We have thousands of resources to choose from, and ideas we can gather from the different learning communities that we belong to, however, it can be overwhelming and time-consuming to sort through all of our options. It is always important when we consider our options to think about the purpose for using them. I try to find tools that have benefits beyond their educational use and that are applicable to the real world and will help students to prepare for the future.
As we look for activities and new ideas to keep students engaged, I think it is the perfect opportunity to explore some of the emerging technologies like augmented and virtual reality. While traveling around the world or exploring objects up close is limited during this time, we can use some of the AR and VR tools available to explore and also to have students create their own. Giving students the chance to engage in a more meaningful way with the content they are studying and move from consumers to creators using these tools helps to increase student engagement and leads to higher student achievement.
Using tools for exploring and immersing more in learning through AR and VR enables students to connect more closely with what they are studying. Having choices for creating with these tools, also enables us to meet specific student needs and interests. As a bonus, these tools are also fantastic options for anyone interested in learning about these emerging technologies.
Here are eight options to get started with:
Big Bang AR. Download the Big Bang AR app to learn about the big bang theory and engage in an interactive journey in mixed reality. Travel back 13.8 billion years and see the formation of the universe happen right in your real-world space. Imagine seeing the stars as they form right in front of your eyes.
Devar: Choose from one of the lively characters to bring into your classroom or home. Devar is easy to get started with and is a fun way for students or anyone to learn more about what augmented reality is and how it can be used for storytelling. Start by selecting a character and add music or your own narration to it and record. Share the video with students or have students create their own to tell a story. Check out the other resources available from Devar such as games and books related to different content areas and grade levels.
DisruptED. Provides augmented and virtual reality tools for students in pre-K through third grade. I recently learned about this one from Jaime Donally and had a chance to see the possibilities for engaging students through AR books. The new starter kit includes activity books, gamified activities, a headset and more. The newest AR book “Bee Safe” is available for a free download.
Google AR/VR. A website full of resources for learning about augmented and virtual reality through Google. Check out the experiences which include opportunities to learn about math, science, the human body, and more in AR. Bring prehistoric creatures or other animals into your environment. You can even create your own AR experience by downloading the software development kit (SDK) to create with Google ARCore. With the SDK, you can create new AR experiences or enhance existing apps with AR features.
Nearpod: Offers many options for promoting student engagement through its interactive multimedia platform. My first VR experiences were with Nearpod and there are thousands of lessons to choose from which include 3D objects and VR field trips. Lessons through Nearpod are great options for immersing students in different learning experiences and traveling around the world or exploring places and objects more closely.
It is important to offer multiple options to students that lead to more meaningful experiences that promote the development of essential skills for the future and empower them through self-driven learning. We have an opportunity to innovate and reimagine learning as we embrace the new school year. We can use these immersive tools to create new learning experiences for our students and empower them to create their own!
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I recently attended my fourth TCEA conference. This year marked the 43rd year of the TCEA (Texas Computer Educators Association) Convention and Exposition which was held in San Antonio, Texas at the Henry B. Gonzalez Convention Center. Since the first time I attended TCEA in San Antonio in 2017, it has become one of my must-attend conferences each year. With more than 700 sessions to choose from on a variety of important topics, TCEA provided a great learning experience for educators again this year. There were also lots of spaces for educators to connect and build their network. Luann Hughes served as the 2023 Convention Chair and sent emails each day with an overview of the day’s schedule, some “Sessions to Savor” and other helpful information to get attendees excited for the day!
The highlights
The people: It is so nice to be able to join together in person at events like the TCEA conference again. For some people, this may have been the first time meeting a friend face-to-face or the first time seeing a friend in the past few years. For me, I love the opportunities to spend time with friends, make new connections and build our learning networks.
The mock schedules: Deciding on sessions to attend can always be a challenge especially when there are so many choices. One of the things I love about TCEA is that they put together mock schedules focused on the different roles of educators. The conference planning team reviews all sessions being offered for roles such as classroom teachers, IT, leaders, and librarians, or with a specific focus on SEL or STEM, special populations, and other important topics in education. Being able to look at a sample schedule helps any attendee but definitely, a first-time attendee to build a schedule focused on their specific interests and needs for professional learning.
Power Hours: There were a variety of session types and events during the conference. Each day started with a Power Hour with a featured speaker. On Monday, Dr. Adam Saenz focused on “The Power of a Teacher” and how important it is to remember the “why” behind the work that we do and the importance of focusing on relationships. On Tuesday, Dr. Michael Hinojosathe spoke about “How to Leverage Educational Technology as a Learning Strategy.” He has more than 40 years of experience in public education, as a teacher, coach, and superintendent/CEO. On Wednesday, the Power Hour “Keep it REAL. Keep it FUN. Keep it UP!” with Joe Dombrowski, an educator who has studied the art of improv comedy. He shared ideas and personal stories about how he uses improv to boost student engagement. His goal is to help students “want to be in school rather than have to be in school.” There was a lot of laughter during his inspiring session.
[Kaitlin Roig-DeBellis]
Thursday’s Power Hour was with Kaitlin Roig-DeBellis, a former Sandy Hook Elementary teacher and the founder and executive director of Classes 4 Classes. She inspired educators with her message focused on making choices with “purpose, passion, perspective, resilience, and hope.”
One of many interesting spaces in the center.
The sessions and topics
There were several hot topics this year. Attendees were very interested in learning about AI and in particular, ChatGPT, and its implications for education. Blockchain, NFTs, and the metaverse were also of interest, with several sessions available covering each of these. I presented a few sessions on artificial intelligence, emerging tech like NFTs, blockchain, the metaverse, and augmented and virtual reality. I also presented and attended several sessions on SEL. There were so many great sessions to choose from. As a presenter, I learn so much from attendees and I look forward to those opportunities to connect. The interactions in sessions lead to new connections and spark interest in new areas for teachers who walk away feeling more confident in diving into some of these new topics and trends.
One of my presentations focused on Chart A New Course: Teaching Essential Skills. Sharing methods and tools like BookWidgets, StoryJumper, Marty the Robot and many more!
