It’s a busy time of year in our schools with assessments, sports, musicals, and other activities. I have often noticed a decrease in student engagement and often look for ways to create some excitement and get students more engaged and excited about learning. I think that this is the perfect time of year to try some new things and make time to ask students for feedback too. Also, once the school year ends, we have time to explore these new ideas and reflect on them.
Here are a few ideas that I have used in my own classroom. Some of these are great for getting your students up and moving and also for learning about emerging technologies like AR and VR! Active learning is great for students and for us, and it will help boost student engagement and lead to better content retention. Using a variety of strategies and trying different tools helps students develop the skills that they need to be successful now and in the future. Here are three to start with:
Augmented and Virtual Reality
Have you explored augmented or virtual reality in your classroom yet? If not, now is a great time! There are many options available, and the benefits are that students can be immersed in learning; they can hold and manipulate an object in augmented reality for example, and attach more meaning to it. Students can even create using a variety of the options available to bring their learning to life.
Besides having students create, they can explore through a virtual field trip to places they would not otherwise be able to visit, such as the bottom of the ocean or the surface of Mars. The use of VR for simulations for career exploration or science labs is a great way to engage students in more authentic and meaningful ways. Using AR or VR, students could create 3D models of objects, which they can then explore and manipulate. There are many tools available for students to create their own AR and VR experiences, which can be a great way to help them develop their creativity and problem-solving skills.
I started with the Virtual Reality trips available from Nearpod. Easy to get started with, and then you can add your own content and activities to the interactive lessons to engage students in a variety of learning experiences. CoSpaces EDU has been a great choice for my Spanish and STEAM classes. They have a library full of sample projects and lessons to download that make it easy to get started. Students also enjoy MergeVR, a holographic cube that enables them to hold and interact with different 3D objects in their hands. The Merge cube can be used with various apps, including Merge Explorer and Object Viewer, which allow students to create scenes and place objects in the real world.
Scavenger Hunts and Breakouts
There are a lot of benefits to creating a scavenger hunt. One of the most important skills that students can learn is teamwork. To successfully complete all of the tasks, students have to work together, share ideas, problem solve, be creative, and within a certain time limit. These valuable skills can be applied to many different areas of life.
The use of paper is fine, or you can explore different digital options such as Flip, Goose Chase, Padlet, or Wakelet. My friend Laura Steinbrink created a great scavenger hunt and used Wakelet to share it with students.
Digital breakouts are another great option for students and teachers, especially for professional development! Typically, a content-related theme is used for a hook. The purpose is to engage students in learning and help them connect with the content while boosting engagement. The theme also creates excitement for learning! Choosing tools such as Flip or Wakelet also makes great options for these.
Peer teaching
In my own classroom, to do some review at the start of the year, students are paired with a classmate and choose a topic that they feel confident teaching. Students come up with their own ways to teach or explain and then reverse roles. It is a great way for students to also build confidence and comfort in the classroom while building relationships. You can do this as an end-of-the-year review too!
I learned some fun new ideas that I could use in my practice. Students felt more valued because they took the lead and shared their knowledge to help others. They also appreciated the support that they received. Some students made games with Kahoot! or created a Nearpod or Edpuzzle lesson for classmates.
These are just a few ideas to explore that can help to boost student engagement and creativity. With the right methods and tools to facilitate them, we can spark curiosity for learning and all student needs and interests will be better met.
About the Author:
Rachelle Dené is a Spanish and STEAM: What’s Next in Emerging Technology Teacher at Riverview High School in Oakmont, PA. Rachelle is also an attorney with a Juris Doctor degree from Duquesne University School of Law and a Master’s in Instructional Technology. Rachelle is currently finishing her doctorate with a focus on AI and Professional Development. In addition to teaching, she is a full-time consultant and works with companies and organizations to provide PD, speaking, and consulting services. Contact Rachelle for your event!
Rachelle is an ISTE-certified educator and community leader and served as president of the ISTE Teacher Education Network. She was named one of 30 12 IT Influencers to follow in 2021 and one of 150 Women Global EdTech Thought Leaders in 2022.
She is the author of eight books including ‘In Other Words: Quotes That Push Our Thinking,” “Unconventional Ways to Thrive in EDU,” “The Future is Now: Looking Back to Move Ahead,” “Chart A New Course: A Guide to Teaching Essential Skills for Tomorrow’s World, “True Story: Lessons That One Kid Taught Us,” and her newest book “Things I Wish […] Knew” is now available at bit.ly/thingsiwishedu.
Contact Rachelle to schedule sessions about Artificial Intelligence, Coding, AR/VR, and more for your school or your event! Submit the Contact Form.
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