a hands-on activity like a worksheet, creating flashcards, watching a video, playing a game or simply coming up with their own ways to practice. Deciding upon the activities takes some planning, especially when trying this for the first time, but it is well worth it. Start by explaining the “stations”, involving students in the discussion and asking for feedback. When we explain our goals and share any fears we may have, we are modeling “self-awareness” and “self-management”. By using stations, we also have more time to interact with each student and group, work on relationships and foster a deeper understanding of the content as well as connecting with one another and creating a more positive classroom culture.

Challenges and solutions:

  • Groups: The first few class periods there were complaints. Students wanted to work with their friends and others wanted to work alone. It can be awkward if you are the only one who doesn’t find somebody to work with, but it can also be a challenge to work with a group when you may end up being the only one doing the work. Assigning random groups can help alleviate some of these uncomfortable feelings, even though in life and for the future, students may face the same challenges and uncomfortable moments, not having a choice in collaborative work. However, for the time being, the importance is to help students to develop interpersonal skills that will enable them to be successful in the future, to develop the social and emotional learning skills, especially in terms of relationships, decision-making and developing a self- awareness.
  • Timing: It can be a challenge at first to know how much time to provide for each station. I started by spending ten minutes reviewing material, asking questions, or doing an activity with the whole class, before starting stations. I tried giving 15 minutes for each, so students would work through two each day. Some students finished early and wanted to move on. To work through this, I would use the time to speak with each group or individual students, and then make adjustments during the next station rotation. There is always room to improve, but the important thing is remembering to be flexible and open to changes that will positively impact student learning and relationships.

Benefits:

  • Student engagement: Students have been more engaged in learning, and have come in to tell me how much they look forward to coming to class. Because of the different activities within the stations, students participate more because they are active and moving, and know that each station offers a new way to learn.
  • Student leaders: Students are offering to help one another, to explain concepts, and to cheer each other on. They keep each other on task and by working in these small groups, there are less distractions than working as a whole group. Each small group can ask questions, receive individualized feedback because I can freely move around the classroom and clear up any misunderstandings.
  • Teacher-student relationships: Students are getting timely, authentic and personal feedback. By using learning stations, more time is student-focused and those individual conversations can happen as needed, to help students to be successful and be more confident.
  • Student learning: In terms of academic achievement, the participation and results of recent assessments are the highest they have been. Students enjoy coming to class because they know they’re going to be leading and making decisions about their learning, in a way that is comfortable, flexible and fun.The learning experience is more authentic and meaningful for students. Research has shown the positive benefits of incorporating SEL into the curriculum.
  • Student behaviors: As for the class distractions and the negative interactions that existed before, both have decreased tremendously. It is not something that is going to change overnight but what matters is that we make constant progress. We are learning and becoming better together.

Engaging Students: Movement through games and music

Published on Getting Smart, November 5, 2017

What image comes to mind when you think of classrooms today? Where is the teacher and where are the students? Who is leading the discussion and doing most of the talking and moving in the classroom? For many, the image that comes to mind is that of a room of students, lined up in rows, with their attention directed to the teacher at the front of the room or involved in some activity at their desks. In this scenario, students are passively learning. Their involvement in class, in some cases, has them seated for the entire class period, while the teacher does most of the talking and moving around the room.

In the past, this may represent the typical format of classroom instruction, however today, with a greater focus on flexible learning environments, and educators looking to promote student choice and voice, this image or perception of “what classrooms look like”, has changed and continues to evolve into a more active learning space, a place where students are empowered. A space in which students take a more active role, transform students from consumers to creators and the former teacher-centered classroom into a student-centered and student-driven space.

Because students have typically spent so much of their school day seated, taking information in and do not always have time to ask questions, interact with peers, or do more than consume, they may become more passive learners. I started to notice this in my own classes. There was a decrease in student engagement, and reflecting on my methods I realized that I was spending so much time talking, that it was me making the decisions and leading all of our activities. There were not many opportunities for the students to work with peers, to move around, to really take control of their learning.

In an effort to encourage students to become more active learners as well as to be more involved in the types of activities and instruction in the classroom, I started to implement some teaching strategies involving music and games. There are many benefits to getting students more actively involved in learning and this can be done quite simply through a variety of teaching strategies. It can be a challenge to change over from the traditional classroom lecture model, however, there are some easy ways to change to a more active, engaging space.

IMG_20171025_115723178.jpg

How to design more active learning experiences:

1. Game-Based Learning (GBL): GBL is a great way to add fun into the classroom and help build student excitement for learning. The use of gaming offers different ways for students to practice and develop their skills in more active learning environments. Games encourage students to learn and master content by problem-solving, collaborating, creating and engaging in more authentic and meaningful learning. It is a way to promote independent learning as well as by offering students choices in games to play and the means to work toward individual goals.

2. Tech: Students can create a game as a way to help themselves and their peers practice concepts and gain mastery. It can be a game created using one of the many digital tools available like KahootQuizlet or Quizizz. Students enjoy the opportunity to create a game, which leads to a more authentic learning experience when students select the specific vocabulary they need to practice, thus leading to more personalized learning opportunities. Students add to their skills by choosing how to leverage technology for the purpose of more self-directed learning.