Jaime Donally had a great experience for anyone looking to learn about augmented and virtual reality during her sessions such as “Top AR/VR Trends to Transform Learning” and the Digcit VR Journey. Rabbi Michael Cohen (The Tech Rabbi) presented a few sessions on Cryptocurrency, Blockchain, NFTs, and web 3. Also, a big focus was on SEL, with a great session for teachers presented by Jenallee, the eTwinz, and Scott Bricker. Many sessions covered these topics and drew large crowds. Monica Burns had so many ideas to share in her “15 Ways to Collect Actionable Formative Assessment Data” session. She presented quick ideas and also digital tools that help educators gather important data about student learning.
Strategies for Teachers Session by Jenalee and the eTwinz
There were a variety of sessions focused on specific tools such as Google from Dr. Desiree Alexander who had a lot of great tips for streamlining Google Drive. Holly Clark and Matt Miller presented on AI and ChatGPT and shared some ideas for how educators can explore this technology and ways to help students understand it and its implications for learning now and working in the future. Another engaging session was “Three by Thursday! Electrifying Strategies to Ensure Engagement in Learning” by Stormy Daniels and Wendy Hedeen. These are just some of the many topics you could explore and sessions that provided actionable strategies and many resources and also helped with building confidence in taking some risks in our classrooms.
The poster sessions: At each conference, poster sessions are a great way to take in a lot of new ideas in a short amount of time. Being able to interact one-on-one and ask questions specific to your needs in these topic areas really does make a difference. There were poster sessions for CTE, Librarians, Professional Learning, STEM, CTE, and content areas. Sometimes it can be tough to decide which sessions to attend at a conference, but there were opportunities everywhere, especially through the poster sessions.
Panel and Roundtable Discussions: There were roundtable and panel discussions held each day on topics such as equity, personalized professional learning, sustainability, and really relevant focus points for educators. Each day had a variety of panel discussions focused on issues relevant to classroom teachers, educators, and librarians and provided an engaging space to ask questions and make new connections.
Presenting on AI and sharing Marty the Robot
The big topics: Some of the big topics in emerging technology this year were blockchain, cryptocurrency, the metaverse, NFTs, and also ChatGPT. There were also a lot of sessions focused on SEL for students and ideas for educators for their own well-being. TCEA even had an SEL room available for educators to take time to relax in a calming and relaxing environment. It was also a space where educators could learn more about SEL practices and gather some resources.
The Exhibit Hall
I enjoyed exploring the exhibit hall this year with so many companies present and different opportunities to interact with cutting-edge technologies and new ideas for STEM and emerging technologies. Some of the favorites were the Escape Room bus, the Esports area, and of course the endless swag that was available to attendees. There was a lot of interest in STEM-related resources such as Ozobot, Sphero, Marty the Robot, and more hands-on learning materials for younger students like this awesome learning mat from Active Floor.
It is also another great way to learn some new ideas by checking out the different technologies and solutions or catching some of the booth demos given by educators. It gives attendees the chance to learn about a lot in that one space and also to walk away with some fun swag too!
Esports was popular this year with several sessions happening as well as a space in the expo for attendees to take in the esports experience. Throughout the hall, there were booth demos by educators sharing their experiences of using some of the tools like Book Creator, Edpuzzle, Kami, and Spaces EDU, and many booths with live presentations happening every 15 minutes.
Attendees could also step inside and take a tour of a fully renovated, 43-foot school bus that has become a makerspace on wheels. It’s a STEAM dream come true!
The Quest Escape Room bus
The space that TCEA creates
Arriving at TCEA each year, attendees are welcomed as soon as they enter the space. There are volunteers ready to assist you and lead you in the right direction, make sure you are enjoying the experience and check in on presenters to make sure everything is set to go. Don’t worry about attending this conference alone. It is a welcoming space and you will meet and connect with educators right away!
Meeting up with friends at registration to kick off the week!
Planning for next year! If you have been thinking about attending a conference, I definitely recommend TCEA. It has become a favorite event each year. The topics and strands focused on different roles for educators, the variety of sessions, and the welcoming TCEA staff and volunteers, really provide a tremendous learning experience for all attendees.
Rachelle Dené is a Spanish and STEAM: What’s nExT in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is an ISTE Certified Educator and serves as the past president of the ISTE Teacher Education Network. She was named one of 30 K-12 IT Influencers to follow in 2021.
She is the author of seven books including ‘In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU”, “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us” and her newest book “Your World Language Classroom: Strategies for In-person and Digital Instruction” and Things I Wish […] Knew.
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In preparing students for the essential skills they need for the future, we have different methods and digital tools that we can bring into our classroom space. But what skills do students really need?
A great resource to explore is the skills outlook provided by the World Economic Forum. The top skills cited include emotional intelligence, collaboration, communication, creativity, critical thinking, and problem-solving.
What is important to note is that these skills align with the five core competencies of social-emotional learning (SEL) skills of self-awareness, social awareness, self-management, relationship building, and decision-making.
Because of the changes that we experienced in the past year, I believe that it is important to have various options, whether teaching in-person, hybrid, or virtually. Choosing methods like Genius hour or project-based learning, activities such as scavenger hunts or learning stations, or selecting digital tools that promote more interaction with and between students will help foster the development of essential future-ready and SEL skills.
How to foster the development of future-ready skills
Educators might wonder how to build SEL activities into the classroom and whether it takes a lot of time. Depending on the methods or tools chosen, some of them do require more planning and preparation initially, but there are so many benefits that the time is definitely worth it.
Here are four methods to consider:
Digital breakouts and Escape rooms
These have become more popular over the past few years. Even during virtual learning, they can be a great way to have students work together and build skills of collaboration, communication, problem-solving, and critical thinking. Using breakouts and escape rooms is also beneficial for the development of social-emotional learning skills as well. There are a lot of ready-to-use games available to get started with.
With Genius hour, students explore an interest or a passion. It is focused on inquiry-based and student-driven learning, and infuses more student choice and student agency. Students have a chance to “Share their genius” with classmates. Genius hour builds student curiosity, encourages collaboration, and will help students to become more confident as they explore on their own and share their knowledge.
Learning stations
When I changed my classroom a few years ago and changed the rows into stations, there were many benefits for students and my own practice. With stations, using a mix of hands-on materials and digital tools enables students to experience more personalized learning and promotes the development of SEL.
It enables educators to develop a better understanding of where each student is on the learning journey to better plan for their lessons. Using stations also creates a collaborative classroom community where students can engage in activities with their peers, which supports building self-awareness, social awareness, and peer relationships.
Project-based learning
With methods like project-based learning (PBL) or problem-based learning, students drive their own learning, leading them to become more independent and have choices that lead to more authentic and meaningful opportunities.
It helps them to develop self-management skills in particular when setting goals for their research and dealing with any that come with independent work like PBL. Giving students the chance to explore something of personal interest or curiosity, promotes independence in learning, builds student agency, and also helps us to learn about their passions and interests, which assist us in designing learning activities with them in mind. As educators, we must focus on connecting them with the world and preparing them for whatever they decide to do in the future.
Especially during the past school year, digital tools helped facilitate learning in many different settings. Choose one or two versatile tools that will promote student choice and empower them to move from content consumers to creators.
Here are three ideas using digital tools:
Interactive lessons: With some of the platforms available, we can keep students engaged in learning by including a variety of activities that promote collaboration, discussion, and creativity in learning while they build skills in the content they are learning. Some of my favorites include using Formative, Google Jamboard, Nearpod, and Classkick, all of which are beneficial for connecting students in learning, whether in-person or remote, and which enable educators to have access to data or information about where students are in the learning process.
Multimedia presentations: Students can develop vital technology and digital citizenship skills as they learn to create multimedia presentations to demonstrate learning. Our favorites include using tools that offer options for all students that meet their specific interests and comfort levels with technology. Check out Buncee, which has designed an SEL toolkit with ready-to-use template activities for grades K-6 and 7-12 in addition to having thousands of ideas for classroom use and more than 38,000 items in their media library. Using a tool like Wakelet enables students to include images, text, Flipgrid short videos, and other links to share with classmates and their teachers. It is simple to get started with, and it offers students the chance to create their own lesson or even a digital portfolio to show their learning journey. Book Creator is another option for having students collaborate on a book and include audio, video, text, images, and more and build SEL skills. Read more: 8 Digital tools for engaging classroom presentations
Digital portfolios: Spaces offers a digital portfolio platform that assists teachers in better understanding students, their interests, and their needs in learning. Digital portfolios help students to develop SEL skills of self-awareness and self-management. Having students share their portfolios with classmates is also helpful for building relationships and social awareness. The benefits of portfolios are that students track their growth over time and can identify strengths and areas where they can set new goals.
There are many methods and tools to explore, but it’s important to focus on the why behind the choices we make for our students. The use of digital tools promotes collaboration, communication, creativity, and many more essential skills while also promoting the power of choice for students to share what they have learned.
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As a teacher in elementary school, I’m passionate about making the classroom a fun and engaging place where students can take charge of their own learning. The Learner-Centered approach puts students in the driver’s seat and encourages them to be more involved in their own education. This type of classroom is designed to fit each student’s needs, interests, and abilities.
Student-centered learning empowers students to take control of their own education by allowing them to explore topics, generate questions, and find answers on their own. This type of learning helps students develop critical thinking skills and encourages them to take an active role in their education. When students are given the freedom to direct their own learning, they are more likely to be engaged, motivated, and develop a deeper understanding of the material.
It has been demonstrated through research that a Learner-Centered Classroom can significantly enhance the motivation, engagement, and success of students. By adopting a student-focused approach, educators are able to facilitate the development of important skills such as critical thinking, problem-solving, and self-reflection in their students. With this student-centered approach, students will become more confident and empowered learners.
The implementation of seven key strategies can help the transformation of a conventional classroom into a student-driven learning environment, in which students are equipped with the skills necessary to take a lead role in their education.
Student-led discussions
I encourage my students to lead discussions in class by sharing their ideas and perspectives. I use strategies such as Think-Pair-Share or Socratic Seminar discussions to facilitate student-led conversations. During these types of discussions, students are given the opportunity to share their thoughts and engage in active listening with their peers. This type of student-led discussion promotes critical thinking and helps students develop strong communication skills.
Collaborative learning
I encourage my students to work together in small groups or pairs on projects, assignments, or activities. Collaborative learning helps students develop important skills such as communication, teamwork, and problem-solving. I use techniques such as Jigsaw or Group Concept Mapping to encourage my students to collaborate and share ideas and I use online collaboration tools such as Google Classroom or Schoology to allow my students to work together on projects from anywhere. This type of learning not only promotes social and emotional growth but also helps students understand and retain information better through shared exploration and discussion.
Choice-based learning
I believe in offering my students a range of learning options, allowing them to choose activities that interest them and align with their learning styles and passions. Choice-based learning is a student-centered approach that empowers students to take the lead in their learning. I use centers, stations, or choice boards to provide my students with a variety of options and let them choose what they want to work on. This type of learning creates a more engaging and personalized learning experience for each student and enhances student’s’ organizational skills.
Inquiry-based learning
Inquiry-based learning is a student-driven approach where students are encouraged to ask questions and engage in their own investigation to increase their critical thinking and problem-solving skills. I use prompts such as “I wonder…” or “How can we find out…” to support inquiry-based learning, and provide opportunities for students to engage in hands-on activities, simulations, and experiments to support their investigations. And to make the process even more meaningful, I encourage students to keep a student inquiry journal where they can jot down all their curious questions about the world around them. This journal not only helps them keep track of their progress, but it also gives them a sense of ownership over their own learning journey.
Project-based learning
Project-based learning, a hands-on method of education where students engage in real-world projects that showcase their knowledge and skills, can lead to a deeper understanding of the material and increased engagement in the learning process. By working on challenging projects that require critical thinking, problem-solving, and application of knowledge, students can see the relevance of their education and make connections to the world around them. This approach aligns with the Sustainable Development Goals (SDGs) as it promotes active, meaningful learning and the development of skills that are essential for success in the 21st century. Examples of project-based learning activities may include creating a podcast, designing a website, or constructing a model of a historical landmark.
Self-reflection
I encourage my students to reflect on their own learning process and to think about how they can improve. This type of self-reflection helps students to understand their strengths and weaknesses and to set goals for themselves. By regularly reflecting on their own learning, students can better understand how they learn and how they can become more effective learners.I use online journaling tools such as Flip, SeeSaw, or Kidblog for students to document and reflect on their learning experiences.