3. No-tech: Students are very creative and offering them a chance to design a game to practice new content can lead to better retention and increase motivation. To get started, a few examples that can be used are to create a chart which includes 4 or 5 different categories or topics related to the content and grade level being taught. After deciding on categories, perhaps select 5 or 6 letters of the alphabet, or use numbers, which students must use to come up with a word, topic or date, that relates to each category. For example, in teaching Spanish, selecting categories such as classroom objects, verbs, colors, family and then deciding on the starting letter, students can brainstorm words and review in unique ways. Students can then randomly be assigned to small groups and then share the words their group came up with. An activity like this will promote communication between peers and provide an opportunity for collaboration and some fun as well. It can also be a good way to have students review, be creative and brainstorm new ideas. This creates time for teachers to assess student needs and decide the next steps in the lesson.

4. Music: Music livens up the classroom and is useful for helping students retain their learning. There are many ways to include music in learning, one just as simple as playing music when students enter the room, or while they work in small groups, to add to the culture of the classroom. As instructional materials, one idea is to have students create rhymes or a song using a vocabulary list, names of famous people, state or world capitals, monuments or anything related to the content area. Students can work in pairs or a small group and create a song which can be used as a mnemonic device, to help them retain the information in a more meaningful way. Students can then present live in class or use a tool like Flipgrid or Recap to record and share with classmates. These student creations add to the authentic classroom resources and engage students more in learning.

In trying one or all of these activities, students have an opportunity to be more active in the classroom, work together, build relationships, collaborate and engage in more authentic learning experiences. Placing students in the lead provides the teacher with an opportunity to step aside and become a facilitator and use time in class as an opportunity to not only assess student learning but to interact more and provide feedback for students.

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There are many ways to build students skills in the classroom, and these are just a few of the ideas that we have been trying and they are a work in progress. Knowing that something works takes reflection and student input. With students creating more and working in small groups, I have more time to move around and work with every student and group and provide more individualized instruction.

Students are asking more questions like, “Can we…?, What if…?, Is it okay to…?” and adding their creativity into our activities. Students suggest improvements, “Maybe we could… It might be better if we and This has helped me to remember…can we keep doing these activities?” And my answer to all of these has been “Yes, I think we should try it. If it works, then great. And if not, we will try again!”

Students need to be moving in the classroom and have opportunities to learn in different formats using a variety of instructional strategies and tools, and it’s okay if they are not in the traditional format.

New features to our favorite tools: Part II

Kahoot!

Over the past couple of years, there have been a lot of new features added to make Kahoot even more engaging for students and teachers. Some of my favorite features are the questions automatically going through to the next one, the podium feature, its method for kicking out inappropriate names, the new Kahoot! app and other subtle changes to layout and options of the platform.  This year has brought two new things, that may be my favorites so far.

The first one I learned about while at ISTE in San Antonio, when I had the opportunity to spend some time with the team of Kahoot and learned about the “challenges” that they were creating. If you haven’t had the chance, you can “challenge” students to complete one of your games by sharing a code with them, just as you do for the live games but students can log into it within the app on their phones. Students can even challenge one another on different topics that they find in the app and so it’s a good way to provide practice for students outside of the classroom, where they don’t have to rely on the Smartboard to see the questions but rather have everything available on their device.

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Photo from Kahoot! Blog

RockstarPanda, EpicFox, Friendly Moose and StellarCheetah?

But the most fun that I’ve noticed is unexpectedly was about 2 weeks ago, I created a game for my students to play and at the top of the options, I noticed the option for “generating creative usernames”. So I figured why not, selected it and couldn’t wait for the students’ responses. The generating of creative student names resulted in my students saying that I was taking away their creativity. Kind of funny but these generated names were much more original than the names that they had commonly used when joining our games. I’m not going to lie, it was quite fun to yell out who is “Mystery Panda”, “Fantastic Bat”, “Daring Dog” rather than the usual names. Plus I think it’s a nice way to have anonymity in the game so that students feel more comfortable answering and not so worried about what their score is in front of everyone else.(Even though the often yell out what their score is).

The “Nickname Generator” has a list of 800 unique two word name combinations and using it is a great idea, because it saves the time lost while students try to come up with their own “Creative” names.

Games for the Hour of Code

In recognition of the week of December 4th through the 10th, being Computer Science Education Week, and the “Hour of Code”, Kahoot has added some games to help students understand some basics of coding. Try these out for some fun ways to get the students involved with coding and use the game as a starting point for some class discussion.

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From Kahoot!

New Look for the Kahoot details page

 I noticed something different when I launched a Kahoot game and that was the appearance of the page once I clicked on the game we wanted to play. It has a much clearer appearance, easy to navigate and a nicer layout. Here is how it looks:

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The “Play” and “Challenge” buttons are easy to find. You can see the questions and timers for each. By selecting the “Show Answer”, you are then able to see the choices for each and the correct response for each question.

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