In-class projects
I assign in-class projects that allow my students to apply the concepts and skills they have learned in class in a hands-on and engaging way. These projects can involve independent or group work and can be used to reinforce the material covered in class. For example, a student might create a poster or model to demonstrate their understanding of a particular subject. In-class projects give students the opportunity to be creative and to showcase their learning in a tangible way. This type of project also helps students to develop important skills such as research, collaboration, and presentation skills.
Imagine being in a classroom where the focus is on you and your learning journey. It’s all about empowering students to make the most of their education, and helping them understand the importance of what they’re learning. That’s what makes a Learner-Centered Classroom so special. A learning space for students to actively participate and be engaged is key to inspiring students and sparking a lifelong love for learning.
Kellie Bahri is an experienced instructional specialist, teacher, and children’s book author. With over a decade of experience in education, she has successfully implemented innovative instructional strategies resulting in improved student performance and engagement. As Elementary Teacher of the Year for 2020-2022, her dedication to education and creative teaching methods are highly regarded. Kellie also uses her writing talent to inspire a love of learning in young readers through her children’s book. Her goal is to make a positive impact on children’s lives and help them reach their full potential.
About the Author
Kellie Bahri is an experienced instructional specialist, teacher, and children’s book author. With over a decade of experience in education, she has successfully implemented innovative instructional strategies resulting in improved student performance and engagement. As Elementary Teacher of the Year for 2020-2022, her dedication to education and creative teaching methods are highly regarded. Kellie also uses her writing talent to inspire a love of learning in young readers through her children’s book. Her goal is to make a positive impact on children’s lives and help them reach their full potential.
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Guest post by Bonnie Nieves, in collaboration with Class Composer
In the previous blog, I outlined the first step of initiating Multi-Tiered System of Supports (MTSS), a framework designed to meet the needs of each and every learner in a school district. When your school community has completed its inventory of instructional tools and supports for academic, behavioral, and social-emotional learning, it is time to move on to putting these resources into action.
The next steps include planning for three essential components of MTSS:
Instruction that includes academic, behavioral, and SEL learning opportunities for all students.
Assessment tools that measure the effectiveness of this instruction.
Ensuring that your master schedule has space for per diem support for students.
MTSS is typically represented as a pyramid with Tier 1 universal supports being the foundation. It can be accurately represented as a triangle or funnel.
All students receive universal supports and transition between tiers 1, 2, and 3 based upon progress monitoring data monitored according to a reliable universal tool at predetermined intervals. These tools do not need to be school-wide standardized tests. According to the American Institutes of Research (2021), high-fidelity screening is universal, accurate, and conducted at least quarterly.
Most students will remain in tier 1, some will transition to tier 2, and fewer will move to tier 3. If a school community finds that a large number of students are in need of tier 2 support, it would be prudent to investigate the evaluation tools and quality of the universal curriculum being used.
Now, envision a system of three triangles, one for each indicator: academic, behavioral, and SEL. Students may be at any of the three tiers for each of the three instructional areas (academic, behavioral, social-emotional) at any one time. For example, a student may be receiving tier 1 instruction for academics, tier 2 targeted support for behavioral instruction, and tier 3 for social-emotional instruction.
When teachers work with all of this information, academic, behavioral, and social-emotional, it can require a great deal of time and organization. Providing for all students is essential and each of these represents important data points that teachers need to focus on in order to provide the best for students. However, there needs to be a more effective and efficient way to do this.
MTSS and Class Composer
Class Composer provides everything that teachers need to be able to monitor student progress and is readily accessible to anyone, at any time. It enables all teachers to access the information they need about each individual student when they need it. Easy to track and record student growth toward individualized goals. Simplify how you manage all the assessment data collected! With progress monitoring, teachers can easily track student progress and provide the right supports.
Having access to all this information in one space enables teachers to create a supportive learning community for students. These teacher-student connections lead to the development of the essential relationships that need to exist for all students to be successful.
Give Class Composer a try today using their sandbox. You will experience a simpler, more streamlined experience when in the easily accessible, data-driven platform that promotes student academic achievement and the development of essential SEL skills.
The final part of my MTSS blog series will elaborate on two essential components: assessment tools and instructional resources. Assessment tools that can help your school community provide common experiences without impacting teachers’ ability to use Universal Designed for Learning (UDL) planning tools. Instructional resources for each of the three tiers for academic, behavioral, and social-emotional instruction.
About the Author
Bonnie Nieves is the author of “Be Awesome on Purpose” and has over a decade of experience as a high school science teacher. She has a Master’s Degree in Curriculum, Instruction, and Educational Leadership. Her passion for creating immersive and authentic experiences that fuel curiosity and creating student-centered, culturally responsive learning spaces that promote equity and inclusion has led her to establish Educate On Purpose Coaching.
In addition to being an award-winning educator, Bonnie works to ensure equitable and engaging education for all through her work as a copy editor at EdReports and Classroom Materials and Media reviewer for The American Biology Teacher journal. She serves on the MassCUE board of directors and enjoys connecting with educators through social media, professional organizations, conferences, Twitter chats, and edcamps. Bonnie is a member of the National Association of Biology Teachers, the Teacher Institute for Evolutionary Science, and the National Science Teaching Association. She encourages you to connect with her on Twitter @biologygoddess, Instagram @beawesomeonpurpose, Clubhouse @biologygoddess, and LinkedIn.
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Guest post post by Brigid Duncan, Educator, Creator, & Blogger
Shaking up learning by bringing retro games to class lessons!
If you have been teaching for a couple years now, you would be asked by many students to play Kahoot! Or just mention the word Kahoot! and kids await eagerly to hear the elevator music playing in the background as they enter the game code to join your game. So, our students love to play games. Who doesn’t? There is an old Finnish saying that goes like this:
“Those things you learn with JOY
You will not forget easily!”
So why use game-based learning? Many reasons come to mind, however the most significant one is that students work harder when they are given a choice, autonomy, and they are in an audience being observed by their peers. In other words, they like a challenge and want to win. So, knowing this and building games into your instruction accomplishes that and so much more. Many of our students are Gen Z’s, and research has proven that this generation loves challenges, they love independence and relish having a voice in their learning outcomes. Theory behind game- based learning is that we are taking the motivational aspects of a game and applying it our lessons for assessment, while kids are having fun.
As we move into the start of this ever-pivoting school year, our instruction has to keep up with modifications as our classroom changes, whether we are online, face to face instruction or hybrid. The problem teachers face with this type of instruction, lies in with our assessments and the integrity of them. Are my students truly understanding the essential questions as outlined at the start of the lesson? Are they using Professor Google (my favorite word for searching google for answers) to my assessments? Should I even have assessments and just go strictly to project based assessments. Well I am here to say you can have online assessments using game-based learning.
Who wouldn’t want to play an old-fashioned Trivial Pursuit board game? A favorite for many and can be used to assess for key terms or conceptual thinking on a unit lesson. Have them play in teams, assign points and give them badges that they can proudly display. Have a “Battle Royale” with review or test bank questions. Want to take it a step back in our time capsule, do you remember Four Corners a game still played in and out the classroom. Well you can simulate the same idea but on a board game and in, an online classroom. Let’s say you are teaching themes in a novel read that the class just wrapped up. You can ask students to identify themes on opposite side of the four corners. Example, revenge in one corner and opposite side “compassion” You can give them a blank card with 4 squares and play Pictionary, another retro board game. You can pose the same questions but this time you say to your students use icons to represent the themes and place in opposing squares. Sites like The Noun Project or AutoDraw are all free. And of course, I couldn’t write a blog post on game-based learning and not mention Monopoly. I have seen many teachers get creative by incorporating unit lessons using a Monopoly style board, guiding students through asynchronous lessons from START to FINISH.
I hope this post on game based learning will encourage you to Level Up, on your lesson plans and incorporate games in your classroom learning assessments. Many teachers will be starting a new year with students you have never met in person. I have read many of your comments on social media asking how to build classroom community when we have never met and will continue online. Then this is one of the best solutions available now, to ease your concerns. By having games included in your lesson plans, you will begin building online classroom student relationships. Have fun this school year and remember that Old Finnish saying when developing and designing your lesson plans: “Kids remember best when they are having fun!”
Brigid Duncan, Educator, Creator, & Blogger
Brigid Duncan is an AP Econ/Business instructor teaching high school in Hollywood, Florida. Originally from the Caribbean, she pursued a career in advertising and Marketing before transitioning to teaching. She is Mom to three wonderful and energetic teenagers and enjoys being creative, especially in graphic design. Favorite quote: “You see things; and you say, ‘Why?’ But I dream things that never were; and I say, ‘Why not’?” – George Bernard Shaw.
Posted originally on DefinedSTEM: Ideas for some AR/VR for Blended Learning
Years ago when I started to use more technology in the classroom, I thought that by having students watch videos at home, rather than in class, I would be “flipping” the classroom. Fortunately, I learned quickly that I was not, and made some changes to implement blended learning instead. As part of my ongoing reflection, I continue to think about the many changes that I have made and the tools that have helped me to create a more authentic and engaging learning experience for my students. There are so many tools available, and we always want to first consider the “why” behind using them and also think about the purpose and how versatile the tools can be. Learning opportunities for students are everywhere and the best part of having so many choices is that it promotes student agency. Students can find something that meets their interests and needs, and that offer more meaningful ways to engage with the content. Choices will lead to purposeful learning experiences for students.
Sometimes it is fun and beneficial to try unconventional tools or methods, to immerse students more in learning and do things differently than what they have become accustomed to. Making a change to thttps://www.definedstem.com/blog/versatile-tools-for-blended-learning/he traditional style and structure of the classroom can feel uncomfortable at first, but giving students more control in designing their learning is worth it. The flexibility of these tools enables learning to happen anywhere and at any time, based on the student’s or school schedule, which help to foster a blended learning environment. Here are a few ideas to immerse students in learning.
Augmented/Virtual Reality
One of the biggest areas of growth in education has been the use of Augmented and Virtual Reality in the classroom. In my own classroom we have used a variety of tools and students have enjoyed the time exploring new tools and definitely different ways to learn. The idea of teaching by using tools for AR or VR can seem challenging, but it really can be quite simple to add it into the course and there are tons of resources available. I recommend exploring the resources shared by Jaime Donally on all things related to Augmented and Virtual Reality in education.
These tools can offer more powerful ways to immerse students in learning, to “travel” and “explore” places and things more closely. Students can create, problem solve, become more curious and experience something unique through the use of these tools, which enable learning to happen beyond the classroom walls and involve students in more collaborative experiences.
Tools to try:
3DBear: A newer platform that enables students to add objects into their space and then narrate a story in augmented reality. Teachers are able to create a class account and can choose from the lessons available for grades 1-6 and up, in content areas including ELA, Math, Social Studies, Science, and also STEAM-related topics. Each lesson includes links to reading materials, timelines, and also worksheets. Teachers can sign up for a free trial.
CoSpaces: A tool for creating “spaces” where students can tell a story, create a game to represent their learning in a more authentic and meaningful way. Students can work together on projects and design a more immersive story together. Working together helps students to develop their digital citizenship skills as well as promote social emotional learning skills. An engaging way to reinforce content by having students design spaces they can then “walk” through in virtual reality.
Metaverse: An augmented reality tool that teachers can use to create assessments with or have students design an interactive “experience” full of choices in characters, GIFS, 360 images, themed objects and more. There are “experiences” available and it is easy to get started by watching the tutorial videos from Metaverse. Students can create their own experiences and share them with classmates and teachers can create more engaging review activities for students.
Shapes 3D Geometry: An app that gives students and teachers a more interactive way to explore core concepts of geometry and that can help students discover 2D and 3D shapes in an augmented reality experience. Using a Merge cube, students can examine 3D shapes by holding the solids in their hands, manipulating them and being able to more closely understand the core concepts of geometry.
Learning beyond the classroom: Virtual Field Trips
It is important for students to experience learning and explore the world, beyond the limits of the classroom time and space. While we can’t easily take students to faraway places,there are different tools that make these “trips” possible. The right tools bring in a world of learning for our students, enabling them to closely look at a location rather than by simply watching videos or looking at pictures in a book. We can even connect students with other classrooms and experts around the world by using one of these options in our classes. Many of these tools are easy to get started with and some even have lessons available, which makes the lack of time factor, not an issue.
Tools to Try:
Google Expeditions: By using Google Expeditions, teachers can “guide” students in faraway lands or have them closely view an object in Augmented reality. All that is required is the App, and then students need to be on the same wifi as teachers in order to “explore” in the classroom. Teachers can choose from more than 100 objects in augmented reality and 800 virtual tours to travel around the world. Each tour includes a script with guiding questions and enrichment activities, all easily accessible by downloading them to a device.
Skype: Years ago, connecting with other classrooms took a lot of time to plan, working with different schedules and access to the right technology. Now through tools like Skype, students andteachers can connect with anyone in the world. By joining the Microsoft community, teachers can connect with other classrooms and create connections for students to communicate by using Skype or for more fun and pushing the critical thinking, collaboration and problem-solving skills, try using Mystery Skype.
Tools for anywhere learning
With blended learning, students have the online component as well as the traditional in-class instruction. One type of blended learning involves the use of stations. By using some of these tools, especially if access to devices is an issue, students can participate in station rotations and learn in multiple ways. The best part is that these tools are accessible when convenient for students as well.
Nearpod: A favorite because it is such a versatile tool that offers a lot of options for how to have students interact with the content, and even go on virtual reality tours and explore 3D shapes. Some of the activities you can include are polls, open-ended responses, matching pairs, for a few and also including content such as BBC videos, PhET simulations and more recently, a Desmos graphing calculator. A tool to enhance instruction whether in or out of the classroom, and one which students can use to create their own lessons to share.
Buncee: Students can create multimedia presentations that include a variety of items such as animations, emojis, 360 images, and web content including videos that can be embedded into the presentation. Teachers can create a lesson using Buncee by adding videos, audio, including hyperlinks and sharing one link with students, that leads to multiple other activities.
Quizizz: A game based learning tool that can be used for instruction, both in and out of class, or for students to create their own games as more authentic practice. Quizizz has thousands of games available in the library and recently added a student log-in that enables students to track their progress and gives them access to prior games played so they can always go back and review. Having this available to students makes it more personalized because students can get extra practice whenever they need it.
Kahoot!: Challenges with Kahoot have become quite popular. Teachers can “challenge” students to participate in a game as a way to practice the content or review for an assessment. Students can even challenge each other by sharing games and codes, which makes it good for peer collaboration and building the social emotional learning skills.
Synth: A podcasting tool that can be used to have students respond to questions, participate in a conversation by responding to a prompt or a “thread.” A thread is a string of responses in a conversation. Creating with Synth is easy and simply by recording a prompt that can also include a video, teachers can promote communication and student discussion beyond the school day. Teachers can then listen to all student responses as a podcast.
Finding new tools to explore is always fun, especially when we have students create with them and share their work with classmates. We learn more about their interests and needs and they have a more personalized experience.
These tools have made an impact on my students this year and I have seen a lot of benefits by offering students a variety of tools to choose from. Creating a more interactive classroom experience and expanding the where, when and how students learn, leads to more of a blended learning approach. It is important to show students that learning can happen anywhere and give them the tools to make that possible.
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Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.
Focus in the new school year: Building relationships
Rachelle Dene Poth
It is time for many to head back to the classrooms and prepare for a new year of learning and growing. It is an exciting time for educators and students to have new opportunities to learn and to reconnect. Hopefully educators and students are excited and recharged for the new year and the possibility of new ideas for learning.
For me, I am intentional in planning activities to get to know my students and for them to know one another. I often rely on some traditional methods like icebreakers and conversations, however, I also enjoy using some of the different digital tools as a way to gather some quick feedback but also to learn more about the students in our classroom.
By planning for some relationships building on that first day and during the first week back to school, we can focus on the environment and culture we are creating for our students. Covering course details and class expectations are important, but we should start by building a solid foundation so that we can work together. By starting here, we foster a positive classroom culture and welcoming environment for learning.
Learning Together
Starting from the very first day, we should be intentional about being present. Being at our classroom doors and in the hallways to greet our students as they arrive and welcome them to school is a great way to start. It is important to acknowledge all students as we see them in the halls and throughout the building, a positive step in creating a supportive climate in the building and in each classroom. We have the power to do this when we are visible and make connections to help foster a positive space for learning.
Starting back to the daily routine of school after a summer break, or any extended break during the year, always presents a good opportunity to try new ideas and to build relationships. Using intentional strategies, we can get to know our students by using games and activities that will connect classmates and will positively impact the learning environment
We can use low tech or no tech to do some icebreakers and other games to learn about one another and in some cases, review the content from the prior year. As educators, it is during this time that we should encourage students to share their stories, to make their own connections and to share with us what their goals are for our class. Fortunately, there are some easy ways to get started, whether or not edtech is involved, but it can be a great way to introduce some of the digital tools that will be used throughout the year.
Start connecting
In my classroom, we use a lot of tools throughout the year and many are focused on streamlining communication and collaboration within our classroom but also for connecting globally. Being available to our students when they have questions or need access to class resources is important since their questions do not stop when the school day ends, or over the weekend break. We also want our students to be able to connect globally and using these tools to help them facilitate these connections makes sense. Always focus on the why behind using an edtech tool in your classrooms.
How do we find the right tools
My first recommendation is that educators talk to PLN and colleagues about specific needs in a tool. Do we want students to be able to connect, to ask questions, to access classroom resources, and to interact online? Or do we want students to create presentations that they can share or collaborate in? Or maybe we want alternative ways for students to show their learning based on their needs and interests? All of these options exist. Here are five tools to explore and that are easy to get started with.
Buncee is a “one stop tool” that educators and students need for creating a multimedia presentation full of animations, emojis, stickers, 360 images and also includes audio and video and a lot more. So many ways to create graphics, bookmarks, presentations, flipped lessons and more.
Remind makes communication easier by enabling the sending of reminders, links to resources, or even photos, and it integrates with other digital tools that teachers use for learning.
Padlet is thought of as a virtual wall. It helps students to collaborate, write a response to a discussion question, or even add resources for a collaborative class project, or for brainstorming,
Wakelet is a great tool for curating content to share with students or for having students contribute to a Wakelet collection. As a teacher, I love using the Wakelet extension to save articles and websites that I come across while doing research.
Synth is for podcasting. Students can create a podcast to discuss a topic, perhaps interview a “special guest.” It can be a different way to engage students in a discussion, promote student voice and implement a new tech tool in the classroom.
One thing to keep in mind is to make sure we are aware of any accessibility issues for our students and their families. Find out about the kind of technology and internet access available to the students when they are not in school.
Learn With Students
We learn so much from our students. Beyond the content that we teach, there are so many opportunities to extend the learning that happens in our classrooms. Whether from a quick conversation or during fun activities that we include in the lesson, we are always learning Trying some new strategies and using some of the many different digital tools to expand how, when, and where students learn can be a good example to set for students. Take some risks in the classroom and use one of these to help build and foster positive relationships. Why not have students create an About Me Buncee or Padlet, or share stories using Synth and then listen, and stay connected with Remind. As educators, it gives us a way to extend our own learning and to continue to learn and grow with our students. Sometimes we just need a new idea or tool to spark that curiosity and excitement for learning.
BIO
Rachelle Dene Poth is a Foreign Language and STEAM Teacher at Riverview Junior/Senior High in Oakmont, PA. She is also an Edtech Consultant, Attorney and author. Follow her on Twitter at @Rdene915
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Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.
As we prepare our students for their future once they leave our classrooms, I believe that one of the most important skills that they need to develop is that of collaboration. We cannot be certain of the type of work that they will do nor the type of jobs that will exist, but being able to collaborate and to provide and receive support will be beneficial to any line of work. However, we need to go beyond the collaboration that occurs whether in person in the classroom, working in small groups or collaborating virtually through the use of digital tools. We have so many possibilities for extending their collaboration to a global scale and to best prepare for the future, this is what we must do in our classrooms. The benefit of setting up virtual collaborative learning experiences for students is that it shows the powerful capability of technology. Through different digital tools and organizations available, we can now offer faster and more reliable access to resources than we ever had before. But probably more important than this, it fosters a greater understanding of life in the real world and promotes cultural awareness for our students.
As a Spanish teacher, for years I have wanted to create global connections for my students but only until the past few years did I become more intentional about finding ways to do so. Drawing upon my experiences as a student and during the first years of my teaching career, finding opportunities or knowing where to look were areas that I struggled with. However, after doing some research and becoming more connected, there are a lot of digital tools and resources available for making these global collaborations happen and which do not take much time at all to get started.
In my practice, to connect globally, I use project-based learning is the first way that I connected my students with other classrooms and that has made a positive impact on their learning as well as on their personal growth. It simply took connecting with teachers using Edmodo as our platform and then building the different tools in to open up those conversations and create that space for students to collaborate within. Tools like Flipgrid, Synth, Padlet or Wakelet can be used for students to post messages whether written or audio or video and to work together to better understand a concept or potentially work together to solve a problem.
Resources for global collaboration and learning
Scavenger hunts: I’m sure most of us have participated in a scavenger hunt. A few years ago I found the platform Goose Chase which made it a lot easier and quicker to create a scavenger hunt for use in my classroom. What I realized is that by using digital tools like Goose Chase for example, is that those who can participate are not limited to students in the same class nor students in the same school community. Find a partner teacher to collaborate with and design a scavenger hunt that can be a way to exchange information about each respective culture, post images of the school, the town or what life is like beyond your own school community. The results would be amazing when students in both classrooms learn about another culture, become curious for learning, collaborate and problem-solve together while being in a completely different geographical location. This idea had not occurred to me until I participated in a scavenger hunt for a conference in California, from my home in Pittsburgh, and I actually won a prize. And if not Goose Chase, I can use things like Fliphunt or even Wakelet as a good friend of mine Laura Steinbrink had created. There are many tools to get started with this, but the idea is that we push beyond our own classrooms and involve other students so that we can learn and grow together.
There is no shortage of tools for use in our classrooms, whether digital or traditional format. What makes any one of them stand out is the purpose and knowing the why behind our decision to use them in our practice. When it comes to preparing our students for the future, the best that we can do is open as many doors as possible for them to look out into the world, explore, and find something that is interesting and leads them down a road of discovery. In addition to digital tools for promoting global collaboration, there are some organizations that have invested in building global awareness and digital citizenship.
Here are a few resources to start with:
Belouga: An educational platform that provides resources for educators and students to connect with classrooms around the world and engage in more authentic learning. Belouga focuses on promoting intercultural communication and offers resources such as projects for students to participate in to develop a greater global understanding. Belouga offers a deep dive series as well as a new feature that focuses on Mission 2030 and the Sustainable Development Goals.
Empatico: A free platform for use with their students ages six through 11. Educators can connect their classroom with a partner classroom and design activities to engage students in more meaningful learning as they develop greater global awareness. Through the connections made within the platform, students can build their vital 21st-century skills and take a more active role in learning.
Teach SDGs: The “Sustainable Development Goals” are something that we have been learning more about as we’ve done project-based learning in my classroom. Exploring the website and learning more about the needs and challenges around the world has made an impact on my students as well as myself for learning. Going to the Teach SDGs site, students can learn about the 17 goals set forth by the United Nations. Together we can look at global issues, learn how places around the world are solving these problems, and use this to set up connections with classrooms globally. Again it just takes finding the right tool to communicate through. It could be with Microsoft Skype, to set up a call to talk with someone who teaches in one of those places or to connect with an expert I can talk about a specific topic, but that opens up the potential to connect our students’ work together.
Write the World: Students ages 13 through 18 can write and share their work with writers from over 120 countries around the world. Through the global platform, students have opportunities to build their writing skills and become more comfortable expressing themselves. Write the World is a good way to get feedback from students, educators, and authors and to work to build a writing portfolio. With access to writing from around the world and the ability to share their work on a global scale, students and build cultural awareness and become more connected as they design their learning journey.
Global Book!: Or how about Michael Drezek, an educator from New York who came up with the idea to create a global book! Using Buncee, he started the story by sharing it with classrooms around the world and having students add to the book. In the first year, the book traveled over 23,208 miles! This is the second year that Michael is doing this project and the focus is on the global sustainability goals. Imagine having your students come up with part of a global story and in the end to see how they’ve connected with students from around the world without leaving your classroom or possibly even their seat.
As educators, we must continue to push ourselves to learn more about resources available as well as the different ways we can become more connected. There are many online events to build our skills, including virtual learning summits, webinars, and Twitter chats our own professional development. It is through these formats that we can reach out to connect ourselves and serve as a model for our students about the importance of and the power in global collaboration. Check out some of the resources that were available for global collaboration week, there are a lot of ideas and links to excellent resources.
Each year I like to take time and think back to the digital tools that we used in our classroom, what the benefits were, and how I might find new ways to use them. When I look to use technology in my classroom, I always start with the purpose behind it. What do I think it will help me to do better as a teacher? How can it help students to learn in more personalized or authentic ways? And what are the skills that students will build as a result that traditional non-technology methods might not afford?
There are tools that I continue to use each year because they have added new features or they have integrated with other tools that we are using in our classroom. Here are twelve tools that made a difference for my students and some even helped me to stretch professionally this year.
Gimkit, a game-based learning tool has continued to be a favorite with my students because of the potential for increased content retention through repetitive questions, and because of the different ways it can be played in the classroom. It enables students to develop strategies and have fun while learning. Some of the updated features in Gimkit 4.0, include being able to search and use pre-made kits, multiple ways to look at the student data, and now you can even make flashcards.
Buncee is a versatile tool for creating multimedia and interactive presentations. It provides multiple ways for students to learn and to express themselves, promoting student choice and voice, offering many choices for creation in an all-in-one tool. Buncee has an Ideas lab, where teachers can explore lesson ideas and templates to use in the classroom. Two months ago, Immersive Reader was added, which increases accessibility for students and offers more robust ways to learn, especially for language learners.
Synth provides an easy option for recording a podcast and building communication skills. It can be a great tool for speaking assessments and extending the time and space of classroom discussions. We use Synth with our project-based learning and students were able to ask questions, respond to discussion threads and communicate with students from Argentina and Spain. Synth includes options to record audio or video. It is a great way to encourage students to share their ideas and build some in speaking.
Anchor, another tool for podcasting, is one that has helped me to finally create my own podcast to share my ideas with other educators. But it’s also a popular tool that can easily be used with students to create their own podcast, adding in transitions and even creating a hook to advertise a podcast they create. Using a tool like Anchor would be good for launching a school podcast to share what’s happening in the school with the greater school community.
Wakelet is a content curation tool and so much more. It has gone from simply being a space where I would curate blogs, videos and other resources that I wanted to have access to quickly, to being a powerful tool for student learning. With Wakelet, teachers can provide blended learning experiences, use it for station rotations, have students create a digital portfolio, post-class projects, create a scavenger hunt and many other possibilities. It even offers the capability to record a Flipgrid short video right within the Wakelet collection. Educators and students can collaborate in a Wakelet collection.
Nearpod is a multimedia, interactive presentation tool that enables teachers to create engaging lessons which can include virtual trips and 3D objects. It offers lessons on topics such as digital citizenship, social-emotional learning, career exploration, English learner lessons, and professional development resources for teachers. Educators can create lessons with many options including quizzes, polls, drawings, matching pairs, audio, video, and content from PhET Simulations, Desmos, BBC, YouTube and more. Nearpod lessons can be done live in class or student-paced and there is also the option for use as sub plans.
Adobe Spark is a presentation tool that can be used to create an infographic, a website or a video. Using the apps, it is easy to create with Spark Post, Spark Page, and Spark Video. This year my students chose Adobe Spark for a project about their family and narrating their childhood. It was not only a more authentic way to create with the content and build other vital skills for the future, but it led to the creation of something more meaningful, the students could share with family and friends.
Voxer is a walkie-talkie app that can be used for educators to collaborate and avoid the isolation that can happen at times. It is a tool that I have used for four years, in many ways including connecting with educators to discuss a book, focused on specific topics, or for small groups as part of a Professional Learning Community (PLC). We have also used it for project-based learning as a way for students to share their ideas and reflect. Because time is something that teachers never have enough of, Voxer is a great tool for learning and finding professional support on any schedule.
Flipgrid is a social learning platform where students and educators can record a video response and include additional content. It has helped with global collaboration by creating a way for students to connect with classrooms and experts around the world. With the summer updates, the addition of augmented reality with Flipgrid AR would be a fun way to have students record their thoughts or do a short presentation and then have a QR Code for others to scan and see their video pop up in AR! With Flipgrid, my students shared videos with students in Argentina and learned more about life and school, which took their learning to a whole new level.
Remind is a messaging app that enables students and parents to stay connected with access to information and resources. Being able to send a quick reminder, to answer students’ questions, to inform parents of upcoming events, and to have a space where students can get the help they need when they need it, has made a difference in my classroom. It also helps with building digital citizenship skills as students learn to interact in a virtual space. Remind can also be used to share a lesson from Nearpod, or a game through tools like Quizizz or Quizlet.
Quizlet is a learning tool that offers students many different ways to practice content. There are thousands of flashcard sets available for educators and students and with each set the activities include flashcards, learn, write, spell, test, match, gravity and Quizlet Live! When playing Quizlet Live, students are placed in teams and can collaborate as they play. Only one member of the team has the right answer. It is a good tool to get students moving in the classroom and building those peer relationships.
CoSpaces EDU is a virtual reality platform that became a favorite for some of my eighth-grade students this year. Whether creating a space in 360, designing a game, an interactive story, or an experiment, students will enjoy creating in VR and developing coding skills too. Another benefit is the Merge Cube add-on, which enables students to hold the space they have created in their hands! Students can even collaborate by working on teams to create a space together. With MergeEDU, educators can use the cube as an interactive tool to further engage students in learning about the earth, dissecting a frog, exploring a volcano and more.
While this is how my students and I have used these tools in our classroom, there are definitely a lot more ways that these tools can be utilized. Think about some of the tasks that might be taking up a lot of your time, or consider some issues or challenges you might be having. A few years ago I noticed a decrease in student engagement and I was looking for opportunities to open up more choices for students to share their learning. Any of these tools can be good for addressing those concerns. My Advice? Start thinking about your own personal goals and start with one thing. Try it and see how it goes, ask students or colleagues for feedback, and then make adjustments as needed.
**Interested in writing a guest blog for my site? Would love to share your ideas! Submit your post here.
Looking for a new book to read? Many stories from educators, two student chapters, and a student-designed cover for In Other Words.